Files
rtabmap/.github/workflows/cmake-windows.yml
2026-08-06 14:35:24 -07:00

172 lines
6.8 KiB
YAML

name: CMake-Windows
on:
push:
branches:
- master
pull_request:
branches:
- '**'
workflow_dispatch:
env:
BUILD_TYPE: Release
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
jobs:
build:
name: ${{ matrix.build_name }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: true
matrix:
build_name: [windows-2022, windows-2022-cuda]
include:
- build_name: windows-2022
os: windows-2022
extra_deps: ""
extra_cmake_def: '-DWITH_TORCH=OFF -DWITH_ZED=OFF'
- build_name: windows-2022-cuda
os: windows-2022
extra_deps: ""
extra_cmake_def: '-DWITH_TORCH=ON -DWITH_ZED=ON -DWITH_CUDASIFT=ON'
steps:
- uses: actions/checkout@v4
- name: Restore test data
id: cache-testdata
if: matrix.build_name != 'windows-2022-cuda'
uses: actions/cache@v4
with:
# SQLite DBs are binary-portable -> share the cache across
# linux / macos / windows. Key omits runner.os on purpose so all
# three OSes hit the same entry.
path: data/tests/*.db
key: testdata-${{ hashFiles('data/tests/manifest.txt') }}
- name: Fetch test data
if: matrix.build_name != 'windows-2022-cuda' && steps.cache-testdata.outputs.cache-hit != 'true'
shell: bash
run: bash scripts/fetch_test_data.sh
- name: Install Windows Dependencies
if: matrix.build_name == 'windows-2022'
uses: ./.github/actions/install-windows-deps
- name: Install Windows Dependencies with CUDA
if: matrix.build_name == 'windows-2022-cuda'
uses: ./.github/actions/install-windows-cuda-deps
- name: Configure CMake
run: |
# K4A, K4W2 and ZED are located via these env vars (FindK4A.cmake / FindKinectSDK2.cmake
# and the install rules), pointing at the export where the bundle staged their SDK files.
$env:K4A_ROOT_DIR = "${{env.VCPKG_EXPORT_PATH}}/installed/x64-windows-release"
$env:KINECTSDK20_DIR = "${{env.VCPKG_EXPORT_PATH}}/installed/x64-windows-release"
$env:ZED_SDK_ROOT_DIR = "${{env.VCPKG_EXPORT_PATH}}/installed/x64-windows-release"
cmake `
-B ${{github.workspace}}/build `
-DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} `
-DBUILD_AS_BUNDLE=ON `
-DWITH_PYTHON=ON `
-DWITH_CERES=ON `
-DWITH_ORBBEC_SDK=ON `
-DWITH_FREENECT2=ON `
-DWITH_K4W2=ON `
-DWITH_K4A=ON `
-DWITH_DEPTHAI=ON `
-DWITH_REALSENSE2=ON `
-DWITH_CCCORELIB=ON `
${{ matrix.extra_cmake_def }} `
-DBUILD_TESTING=ON `
-DVCPKG_MANIFEST_INSTALL=OFF `
-DVCPKG_TARGET_TRIPLET=x64-windows-release `
-DVCPKG_INSTALLED_DIR="${{env.VCPKG_EXPORT_PATH}}/installed" `
-DCMAKE_TOOLCHAIN_FILE=${{env.VCPKG_EXPORT_PATH}}/scripts/buildsystems/vcpkg.cmake `
-DTorch_DIR=${{env.VCPKG_EXPORT_PATH}}/installed/x64-windows-release/tools/python3/Lib/site-packages/torch/share/cmake/Torch
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --target ALL_BUILD
- name: Test
# Not run on the CUDA build, which is a build+package job only.
#
# The runner has no NVIDIA GPU or driver (see the driver-DLL note in
# app/src/CMakeLists.txt), so no cv::cuda / CUDASIFT path can actually
# execute there -- everything falls back to CPU and the run just repeats
# the coverage the non-CUDA job already gives, on the same sources. It
# used to cost more than it returned: the two cv::cuda-touching tests
# (test_util3d_features, test_localgrid) had to be excluded because lazy
# CUDA-init stalled them past the 300 s timeout, and once WITH_ZED=ON was
# added to this job every remaining corelib test died in the loader with
# 0xc0000135 (STATUS_DLL_NOT_FOUND) before reaching main(): rtabmap_core
# links sl_zed64.dll, which imports the driver-only nvcuvid.dll /
# nvEncodeAPI64.dll that a driver-less runner does not have.
#
# So this job compiles, links and packages the CUDA artifact; the
# non-CUDA job is what verifies behaviour. Same reason the Info step
# below is skipped here.
if: matrix.build_name != 'windows-2022-cuda'
working-directory: ${{github.workspace}}/build
# PYTHONHOME points the embedded interpreter at vcpkg's bundled
# Python install (where Lib/, DLLs/ live). Without it Python emits
# "Could not find platform independent libraries <prefix>" at init
# and runs without a stdlib, breaking every numpy import.
# PYTHONNOUSERSITE=1: prevent the embedded Python interpreter from
# loading numpy / other site-packages from %APPDATA%\Python that
# were compiled against a different ABI than the build-time Python
# (numpy 1.x/2.x mismatch crashes in test_pydetector /
# test_pydescriptor / test_pymatcher).
env:
PYTHONHOME: ${{env.VCPKG_EXPORT_PATH}}/installed/x64-windows-release/tools/python3
PYTHONNOUSERSITE: 1
run: |
ctest -C ${{env.BUILD_TYPE}} --output-on-failure --timeout 300
- name: Info
# Skipped for CUDA: the binary links ZED (sl_zed64.dll -> nvcuvid/nvEncodeAPI64),
# which need the NVIDIA driver; the GPU-less runner can't load the exe.
if: matrix.build_name != 'windows-2022-cuda'
working-directory: ${{github.workspace}}/build/bin
run: |
./rtabmap-console --version
- name: Build Windows Package
shell: pwsh
run: |
if ("${{ github.event_name }}" -eq "pull_request") {
cpack --config build/CPackConfig.cmake -G ZIP -B build
} else {
cmake --build ${{ github.workspace }}/build --config ${{ env.BUILD_TYPE }} --target package
}
- name: Rename CUDA artifacts
if: matrix.build_name == 'windows-2022-cuda'
shell: pwsh
run: Get-ChildItem -Path "build" -Filter "RTABMap-*" | Rename-Item -NewName { $_.BaseName + "_cuda" + $_.Extension }
- name: Upload RTABMap Artifacts (ZIP)
uses: actions/upload-artifact@v4
with:
name: RTABMap-Binaries-${{ matrix.build_name }}-zip
path: |
build/RTABMap-*.zip
compression-level: 0
if-no-files-found: warn
retention-days: ${{ github.event_name == 'pull_request' && 1 || 90 }}
- name: Upload RTABMap Artifacts (Installer)
if: github.event_name != 'pull_request'
uses: actions/upload-artifact@v4
with:
name: RTABMap-Binaries-${{ matrix.build_name }}-exe
path: |
build/RTABMap-*.exe
compression-level: 0
if-no-files-found: warn
retention-days: ${{ github.event_name == 'pull_request' && 1 || 90 }}