* Orbbec SDK 2 integration (new CameraOrbbecSDK class)
* Added rectification option, fixed the build without orbbec sdk
* Fixed timestamp issue on Windows
* Removed WITH_ORBBEC_SDK=ON by default in case v1 is installed. Enabled inter imu when selecting orbbec sdk.
* requiring orbbec version=2 to avoid confusion
* Finalizing options
* ImageView: Depth colormap in base frame option. CloudViewer: added min/max range options for XYZ axes coloring.
* CloudViewer: saving rendering options of the 3D view, re-apply current color index when moving through nodes.
* reset color inverted when reset
* Using shadows on all texts and icons to see them better when background is white. Buffering database previews to show faster the Library. Updated how RAM usage is computed and now show max memory. Added warnings when RAM usage is low.
* Added measuring tool
* fixed map not shown when closing visualization
* Added measure text size setting, changed look and feel of point to point
* Fixed measuring point not showing
* Added fix for #1401
* Addressing #1407
* Export: Added colored OBJ options
* fixed index_t not existing on focal
* Fixed Settings not applied after restoring to all default settings witohut restarting the app (Marker detection not working issue #1455 )
* Marker detection: Fixing wrong depth used when rgb and depth image sizes cannot be divided exactly one from the the other #1455
* Added Marker Max Range option (default 1m)
* Added OBJ texture policy option (keep color on textureless polygons)
* Added texture/color blending option directly in the app. Added LAZ export option.
* Hiding measuring button if not mesh, dont zip if exporting to laz, updating Export XXX button based on the current context, fixed always blending texture/color on not visualization mode
* updated default marker max range to 2m
* bump ios app version
* fixing pcl 1.8.1 build
* fixed android build
* Clicking Nodes\Links brings them up in viewer
* Removed duplicated feature, kept spin box and single click node event. Removed unrelated border option crashing.
* added code to highlight selected nodes
* Refactored: merged A-B functions into single one, fixed highlighted node color not reset after selecting another node, highlighting also when changing constraint sliders, change node color instead of border, added menu options to change color (added to settings).
* cleanup
* Fixed duplicates in neighbor and loop closure sliders, fixed WM checkbox not visible.
* Fixed forward neighbors slider scrolling showing only one color.
---------
Co-authored-by: Chuck Ellison <charles.c.ellison@erdc.dren.mil>
Co-authored-by: matlabbe <matlabbe@gmail.com>
Co-authored-by: Alex Perez <alex.s.perez@erdc.dren.mil>
* Working rtabmap_lidar-mapping example (live and pcap)
* finalizing merge, added some deprecated
* fixed build
* Working deskewing for Lidar + Camera/IMU (no camera pose correction yet) and Lidar + Odom Sensor in main UI.
* backward compatibility
* fixed some not used variable warnings, fixed qt build for lidar mapping example
* Refactored CameraMobile, added AREngine background support, fixed LidarVPL16 build error with PCL 1.8
* ARCoreJava: buffer last depth image in case its stamp i higher than pose stamp. CameraMobile: added pose buffer. SensorCaptureThread: to get pose, odomSensor should be explicitly set, but can be same as lidar or camera inputs.
* Working external lidar on iOS
* util3d::commonFiltering()/adjustNormalsToViewPoint() added organized cloud support. MainWindow: updated odomSensor setup
* fixed winsock include order
* reverted camera tool
* disable imu filtering when odom sensor is used
* Updated package version
* fixed windows build
* fixing more windows build erros
* GridMap integration
* Removed GridGlobal/FullUpdate parameter. Bump version 0.21.3. Mvoed specialized global map classes under global_map sub dir. Renamed Map -> GlobalMap.
* UI: Added elevation map visualization
* Added LocalGridCache class to share cache between global maps
* Fixed OctoMap nans. DbViewer: Added frontiers visualization.
* convenient functions for ros
* Small fix
* fixed build without GridMap
* CI disabled fail-fast
* CI updated checkout action to v4
* set the PrintLevel of OpenVINS to be equivalent to that of ULogger
* use global FAST settings
* add online calibration params
* add dynamic initialization params
* add necessary feature initializer options
* fix segfault of OdomImageDecimation
* add mask settings
* use depth as mask in OpenVINS
* set twist covariance
* restore default values of VisMinDepth and VisMaxDepth
* gui: fixed wrongly showing landmark rejected when it was not (because a loop closure was rejected at the same time)
* Added Vis/PnPMaxVariance and RGBD/InvertedReg parameters. Implemented inlier distribution computation for multicam.
* On loc/small displacement: don't remove from odom cache if loop is rejected (maybe first loc)
* Loc: don't prune odom cache on small movement if delayed loc is enabled
* loc/small movement: cleanup bidirectional links
* Cov/PnP: fixed objPt transform to estimate depth
Co-authored-by: mathieu86 <mathieu@robust.ai>
* Integrated OpenGV
* Fixed build without opengv
* Cmake: moved OpenGV dependency status under solvers group
* Added multi-stereocamera models support
* Fixed OpenGV 0 sample error when one of the camera doesn't have features. Fixed g2o BA id offset with multi-camera.
* Fixed multicam 3d points generated from stereo correspondences
* db: Fixed multi stereo models not loaded correctly
* gui: fixed stereo rectification option, RegVis: fixed projection error with old databases (image size not set in calibration)
* OdomF2M: Fixed map.at error when bundle adjustment is not used
* depthai: added imu firmware update option for convenience
* Fixed various refactor errors
* Moved "large number stereo correspondences rejected" warning outside computeCorrespondences function for multicam
* Added error log if ba correspondences are computed with empty signatures
* fixed compilation errors with latest opencv
Co-authored-by: mathieu86 <mathieu@robust.ai>