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https://github.com/introlab/rtabmap.git
synced 2026-09-03 10:00:23 +08:00
Texturing: add distanceToCamPolicy option
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@@ -148,7 +148,8 @@ pcl::TextureMesh::Ptr RTABMAP_EXP createTextureMesh(
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int minClusterSize = 50, // minimum size of polygons clusters textured
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const std::vector<float> & roiRatios = std::vector<float>(), // [left, right, top, bottom] region of interest (in ratios) of the image projected.
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const ProgressState * state = 0,
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels = 0);
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels = 0,
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bool distanceToCamPolicy = false);
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pcl::TextureMesh::Ptr RTABMAP_EXP createTextureMesh(
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const pcl::PolygonMesh::Ptr & mesh,
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const std::map<int, Transform> & poses,
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@@ -160,7 +161,8 @@ pcl::TextureMesh::Ptr RTABMAP_EXP createTextureMesh(
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int minClusterSize = 50, // minimum size of polygons clusters textured
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const std::vector<float> & roiRatios = std::vector<float>(), // [left, right, top, bottom] region of interest (in ratios) of the image projected.
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const ProgressState * state = 0,
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels = 0);
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels = 0,
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bool distanceToCamPolicy = false);
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/**
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* Remove not textured polygon clusters. If minClusterSize<0, only the largest cluster is kept.
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@@ -1055,7 +1055,8 @@ pcl::TextureMapping<PointInT>::textureMeshwithMultipleCameras2 (
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pcl::TextureMesh &mesh,
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const pcl::texture_mapping::CameraVector &cameras,
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const rtabmap::ProgressState * state,
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels)
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels,
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bool distanceToCamPolicy)
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{
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if (mesh.tex_polygons.size () != 1)
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@@ -1386,10 +1387,15 @@ pcl::TextureMapping<PointInT>::textureMeshwithMultipleCameras2 (
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//UDEBUG("Process polygon %d cam =%d distanceToCam=%f", idx_face, current_cam, distanceToCam);
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if(distanceToCenter <= smallestWeight || (!depthSet && currentDepthSet))
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float distance = distanceToCenter;
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if(distanceToCamPolicy)
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{
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distance = distanceToCam;
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}
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if(distance <= smallestWeight || (!depthSet && currentDepthSet))
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{
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cameraIndex = current_cam;
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smallestWeight = distanceToCenter;
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smallestWeight = distance;
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uv_coords[0] = iter->second.uv_coord1;
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uv_coords[1] = iter->second.uv_coord2;
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uv_coords[2] = iter->second.uv_coord3;
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@@ -366,7 +366,8 @@ namespace pcl
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textureMeshwithMultipleCameras2 (pcl::TextureMesh &mesh,
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const pcl::texture_mapping::CameraVector &cameras,
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const rtabmap::ProgressState * callback = 0,
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels = 0);
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels = 0,
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bool distanceToCamPolicy = false);
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protected:
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/** \brief mesh scale control. */
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@@ -676,7 +676,8 @@ pcl::TextureMesh::Ptr createTextureMesh(
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int minClusterSize,
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const std::vector<float> & roiRatios,
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const ProgressState * state,
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels)
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels,
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bool distanceToCamPolicy)
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{
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std::map<int, std::vector<CameraModel> > cameraSubModels;
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for(std::map<int, CameraModel>::const_iterator iter=cameraModels.begin(); iter!=cameraModels.end(); ++iter)
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@@ -697,7 +698,8 @@ pcl::TextureMesh::Ptr createTextureMesh(
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minClusterSize,
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roiRatios,
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state,
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vertexToPixels);
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vertexToPixels,
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distanceToCamPolicy);
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}
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pcl::TextureMesh::Ptr createTextureMesh(
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@@ -711,7 +713,8 @@ pcl::TextureMesh::Ptr createTextureMesh(
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int minClusterSize,
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const std::vector<float> & roiRatios,
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const ProgressState * state,
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels)
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels,
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bool distanceToCamPolicy)
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{
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UASSERT(mesh->polygons.size());
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pcl::TextureMesh::Ptr textureMesh(new pcl::TextureMesh);
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@@ -776,7 +779,7 @@ pcl::TextureMesh::Ptr createTextureMesh(
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tm.setMaxDepthError(maxDepthError);
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}
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tm.setMinClusterSize(minClusterSize);
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if(tm.textureMeshwithMultipleCameras2(*textureMesh, cameras, state, vertexToPixels))
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if(tm.textureMeshwithMultipleCameras2(*textureMesh, cameras, state, vertexToPixels, distanceToCamPolicy))
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{
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// compute normals for the mesh if not already here
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bool hasNormals = false;
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@@ -371,6 +371,7 @@ void ExportCloudsDialog::saveSettings(QSettings & settings, const QString & grou
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settings.setValue("mesh_textureMaxAngle", _ui->doubleSpinBox_meshingTextureMaxAngle->value());
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settings.setValue("mesh_textureMinCluster", _ui->spinBox_mesh_minTextureClusterSize->value());
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settings.setValue("mesh_textureRoiRatios", _ui->lineEdit_meshingTextureRoiRatios->text());
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settings.setValue("mesh_textureDistanceToCamPolicy", _ui->checkBox_distanceToCamPolicy->isChecked());
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settings.setValue("mesh_textureCameraFiltering", _ui->checkBox_cameraFilter->isChecked());
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settings.setValue("mesh_textureCameraFilteringRadius", _ui->doubleSpinBox_cameraFilterRadius->value());
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settings.setValue("mesh_textureCameraFilteringAngle", _ui->doubleSpinBox_cameraFilterAngle->value());
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@@ -510,6 +511,7 @@ void ExportCloudsDialog::loadSettings(QSettings & settings, const QString & grou
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_ui->doubleSpinBox_meshingTextureMaxAngle->setValue(settings.value("mesh_textureMaxAngle", _ui->doubleSpinBox_meshingTextureMaxAngle->value()).toDouble());
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_ui->spinBox_mesh_minTextureClusterSize->setValue(settings.value("mesh_textureMinCluster", _ui->spinBox_mesh_minTextureClusterSize->value()).toDouble());
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_ui->lineEdit_meshingTextureRoiRatios->setText(settings.value("mesh_textureRoiRatios", _ui->lineEdit_meshingTextureRoiRatios->text()).toString());
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_ui->checkBox_distanceToCamPolicy->setChecked(settings.value("mesh_textureDistanceToCamPolicy", _ui->checkBox_distanceToCamPolicy->isChecked()).toBool());
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_ui->checkBox_cameraFilter->setChecked(settings.value("mesh_textureCameraFiltering", _ui->checkBox_cameraFilter->isChecked()).toBool());
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_ui->doubleSpinBox_cameraFilterRadius->setValue(settings.value("mesh_textureCameraFilteringRadius", _ui->doubleSpinBox_cameraFilterRadius->value()).toDouble());
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_ui->doubleSpinBox_cameraFilterAngle->setValue(settings.value("mesh_textureCameraFilteringAngle", _ui->doubleSpinBox_cameraFilterAngle->value()).toDouble());
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@@ -646,6 +648,7 @@ void ExportCloudsDialog::restoreDefaults()
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_ui->doubleSpinBox_meshingTextureMaxAngle->setValue(0.0);
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_ui->spinBox_mesh_minTextureClusterSize->setValue(50);
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_ui->lineEdit_meshingTextureRoiRatios->setText("0.0 0.0 0.0 0.0");
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_ui->checkBox_distanceToCamPolicy->setChecked(false);
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_ui->checkBox_cameraFilter->setChecked(false);
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_ui->doubleSpinBox_cameraFilterRadius->setValue(0);
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_ui->doubleSpinBox_cameraFilterAngle->setValue(30);
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@@ -2930,7 +2933,8 @@ bool ExportCloudsDialog::getExportedClouds(
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_ui->spinBox_mesh_minTextureClusterSize->value(),
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roiRatios,
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&texturingState,
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cameraPoses.size()>1?&textureVertexToPixels:0); // only get vertexToPixels if merged clouds with multi textures
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cameraPoses.size()>1?&textureVertexToPixels:0, // only get vertexToPixels if merged clouds with multi textures
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_ui->checkBox_distanceToCamPolicy->isChecked());
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if(_canceled)
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{
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@@ -23,9 +23,9 @@
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>-2339</y>
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<y>-2387</y>
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<width>780</width>
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<height>4823</height>
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<height>4880</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_13">
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@@ -1595,7 +1595,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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<layout class="QVBoxLayout" name="verticalLayout_16">
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<item>
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<layout class="QGridLayout" name="gridLayout_15" columnstretch="0,1">
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<item row="12" column="0">
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<item row="13" column="0">
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<widget class="QSpinBox" name="spinBox_textureBrightnessContrastRatioHigh">
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<property name="suffix">
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<string> %</string>
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@@ -1608,7 +1608,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="12" column="1">
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<item row="13" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_6">
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<property name="text">
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<string>Brightness and contrast balance high ratio. Only used when textures are merged.</string>
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@@ -1618,7 +1618,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="10" column="0">
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<item row="11" column="0">
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<widget class="QComboBox" name="comboBox_blendingDecimation">
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<item>
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<property name="text">
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@@ -1662,14 +1662,14 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</item>
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</widget>
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</item>
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<item row="9" column="0">
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<item row="10" column="0">
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<widget class="QCheckBox" name="checkBox_blending">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="10" column="1">
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<item row="11" column="1">
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<widget class="QLabel" name="label_exposureFusion_3">
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<property name="text">
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<string>Blending decimation. </string>
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@@ -1699,7 +1699,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="9" column="1">
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<item row="10" column="1">
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<widget class="QLabel" name="label_exposureFusion_2">
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<property name="text">
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<string>Blending. Only used with dense reconstruction flavor and if clouds are assembled.</string>
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@@ -1741,7 +1741,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="11" column="1">
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<item row="12" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_5">
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<property name="text">
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<string>Brightness and contrast balance low ratio. Only used when textures are merged.</string>
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@@ -1824,7 +1824,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</item>
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</widget>
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</item>
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<item row="14" column="0">
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<item row="15" column="0">
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<widget class="QCheckBox" name="checkBox_exposureFusion">
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<property name="text">
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<string/>
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@@ -1854,14 +1854,14 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="8" column="0">
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<item row="9" column="0">
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<widget class="QCheckBox" name="checkBox_cameraFilter">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="11" column="0">
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<item row="12" column="0">
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<widget class="QSpinBox" name="spinBox_textureBrightnessContrastRatioLow">
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<property name="suffix">
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<string> %</string>
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@@ -1884,7 +1884,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="8" column="1">
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<item row="9" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_3">
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<property name="text">
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<string>Camera filtering. Some criteria to select which cameras are used for texturing.</string>
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@@ -1894,7 +1894,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="14" column="1">
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<item row="15" column="1">
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<widget class="QLabel" name="label_exposureFusion">
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<property name="text">
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<string>Exposure fusion. Only used when textures are merged and brightness/contrast balance ratios are used (merging original texture + 1 for each ratios).</string>
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@@ -1978,7 +1978,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="15" column="1">
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<item row="16" column="1">
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<widget class="QLabel" name="label_multiband">
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<property name="text">
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<string>MultiBand texturing. Only available on export and RTAB-Map should be built with AliceVision support.</string>
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@@ -1988,13 +1988,30 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="15" column="0">
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<item row="16" column="0">
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<widget class="QCheckBox" name="checkBox_multiband">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="8" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_11">
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<property name="text">
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<string>Distance to camera policy. The closest camera from a polygon is used to texture the polygon. If disabled, the camera for which the polygon projection is the closest of the image center is used to texture the polygon.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="8" column="0">
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<widget class="QCheckBox" name="checkBox_distanceToCamPolicy">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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@@ -305,7 +305,7 @@ int main(int argc, char * argv[])
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std::multimap<int, Link> links;
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printf("Optimizing the map...\n");
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rtabmap.getGraph(optimizedPoses, links, true, true, &nodes, true, true, true, true);
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printf("Optimizing the map... done (%fs).\n", timer.ticks());
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printf("Optimizing the map... done (%fs, poses=%d).\n", timer.ticks(), (int)optimizedPoses.size());
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std::string outputDirectory = UDirectory::getDir(dbPath);
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std::string baseName = uSplit(UFile::getName(dbPath), '.').front();
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