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https://github.com/introlab/rtabmap.git
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Texturing: add distanceToCamPolicy option
This commit is contained in:
@@ -23,9 +23,9 @@
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>-2339</y>
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<y>-2387</y>
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<width>780</width>
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<height>4823</height>
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<height>4880</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_13">
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@@ -1595,7 +1595,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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<layout class="QVBoxLayout" name="verticalLayout_16">
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<item>
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<layout class="QGridLayout" name="gridLayout_15" columnstretch="0,1">
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<item row="12" column="0">
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<item row="13" column="0">
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<widget class="QSpinBox" name="spinBox_textureBrightnessContrastRatioHigh">
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<property name="suffix">
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<string> %</string>
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@@ -1608,7 +1608,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="12" column="1">
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<item row="13" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_6">
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<property name="text">
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<string>Brightness and contrast balance high ratio. Only used when textures are merged.</string>
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@@ -1618,7 +1618,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="10" column="0">
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<item row="11" column="0">
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<widget class="QComboBox" name="comboBox_blendingDecimation">
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<item>
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<property name="text">
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@@ -1662,14 +1662,14 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</item>
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</widget>
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</item>
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<item row="9" column="0">
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<item row="10" column="0">
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<widget class="QCheckBox" name="checkBox_blending">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="10" column="1">
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<item row="11" column="1">
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<widget class="QLabel" name="label_exposureFusion_3">
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<property name="text">
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<string>Blending decimation. </string>
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@@ -1699,7 +1699,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="9" column="1">
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<item row="10" column="1">
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<widget class="QLabel" name="label_exposureFusion_2">
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<property name="text">
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<string>Blending. Only used with dense reconstruction flavor and if clouds are assembled.</string>
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@@ -1741,7 +1741,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="11" column="1">
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<item row="12" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_5">
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<property name="text">
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<string>Brightness and contrast balance low ratio. Only used when textures are merged.</string>
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@@ -1824,7 +1824,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</item>
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</widget>
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</item>
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<item row="14" column="0">
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<item row="15" column="0">
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<widget class="QCheckBox" name="checkBox_exposureFusion">
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<property name="text">
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<string/>
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@@ -1854,14 +1854,14 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="8" column="0">
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<item row="9" column="0">
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<widget class="QCheckBox" name="checkBox_cameraFilter">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="11" column="0">
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<item row="12" column="0">
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<widget class="QSpinBox" name="spinBox_textureBrightnessContrastRatioLow">
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<property name="suffix">
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<string> %</string>
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@@ -1884,7 +1884,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="8" column="1">
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<item row="9" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_3">
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<property name="text">
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<string>Camera filtering. Some criteria to select which cameras are used for texturing.</string>
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@@ -1894,7 +1894,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="14" column="1">
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<item row="15" column="1">
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<widget class="QLabel" name="label_exposureFusion">
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<property name="text">
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<string>Exposure fusion. Only used when textures are merged and brightness/contrast balance ratios are used (merging original texture + 1 for each ratios).</string>
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@@ -1978,7 +1978,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="15" column="1">
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<item row="16" column="1">
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<widget class="QLabel" name="label_multiband">
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<property name="text">
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<string>MultiBand texturing. Only available on export and RTAB-Map should be built with AliceVision support.</string>
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@@ -1988,13 +1988,30 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="15" column="0">
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<item row="16" column="0">
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<widget class="QCheckBox" name="checkBox_multiband">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="8" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_11">
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<property name="text">
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<string>Distance to camera policy. The closest camera from a polygon is used to texture the polygon. If disabled, the camera for which the polygon projection is the closest of the image center is used to texture the polygon.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="8" column="0">
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<widget class="QCheckBox" name="checkBox_distanceToCamPolicy">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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