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Texturing: add distanceToCamPolicy option
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@@ -366,7 +366,8 @@ namespace pcl
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textureMeshwithMultipleCameras2 (pcl::TextureMesh &mesh,
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const pcl::texture_mapping::CameraVector &cameras,
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const rtabmap::ProgressState * callback = 0,
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels = 0);
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels = 0,
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bool distanceToCamPolicy = false);
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protected:
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/** \brief mesh scale control. */
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