mirror of
https://github.com/introlab/rtabmap.git
synced 2026-09-02 01:20:25 +08:00
0.11.2: First Google Tango release
This commit is contained in:
41
app/android/AndroidManifest.xml
Normal file
41
app/android/AndroidManifest.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<!-- BEGIN_INCLUDE(manifest) -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.introlab.rtabmap"
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android:versionCode="1"
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android:versionName="0.11.2">
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||||
<uses-permission android:name="android.permission.CAMERA" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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||||
<uses-permission android:name="android.permission.READ_FRAME_BUFFER" />
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<uses-permission android:name="android.permission.ACCESS_SURFACE_FLINGER" />
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<uses-feature android:glEsVersion="0x00020000" />
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<uses-library android:name="com.projecttango.libtango_device" android:required="true" />
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<!-- This is the platform API where NativeActivity was introduced. -->
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<uses-sdk android:minSdkVersion="17" />
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<!-- This .apk has no Java code itself, so set hasCode to false. -->
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<application
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android:label="@string/app_name"
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android:icon="@drawable/ic_launcher">
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<!-- Our activity is the built-in NativeActivity framework class.
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This will take care of integrating with our NDK code. -->
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<activity android:name="RTABMapActivity"
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android:label="@string/app_name"
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android:launchMode="singleTask"
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android:screenOrientation="nosensor">
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<!-- Tell NativeActivity the name of our .so -->
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<meta-data android:name="android.app.lib_name"
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android:value="NativeRTABMap" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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<!-- END_INCLUDE(manifest) -->
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78
app/android/CMakeLists.txt
Normal file
78
app/android/CMakeLists.txt
Normal file
@@ -0,0 +1,78 @@
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add_subdirectory(jni)
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######
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# Packaging
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######
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# find android
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find_host_program(ANDROID_EXECUTABLE
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NAMES android
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DOC "The android command-line tool")
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if(NOT ANDROID_EXECUTABLE)
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message(FATAL_ERROR "Can not find android command line tool: android")
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endif()
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configure_file(
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"${CMAKE_CURRENT_SOURCE_DIR}/AndroidManifest.xml"
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"${CMAKE_CURRENT_BINARY_DIR}/AndroidManifest.xml"
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||||
COPYONLY)
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||||
configure_file(
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||||
"${CMAKE_CURRENT_SOURCE_DIR}/ant.properties.in"
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||||
"${CMAKE_CURRENT_BINARY_DIR}/ant.properties"
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||||
@ONLY)
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||||
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||||
add_custom_target(NativeRTABMap-ant-configure ALL
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COMMAND "${ANDROID_EXECUTABLE}"
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update project
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--name RTABMap
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--path "${CMAKE_CURRENT_SOURCE_DIR}"
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--target "android-${ANDROID_NATIVE_API_LEVEL}"
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COMMAND "${CMAKE_COMMAND}" -E copy_if_different
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"${CMAKE_CURRENT_SOURCE_DIR}/build.xml"
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"${CMAKE_CURRENT_BINARY_DIR}/build.xml"
|
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COMMAND "${CMAKE_COMMAND}" -E copy_if_different
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"${CMAKE_CURRENT_SOURCE_DIR}/local.properties"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/local.properties"
|
||||
COMMAND "${CMAKE_COMMAND}" -E copy_if_different
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/project.properties"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/project.properties"
|
||||
COMMAND "${CMAKE_COMMAND}" -E copy_if_different
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||||
"${CMAKE_CURRENT_SOURCE_DIR}/proguard-project.txt"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/proguard-project.txt"
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||||
COMMAND "${CMAKE_COMMAND}" -E remove
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||||
"${CMAKE_CURRENT_SOURCE_DIR}/build.xml"
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||||
"${CMAKE_CURRENT_SOURCE_DIR}/local.properties"
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||||
"${CMAKE_CURRENT_SOURCE_DIR}/project.properties"
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||||
"${CMAKE_CURRENT_SOURCE_DIR}/proguard-project.txt"
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WORKING_DIRECTORY
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"${CMAKE_CURRENT_BINARY_DIR}")
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||||
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add_dependencies(NativeRTABMap-ant-configure NativeRTABMap)
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#find ant
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find_host_program(ANT_EXECUTABLE
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NAMES ant
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DOC "The ant build tool")
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if(NOT ANT_EXECUTABLE)
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message(FATAL_ERROR "Can not find ant build tool: ant")
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endif()
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add_custom_target(NativeRTABMap-apk-release ALL
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COMMAND ${ANT_EXECUTABLE}
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-file "${CMAKE_CURRENT_BINARY_DIR}/build.xml"
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release)
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add_dependencies(NativeRTABMap-apk-release
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NativeRTABMap-ant-configure
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NativeRTABMap)
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add_custom_target(NativeRTABMap-apk-debug ALL
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COMMAND ${ANT_EXECUTABLE}
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-file "${CMAKE_CURRENT_BINARY_DIR}/build.xml"
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debug)
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add_dependencies(NativeRTABMap-apk-debug
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# NativeRTABMap-apk-release
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NativeRTABMap-ant-configure
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NativeRTABMap)
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12
app/android/ant.properties.in
Normal file
12
app/android/ant.properties.in
Normal file
@@ -0,0 +1,12 @@
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builddir=@CMAKE_CURRENT_BINARY_DIR@
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srcdir=@CMAKE_CURRENT_SOURCE_DIR@
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source.dir=${srcdir}/src
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gen.dir=${builddir}/gen
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out.dir=${builddir}/bin
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asset.dir=${builddir}/assets
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resource.absolute.dir=${srcdir}/res
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jar.libs.dir=${builddir}/libs
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external.libs.dir=${builddir}/libs
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native.libs.dir=${builddir}/libs
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BIN
app/android/ic_launcher-web.png
Normal file
BIN
app/android/ic_launcher-web.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 64 KiB |
60
app/android/jni/CMakeLists.txt
Normal file
60
app/android/jni/CMakeLists.txt
Normal file
@@ -0,0 +1,60 @@
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find_package(Tango REQUIRED)
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SET(INCLUDE_DIRS
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/tango-gl/include
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${CMAKE_CURRENT_SOURCE_DIR}/third-party/include
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${PROJECT_SOURCE_DIR}/corelib/include
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${PROJECT_SOURCE_DIR}/utilite/include
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${OpenCV_INCLUDE_DIRS}
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${PCL_INCLUDE_DIRS}
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${Tango_INCLUDE_DIRS}
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"${ANDROID_NDK}/platforms/android-${ANDROID_NATIVE_API_LEVEL}/arch-${ANDROID_ARCH_NAME}/usr/include"
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)
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SET(LIBRARIES
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${OpenCV_LIBRARIES}
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${PCL_LIBRARIES}
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${Tango_LIBRARIES}
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)
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add_definitions(${PCL_DEFINITIONS})
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INCLUDE_DIRECTORIES(${INCLUDE_DIRS})
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set(sources
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jni_interface.cpp
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CameraTango.cpp
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RTABMapApp.cpp
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scene.cpp
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point_cloud_drawable.cpp
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graph_drawable.cpp
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tango-gl/axis.cpp
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tango-gl/camera.cpp
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tango-gl/conversions.cpp
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||||
tango-gl/drawable_object.cpp
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||||
tango-gl/frustum.cpp
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tango-gl/gesture_camera.cpp
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||||
tango-gl/grid.cpp
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||||
tango-gl/line.cpp
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||||
tango-gl/shaders.cpp
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||||
tango-gl/trace.cpp
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tango-gl/transform.cpp
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||||
tango-gl/util.cpp
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||||
)
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add_library(NativeRTABMap SHARED ${sources})
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target_link_libraries(NativeRTABMap ${LIBRARIES}
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android
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||||
log
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GLESv2
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||||
rtabmap_core
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||||
rtabmap_utilite
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||||
)
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|
||||
# see ant.properties.in
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||||
set_target_properties(NativeRTABMap PROPERTIES
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||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME}"
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LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME}"
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LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME}")
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||||
642
app/android/jni/CameraTango.cpp
Normal file
642
app/android/jni/CameraTango.cpp
Normal file
@@ -0,0 +1,642 @@
|
||||
/*
|
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Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
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All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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||||
|
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#include "CameraTango.h"
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||||
#include "util.h"
|
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#include "rtabmap/utilite/ULogger.h"
|
||||
#include "rtabmap/core/util3d_transforms.h"
|
||||
#include "rtabmap/core/util2d.h"
|
||||
#include "rtabmap/core/OdometryEvent.h"
|
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#include <tango_client_api.h>
|
||||
|
||||
namespace rtabmap {
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|
||||
#define nullptr 0
|
||||
const int kVersionStringLength = 128;
|
||||
const int holeSize = 10;
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||||
const float maxDepthError = 0.10;
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|
||||
// Callbacks
|
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void onPointCloudAvailableRouter(void* context, const TangoXYZij* xyz_ij)
|
||||
{
|
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CameraTango* app = static_cast<CameraTango*>(context);
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app->cloudReceived(cv::Mat(1, xyz_ij->xyz_count, CV_32FC3, xyz_ij->xyz[0]), xyz_ij->timestamp);
|
||||
}
|
||||
|
||||
void onFrameAvailableRouter(void* context, TangoCameraId id, const TangoImageBuffer* color)
|
||||
{
|
||||
CameraTango* app = static_cast<CameraTango*>(context);
|
||||
cv::Mat tangoImage;
|
||||
if(color->format == TANGO_HAL_PIXEL_FORMAT_RGBA_8888)
|
||||
{
|
||||
tangoImage = cv::Mat(color->height, color->width, CV_8UC4, color->data);
|
||||
}
|
||||
else if(color->format == TANGO_HAL_PIXEL_FORMAT_YV12)
|
||||
{
|
||||
tangoImage = cv::Mat(color->height+color->height/2, color->width, CV_8UC1, color->data);
|
||||
}
|
||||
else if(color->format == TANGO_HAL_PIXEL_FORMAT_YCrCb_420_SP)
|
||||
{
|
||||
tangoImage = cv::Mat(color->height+color->height/2, color->width, CV_8UC1, color->data);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("Not supported color format : %d.", color->format);
|
||||
}
|
||||
|
||||
if(!tangoImage.empty())
|
||||
{
|
||||
app->rgbReceived(tangoImage, (unsigned int)color->format, color->timestamp);
|
||||
}
|
||||
}
|
||||
|
||||
void onPoseAvailableRouter(void* context, const TangoPoseData* pose)
|
||||
{
|
||||
CameraTango* app = static_cast<CameraTango*>(context);
|
||||
app->poseReceived(app->tangoPoseToTransform(pose, true));
|
||||
}
|
||||
|
||||
void onTangoEventAvailableRouter(void* context, const TangoEvent* event)
|
||||
{
|
||||
CameraTango* app = static_cast<CameraTango*>(context);
|
||||
app->tangoEventReceived(event->type, event->event_key, event->event_value);
|
||||
}
|
||||
|
||||
// In OpenGL, axes are x->right, y->up and z->outScreen
|
||||
// Image is x->right, y->down and z->inScreen
|
||||
static rtabmap::Transform opticalRotation(
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, -1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, -1.0f, 0.0f);
|
||||
|
||||
//////////////////////////////
|
||||
// CameraTango
|
||||
//////////////////////////////
|
||||
CameraTango::CameraTango(int decimation, bool autoExposure) :
|
||||
Camera(0, opticalRotation),
|
||||
tango_config_(0),
|
||||
decimation_(decimation),
|
||||
autoExposure_(autoExposure)
|
||||
{
|
||||
UASSERT(decimation >= 1);
|
||||
}
|
||||
|
||||
CameraTango::~CameraTango() {
|
||||
// Disconnect Tango service
|
||||
close();
|
||||
}
|
||||
|
||||
bool CameraTango::init(const std::string & calibrationFolder, const std::string & cameraName)
|
||||
{
|
||||
close();
|
||||
|
||||
// Connect to Tango
|
||||
LOGI("NativeRTABMap: Setup tango config");
|
||||
tango_config_ = TangoService_getConfig(TANGO_CONFIG_DEFAULT);
|
||||
if (tango_config_ == nullptr)
|
||||
{
|
||||
LOGE("NativeRTABMap: Failed to get default config form");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set auto-recovery for motion tracking as requested by the user.
|
||||
bool is_atuo_recovery = true;
|
||||
int ret = TangoConfig_setBool(tango_config_, "config_enable_auto_recovery",
|
||||
is_atuo_recovery);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: config_enable_auto_recovery() failed with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enable color.
|
||||
ret = TangoConfig_setBool(tango_config_, "config_enable_color_camera", true);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: config_enable_color_camera() failed with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// disable auto exposure
|
||||
ret = TangoConfig_setBool(tango_config_, "config_color_mode_auto", autoExposure_);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: config_color_mode_auto() failed with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
if(!autoExposure_)
|
||||
{
|
||||
ret = TangoConfig_setInt32(tango_config_, "config_color_iso", 800);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: config_color_iso() failed with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Enable depth.
|
||||
ret = TangoConfig_setBool(tango_config_, "config_enable_depth", true);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: config_enable_depth() failed with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Note that it's super important for AR applications that we enable low
|
||||
// latency imu integration so that we have pose information available as
|
||||
// quickly as possible. Without setting this flag, you'll often receive
|
||||
// invalid poses when calling GetPoseAtTime for an image.
|
||||
ret = TangoConfig_setBool(tango_config_, "config_enable_low_latency_imu_integration", true);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("Failed to enable low latency imu integration.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get TangoCore version string from service.
|
||||
char tango_core_version[kVersionStringLength];
|
||||
ret = TangoConfig_getString(
|
||||
tango_config_, "tango_service_library_version",
|
||||
tango_core_version, kVersionStringLength);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: get tango core version failed with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
LOGI("NativeRTABMap: Tango version : %s", tango_core_version);
|
||||
|
||||
|
||||
// Callbacks
|
||||
LOGI("NativeRTABMap: Setup callbacks");
|
||||
// Attach the OnXYZijAvailable callback.
|
||||
// The callback will be called after the service is connected.
|
||||
ret = TangoService_connectOnXYZijAvailable(onPointCloudAvailableRouter);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("PointCloudApp: Failed to connect to point cloud callback with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
ret = TangoService_connectOnFrameAvailable(TANGO_CAMERA_COLOR, this, onFrameAvailableRouter);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("PointCloudApp: Failed to connect to color callback with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attach the onPoseAvailable callback.
|
||||
// The callback will be called after the service is connected.
|
||||
TangoCoordinateFramePair pair;
|
||||
pair.base = TANGO_COORDINATE_FRAME_START_OF_SERVICE;
|
||||
pair.target = TANGO_COORDINATE_FRAME_DEVICE;
|
||||
ret = TangoService_connectOnPoseAvailable(1, &pair, onPoseAvailableRouter);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("PointCloudApp: Failed to connect to pose callback with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attach the onEventAvailable callback.
|
||||
// The callback will be called after the service is connected.
|
||||
ret = TangoService_connectOnTangoEvent(onTangoEventAvailableRouter);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("PointCloudApp: Failed to connect to event callback with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now connect service so the callbacks above will be called
|
||||
LOGI("NativeRTABMap: Connect to tango service");
|
||||
ret = TangoService_connect(this, tango_config_);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("PointCloudApp: Failed to connect to the Tango service with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// update extrinsics
|
||||
LOGI("NativeRTABMap: Update extrinsics");
|
||||
TangoPoseData pose_data;
|
||||
TangoCoordinateFramePair frame_pair;
|
||||
|
||||
// TangoService_getPoseAtTime function is used for query device extrinsics
|
||||
// as well. We use timestamp 0.0 and the target frame pair to get the
|
||||
// extrinsics from the sensors.
|
||||
//
|
||||
// Get device with respect to imu transformation matrix.
|
||||
frame_pair.base = TANGO_COORDINATE_FRAME_IMU;
|
||||
frame_pair.target = TANGO_COORDINATE_FRAME_DEVICE;
|
||||
ret = TangoService_getPoseAtTime(0.0, frame_pair, &pose_data);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("PointCloudApp: Failed to get transform between the IMU frame and device frames");
|
||||
return false;
|
||||
}
|
||||
imuTDevice_ = rtabmap::Transform(
|
||||
pose_data.translation[0],
|
||||
pose_data.translation[1],
|
||||
pose_data.translation[2],
|
||||
pose_data.orientation[0],
|
||||
pose_data.orientation[1],
|
||||
pose_data.orientation[2],
|
||||
pose_data.orientation[3]);
|
||||
|
||||
// Get color camera with respect to imu transformation matrix.
|
||||
frame_pair.base = TANGO_COORDINATE_FRAME_IMU;
|
||||
frame_pair.target = TANGO_COORDINATE_FRAME_CAMERA_DEPTH;
|
||||
ret = TangoService_getPoseAtTime(0.0, frame_pair, &pose_data);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("PointCloudApp: Failed to get transform between the color camera frame and device frames");
|
||||
return false;
|
||||
}
|
||||
imuTDepthCamera_ = rtabmap::Transform(
|
||||
pose_data.translation[0],
|
||||
pose_data.translation[1],
|
||||
pose_data.translation[2],
|
||||
pose_data.orientation[0],
|
||||
pose_data.orientation[1],
|
||||
pose_data.orientation[2],
|
||||
pose_data.orientation[3]);
|
||||
|
||||
deviceTDepth_ = imuTDevice_.inverse() * imuTDepthCamera_;
|
||||
|
||||
// camera intrinsic
|
||||
TangoCameraIntrinsics color_camera_intrinsics;
|
||||
ret = TangoService_getCameraIntrinsics(TANGO_CAMERA_COLOR, &color_camera_intrinsics);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("SynchronizationApplication: Failed to get the intrinsics for the color camera with error code: %d.", ret);
|
||||
return false;
|
||||
}
|
||||
model_ = CameraModel(
|
||||
color_camera_intrinsics.fx,
|
||||
color_camera_intrinsics.fy,
|
||||
color_camera_intrinsics.cx,
|
||||
color_camera_intrinsics.cy,
|
||||
this->getLocalTransform());
|
||||
model_.setImageSize(cv::Size(color_camera_intrinsics.width, color_camera_intrinsics.height));
|
||||
|
||||
// optical rotation
|
||||
model_.setLocalTransform(Transform(
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, -1.0f, 0.0f, 0.0f));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CameraTango::close()
|
||||
{
|
||||
if(tango_config_)
|
||||
{
|
||||
TangoConfig_free(tango_config_);
|
||||
tango_config_ = nullptr;
|
||||
TangoService_disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
void CameraTango::cloudReceived(const cv::Mat & cloud, double timestamp)
|
||||
{
|
||||
if(this->isRunning())
|
||||
{
|
||||
UASSERT(cloud.type() == CV_32FC3);
|
||||
boost::mutex::scoped_lock lock(dataMutex_);
|
||||
|
||||
bool notify = cloud_.empty();
|
||||
cloud_ = cloud.clone();
|
||||
cloudStamp_ = timestamp;
|
||||
LOGD("Depth received! (%d points)", cloud.cols);
|
||||
if(!tangoColor_.empty() && notify)
|
||||
{
|
||||
LOGD("Cloud: Release semaphore");
|
||||
dataReady_.release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CameraTango::rgbReceived(const cv::Mat & tangoImage, int type, double timestamp)
|
||||
{
|
||||
if(this->isRunning())
|
||||
{
|
||||
boost::mutex::scoped_lock lock(dataMutex_);
|
||||
|
||||
if(!cloud_.empty())
|
||||
{
|
||||
if(!tangoImage.empty())
|
||||
{
|
||||
bool notify = tangoColor_.empty();
|
||||
tangoColor_ = tangoImage.clone();
|
||||
tangoColorStamp_ = timestamp;
|
||||
tangoColorType_ = type;
|
||||
LOGD("RGB received!");
|
||||
if(!cloud_.empty() && notify)
|
||||
{
|
||||
LOGD("RGB: Release semaphore");
|
||||
dataReady_.release();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CameraTango::poseReceived(const Transform & pose)
|
||||
{
|
||||
if(!pose.isNull() && pose.getNormSquared() < 100000)
|
||||
{
|
||||
this->post(new PoseEvent(pose));
|
||||
}
|
||||
}
|
||||
|
||||
void CameraTango::tangoEventReceived(int type, const char * key, const char * value)
|
||||
{
|
||||
LOGE("Tango event: %s:%s", key, value);
|
||||
this->post(new CameraTangoEvent(type, key, value));
|
||||
}
|
||||
|
||||
bool CameraTango::isCalibrated() const
|
||||
{
|
||||
return model_.isValidForProjection();
|
||||
}
|
||||
|
||||
std::string CameraTango::getSerial() const
|
||||
{
|
||||
return "Tango";
|
||||
}
|
||||
|
||||
rtabmap::Transform CameraTango::tangoPoseToTransform(const TangoPoseData * tangoPose, bool inOpenGLFrame) const
|
||||
{
|
||||
UASSERT(tangoPose);
|
||||
rtabmap::Transform pose;
|
||||
if(!deviceTDepth_.isNull())
|
||||
{
|
||||
pose = rtabmap::Transform(
|
||||
tangoPose->translation[0],
|
||||
tangoPose->translation[1],
|
||||
tangoPose->translation[2],
|
||||
tangoPose->orientation[0],
|
||||
tangoPose->orientation[1],
|
||||
tangoPose->orientation[2],
|
||||
tangoPose->orientation[3]);
|
||||
|
||||
// transform in OpenGL + extrinsics
|
||||
// opengl_world_T_opengl_camera =
|
||||
// opengl_world_T_start_service *
|
||||
// start_service_T_device *
|
||||
// device_T_imu *
|
||||
// imu_T_depth_camera *
|
||||
// depth_camera_T_opengl_camera;
|
||||
if(inOpenGLFrame)
|
||||
{
|
||||
pose = opengl_world_T_tango_world * pose * deviceTDepth_ * depth_camera_T_opengl_camera;
|
||||
}
|
||||
}
|
||||
|
||||
return pose;
|
||||
}
|
||||
|
||||
rtabmap::Transform CameraTango::getPoseAtTimestamp(double timestamp, bool inOpenGLFrame)
|
||||
{
|
||||
rtabmap::Transform pose;
|
||||
if(!deviceTDepth_.isNull())
|
||||
{
|
||||
TangoPoseData pose_start_service_T_device;
|
||||
TangoCoordinateFramePair frame_pair;
|
||||
frame_pair.base = TANGO_COORDINATE_FRAME_START_OF_SERVICE;
|
||||
frame_pair.target = TANGO_COORDINATE_FRAME_DEVICE;
|
||||
TangoErrorType status = TangoService_getPoseAtTime(timestamp, frame_pair, &pose_start_service_T_device);
|
||||
if (status != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE(
|
||||
"PoseData: Failed to get transform between the Start of service and "
|
||||
"device frames at timestamp %lf",
|
||||
timestamp);
|
||||
}
|
||||
if (pose_start_service_T_device.status_code != TANGO_POSE_VALID)
|
||||
{
|
||||
LOGW(
|
||||
"PoseData: Failed to get transform between the Start of service and "
|
||||
"device frames at timestamp %lf",
|
||||
timestamp);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
pose = tangoPoseToTransform(&pose_start_service_T_device, inOpenGLFrame);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
return pose;
|
||||
}
|
||||
|
||||
SensorData CameraTango::captureImage()
|
||||
{
|
||||
LOGI("Capturing image...");
|
||||
|
||||
SensorData data;
|
||||
if(!dataReady_.acquire(1, 2000))
|
||||
{
|
||||
if(this->isRunning())
|
||||
{
|
||||
LOGE("Not received any frames since 2 seconds, try to restart the camera again.");
|
||||
this->post(new CameraTangoEvent(0, "CameraTango", "No frames received since 2 seconds."));
|
||||
|
||||
boost::mutex::scoped_lock lock(dataMutex_);
|
||||
if(!cloud_.empty() && !tangoColor_.empty())
|
||||
{
|
||||
UERROR("cloud and image were set!?");
|
||||
}
|
||||
}
|
||||
cloud_ = cv::Mat();
|
||||
cloudStamp_ = 0.0;
|
||||
tangoColor_ = cv::Mat();
|
||||
tangoColorStamp_ = 0.0;
|
||||
tangoColorType_ = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
cv::Mat cloud;
|
||||
cv::Mat tangoImage;
|
||||
cv::Mat rgb;
|
||||
double cloudStamp = 0.0;
|
||||
double rgbStamp = 0.0;
|
||||
int tangoColorType = 0;
|
||||
|
||||
{
|
||||
boost::mutex::scoped_lock lock(dataMutex_);
|
||||
cloud = cloud_;
|
||||
cloudStamp = cloudStamp_;
|
||||
cloud_ = cv::Mat();
|
||||
cloudStamp_ = 0.0;
|
||||
tangoImage = tangoColor_;
|
||||
rgbStamp = tangoColorStamp_;
|
||||
tangoColorType = tangoColorType_;
|
||||
tangoColor_ = cv::Mat();
|
||||
tangoColorStamp_ = 0.0;
|
||||
tangoColorType_ = 0;
|
||||
}
|
||||
|
||||
if(tangoColorType == TANGO_HAL_PIXEL_FORMAT_RGBA_8888)
|
||||
{
|
||||
cv::cvtColor(tangoImage, rgb, CV_RGBA2BGR);
|
||||
}
|
||||
else if(tangoColorType == TANGO_HAL_PIXEL_FORMAT_YV12)
|
||||
{
|
||||
cv::cvtColor(tangoImage, rgb, CV_YUV2BGR_YV12);
|
||||
}
|
||||
else if(tangoColorType == TANGO_HAL_PIXEL_FORMAT_YCrCb_420_SP)
|
||||
{
|
||||
cv::cvtColor(tangoImage, rgb, CV_YUV2BGR_NV21);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("Not supported color format : %d.", tangoColorType);
|
||||
return data;
|
||||
}
|
||||
|
||||
//for(int i=0; i<rgb.cols; ++i)
|
||||
//{
|
||||
// UERROR("%d,%d,%d", (int)rgb.at<cv::Vec3b>(i)[0], (int)rgb.at<cv::Vec3b>(i)[1], (int)rgb.at<cv::Vec3b>(i)[2]);
|
||||
//}
|
||||
|
||||
CameraModel model = model_;
|
||||
if(decimation_ > 1)
|
||||
{
|
||||
rgb = util2d::decimate(rgb, decimation_);
|
||||
model = model.scaled(1.0/double(decimation_));
|
||||
}
|
||||
|
||||
// Querying the depth image's frame transformation based on the depth image's
|
||||
// timestamp.
|
||||
cv::Mat depth;
|
||||
Transform poseDepth = getPoseAtTimestamp(cloudStamp, false);
|
||||
Transform poseColor = getPoseAtTimestamp(rgbStamp, false);
|
||||
|
||||
if(poseColor.getNormSquared() > 100000)
|
||||
{
|
||||
LOGE("Very large odometry color pose detected (%s)! Ignoring this frame!", poseColor.prettyPrint().c_str());
|
||||
poseColor.setNull();
|
||||
}
|
||||
if(poseDepth.getNormSquared() > 100000)
|
||||
{
|
||||
LOGE("Very large odometry depth pose detected (%s)! Ignoring this frame!", poseDepth.prettyPrint().c_str());
|
||||
poseDepth.setNull();
|
||||
}
|
||||
|
||||
if(!poseDepth.isNull() && !poseColor.isNull())
|
||||
{
|
||||
// The Color Camera frame at timestamp t0 with respect to Depth
|
||||
// Camera frame at timestamp t1.
|
||||
Transform colorToDepth = deviceTDepth_.inverse() * poseColor.inverse() * poseDepth * deviceTDepth_;
|
||||
LOGI("colorToDepth=%s", colorToDepth.prettyPrint().c_str());
|
||||
|
||||
int pixelsSet = 0;
|
||||
depth = cv::Mat::zeros(model_.imageHeight()/8, model_.imageWidth()/8, CV_16UC1); // mm
|
||||
CameraModel depthModel = model_.scaled(1.0f/8.0f);
|
||||
for(unsigned int i=0; i<cloud.total(); ++i)
|
||||
{
|
||||
cv::Vec3f & p = cloud.at<cv::Vec3f>(i);
|
||||
cv::Point3f pt = util3d::transformPoint(cv::Point3f(p[0], p[1], p[2]), colorToDepth);
|
||||
|
||||
int pixel_x, pixel_y;
|
||||
// get the coordinate on image plane.
|
||||
pixel_x = static_cast<int>((depthModel.fx()) * (pt.x / pt.z) + depthModel.cx());
|
||||
pixel_y = static_cast<int>((depthModel.fy()) * (pt.y / pt.z) + depthModel.cy());
|
||||
unsigned short depth_value(pt.z * 1000.0f);
|
||||
|
||||
if(pixel_x>=0 && pixel_x<depth.cols &&
|
||||
pixel_y>0 && pixel_y<depth.rows &&
|
||||
depth_value)
|
||||
{
|
||||
unsigned short & depthPixel = depth.at<unsigned short>(pixel_y, pixel_x);
|
||||
if(depthPixel == 0 || depthPixel > depth_value)
|
||||
{
|
||||
depthPixel = depth_value;
|
||||
pixelsSet += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
LOGI("pixels depth set= %d", pixelsSet);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("Poses are null?!? color=%d (stamp=%f) depth=%d (stamp=%f)", poseColor.isNull()?0:1, rgbStamp, poseDepth.isNull()?0:1, cloudStamp);
|
||||
}
|
||||
|
||||
if(!rgb.empty() && !depth.empty())
|
||||
{
|
||||
depth = rtabmap::util2d::fillDepthHoles(depth, holeSize, maxDepthError);
|
||||
|
||||
Transform poseColorOpenGL = getPoseAtTimestamp(rgbStamp, true);
|
||||
|
||||
//Rotate in RTAB-Map's coordinate
|
||||
Transform odom = rtabmap_world_T_opengl_world * poseColorOpenGL * depth_camera_T_opengl_camera * model.localTransform().inverse();
|
||||
|
||||
data = SensorData(rgb, depth, model, this->getNextSeqID(), rgbStamp);
|
||||
data.setGroundTruth(odom);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("Could not get depth and rgb images!?!");
|
||||
}
|
||||
}
|
||||
return data;
|
||||
|
||||
}
|
||||
|
||||
void CameraTango::mainLoopBegin()
|
||||
{
|
||||
uSleep(2000); // just to make sure that the camera is started
|
||||
}
|
||||
|
||||
void CameraTango::mainLoop()
|
||||
{
|
||||
if(tango_config_)
|
||||
{
|
||||
SensorData data = this->captureImage();
|
||||
|
||||
if(!data.groundTruth().isNull())
|
||||
{
|
||||
rtabmap::Transform pose = data.groundTruth();
|
||||
data.setGroundTruth(Transform());
|
||||
this->post(new OdometryEvent(data, pose, 0.0001, 0.0001));
|
||||
}
|
||||
else if(!this->isKilled())
|
||||
{
|
||||
LOGW("Odometry lost");
|
||||
this->post(new OdometryEvent());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("Camera not initialized, cannot start thread.");
|
||||
this->kill();
|
||||
}
|
||||
}
|
||||
|
||||
} /* namespace rtabmap */
|
||||
114
app/android/jni/CameraTango.h
Normal file
114
app/android/jni/CameraTango.h
Normal file
@@ -0,0 +1,114 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef CAMERATANGO_H_
|
||||
#define CAMERATANGO_H_
|
||||
|
||||
#include <rtabmap/core/Camera.h>
|
||||
#include <rtabmap/utilite/UMutex.h>
|
||||
#include <rtabmap/utilite/USemaphore.h>
|
||||
#include <rtabmap/utilite/UEventsSender.h>
|
||||
#include <rtabmap/utilite/UThread.h>
|
||||
#include <rtabmap/utilite/UEvent.h>
|
||||
#include <boost/thread/mutex.hpp>
|
||||
|
||||
class TangoPoseData;
|
||||
|
||||
namespace rtabmap {
|
||||
|
||||
class PoseEvent: public UEvent
|
||||
{
|
||||
public:
|
||||
PoseEvent(const Transform & pose) : pose_(pose) {}
|
||||
virtual std::string getClassName() const {return "PoseEvent";}
|
||||
const Transform & pose() const {return pose_;}
|
||||
|
||||
private:
|
||||
Transform pose_;
|
||||
};
|
||||
|
||||
class CameraTangoEvent: public UEvent
|
||||
{
|
||||
public:
|
||||
CameraTangoEvent(int type, const std::string & key, const std::string & value) : type_(type), key_(key), value_(value) {}
|
||||
virtual std::string getClassName() const {return "CameraTangoEvent";}
|
||||
int type() const {return type_;}
|
||||
const std::string & key() const {return key_;}
|
||||
const std::string & value() const {return value_;}
|
||||
|
||||
private:
|
||||
int type_;
|
||||
std::string key_;
|
||||
std::string value_;
|
||||
|
||||
};
|
||||
|
||||
class CameraTango : public Camera, public UThread, public UEventsSender {
|
||||
public:
|
||||
CameraTango(int decimation, bool autoExposure);
|
||||
virtual ~CameraTango();
|
||||
|
||||
virtual bool init(const std::string & calibrationFolder = ".", const std::string & cameraName = "");
|
||||
void close(); // close Tango connection
|
||||
virtual bool isCalibrated() const;
|
||||
virtual std::string getSerial() const;
|
||||
rtabmap::Transform tangoPoseToTransform(const TangoPoseData * tangoPose, bool inOpenGLFrame) const;
|
||||
void setAutoExposure(bool enabled) {autoExposure_ = enabled;}
|
||||
|
||||
void cloudReceived(const cv::Mat & cloud, double timestamp);
|
||||
void rgbReceived(const cv::Mat & tangoImage, int type, double timestamp);
|
||||
void poseReceived(const Transform & pose);
|
||||
void tangoEventReceived(int type, const char * key, const char * value);
|
||||
|
||||
protected:
|
||||
virtual SensorData captureImage();
|
||||
|
||||
private:
|
||||
rtabmap::Transform getPoseAtTimestamp(double timestamp, bool inOpenGLFrame);
|
||||
|
||||
virtual void mainLoopBegin();
|
||||
virtual void mainLoop();
|
||||
|
||||
private:
|
||||
void * tango_config_;
|
||||
int decimation_;
|
||||
bool autoExposure_;
|
||||
cv::Mat cloud_;
|
||||
double cloudStamp_;
|
||||
cv::Mat tangoColor_;
|
||||
int tangoColorType_;
|
||||
double tangoColorStamp_;
|
||||
boost::mutex dataMutex_;
|
||||
USemaphore dataReady_;
|
||||
rtabmap::Transform imuTDevice_;
|
||||
rtabmap::Transform imuTDepthCamera_;
|
||||
rtabmap::Transform deviceTDepth_;
|
||||
CameraModel model_;
|
||||
};
|
||||
|
||||
} /* namespace rtabmap */
|
||||
#endif /* CAMERATANGO_H_ */
|
||||
885
app/android/jni/RTABMapApp.cpp
Normal file
885
app/android/jni/RTABMapApp.cpp
Normal file
@@ -0,0 +1,885 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <tango-gl/conversions.h>
|
||||
|
||||
#include "RTABMapApp.h"
|
||||
|
||||
#include <rtabmap/core/Rtabmap.h>
|
||||
#include <rtabmap/core/util3d.h>
|
||||
#include <rtabmap/core/util3d_transforms.h>
|
||||
#include <rtabmap/core/util3d_filtering.h>
|
||||
#include <rtabmap/core/Graph.h>
|
||||
#include <rtabmap/utilite/UEventsManager.h>
|
||||
#include <rtabmap/utilite/UStl.h>
|
||||
#include <opencv2/opencv_modules.hpp>
|
||||
#include <rtabmap/core/util3d_surface.h>
|
||||
#include <rtabmap/utilite/UConversion.h>
|
||||
#include <rtabmap/utilite/UTimer.h>
|
||||
#include <rtabmap/core/ParamEvent.h>
|
||||
#include <pcl/filters/extract_indices.h>
|
||||
#include <pcl/io/ply_io.h>
|
||||
|
||||
const int kVersionStringLength = 128;
|
||||
const int cameraTangoDecimation = 2;
|
||||
const int renderingCloudDecimation = 8;
|
||||
const float renderingCloudMaxDepth = 4.0f;
|
||||
const int maxFeatures = 400;
|
||||
const float meshAngleTolerance = 0.1745; // 10 degrees
|
||||
const int meshTrianglePixels = 1;
|
||||
const bool substractFiltering = false;
|
||||
const float subtractRadius = 0.02;
|
||||
const float subtractMaxAngle = M_PI/4.0f;
|
||||
const int minNeighborsInRadius = 5;
|
||||
const float closeVerticesDistance = 0.02f;
|
||||
|
||||
static JavaVM *jvm;
|
||||
static jobject RTABMapActivity = 0;
|
||||
|
||||
rtabmap::ParametersMap RTABMapApp::getRtabmapParameters()
|
||||
{
|
||||
rtabmap::ParametersMap parameters;
|
||||
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kRtabmapLoopThr(), "0.11"));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kRGBDLoopClosureReextractFeatures(), std::string("false")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kKpDetectorStrategy(), std::string("6"))); // GFTT/BRIEF
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kGFTTQualityLevel(), std::string("0.0001")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kGFTTMinDistance(), std::string("10")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kFASTThreshold(), std::string("1")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kBRIEFBytes(), std::string("64")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kMemImageKept(), "false"));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kMemBinDataKept(), uBool2Str(!trajectoryMode_)));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kMemRawDescriptorsKept(), "true")); // for visual registration
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kMemNotLinkedNodesKept(), std::string("false")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kKpNNStrategy(), std::string("1"))); // Kd-tree
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kKpMaxFeatures(), std::string("200")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kKpNndrRatio(), std::string("0.8"))); // set the one for kd-tree
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kKpMaxFeatures(), !loopClosureDetection_?std::string("-1"):uNumber2Str(maxFeatures))); // Kd-tree
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kOptimizerIterations(), uNumber2Str(graphOptimization_?rtabmap::Parameters::defaultOptimizerIterations():0)));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kMemIncrementalMemory(), uBool2Str(!localizationMode_)));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kRtabmapMaxRetrieved(), uBool2Str(!localizationMode_)));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kKpMaxDepth(), std::string("10"))); // to avoid extracting features in invalid depth (as we compute transformation directly from the words)
|
||||
//parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kMemImageDecimation(), std::string("2")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kRGBDOptimizeFromGraphEnd(), std::string("true")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kRGBDOptimizeMaxError(), std::string("1")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kOptimizerRobust(), std::string("false")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kOptimizerVarianceIgnored(), std::string("false")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kRtabmapTimeThr(), std::string("700")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kDbSqlite3InMemory(), std::string("true")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kMemUseDepthAsMask(), std::string("true")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kVisMinInliers(), std::string("15")));
|
||||
parameters.insert(rtabmap::ParametersPair(rtabmap::Parameters::kVisRefineIterations(), std::string("5")));
|
||||
|
||||
return parameters;
|
||||
}
|
||||
|
||||
RTABMapApp::RTABMapApp() :
|
||||
camera_(0),
|
||||
rtabmapThread_(0),
|
||||
logHandler_(0),
|
||||
mapCloudShown_(true),
|
||||
odomCloudShown_(true),
|
||||
loopClosureDetection_(true),
|
||||
graphOptimization_(true),
|
||||
localizationMode_(false),
|
||||
trajectoryMode_(false),
|
||||
autoExposure_(false),
|
||||
clearSceneOnNextRender_(false),
|
||||
totalPoints_(0),
|
||||
totalPolygons_(0),
|
||||
lastDrawnCloudsCount_(0)
|
||||
{
|
||||
}
|
||||
|
||||
RTABMapApp::~RTABMapApp() {
|
||||
if(camera_)
|
||||
{
|
||||
delete camera_;
|
||||
}
|
||||
if(rtabmapThread_)
|
||||
{
|
||||
rtabmapThread_->close(false);
|
||||
delete rtabmapThread_;
|
||||
}
|
||||
if(logHandler_)
|
||||
{
|
||||
delete logHandler_;
|
||||
}
|
||||
}
|
||||
|
||||
int RTABMapApp::TangoInitialize(JNIEnv* env, jobject caller_activity)
|
||||
{
|
||||
|
||||
env->GetJavaVM(&jvm);
|
||||
RTABMapActivity = env->NewGlobalRef(caller_activity);
|
||||
|
||||
LOGI("RTABMapApp::TangoInitialize()");
|
||||
createdMeshes_.clear();
|
||||
previousCloud_.first = 0;
|
||||
previousCloud_.second.first.reset();
|
||||
previousCloud_.second.second.reset();
|
||||
rawPoses_.clear();
|
||||
clearSceneOnNextRender_ = true;
|
||||
totalPoints_ = 0;
|
||||
totalPolygons_ = 0;
|
||||
lastDrawnCloudsCount_ = 0;
|
||||
|
||||
if(camera_)
|
||||
{
|
||||
delete camera_;
|
||||
}
|
||||
if(rtabmapThread_)
|
||||
{
|
||||
rtabmapThread_->close(false);
|
||||
delete rtabmapThread_;
|
||||
rtabmapThread_ = 0;
|
||||
}
|
||||
|
||||
if(logHandler_ == 0)
|
||||
{
|
||||
logHandler_ = new LogHandler();
|
||||
}
|
||||
ULogger::setEventLevel(ULogger::kInfo);
|
||||
ULogger::setPrintThreadId(true);
|
||||
|
||||
this->registerToEventsManager();
|
||||
|
||||
camera_ = new rtabmap::CameraTango(cameraTangoDecimation, autoExposure_);
|
||||
|
||||
|
||||
// The first thing we need to do for any Tango enabled application is to
|
||||
// initialize the service. We'll do that here, passing on the JNI environment
|
||||
// and jobject corresponding to the Android activity that is calling us.
|
||||
return TangoService_initialize(env, caller_activity);
|
||||
}
|
||||
|
||||
void RTABMapApp::openDatabase(const std::string & databasePath)
|
||||
{
|
||||
this->unregisterFromEventsManager(); // to ignore published init events when closing rtabmap
|
||||
status_.first = rtabmap::RtabmapEventInit::kInitializing;
|
||||
rtabmapMutex_.lock();
|
||||
if(rtabmapThread_)
|
||||
{
|
||||
rtabmapThread_->close(false);
|
||||
delete rtabmapThread_;
|
||||
rtabmapThread_ = 0;
|
||||
}
|
||||
|
||||
//Rtabmap
|
||||
rtabmap::Rtabmap * rtabmap = new rtabmap::Rtabmap();
|
||||
rtabmap::ParametersMap parameters = getRtabmapParameters();
|
||||
|
||||
rtabmap->init(parameters, databasePath);
|
||||
rtabmapThread_ = new rtabmap::RtabmapThread(rtabmap);
|
||||
|
||||
// Generate all meshes
|
||||
std::map<int, rtabmap::Signature> signatures;
|
||||
std::map<int, rtabmap::Transform> poses;
|
||||
std::multimap<int, rtabmap::Link> links;
|
||||
rtabmap->get3DMap(
|
||||
signatures,
|
||||
poses,
|
||||
links,
|
||||
true,
|
||||
true);
|
||||
|
||||
clearSceneOnNextRender_ = true;
|
||||
rtabmap::Statistics stats;
|
||||
stats.setSignatures(signatures);
|
||||
stats.setPoses(poses);
|
||||
stats.setConstraints(links);
|
||||
rtabmapEvents_.push_back(stats);
|
||||
|
||||
// Start threads
|
||||
LOGI("Start rtabmap thread");
|
||||
this->registerToEventsManager();
|
||||
rtabmapThread_->registerToEventsManager();
|
||||
rtabmapThread_->start();
|
||||
|
||||
status_.first = rtabmap::RtabmapEventInit::kInitialized;
|
||||
status_.second = "";
|
||||
rtabmapMutex_.unlock();
|
||||
}
|
||||
|
||||
int RTABMapApp::onResume()
|
||||
{
|
||||
LOGW("onResume()");
|
||||
if(camera_)
|
||||
{
|
||||
camera_->join(true);
|
||||
|
||||
if(camera_->init())
|
||||
{
|
||||
LOGI("Start camera thread");
|
||||
camera_->start();
|
||||
return TANGO_SUCCESS;
|
||||
}
|
||||
LOGE("Failed camera initialization!");
|
||||
}
|
||||
return TANGO_ERROR;
|
||||
}
|
||||
|
||||
void RTABMapApp::onPause()
|
||||
{
|
||||
LOGW("onPause()");
|
||||
if(camera_)
|
||||
{
|
||||
camera_->join(true);
|
||||
camera_->close();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void RTABMapApp::TangoResetMotionTracking() {
|
||||
TangoService_resetMotionTracking();
|
||||
}
|
||||
|
||||
// OpenGL thread
|
||||
void RTABMapApp::InitializeGLContent()
|
||||
{
|
||||
UINFO("");
|
||||
main_scene_.InitGLContent();
|
||||
}
|
||||
|
||||
// OpenGL thread
|
||||
void RTABMapApp::SetViewPort(int width, int height)
|
||||
{
|
||||
UINFO("");
|
||||
main_scene_.SetupViewPort(width, height);
|
||||
}
|
||||
|
||||
// OpenGL thread
|
||||
int RTABMapApp::Render()
|
||||
{
|
||||
// should be before clearSceneOnNextRender_ in case openDatabase is called
|
||||
std::list<rtabmap::Statistics> rtabmapEvents;
|
||||
{
|
||||
boost::mutex::scoped_lock lock(rtabmapMutex_);
|
||||
rtabmapEvents = rtabmapEvents_;
|
||||
rtabmapEvents_.clear();
|
||||
}
|
||||
|
||||
if(clearSceneOnNextRender_)
|
||||
{
|
||||
odomMutex_.lock();
|
||||
odomEvents_.clear();
|
||||
odomMutex_.unlock();
|
||||
|
||||
poseMutex_.lock();
|
||||
poseEvents_.clear();
|
||||
poseMutex_.unlock();
|
||||
|
||||
main_scene_.clear();
|
||||
clearSceneOnNextRender_ = false;
|
||||
createdMeshes_.clear();
|
||||
previousCloud_.first = 0;
|
||||
previousCloud_.second.first.reset();
|
||||
previousCloud_.second.second.reset();
|
||||
rawPoses_.clear();
|
||||
totalPoints_ = 0;
|
||||
totalPolygons_ = 0;
|
||||
lastDrawnCloudsCount_ = 0;
|
||||
}
|
||||
|
||||
// Process events
|
||||
rtabmap::Transform pose;
|
||||
{
|
||||
boost::mutex::scoped_lock lock(poseMutex_);
|
||||
if(poseEvents_.size())
|
||||
{
|
||||
pose = poseEvents_.back();
|
||||
poseEvents_.clear();
|
||||
}
|
||||
}
|
||||
if(!pose.isNull())
|
||||
{
|
||||
// update camera pose?
|
||||
main_scene_.SetCameraPose(pose);
|
||||
}
|
||||
|
||||
bool notifyDataLoaded = false;
|
||||
if(rtabmapEvents.size())
|
||||
{
|
||||
LOGI("Process rtabmap events");
|
||||
|
||||
// update buffered signatures
|
||||
std::map<int, rtabmap::SensorData> bufferedSensorData;
|
||||
if(!trajectoryMode_)
|
||||
{
|
||||
for(std::list<rtabmap::Statistics>::iterator iter=rtabmapEvents.begin(); iter!=rtabmapEvents.end(); ++iter)
|
||||
{
|
||||
for(std::map<int, rtabmap::Signature>::const_iterator jter=iter->getSignatures().begin(); jter!=iter->getSignatures().end(); ++jter)
|
||||
{
|
||||
if(!jter->second.sensorData().imageRaw().empty() &&
|
||||
!jter->second.sensorData().depthRaw().empty())
|
||||
{
|
||||
uInsert(bufferedSensorData, std::make_pair(jter->first, jter->second.sensorData()));
|
||||
uInsert(rawPoses_, std::make_pair(jter->first, jter->second.getPose()));
|
||||
}
|
||||
else if(!jter->second.sensorData().imageCompressed().empty() &&
|
||||
!jter->second.sensorData().depthOrRightCompressed().empty())
|
||||
{
|
||||
// uncompress
|
||||
rtabmap::SensorData data = jter->second.sensorData();
|
||||
cv::Mat tmpA,tmpB;
|
||||
data.uncompressData(&tmpA, &tmpB);
|
||||
uInsert(bufferedSensorData, std::make_pair(jter->first, data));
|
||||
uInsert(rawPoses_, std::make_pair(jter->first, jter->second.getPose()));
|
||||
notifyDataLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::map<int, rtabmap::Transform> poses = rtabmapEvents.back().poses();
|
||||
|
||||
// Transform pose in OpenGL world
|
||||
for(std::map<int, rtabmap::Transform>::iterator iter=poses.begin(); iter!=poses.end(); ++iter)
|
||||
{
|
||||
if(!graphOptimization_)
|
||||
{
|
||||
std::map<int, rtabmap::Transform>::iterator jter = rawPoses_.find(iter->first);
|
||||
if(jter != rawPoses_.end())
|
||||
{
|
||||
iter->second = opengl_world_T_rtabmap_world*jter->second;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->second = opengl_world_T_rtabmap_world*iter->second;
|
||||
}
|
||||
}
|
||||
|
||||
if(poses.size())
|
||||
{
|
||||
const std::multimap<int, rtabmap::Link> & links = rtabmapEvents.back().constraints();
|
||||
|
||||
//update graph
|
||||
main_scene_.updateGraph(poses, links);
|
||||
|
||||
// update clouds
|
||||
|
||||
//filter poses?
|
||||
|
||||
// make sure the last pose is here though
|
||||
//poses.insert(*rtabmapEvents.back().poses().rbegin());
|
||||
|
||||
std::set<std::string> strIds;
|
||||
for(std::map<int, rtabmap::Transform>::iterator iter=poses.begin(); iter!=poses.end(); ++iter)
|
||||
{
|
||||
int id = iter->first;
|
||||
if(!iter->second.isNull())
|
||||
{
|
||||
if(main_scene_.hasCloud(id))
|
||||
{
|
||||
//just update pose
|
||||
main_scene_.setCloudPose(id, iter->second);
|
||||
main_scene_.setCloudVisible(id, true);
|
||||
}
|
||||
else if(uContains(bufferedSensorData, id))
|
||||
{
|
||||
rtabmap::SensorData & data = bufferedSensorData.at(id);
|
||||
if(!data.imageRaw().empty() && !data.depthRaw().empty())
|
||||
{
|
||||
// Voxelize and filter depending on the previous cloud?
|
||||
pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloudWithoutNormals;
|
||||
pcl::IndicesPtr indices(new std::vector<int>);
|
||||
LOGI("Creating node cloud %d (image size=%dx%d)", id, data.imageRaw().cols, data.imageRaw().rows);
|
||||
cloudWithoutNormals = rtabmap::util3d::cloudRGBFromSensorData(data, renderingCloudDecimation, renderingCloudMaxDepth, 0, 0, indices.get());
|
||||
|
||||
//compute normals
|
||||
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloud = rtabmap::util3d::computeNormals(cloudWithoutNormals, 6);
|
||||
|
||||
if(cloud->size() && indices->size())
|
||||
{
|
||||
UTimer time;
|
||||
|
||||
// substract? set points to NaN which are over previous cloud
|
||||
pcl::IndicesPtr indicesKept = indices;
|
||||
if(substractFiltering &&
|
||||
subtractRadius > 0.0 &&
|
||||
indices->size() &&
|
||||
previousCloud_.first > 0 &&
|
||||
previousCloud_.second.first.get() != 0 &&
|
||||
previousCloud_.second.second.get() != 0 &&
|
||||
previousCloud_.second.second->size() &&
|
||||
poses.find(previousCloud_.first) != poses.end())
|
||||
{
|
||||
rtabmap::Transform t = iter->second.inverse() * poses.at(previousCloud_.first);
|
||||
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr previousCloud = rtabmap::util3d::transformPointCloud(previousCloud_.second.first, t);
|
||||
indicesKept = rtabmap::util3d::subtractFiltering(
|
||||
cloud,
|
||||
indices,
|
||||
previousCloud,
|
||||
previousCloud_.second.second,
|
||||
subtractRadius,
|
||||
subtractMaxAngle,
|
||||
minNeighborsInRadius);
|
||||
UINFO("Subtraction %fs", time.ticks());
|
||||
}
|
||||
|
||||
previousCloud_.first = id;
|
||||
previousCloud_.second.first = cloud;
|
||||
previousCloud_.second.second = indices;
|
||||
|
||||
// pcl::organizedFastMesh doesn't take indices, so set to NaN points we don't need to mesh
|
||||
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr output(new pcl::PointCloud<pcl::PointXYZRGBNormal>);
|
||||
pcl::ExtractIndices<pcl::PointXYZRGBNormal> filter;
|
||||
filter.setIndices(indicesKept);
|
||||
filter.setKeepOrganized(true);
|
||||
filter.setInputCloud(cloud);
|
||||
filter.filter(*output);
|
||||
LOGE("Filtering %d from %d -> %d (%fs)", (int)indices->size(), (int)indices->size(), (int)indicesKept->size(), time.ticks());
|
||||
|
||||
std::vector<pcl::Vertices> polygons = rtabmap::util3d::organizedFastMesh(output, meshAngleTolerance, false, meshTrianglePixels);
|
||||
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr outputCloud(new pcl::PointCloud<pcl::PointXYZRGBNormal>);
|
||||
std::vector<pcl::Vertices> outputPolygons;
|
||||
rtabmap::util3d::filterNotUsedVerticesFromMesh(
|
||||
*output,
|
||||
polygons,
|
||||
*outputCloud,
|
||||
outputPolygons);
|
||||
LOGI("Creating mesh, %d polygons (%fs)", (int)outputPolygons.size(), time.ticks());
|
||||
|
||||
if(outputCloud->size())
|
||||
{
|
||||
totalPolygons_ += outputPolygons.size();
|
||||
main_scene_.addOrUpdateCloud(id, outputCloud, outputPolygons, iter->second);
|
||||
|
||||
// protect createdMeshes_ used also by exportMesh() method
|
||||
boost::mutex::scoped_lock lock(meshesMutex_);
|
||||
createdMeshes_.insert(std::make_pair(id, std::make_pair(std::make_pair(outputCloud, outputPolygons), iter->second)));
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("Not mesh could be created for node %d", id);
|
||||
}
|
||||
}
|
||||
totalPoints_+=indices->size();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//update cloud visibility
|
||||
std::set<int> addedClouds = main_scene_.getAddedClouds();
|
||||
for(std::set<int>::const_iterator iter=addedClouds.begin();
|
||||
iter!=addedClouds.end();
|
||||
++iter)
|
||||
{
|
||||
if(*iter > 0 && (!mapCloudShown_ || poses.find(*iter) == poses.end()))
|
||||
{
|
||||
main_scene_.setCloudVisible(*iter, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rtabmap::OdometryEvent event;
|
||||
bool set = false;
|
||||
{
|
||||
boost::mutex::scoped_lock lock(odomMutex_);
|
||||
if(odomEvents_.size())
|
||||
{
|
||||
LOGI("Process odom events");
|
||||
event = odomEvents_.back();
|
||||
odomEvents_.clear();
|
||||
set = true;
|
||||
}
|
||||
}
|
||||
|
||||
//just process the last one
|
||||
if(set && !event.pose().isNull())
|
||||
{
|
||||
main_scene_.setCloudVisible(-1, false);
|
||||
if(odomCloudShown_ && !trajectoryMode_)
|
||||
{
|
||||
if(!event.data().imageRaw().empty() && !event.data().depthRaw().empty())
|
||||
{
|
||||
LOGI("Creating Odom cloud (rgb=%dx%d depth=%dx%d)",
|
||||
event.data().imageRaw().cols, event.data().imageRaw().rows,
|
||||
event.data().depthRaw().cols, event.data().depthRaw().rows);
|
||||
pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloud;
|
||||
cloud = rtabmap::util3d::cloudRGBFromSensorData(event.data(), renderingCloudDecimation, renderingCloudMaxDepth);
|
||||
if(cloud->size())
|
||||
{
|
||||
std::vector<pcl::Vertices> polygons = rtabmap::util3d::organizedFastMesh(cloud, meshAngleTolerance, false, meshTrianglePixels);
|
||||
main_scene_.addOrUpdateCloud(-1, cloud, polygons, opengl_world_T_rtabmap_world*event.pose());
|
||||
main_scene_.setCloudVisible(-1, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("Generated cloud is empty!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("Odom data images are empty!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastDrawnCloudsCount_ = main_scene_.Render();
|
||||
|
||||
return notifyDataLoaded?1:0;
|
||||
}
|
||||
|
||||
void RTABMapApp::SetCameraType(
|
||||
tango_gl::GestureCamera::CameraType camera_type) {
|
||||
main_scene_.SetCameraType(camera_type);
|
||||
}
|
||||
|
||||
void RTABMapApp::OnTouchEvent(int touch_count,
|
||||
tango_gl::GestureCamera::TouchEvent event,
|
||||
float x0, float y0, float x1, float y1) {
|
||||
main_scene_.OnTouchEvent(touch_count, event, x0, y0, x1, y1);
|
||||
}
|
||||
|
||||
void RTABMapApp::setPausedMapping(bool paused)
|
||||
{
|
||||
if(camera_)
|
||||
{
|
||||
if(paused)
|
||||
{
|
||||
LOGW("Pause!");
|
||||
camera_->kill();
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGW("Resume!");
|
||||
camera_->start();
|
||||
}
|
||||
}
|
||||
}
|
||||
void RTABMapApp::setMapCloudShown(bool shown)
|
||||
{
|
||||
mapCloudShown_ = shown;
|
||||
}
|
||||
void RTABMapApp::setOdomCloudShown(bool shown)
|
||||
{
|
||||
odomCloudShown_ = shown;
|
||||
main_scene_.setTraceVisible(shown);
|
||||
}
|
||||
void RTABMapApp::setMeshRendering(bool enabled)
|
||||
{
|
||||
main_scene_.setMeshRendering(enabled);
|
||||
}
|
||||
void RTABMapApp::setLocalizationMode(bool enabled)
|
||||
{
|
||||
localizationMode_ = enabled;
|
||||
this->post(new rtabmap::ParamEvent(rtabmap::Parameters::kMemIncrementalMemory(), uBool2Str(!localizationMode_)));
|
||||
}
|
||||
void RTABMapApp::setTrajectoryMode(bool enabled)
|
||||
{
|
||||
if(trajectoryMode_ != enabled)
|
||||
{
|
||||
main_scene_.SetCameraType(enabled?tango_gl::GestureCamera::kTopDown:tango_gl::GestureCamera::kThirdPersonFollow);
|
||||
}
|
||||
trajectoryMode_ = enabled;
|
||||
this->post(new rtabmap::ParamEvent(rtabmap::Parameters::kMemBinDataKept(), uBool2Str(!trajectoryMode_)));
|
||||
}
|
||||
|
||||
void RTABMapApp::setGraphOptimization(bool enabled)
|
||||
{
|
||||
graphOptimization_ = enabled;
|
||||
}
|
||||
void RTABMapApp::setGraphVisible(bool visible)
|
||||
{
|
||||
main_scene_.setGraphVisible(visible);
|
||||
}
|
||||
|
||||
void RTABMapApp::setAutoExposure(bool enabled)
|
||||
{
|
||||
if(autoExposure_ != enabled)
|
||||
{
|
||||
autoExposure_ = enabled;
|
||||
if(camera_)
|
||||
{
|
||||
camera_->join(true);
|
||||
camera_->close();
|
||||
camera_->setAutoExposure(autoExposure_);
|
||||
onResume();
|
||||
}
|
||||
resetMapping();
|
||||
}
|
||||
}
|
||||
|
||||
void RTABMapApp::resetMapping()
|
||||
{
|
||||
LOGW("Reset!");
|
||||
status_.first = rtabmap::RtabmapEventInit::kInitializing;
|
||||
status_.second = "";
|
||||
|
||||
clearSceneOnNextRender_ = true;
|
||||
|
||||
UEventsManager::post(new rtabmap::RtabmapEventCmd(rtabmap::RtabmapEventCmd::kCmdResetMemory));
|
||||
}
|
||||
|
||||
void RTABMapApp::save()
|
||||
{
|
||||
UEventsManager::post(new rtabmap::RtabmapEventCmd(rtabmap::RtabmapEventCmd::kCmdClose));
|
||||
}
|
||||
|
||||
bool RTABMapApp::exportMesh(const std::string & filePath)
|
||||
{
|
||||
bool success = false;
|
||||
|
||||
//Assemble the meshes
|
||||
UINFO("Organized fast mesh... ");
|
||||
|
||||
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr mergedClouds(new pcl::PointCloud<pcl::PointXYZRGBNormal>);
|
||||
std::vector<pcl::Vertices> mergedPolygons;
|
||||
|
||||
{
|
||||
boost::mutex::scoped_lock lock(meshesMutex_);
|
||||
|
||||
for(std::map<int, std::pair<std::pair<pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr, std::vector<pcl::Vertices> >, rtabmap::Transform> >::iterator iter=createdMeshes_.begin();
|
||||
iter!= createdMeshes_.end();
|
||||
++iter)
|
||||
{
|
||||
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr transformedCloud = rtabmap::util3d::transformPointCloud(iter->second.first.first, iter->second.second);
|
||||
if(mergedClouds->size() == 0)
|
||||
{
|
||||
*mergedClouds = *transformedCloud;
|
||||
mergedPolygons = iter->second.first.second;
|
||||
}
|
||||
else
|
||||
{
|
||||
rtabmap::util3d::appendMesh(*mergedClouds, mergedPolygons, *transformedCloud, iter->second.first.second);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(closeVerticesDistance)
|
||||
{
|
||||
UINFO("Filtering assembled mesh (points=%d, polygons=%d, close vertices=%fm)...",
|
||||
(int)mergedClouds->size(), (int)mergedPolygons.size(), closeVerticesDistance);
|
||||
|
||||
mergedPolygons = rtabmap::util3d::filterCloseVerticesFromMesh(
|
||||
mergedClouds,
|
||||
mergedPolygons,
|
||||
closeVerticesDistance,
|
||||
M_PI/4,
|
||||
true);
|
||||
|
||||
// filter invalid polygons
|
||||
unsigned int count = mergedPolygons.size();
|
||||
mergedPolygons = rtabmap::util3d::filterInvalidPolygons(mergedPolygons);
|
||||
UINFO("Filtered %d invalid polygons.", (int)count-mergedPolygons.size());
|
||||
|
||||
// filter not used vertices
|
||||
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr filteredCloud(new pcl::PointCloud<pcl::PointXYZRGBNormal>);
|
||||
std::vector<pcl::Vertices> filteredPolygons;
|
||||
rtabmap::util3d::filterNotUsedVerticesFromMesh(*mergedClouds, mergedPolygons, *filteredCloud, filteredPolygons);
|
||||
mergedClouds = filteredCloud;
|
||||
mergedPolygons = filteredPolygons;
|
||||
}
|
||||
|
||||
if(mergedClouds->size() && mergedPolygons.size())
|
||||
{
|
||||
pcl::PolygonMesh mesh;
|
||||
pcl::toPCLPointCloud2(*mergedClouds, mesh.cloud);
|
||||
mesh.polygons = mergedPolygons;
|
||||
|
||||
UINFO("Saving to %s.", filePath.c_str());
|
||||
success = pcl::io::savePLYFileBinary(filePath, mesh) == 0;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
void RTABMapApp::handleEvent(UEvent * event)
|
||||
{
|
||||
if(camera_ && camera_->isRunning())
|
||||
{
|
||||
// called from events manager thread, so protect the data
|
||||
if(event->getClassName().compare("OdometryEvent") == 0)
|
||||
{
|
||||
LOGI("GUI: Received OdometryEvent!");
|
||||
if(odomMutex_.try_lock())
|
||||
{
|
||||
odomEvents_.clear();
|
||||
if(camera_->isRunning())
|
||||
{
|
||||
odomEvents_.push_back(*((rtabmap::OdometryEvent*)(event)));
|
||||
}
|
||||
odomMutex_.unlock();
|
||||
}
|
||||
}
|
||||
if(status_.first == rtabmap::RtabmapEventInit::kInitialized &&
|
||||
event->getClassName().compare("RtabmapEvent") == 0)
|
||||
{
|
||||
LOGI("GUI: Received RtabmapEvent!");
|
||||
int nodes =0;
|
||||
int words = 0;
|
||||
int loopClosureId = 0;
|
||||
float updateTime = 0.0f;
|
||||
int databaseMemoryUsed = 0;
|
||||
int inliers = 0;
|
||||
int featuresExtracted = 0;
|
||||
float hypothesis = 0.0f;
|
||||
{
|
||||
boost::mutex::scoped_lock lock(rtabmapMutex_);
|
||||
if(camera_->isRunning())
|
||||
{
|
||||
rtabmapEvents_.push_back(((rtabmap::RtabmapEvent*)event)->getStats());
|
||||
nodes = (int)uValue(rtabmapEvents_.back().data(), rtabmap::Statistics::kMemoryWorking_memory_size(), 0.0f) +
|
||||
uValue(rtabmapEvents_.back().data(), rtabmap::Statistics::kMemoryShort_time_memory_size(), 0.0f);
|
||||
words = (int)uValue(rtabmapEvents_.back().data(), rtabmap::Statistics::kKeypointDictionary_size(), 0.0f);
|
||||
updateTime = uValue(rtabmapEvents_.back().data(), rtabmap::Statistics::kTimingTotal(), 0.0f);
|
||||
loopClosureId = rtabmapEvents_.back().loopClosureId()>0?rtabmapEvents_.back().loopClosureId():rtabmapEvents_.back().localLoopClosureId()>0?rtabmapEvents_.back().localLoopClosureId():0;
|
||||
databaseMemoryUsed = (int)uValue(rtabmapEvents_.back().data(), rtabmap::Statistics::kMemoryDatabase_memory_used(), 0.0f);
|
||||
inliers = (int)uValue(rtabmapEvents_.back().data(), rtabmap::Statistics::kLoopVisual_inliers(), 0.0f);
|
||||
featuresExtracted = rtabmapEvents_.back().getSignatures().size()?rtabmapEvents_.back().getSignatures().rbegin()->second.getWords().size():0;
|
||||
hypothesis = uValue(rtabmapEvents_.back().data(), rtabmap::Statistics::kLoopHighest_hypothesis_value(), 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
// Call JAVA callback with some stats
|
||||
bool success = false;
|
||||
if(jvm && RTABMapActivity)
|
||||
{
|
||||
JNIEnv *env = 0;
|
||||
jint rs = jvm->AttachCurrentThread(&env, NULL);
|
||||
if(rs == JNI_OK && env)
|
||||
{
|
||||
jclass clazz = env->GetObjectClass(RTABMapActivity);
|
||||
if(clazz)
|
||||
{
|
||||
jmethodID methodID = env->GetMethodID(clazz, "updateStatsCallback", "(IIIIFIIIIFI)V" );
|
||||
if(methodID)
|
||||
{
|
||||
env->CallVoidMethod(RTABMapActivity, methodID,
|
||||
nodes,
|
||||
words,
|
||||
totalPoints_,
|
||||
totalPolygons_,
|
||||
updateTime,
|
||||
loopClosureId,
|
||||
databaseMemoryUsed,
|
||||
inliers,
|
||||
featuresExtracted,
|
||||
hypothesis,
|
||||
lastDrawnCloudsCount_);
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
jvm->DetachCurrentThread();
|
||||
}
|
||||
if(!success)
|
||||
{
|
||||
UERROR("Failed to call RTABMapActivity::updateStatsCallback");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(event->getClassName().compare("PoseEvent") == 0)
|
||||
{
|
||||
if(poseMutex_.try_lock())
|
||||
{
|
||||
poseEvents_.clear();
|
||||
poseEvents_.push_back(((rtabmap::PoseEvent*)event)->pose());
|
||||
poseMutex_.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
if(event->getClassName().compare("CameraTangoEvent") == 0)
|
||||
{
|
||||
rtabmap::CameraTangoEvent * tangoEvent = (rtabmap::CameraTangoEvent*)event;
|
||||
|
||||
// Call JAVA callback with tango event msg
|
||||
bool success = false;
|
||||
if(jvm && RTABMapActivity)
|
||||
{
|
||||
JNIEnv *env = 0;
|
||||
jint rs = jvm->AttachCurrentThread(&env, NULL);
|
||||
if(rs == JNI_OK && env)
|
||||
{
|
||||
jclass clazz = env->GetObjectClass(RTABMapActivity);
|
||||
if(clazz)
|
||||
{
|
||||
jmethodID methodID = env->GetMethodID(clazz, "tangoEventCallback", "(ILjava/lang/String;Ljava/lang/String;)V" );
|
||||
if(methodID)
|
||||
{
|
||||
env->CallVoidMethod(RTABMapActivity, methodID,
|
||||
tangoEvent->type(),
|
||||
env->NewStringUTF(tangoEvent->key().c_str()),
|
||||
env->NewStringUTF(tangoEvent->value().c_str()));
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
jvm->DetachCurrentThread();
|
||||
}
|
||||
if(!success)
|
||||
{
|
||||
UERROR("Failed to call RTABMapActivity::tangoEventCallback");
|
||||
}
|
||||
}
|
||||
|
||||
if(event->getClassName().compare("RtabmapEventInit") == 0)
|
||||
{
|
||||
LOGI("GUI: Received RtabmapEventInit!");
|
||||
status_.first = ((rtabmap::RtabmapEventInit*)event)->getStatus();
|
||||
status_.second = ((rtabmap::RtabmapEventInit*)event)->getInfo();
|
||||
|
||||
if(status_.first == rtabmap::RtabmapEventInit::kClosed)
|
||||
{
|
||||
clearSceneOnNextRender_ = true;
|
||||
}
|
||||
|
||||
// Call JAVA callback with init msg
|
||||
bool success = false;
|
||||
if(jvm && RTABMapActivity)
|
||||
{
|
||||
JNIEnv *env = 0;
|
||||
jint rs = jvm->AttachCurrentThread(&env, NULL);
|
||||
if(rs == JNI_OK && env)
|
||||
{
|
||||
jclass clazz = env->GetObjectClass(RTABMapActivity);
|
||||
if(clazz)
|
||||
{
|
||||
jmethodID methodID = env->GetMethodID(clazz, "rtabmapInitEventCallback", "(ILjava/lang/String;)V" );
|
||||
if(methodID)
|
||||
{
|
||||
env->CallVoidMethod(RTABMapActivity, methodID,
|
||||
status_.first,
|
||||
env->NewStringUTF(status_.second.c_str()));
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
jvm->DetachCurrentThread();
|
||||
}
|
||||
if(!success)
|
||||
{
|
||||
UERROR("Failed to call RTABMapActivity::rtabmapInitEventsCallback");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
173
app/android/jni/RTABMapApp.h
Normal file
173
app/android/jni/RTABMapApp.h
Normal file
@@ -0,0 +1,173 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef RTABMAP_APP_H_
|
||||
#define RTABMAP_APP_H_
|
||||
|
||||
#include <jni.h>
|
||||
#include <memory>
|
||||
|
||||
#include <tango_client_api.h> // NOLINT
|
||||
#include <tango-gl/util.h>
|
||||
|
||||
#include <scene.h>
|
||||
#include <CameraTango.h>
|
||||
#include <util.h>
|
||||
|
||||
#include <rtabmap/core/RtabmapThread.h>
|
||||
#include <rtabmap/utilite/UEventsHandler.h>
|
||||
#include <boost/thread/mutex.hpp>
|
||||
#include <pcl/pcl_base.h>
|
||||
|
||||
// RTABMapApp handles the application lifecycle and resources.
|
||||
class RTABMapApp : public UEventsHandler {
|
||||
public:
|
||||
// Constructor and deconstructor.
|
||||
RTABMapApp();
|
||||
~RTABMapApp();
|
||||
|
||||
// Initialize the Tango Service, this function starts the communication
|
||||
// between the application and the Tango Service.
|
||||
// The activity object is used for checking if the API version is outdated.
|
||||
int TangoInitialize(JNIEnv* env, jobject caller_activity);
|
||||
|
||||
void openDatabase(const std::string & databasePath);
|
||||
|
||||
int onResume();
|
||||
|
||||
// Explicitly reset motion tracking and restart the pipeline.
|
||||
// Note that this will cause motion tracking to re-initialize.
|
||||
void TangoResetMotionTracking();
|
||||
|
||||
// Tango Service point cloud callback function for depth data. Called when new
|
||||
// new point cloud data is available from the Tango Service.
|
||||
//
|
||||
// @param pose: The current point cloud returned by the service,
|
||||
// caller allocated.
|
||||
void onPointCloudAvailable(const TangoXYZij* xyz_ij);
|
||||
|
||||
// Tango service pose callback function for pose data. Called when new
|
||||
// information about device pose is available from the Tango Service.
|
||||
//
|
||||
// @param pose: The current pose returned by the service, caller allocated.
|
||||
void onPoseAvailable(const TangoPoseData* pose);
|
||||
|
||||
// Tango service event callback function for event data. Called when new events
|
||||
// are available from the Tango Service.
|
||||
//
|
||||
// @param event: Tango event, caller allocated.
|
||||
void onTangoEventAvailable(const TangoEvent* event);
|
||||
|
||||
// Allocate OpenGL resources for rendering, mainly for initializing the Scene.
|
||||
void InitializeGLContent();
|
||||
|
||||
// Setup the view port width and height.
|
||||
void SetViewPort(int width, int height);
|
||||
|
||||
// Main render loop.
|
||||
int Render();
|
||||
|
||||
// Release all non-OpenGL allocated resources.
|
||||
void onPause();
|
||||
|
||||
// Set render camera's viewing angle, first person, third person or top down.
|
||||
//
|
||||
// @param: camera_type, camera type includes first person, third person and
|
||||
// top down
|
||||
void SetCameraType(tango_gl::GestureCamera::CameraType camera_type);
|
||||
|
||||
// Touch event passed from android activity. This function only supports two
|
||||
// touches.
|
||||
//
|
||||
// @param: touch_count, total count for touches.
|
||||
// @param: event, touch event of current touch.
|
||||
// @param: x0, normalized touch location for touch 0 on x axis.
|
||||
// @param: y0, normalized touch location for touch 0 on y axis.
|
||||
// @param: x1, normalized touch location for touch 1 on x axis.
|
||||
// @param: y1, normalized touch location for touch 1 on y axis.
|
||||
void OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event,
|
||||
float x0, float y0, float x1, float y1);
|
||||
|
||||
void setPausedMapping(bool paused);
|
||||
void setMapCloudShown(bool shown);
|
||||
void setOdomCloudShown(bool shown);
|
||||
void setMeshRendering(bool enabled);
|
||||
void setLocalizationMode(bool enabled);
|
||||
void setTrajectoryMode(bool enabled);
|
||||
void setGraphOptimization(bool enabled);
|
||||
void setGraphVisible(bool visible);
|
||||
void setAutoExposure(bool enabled);
|
||||
|
||||
void resetMapping();
|
||||
void save();
|
||||
bool exportMesh(const std::string & filePath);
|
||||
|
||||
protected:
|
||||
virtual void handleEvent(UEvent * event);
|
||||
|
||||
private:
|
||||
rtabmap::ParametersMap getRtabmapParameters();
|
||||
|
||||
private:
|
||||
rtabmap::CameraTango * camera_;
|
||||
rtabmap::RtabmapThread * rtabmapThread_;
|
||||
LogHandler * logHandler_;
|
||||
|
||||
bool mapCloudShown_;
|
||||
bool odomCloudShown_;
|
||||
bool loopClosureDetection_;
|
||||
bool graphOptimization_;
|
||||
bool localizationMode_;
|
||||
bool trajectoryMode_;
|
||||
bool autoExposure_;
|
||||
|
||||
bool clearSceneOnNextRender_;
|
||||
int totalPoints_;
|
||||
int totalPolygons_;
|
||||
int lastDrawnCloudsCount_;
|
||||
|
||||
// main_scene_ includes all drawable object for visualizing Tango device's
|
||||
// movement and point cloud.
|
||||
Scene main_scene_;
|
||||
|
||||
std::list<rtabmap::Statistics> rtabmapEvents_;
|
||||
std::list<rtabmap::OdometryEvent> odomEvents_;
|
||||
std::list<rtabmap::Transform> poseEvents_;
|
||||
|
||||
boost::mutex rtabmapMutex_;
|
||||
boost::mutex meshesMutex_;
|
||||
boost::mutex odomMutex_;
|
||||
boost::mutex poseMutex_;
|
||||
|
||||
std::map<int, std::pair<std::pair<pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr, std::vector<pcl::Vertices> >, rtabmap::Transform > > createdMeshes_;
|
||||
std::map<int, rtabmap::Transform> rawPoses_;
|
||||
std::pair<int, std::pair<pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr, pcl::IndicesPtr> > previousCloud_;
|
||||
|
||||
std::pair<rtabmap::RtabmapEventInit::Status, std::string> status_;
|
||||
};
|
||||
|
||||
#endif // TANGO_POINT_CLOUD_POINT_CLOUD_APP_H_
|
||||
160
app/android/jni/graph_drawable.cpp
Normal file
160
app/android/jni/graph_drawable.cpp
Normal file
@@ -0,0 +1,160 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "graph_drawable.h"
|
||||
#include "rtabmap/utilite/ULogger.h"
|
||||
#include "util.h"
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
GraphDrawable::GraphDrawable(
|
||||
GLuint shaderProgram,
|
||||
const std::map<int, rtabmap::Transform> & poses,
|
||||
const std::multimap<int, rtabmap::Link> & links) :
|
||||
vertex_buffers_(0),
|
||||
pose_(1.0f),
|
||||
visible_(true),
|
||||
lineWidth_(3.0f),
|
||||
shader_program_(shaderProgram)
|
||||
{
|
||||
UASSERT(!poses.empty());
|
||||
|
||||
glGenBuffers(1, &vertex_buffers_);
|
||||
|
||||
if(vertex_buffers_)
|
||||
{
|
||||
LOGI("Creating vertex buffer %d", vertex_buffers_);
|
||||
std::vector<float> vertices = std::vector<float>(poses.size()*3);
|
||||
int i=0;
|
||||
std::map<int, int> idsToIndices;
|
||||
for(std::map<int, rtabmap::Transform>::const_iterator iter=poses.begin(); iter!=poses.end(); ++iter)
|
||||
{
|
||||
vertices[i*3] = iter->second.x();
|
||||
vertices[i*3+1] = iter->second.y();
|
||||
vertices[i*3+2] = iter->second.z();
|
||||
idsToIndices.insert(std::make_pair(iter->first, i));
|
||||
++i;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (int)vertices.size(), (const void *)vertices.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
GLint error = glGetError();
|
||||
if(error != GL_NO_ERROR)
|
||||
{
|
||||
LOGI("OpenGL: Could not allocate point cloud (0x%x)\n", error);
|
||||
vertex_buffers_ = 0;
|
||||
}
|
||||
else if(links.size())
|
||||
{
|
||||
neighborIndices_.resize(links.size() * 2);
|
||||
loopClosureIndices_.resize(links.size() * 2);
|
||||
int oiNeighbors = 0;
|
||||
int oiLoopClosures = 0;
|
||||
for(std::multimap<int, rtabmap::Link>::const_iterator iter=links.begin(); iter!=links.end(); ++iter)
|
||||
{
|
||||
std::map<int, int>::const_iterator jterFrom = idsToIndices.find(iter->second.from());
|
||||
std::map<int, int>::const_iterator jterTo = idsToIndices.find(iter->second.to());
|
||||
if(jterFrom != idsToIndices.end() && jterTo != idsToIndices.end())
|
||||
{
|
||||
if(iter->second.type() == rtabmap::Link::kNeighbor)
|
||||
{
|
||||
neighborIndices_[oiNeighbors++] = (unsigned short)jterFrom->second;
|
||||
neighborIndices_[oiNeighbors++] = (unsigned short)jterTo->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
loopClosureIndices_[oiLoopClosures++] = (unsigned short)jterFrom->second;
|
||||
loopClosureIndices_[oiLoopClosures++] = (unsigned short)jterTo->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
neighborIndices_.resize(oiNeighbors);
|
||||
loopClosureIndices_.resize(oiLoopClosures);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GraphDrawable::~GraphDrawable()
|
||||
{
|
||||
LOGI("Freeing cloud buffer %d", vertex_buffers_);
|
||||
if (vertex_buffers_)
|
||||
{
|
||||
glDeleteBuffers(1, &vertex_buffers_);
|
||||
tango_gl::util::CheckGlError("GraphDrawable::~GraphDrawable()");
|
||||
vertex_buffers_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void GraphDrawable::setPose(const rtabmap::Transform & pose)
|
||||
{
|
||||
UASSERT(!pose.isNull());
|
||||
|
||||
pose_ = glmFromTransform(pose);
|
||||
}
|
||||
|
||||
void GraphDrawable::Render(const glm::mat4 & projectionMatrix, const glm::mat4 & viewMatrix) {
|
||||
|
||||
if(vertex_buffers_ && (neighborIndices_.size() || loopClosureIndices_.size()) && visible_)
|
||||
{
|
||||
glUseProgram(shader_program_);
|
||||
glLineWidth(lineWidth_);
|
||||
|
||||
GLuint mvp_handle_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
glm::mat4 mvp_mat = projectionMatrix * viewMatrix * pose_;
|
||||
glUniformMatrix4fv(mvp_handle_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
GLuint color_handle = glGetUniformLocation(shader_program_, "color");
|
||||
|
||||
GLint attribute_vertex = glGetAttribLocation(shader_program_, "vertex");
|
||||
|
||||
glEnableVertexAttribArray(attribute_vertex);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
|
||||
glVertexAttribPointer(attribute_vertex, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat), 0);
|
||||
|
||||
if(neighborIndices_.size())
|
||||
{
|
||||
glUniform3f(color_handle, 1.0f, 0.0f, 0.0f); // blue for neighbors
|
||||
glDrawElements(GL_LINES, neighborIndices_.size(), GL_UNSIGNED_SHORT, neighborIndices_.data());
|
||||
}
|
||||
if(loopClosureIndices_.size())
|
||||
{
|
||||
glUniform3f(color_handle, 0.0f, 0.0f, 1.0f); // red for loop closures
|
||||
glDrawElements(GL_LINES, loopClosureIndices_.size(), GL_UNSIGNED_SHORT, loopClosureIndices_.data());
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glUseProgram(0);
|
||||
tango_gl::util::CheckGlError("GraphDrawable::Render()");
|
||||
}
|
||||
}
|
||||
|
||||
67
app/android/jni/graph_drawable.h
Normal file
67
app/android/jni/graph_drawable.h
Normal file
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef GRAPH_DRAWABLE_H_
|
||||
#define GRAPH_DRAWABLE_H_
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include <tango-gl/util.h>
|
||||
#include <vector>
|
||||
#include <pcl/point_cloud.h>
|
||||
#include <pcl/point_types.h>
|
||||
#include <rtabmap/core/Transform.h>
|
||||
#include <rtabmap/core/Link.h>
|
||||
#include <pcl/Vertices.h>
|
||||
#include "util.h"
|
||||
|
||||
class GraphDrawable {
|
||||
public:
|
||||
GraphDrawable(
|
||||
GLuint shaderProgram,
|
||||
const std::map<int, rtabmap::Transform> & poses,
|
||||
const std::multimap<int, rtabmap::Link> & links);
|
||||
virtual ~GraphDrawable();
|
||||
|
||||
void setPose(const rtabmap::Transform & mapToOdom);
|
||||
void setVisible(bool visible) {visible_=visible;}
|
||||
|
||||
void Render(const glm::mat4 & projectionMatrix, const glm::mat4 & viewMatrix);
|
||||
|
||||
private:
|
||||
// Vertex buffer of the point cloud geometry.
|
||||
GLuint vertex_buffers_;
|
||||
std::vector<GLushort> neighborIndices_;
|
||||
std::vector<GLushort> loopClosureIndices_;
|
||||
glm::mat4 pose_;
|
||||
bool visible_;
|
||||
float lineWidth_;
|
||||
|
||||
GLuint shader_program_;
|
||||
};
|
||||
|
||||
#endif // GRAPH_DRAWABLE_H_
|
||||
196
app/android/jni/jni_interface.cpp
Normal file
196
app/android/jni/jni_interface.cpp
Normal file
@@ -0,0 +1,196 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#define GLM_FORCE_RADIANS
|
||||
|
||||
#include <jni.h>
|
||||
#include <RTABMapApp.h>
|
||||
#include <scene.h>
|
||||
|
||||
static RTABMapApp app;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GetJStringContent(JNIEnv *AEnv, jstring AStr, std::string &ARes) {
|
||||
if (!AStr) {
|
||||
ARes.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
const char *s = AEnv->GetStringUTFChars(AStr,NULL);
|
||||
ARes=s;
|
||||
AEnv->ReleaseStringUTFChars(AStr,s);
|
||||
}
|
||||
|
||||
JNIEXPORT jint JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_initialize(
|
||||
JNIEnv* env, jobject, jobject activity)
|
||||
{
|
||||
return app.TangoInitialize(env, activity);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_openDatabase(
|
||||
JNIEnv* env, jobject, jstring databasePath)
|
||||
{
|
||||
std::string databasePathC;
|
||||
GetJStringContent(env,databasePath,databasePathC);
|
||||
return app.openDatabase(databasePathC);
|
||||
}
|
||||
|
||||
JNIEXPORT jint JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_onResume(
|
||||
JNIEnv*, jobject) {
|
||||
return app.onResume();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_initGlContent(
|
||||
JNIEnv*, jobject) {
|
||||
app.InitializeGLContent();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setupGraphic(
|
||||
JNIEnv*, jobject, jint width, jint height) {
|
||||
app.SetViewPort(width, height);
|
||||
}
|
||||
|
||||
JNIEXPORT int JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_render(
|
||||
JNIEnv*, jobject) {
|
||||
return app.Render();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_onPause(
|
||||
JNIEnv*, jobject) {
|
||||
app.onPause();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setCamera(
|
||||
JNIEnv*, jobject, int camera_index) {
|
||||
using namespace tango_gl;
|
||||
GestureCamera::CameraType cam_type =
|
||||
static_cast<GestureCamera::CameraType>(camera_index);
|
||||
app.SetCameraType(cam_type);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_onTouchEvent(
|
||||
JNIEnv*, jobject, int touch_count, int event, float x0, float y0, float x1,
|
||||
float y1) {
|
||||
using namespace tango_gl;
|
||||
GestureCamera::TouchEvent touch_event =
|
||||
static_cast<GestureCamera::TouchEvent>(event);
|
||||
app.OnTouchEvent(touch_count, touch_event, x0, y0, x1, y1);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setPausedMapping(
|
||||
JNIEnv*, jobject, bool paused)
|
||||
{
|
||||
return app.setPausedMapping(paused);
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setMapCloudShown(
|
||||
JNIEnv*, jobject, bool shown)
|
||||
{
|
||||
return app.setMapCloudShown(shown);
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setOdomCloudShown(
|
||||
JNIEnv*, jobject, bool shown)
|
||||
{
|
||||
return app.setOdomCloudShown(shown);
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setMeshRendering(
|
||||
JNIEnv*, jobject, bool enabled)
|
||||
{
|
||||
return app.setMeshRendering(enabled);
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setLocalizationMode(
|
||||
JNIEnv*, jobject, bool enabled)
|
||||
{
|
||||
return app.setLocalizationMode(enabled);
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setTrajectoryMode(
|
||||
JNIEnv*, jobject, bool enabled)
|
||||
{
|
||||
return app.setTrajectoryMode(enabled);
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setGraphOptimization(
|
||||
JNIEnv*, jobject, bool enabled)
|
||||
{
|
||||
return app.setGraphOptimization(enabled);
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setGraphVisible(
|
||||
JNIEnv*, jobject, bool visible)
|
||||
{
|
||||
return app.setGraphVisible(visible);
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setAutoExposure(
|
||||
JNIEnv*, jobject, bool enabled)
|
||||
{
|
||||
return app.setAutoExposure(enabled);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_resetMapping(
|
||||
JNIEnv*, jobject)
|
||||
{
|
||||
return app.resetMapping();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_save(
|
||||
JNIEnv* env, jobject)
|
||||
{
|
||||
return app.save();
|
||||
}
|
||||
|
||||
JNIEXPORT bool JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_exportMesh(
|
||||
JNIEnv* env, jobject, jstring filePath)
|
||||
{
|
||||
std::string filePathC;
|
||||
GetJStringContent(env,filePath,filePathC);
|
||||
return app.exportMesh(filePathC);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
199
app/android/jni/point_cloud_drawable.cpp
Normal file
199
app/android/jni/point_cloud_drawable.cpp
Normal file
@@ -0,0 +1,199 @@
|
||||
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "point_cloud_drawable.h"
|
||||
#include "rtabmap/utilite/ULogger.h"
|
||||
#include "util.h"
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
PointCloudDrawable::PointCloudDrawable(
|
||||
GLuint shaderProgram,
|
||||
const pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & cloud,
|
||||
const std::vector<pcl::Vertices> & indices) :
|
||||
vertex_buffers_(0),
|
||||
nPoints_(0),
|
||||
pose_(1.0f),
|
||||
visible_(true),
|
||||
shader_program_(shaderProgram)
|
||||
{
|
||||
UASSERT(!cloud->empty());
|
||||
|
||||
glGenBuffers(1, &vertex_buffers_);
|
||||
|
||||
if(vertex_buffers_)
|
||||
{
|
||||
LOGI("Creating cloud buffer %d", vertex_buffers_);
|
||||
std::vector<float> vertices = std::vector<float>(cloud->size()*4);
|
||||
for(unsigned int i=0; i<cloud->size(); ++i)
|
||||
{
|
||||
vertices[i*4] = cloud->at(i).x;
|
||||
vertices[i*4+1] = cloud->at(i).y;
|
||||
vertices[i*4+2] = cloud->at(i).z;
|
||||
vertices[i*4+3] = cloud->at(i).rgb;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (int)vertices.size(), (const void *)vertices.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
GLint error = glGetError();
|
||||
if(error != GL_NO_ERROR)
|
||||
{
|
||||
LOGI("OpenGL: Could not allocate point cloud (0x%x)\n", error);
|
||||
vertex_buffers_ = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
nPoints_ = cloud->size();
|
||||
|
||||
if(indices.size())
|
||||
{
|
||||
int polygonSize = indices[0].vertices.size();
|
||||
UASSERT(polygonSize == 3);
|
||||
indices_.resize(indices.size() * polygonSize);
|
||||
int oi = 0;
|
||||
for(unsigned int i=0; i<indices.size(); ++i)
|
||||
{
|
||||
UASSERT((int)indices[i].vertices.size() == polygonSize);
|
||||
for(int j=0; j<polygonSize; ++j)
|
||||
{
|
||||
indices_[oi++] = (unsigned short)indices[i].vertices[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
PointCloudDrawable::PointCloudDrawable(
|
||||
GLuint shaderProgram,
|
||||
const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
|
||||
const std::vector<pcl::Vertices> & indices) :
|
||||
vertex_buffers_(0),
|
||||
nPoints_(0),
|
||||
pose_(1.0f),
|
||||
visible_(true),
|
||||
shader_program_(shaderProgram)
|
||||
{
|
||||
UASSERT(!cloud->empty());
|
||||
|
||||
glGenBuffers(1, &vertex_buffers_);
|
||||
|
||||
if(vertex_buffers_)
|
||||
{
|
||||
LOGI("Creating cloud buffer %d", vertex_buffers_);
|
||||
std::vector<float> vertices = std::vector<float>(cloud->size()*4);
|
||||
for(unsigned int i=0; i<cloud->size(); ++i)
|
||||
{
|
||||
vertices[i*4] = cloud->at(i).x;
|
||||
vertices[i*4+1] = cloud->at(i).y;
|
||||
vertices[i*4+2] = cloud->at(i).z;
|
||||
vertices[i*4+3] = cloud->at(i).rgb;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (int)vertices.size(), (const void *)vertices.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
GLint error = glGetError();
|
||||
if(error != GL_NO_ERROR)
|
||||
{
|
||||
LOGI("OpenGL: Could not allocate point cloud (0x%x)\n", error);
|
||||
vertex_buffers_ = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
nPoints_ = cloud->size();
|
||||
|
||||
if(indices.size())
|
||||
{
|
||||
int polygonSize = indices[0].vertices.size();
|
||||
UASSERT(polygonSize == 3);
|
||||
indices_.resize(indices.size() * polygonSize);
|
||||
int oi = 0;
|
||||
for(unsigned int i=0; i<indices.size(); ++i)
|
||||
{
|
||||
UASSERT((int)indices[i].vertices.size() == polygonSize);
|
||||
for(int j=0; j<polygonSize; ++j)
|
||||
{
|
||||
indices_[oi++] = (unsigned short)indices[i].vertices[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PointCloudDrawable::~PointCloudDrawable()
|
||||
{
|
||||
LOGI("Freeing cloud buffer %d", vertex_buffers_);
|
||||
if (vertex_buffers_)
|
||||
{
|
||||
glDeleteBuffers(1, &vertex_buffers_);
|
||||
tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
|
||||
vertex_buffers_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void PointCloudDrawable::setPose(const rtabmap::Transform & pose)
|
||||
{
|
||||
UASSERT(!pose.isNull());
|
||||
|
||||
pose_ = glmFromTransform(pose);
|
||||
}
|
||||
|
||||
void PointCloudDrawable::Render(const glm::mat4 & projectionMatrix, const glm::mat4 & viewMatrix, bool meshRendering, float pointSize) {
|
||||
|
||||
if(vertex_buffers_ && nPoints_ && visible_)
|
||||
{
|
||||
glUseProgram(shader_program_);
|
||||
|
||||
GLuint mvp_handle_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
glm::mat4 mvp_mat = projectionMatrix * viewMatrix * pose_;
|
||||
glUniformMatrix4fv(mvp_handle_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
GLuint point_size_handle_ = glGetUniformLocation(shader_program_, "point_size");
|
||||
glUniform1f(point_size_handle_, pointSize);
|
||||
|
||||
GLint attribute_vertex = glGetAttribLocation(shader_program_, "vertex");
|
||||
GLint attribute_color = glGetAttribLocation(shader_program_, "color");
|
||||
|
||||
glEnableVertexAttribArray(attribute_vertex);
|
||||
glEnableVertexAttribArray(attribute_color);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
|
||||
glVertexAttribPointer(attribute_vertex, 3, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), 0);
|
||||
glVertexAttribPointer(attribute_color, 3, GL_UNSIGNED_BYTE, GL_TRUE, 4*sizeof(GLfloat), (GLvoid*) (3 * sizeof(GLfloat)));
|
||||
|
||||
if(meshRendering && indices_.size())
|
||||
{
|
||||
glDrawElements(GL_TRIANGLES, indices_.size(), GL_UNSIGNED_SHORT, indices_.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
glDrawArrays(GL_POINTS, 0, nPoints_);
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glUseProgram(0);
|
||||
tango_gl::util::CheckGlError("Pointcloud::Render()");
|
||||
}
|
||||
}
|
||||
|
||||
67
app/android/jni/point_cloud_drawable.h
Normal file
67
app/android/jni/point_cloud_drawable.h
Normal file
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
|
||||
#define TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include <tango-gl/util.h>
|
||||
#include <vector>
|
||||
#include <pcl/point_cloud.h>
|
||||
#include <pcl/point_types.h>
|
||||
#include <rtabmap/core/Transform.h>
|
||||
#include <pcl/Vertices.h>
|
||||
#include "util.h"
|
||||
|
||||
// PointCloudDrawable is responsible for the point cloud rendering.
|
||||
class PointCloudDrawable {
|
||||
public:
|
||||
PointCloudDrawable(
|
||||
GLuint shaderProgram,
|
||||
const pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & cloud,
|
||||
const std::vector<pcl::Vertices> & indices = std::vector<pcl::Vertices>());
|
||||
PointCloudDrawable(
|
||||
GLuint shaderProgram,
|
||||
const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
|
||||
const std::vector<pcl::Vertices> & indices = std::vector<pcl::Vertices>());
|
||||
virtual ~PointCloudDrawable();
|
||||
|
||||
void setPose(const rtabmap::Transform & pose);
|
||||
void setVisible(bool visible) {visible_=visible;}
|
||||
rtabmap::Transform getPose() const {return glmToTransform(pose_);}
|
||||
bool isVisible() const {return visible_;}
|
||||
|
||||
// Update current point cloud data.
|
||||
//
|
||||
// @param projection_mat: projection matrix from current render camera.
|
||||
// @param view_mat: view matrix from current render camera.
|
||||
// @param model_mat: model matrix for this point cloud frame.
|
||||
// @param vertices: all vertices in this point cloud frame.
|
||||
void Render(const glm::mat4 & projectionMatrix, const glm::mat4 & viewMatrix, bool meshRendering = true, float pointSize = 3.0f);
|
||||
|
||||
private:
|
||||
// Vertex buffer of the point cloud geometry.
|
||||
GLuint vertex_buffers_;
|
||||
std::vector<GLushort> indices_;
|
||||
int nPoints_;
|
||||
glm::mat4 pose_;
|
||||
bool visible_;
|
||||
|
||||
GLuint shader_program_;
|
||||
};
|
||||
|
||||
#endif // TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
|
||||
444
app/android/jni/scene.cpp
Normal file
444
app/android/jni/scene.cpp
Normal file
@@ -0,0 +1,444 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <tango-gl/conversions.h>
|
||||
#include <tango-gl/gesture_camera.h>
|
||||
|
||||
#include <rtabmap/utilite/ULogger.h>
|
||||
#include <rtabmap/utilite/UStl.h>
|
||||
#include <rtabmap/core/util3d_filtering.h>
|
||||
|
||||
#include "scene.h"
|
||||
#include "util.h"
|
||||
|
||||
// We want to represent the device properly with respect to the ground so we'll
|
||||
// add an offset in z to our origin. We'll set this offset to 1.3 meters based
|
||||
// on the average height of a human standing with a Tango device. This allows us
|
||||
// to place a grid roughly on the ground for most users.
|
||||
const glm::vec3 kHeightOffset = glm::vec3(0.0f, 1.3f, 0.0f);
|
||||
|
||||
// Color of the motion tracking trajectory.
|
||||
const tango_gl::Color kTraceColor(0.66f, 0.66f, 0.66f);
|
||||
|
||||
// Color of the ground grid.
|
||||
const tango_gl::Color kGridColor(0.85f, 0.85f, 0.85f);
|
||||
|
||||
// Frustum scale.
|
||||
const glm::vec3 kFrustumScale = glm::vec3(0.4f, 0.3f, 0.5f);
|
||||
|
||||
const std::string kPointCloudVertexShader =
|
||||
"precision mediump float;\n"
|
||||
"precision mediump int;\n"
|
||||
"attribute vec3 vertex;\n"
|
||||
"attribute vec3 color;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"uniform float point_size;\n"
|
||||
"varying vec3 v_color;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = mvp*vec4(vertex.x, vertex.y, vertex.z, 1.0);\n"
|
||||
" gl_PointSize = point_size;\n"
|
||||
" v_color = color;\n"
|
||||
"}\n";
|
||||
const std::string kPointCloudFragmentShader =
|
||||
"precision mediump float;\n"
|
||||
"precision mediump int;\n"
|
||||
"varying vec3 v_color;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = vec4(v_color.z, v_color.y, v_color.x, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
const std::string kGraphVertexShader =
|
||||
"precision mediump float;\n"
|
||||
"precision mediump int;\n"
|
||||
"attribute vec3 vertex;\n"
|
||||
"uniform vec3 color;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"varying vec3 v_color;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = mvp*vec4(vertex.x, vertex.y, vertex.z, 1.0);\n"
|
||||
" v_color = color;\n"
|
||||
"}\n";
|
||||
const std::string kGraphFragmentShader =
|
||||
"precision mediump float;\n"
|
||||
"precision mediump int;\n"
|
||||
"varying vec3 v_color;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = vec4(v_color.z, v_color.y, v_color.x, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
|
||||
|
||||
Scene::Scene() :
|
||||
gesture_camera_(0),
|
||||
axis_(0),
|
||||
frustum_(0),
|
||||
grid_(0),
|
||||
trace_(0),
|
||||
graph_(0),
|
||||
graphVisible_(true),
|
||||
traceVisible_(true),
|
||||
currentPose_(0),
|
||||
cloud_shader_program_(0),
|
||||
graph_shader_program_(0),
|
||||
meshRendering_(true),
|
||||
pointSize_(3.0f) {}
|
||||
|
||||
Scene::~Scene() {DeleteResources();}
|
||||
|
||||
//Should only be called in OpenGL thread!
|
||||
void Scene::InitGLContent()
|
||||
{
|
||||
if(gesture_camera_ != 0)
|
||||
{
|
||||
DeleteResources();
|
||||
}
|
||||
|
||||
UASSERT(gesture_camera_ == 0);
|
||||
|
||||
gesture_camera_ = new tango_gl::GestureCamera();
|
||||
axis_ = new tango_gl::Axis();
|
||||
frustum_ = new tango_gl::Frustum();
|
||||
trace_ = new tango_gl::Trace();
|
||||
grid_ = new tango_gl::Grid();
|
||||
currentPose_ = new rtabmap::Transform();
|
||||
|
||||
|
||||
axis_->SetScale(glm::vec3(0.5f,0.5f,0.5f));
|
||||
frustum_->SetColor(kTraceColor);
|
||||
trace_->ClearVertexArray();
|
||||
trace_->SetColor(kTraceColor);
|
||||
grid_->SetColor(kGridColor);
|
||||
grid_->SetPosition(-kHeightOffset);
|
||||
gesture_camera_->SetCameraType(
|
||||
tango_gl::GestureCamera::kFirstPerson);
|
||||
|
||||
if(cloud_shader_program_ == 0)
|
||||
{
|
||||
cloud_shader_program_ = tango_gl::util::CreateProgram(kPointCloudVertexShader.c_str(), kPointCloudFragmentShader.c_str());
|
||||
UASSERT(cloud_shader_program_ != 0);
|
||||
}
|
||||
if(graph_shader_program_ == 0)
|
||||
{
|
||||
graph_shader_program_ = tango_gl::util::CreateProgram(kGraphVertexShader.c_str(), kGraphFragmentShader.c_str());
|
||||
UASSERT(graph_shader_program_ != 0);
|
||||
}
|
||||
}
|
||||
|
||||
//Should only be called in OpenGL thread!
|
||||
void Scene::DeleteResources() {
|
||||
|
||||
LOGI("Scene::DeleteResources()");
|
||||
if(gesture_camera_)
|
||||
{
|
||||
delete gesture_camera_;
|
||||
delete axis_;
|
||||
delete frustum_;
|
||||
delete trace_;
|
||||
delete grid_;
|
||||
delete currentPose_;
|
||||
gesture_camera_ = 0;
|
||||
}
|
||||
|
||||
if (cloud_shader_program_) {
|
||||
glDeleteShader(cloud_shader_program_);
|
||||
cloud_shader_program_ = 0;
|
||||
}
|
||||
if (graph_shader_program_) {
|
||||
glDeleteShader(graph_shader_program_);
|
||||
graph_shader_program_ = 0;
|
||||
}
|
||||
|
||||
clear();
|
||||
}
|
||||
|
||||
//Should only be called in OpenGL thread!
|
||||
void Scene::clear()
|
||||
{
|
||||
LOGI("Scene::clear()");
|
||||
for(std::map<int, PointCloudDrawable*>::iterator iter=pointClouds_.begin(); iter!=pointClouds_.end(); ++iter)
|
||||
{
|
||||
delete iter->second;
|
||||
}
|
||||
if(trace_)
|
||||
{
|
||||
trace_->ClearVertexArray();
|
||||
}
|
||||
if(graph_)
|
||||
{
|
||||
delete graph_;
|
||||
graph_ = 0;
|
||||
}
|
||||
pointClouds_.clear();
|
||||
}
|
||||
|
||||
//Should only be called in OpenGL thread!
|
||||
void Scene::SetupViewPort(int w, int h) {
|
||||
if (h == 0) {
|
||||
LOGE("Setup graphic height not valid");
|
||||
}
|
||||
UASSERT(gesture_camera_ != 0);
|
||||
gesture_camera_->SetAspectRatio(static_cast<float>(w) /
|
||||
static_cast<float>(h));
|
||||
glViewport(0, 0, w, h);
|
||||
}
|
||||
|
||||
//Should only be called in OpenGL thread!
|
||||
int Scene::Render() {
|
||||
UASSERT(gesture_camera_ != 0);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if(!currentPose_->isNull())
|
||||
{
|
||||
glm::vec3 position(currentPose_->x(), currentPose_->y(), currentPose_->z());
|
||||
Eigen::Quaternionf quat = currentPose_->getQuaternionf();
|
||||
glm::quat rotation(quat.w(), quat.x(), quat.y(), quat.z());
|
||||
|
||||
if (gesture_camera_->GetCameraType() == tango_gl::GestureCamera::kFirstPerson)
|
||||
{
|
||||
// In first person mode, we directly control camera's motion.
|
||||
gesture_camera_->SetPosition(position);
|
||||
gesture_camera_->SetRotation(rotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
// In third person or top down more, we follow the camera movement.
|
||||
gesture_camera_->SetAnchorPosition(position, rotation);
|
||||
|
||||
frustum_->SetPosition(position);
|
||||
frustum_->SetRotation(rotation);
|
||||
// Set the frustum scale to 4:3, this doesn't necessarily match the physical
|
||||
// camera's aspect ratio, this is just for visualization purposes.
|
||||
frustum_->SetScale(kFrustumScale);
|
||||
frustum_->Render(gesture_camera_->GetProjectionMatrix(),
|
||||
gesture_camera_->GetViewMatrix());
|
||||
|
||||
axis_->SetPosition(position);
|
||||
axis_->SetRotation(rotation);
|
||||
axis_->Render(gesture_camera_->GetProjectionMatrix(),
|
||||
gesture_camera_->GetViewMatrix());
|
||||
}
|
||||
|
||||
trace_->UpdateVertexArray(position);
|
||||
if(traceVisible_)
|
||||
{
|
||||
trace_->Render(gesture_camera_->GetProjectionMatrix(),
|
||||
gesture_camera_->GetViewMatrix());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
grid_->Render(gesture_camera_->GetProjectionMatrix(),
|
||||
gesture_camera_->GetViewMatrix());
|
||||
|
||||
bool frustumCulling = true;
|
||||
int cloudDrawn=0;
|
||||
if(frustumCulling)
|
||||
{
|
||||
//Use camera frustum to cull nodes that don't need to be drawn
|
||||
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);
|
||||
std::vector<int> ids(pointClouds_.size());
|
||||
|
||||
cloud->resize(pointClouds_.size());
|
||||
ids.resize(pointClouds_.size());
|
||||
int oi=0;
|
||||
for(std::map<int, PointCloudDrawable*>::const_iterator iter=pointClouds_.begin(); iter!=pointClouds_.end(); ++iter)
|
||||
{
|
||||
if(!iter->second->getPose().isNull() && iter->second->isVisible())
|
||||
{
|
||||
(*cloud)[oi] = pcl::PointXYZ(iter->second->getPose().x(), iter->second->getPose().y(), iter->second->getPose().z());
|
||||
ids[oi++] = iter->first;
|
||||
}
|
||||
}
|
||||
cloud->resize(oi);
|
||||
ids.resize(oi);
|
||||
|
||||
if(oi)
|
||||
{
|
||||
float fov = 45.0f;
|
||||
rtabmap::Transform openglCamera = GetOpenGLCameraPose(&fov)*rtabmap::Transform(0.0f, 0.0f, 3.0f, 0.0f, 0.0f, 0.0f);
|
||||
// transform in same coordinate as frustum filtering
|
||||
openglCamera *= rtabmap::Transform(
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, 0.0f);
|
||||
pcl::IndicesPtr indices = rtabmap::util3d::frustumFiltering(
|
||||
cloud,
|
||||
pcl::IndicesPtr(new std::vector<int>),
|
||||
openglCamera,
|
||||
fov*2.0f,
|
||||
fov*2.0f,
|
||||
0.1f,
|
||||
100.0f);
|
||||
|
||||
//LOGI("Frustum poses filtered = %d (showing %d/%d)",
|
||||
// (int)(pointClouds_.size()-indices->size()),
|
||||
// (int)indices->size(),
|
||||
// (int)pointClouds_.size());
|
||||
|
||||
for(unsigned int i=0; i<indices->size(); ++i)
|
||||
{
|
||||
++cloudDrawn;
|
||||
pointClouds_.find(ids[indices->at(i)])->second->Render(gesture_camera_->GetProjectionMatrix(), gesture_camera_->GetViewMatrix(), meshRendering_, pointSize_);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(std::map<int, PointCloudDrawable*>::const_iterator iter=pointClouds_.begin(); iter!=pointClouds_.end(); ++iter)
|
||||
{
|
||||
++cloudDrawn;
|
||||
iter->second->Render(gesture_camera_->GetProjectionMatrix(), gesture_camera_->GetViewMatrix(), meshRendering_, pointSize_);
|
||||
}
|
||||
}
|
||||
|
||||
if(graphVisible_ && graph_)
|
||||
{
|
||||
graph_->Render(gesture_camera_->GetProjectionMatrix(), gesture_camera_->GetViewMatrix());
|
||||
}
|
||||
|
||||
return cloudDrawn;
|
||||
}
|
||||
|
||||
void Scene::SetCameraType(tango_gl::GestureCamera::CameraType camera_type) {
|
||||
gesture_camera_->SetCameraType(camera_type);
|
||||
}
|
||||
|
||||
void Scene::SetCameraPose(const rtabmap::Transform & pose)
|
||||
{
|
||||
UASSERT(currentPose_ != 0);
|
||||
UASSERT(!pose.isNull());
|
||||
*currentPose_ = pose;
|
||||
}
|
||||
|
||||
rtabmap::Transform Scene::GetOpenGLCameraPose(float * fov) const
|
||||
{
|
||||
if(fov)
|
||||
{
|
||||
*fov = gesture_camera_->getFOV();
|
||||
}
|
||||
return glmToTransform(gesture_camera_->GetTransformationMatrix());
|
||||
|
||||
}
|
||||
|
||||
void Scene::OnTouchEvent(int touch_count,
|
||||
tango_gl::GestureCamera::TouchEvent event, float x0,
|
||||
float y0, float x1, float y1) {
|
||||
UASSERT(gesture_camera_ != 0);
|
||||
gesture_camera_->OnTouchEvent(touch_count, event, x0, y0, x1, y1);
|
||||
}
|
||||
|
||||
void Scene::updateGraph(
|
||||
const std::map<int, rtabmap::Transform> & poses,
|
||||
const std::multimap<int, rtabmap::Link> & links)
|
||||
{
|
||||
LOGI("updateGraph");
|
||||
if(graph_)
|
||||
{
|
||||
delete graph_;
|
||||
graph_ = 0;
|
||||
}
|
||||
|
||||
//create
|
||||
UASSERT(graph_shader_program_ != 0);
|
||||
graph_ = new GraphDrawable(graph_shader_program_, poses, links);
|
||||
}
|
||||
|
||||
void Scene::setGraphVisible(bool visible)
|
||||
{
|
||||
graphVisible_ = visible;
|
||||
}
|
||||
|
||||
void Scene::setTraceVisible(bool visible)
|
||||
{
|
||||
traceVisible_ = visible;
|
||||
}
|
||||
|
||||
//Should only be called in OpenGL thread!
|
||||
void Scene::addOrUpdateCloud(
|
||||
int id,
|
||||
const pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & cloud,
|
||||
const std::vector<pcl::Vertices> & polygons,
|
||||
const rtabmap::Transform & pose)
|
||||
{
|
||||
LOGI("addOrUpdateCloud cloud %d", id);
|
||||
std::map<int, PointCloudDrawable*>::iterator iter=pointClouds_.find(id);
|
||||
if(iter != pointClouds_.end())
|
||||
{
|
||||
delete iter->second;
|
||||
pointClouds_.erase(iter);
|
||||
}
|
||||
|
||||
//create
|
||||
UASSERT(cloud_shader_program_ != 0);
|
||||
PointCloudDrawable * drawable = new PointCloudDrawable(cloud_shader_program_, cloud, polygons);
|
||||
drawable->setPose(pose);
|
||||
pointClouds_.insert(std::make_pair(id, drawable));
|
||||
}
|
||||
void Scene::addOrUpdateCloud(
|
||||
int id,
|
||||
const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
|
||||
const std::vector<pcl::Vertices> & polygons,
|
||||
const rtabmap::Transform & pose)
|
||||
{
|
||||
LOGI("addOrUpdateCloud cloud %d", id);
|
||||
std::map<int, PointCloudDrawable*>::iterator iter=pointClouds_.find(id);
|
||||
if(iter != pointClouds_.end())
|
||||
{
|
||||
delete iter->second;
|
||||
pointClouds_.erase(iter);
|
||||
}
|
||||
|
||||
//create
|
||||
UASSERT(cloud_shader_program_ != 0);
|
||||
PointCloudDrawable * drawable = new PointCloudDrawable(cloud_shader_program_, cloud, polygons);
|
||||
drawable->setPose(pose);
|
||||
pointClouds_.insert(std::make_pair(id, drawable));
|
||||
}
|
||||
|
||||
|
||||
void Scene::setCloudPose(int id, const rtabmap::Transform & pose)
|
||||
{
|
||||
UASSERT(!pose.isNull());
|
||||
std::map<int, PointCloudDrawable*>::iterator iter=pointClouds_.find(id);
|
||||
if(iter != pointClouds_.end())
|
||||
{
|
||||
iter->second->setPose(pose);
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::setCloudVisible(int id, bool visible)
|
||||
{
|
||||
std::map<int, PointCloudDrawable*>::iterator iter=pointClouds_.find(id);
|
||||
if(iter != pointClouds_.end())
|
||||
{
|
||||
iter->second->setVisible(visible);
|
||||
}
|
||||
}
|
||||
|
||||
bool Scene::hasCloud(int id) const
|
||||
{
|
||||
return pointClouds_.find(id) != pointClouds_.end();
|
||||
}
|
||||
|
||||
std::set<int> Scene::getAddedClouds() const
|
||||
{
|
||||
return uKeysSet(pointClouds_);
|
||||
}
|
||||
149
app/android/jni/scene.h
Normal file
149
app/android/jni/scene.h
Normal file
@@ -0,0 +1,149 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_POINT_CLOUD_SCENE_H_
|
||||
#define TANGO_POINT_CLOUD_SCENE_H_
|
||||
|
||||
#include <jni.h>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
|
||||
#include <tango_client_api.h> // NOLINT
|
||||
#include <tango-gl/axis.h>
|
||||
#include <tango-gl/camera.h>
|
||||
#include <tango-gl/color.h>
|
||||
#include <tango-gl/gesture_camera.h>
|
||||
#include <tango-gl/grid.h>
|
||||
#include <tango-gl/frustum.h>
|
||||
#include <tango-gl/trace.h>
|
||||
#include <tango-gl/transform.h>
|
||||
#include <tango-gl/util.h>
|
||||
|
||||
#include <rtabmap/core/Transform.h>
|
||||
#include <rtabmap/core/Link.h>
|
||||
|
||||
#include <point_cloud_drawable.h>
|
||||
#include <graph_drawable.h>
|
||||
|
||||
#include <pcl/point_cloud.h>
|
||||
#include <pcl/point_types.h>
|
||||
|
||||
// Scene provides OpenGL drawable objects and renders them for visualization.
|
||||
class Scene {
|
||||
public:
|
||||
// Constructor and destructor.
|
||||
Scene();
|
||||
~Scene();
|
||||
|
||||
// Allocate OpenGL resources for rendering.
|
||||
void InitGLContent();
|
||||
|
||||
// Release non-OpenGL allocated resources.
|
||||
void DeleteResources();
|
||||
|
||||
// Setup GL view port.
|
||||
void SetupViewPort(int w, int h);
|
||||
|
||||
void clear(); // removed all point clouds
|
||||
|
||||
// Render loop.
|
||||
// @param: cur_pose_transformation, latest pose's transformation.
|
||||
// @param: point_cloud_transformation, pose transformation at point cloud
|
||||
// frame's timestamp.
|
||||
// @param: point_cloud_vertices, point cloud's vertices of the current point
|
||||
// frame.
|
||||
int Render();
|
||||
|
||||
// Set render camera's viewing angle, first person, third person or top down.
|
||||
//
|
||||
// @param: camera_type, camera type includes first person, third person and
|
||||
// top down
|
||||
void SetCameraType(tango_gl::GestureCamera::CameraType camera_type);
|
||||
|
||||
void SetCameraPose(const rtabmap::Transform & pose);
|
||||
rtabmap::Transform GetCameraPose() const {return currentPose_!=0?*currentPose_:rtabmap::Transform();}
|
||||
rtabmap::Transform GetOpenGLCameraPose(float * fov) const;
|
||||
|
||||
// Touch event passed from android activity. This function only support two
|
||||
// touches.
|
||||
//
|
||||
// @param: touch_count, total count for touches.
|
||||
// @param: event, touch event of current touch.
|
||||
// @param: x0, normalized touch location for touch 0 on x axis.
|
||||
// @param: y0, normalized touch location for touch 0 on y axis.
|
||||
// @param: x1, normalized touch location for touch 1 on x axis.
|
||||
// @param: y1, normalized touch location for touch 1 on y axis.
|
||||
void OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event,
|
||||
float x0, float y0, float x1, float y1);
|
||||
|
||||
void updateGraph(
|
||||
const std::map<int, rtabmap::Transform> & poses,
|
||||
const std::multimap<int, rtabmap::Link> & links);
|
||||
|
||||
void setGraphVisible(bool visible);
|
||||
void setTraceVisible(bool visible);
|
||||
|
||||
void addOrUpdateCloud(
|
||||
int id,
|
||||
const pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & cloud,
|
||||
const std::vector<pcl::Vertices> & polygons,
|
||||
const rtabmap::Transform & pose);
|
||||
void addOrUpdateCloud(
|
||||
int id,
|
||||
const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
|
||||
const std::vector<pcl::Vertices> & polygons,
|
||||
const rtabmap::Transform & pose);
|
||||
|
||||
void setCloudPose(int id, const rtabmap::Transform & pose);
|
||||
void setCloudVisible(int id, bool visible);
|
||||
bool hasCloud(int id) const;
|
||||
std::set<int> getAddedClouds() const;
|
||||
|
||||
void setMeshRendering(bool enabled) {meshRendering_ = enabled;}
|
||||
void setPointSize(float size) {pointSize_ = size;}
|
||||
|
||||
private:
|
||||
// Camera object that allows user to use touch input to interact with.
|
||||
tango_gl::GestureCamera* gesture_camera_;
|
||||
|
||||
// Device axis (in device frame of reference).
|
||||
tango_gl::Axis* axis_;
|
||||
|
||||
// Device frustum.
|
||||
tango_gl::Frustum* frustum_;
|
||||
|
||||
// Ground grid.
|
||||
tango_gl::Grid* grid_;
|
||||
|
||||
// Trace of pose data.
|
||||
tango_gl::Trace* trace_;
|
||||
GraphDrawable * graph_;
|
||||
bool graphVisible_;
|
||||
bool traceVisible_;
|
||||
|
||||
std::map<int, PointCloudDrawable*> pointClouds_;
|
||||
|
||||
rtabmap::Transform * currentPose_;
|
||||
|
||||
// Shader to display point cloud.
|
||||
GLuint cloud_shader_program_;
|
||||
GLuint graph_shader_program_;
|
||||
|
||||
bool meshRendering_;
|
||||
float pointSize_;
|
||||
};
|
||||
|
||||
#endif // TANGO_POINT_CLOUD_SCENE_H_
|
||||
75
app/android/jni/tango-gl/axis.cpp
Normal file
75
app/android/jni/tango-gl/axis.cpp
Normal file
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/axis.h"
|
||||
#include "tango-gl/shaders.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const float float_vertices[] = {0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
static const float float_colors[] = {
|
||||
1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
|
||||
0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f};
|
||||
|
||||
Axis::Axis() : Line(3.0f, GL_LINES) {
|
||||
// Implement SetShader here, not using the dedault one.
|
||||
shader_program_ =
|
||||
util::CreateProgram(shaders::GetColorVertexShader().c_str(),
|
||||
shaders::GetBasicFragmentShader().c_str());
|
||||
if (!shader_program_) {
|
||||
LOGE("Could not create program.");
|
||||
}
|
||||
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
attrib_colors_ = glGetAttribLocation(shader_program_, "color");
|
||||
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
|
||||
|
||||
size_t size = sizeof(float_vertices) / (sizeof(float) * 3);
|
||||
for (size_t i = 0; i < size; i++) {
|
||||
vec_vertices_.push_back(glm::vec3(float_vertices[i * 3],
|
||||
float_vertices[i * 3 + 1],
|
||||
float_vertices[i * 3 + 2]));
|
||||
vec_colors_.push_back(
|
||||
glm::vec4(float_colors[i * 4], float_colors[i * 4 + 1],
|
||||
float_colors[i * 4 + 2], float_colors[i * 4 + 3]));
|
||||
}
|
||||
}
|
||||
|
||||
void Axis::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glUseProgram(shader_program_);
|
||||
glLineWidth(line_width_);
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
|
||||
sizeof(glm::vec3), &vec_vertices_[0]);
|
||||
|
||||
glEnableVertexAttribArray(attrib_colors_);
|
||||
glVertexAttribPointer(attrib_colors_, 4, GL_FLOAT, GL_FALSE,
|
||||
sizeof(glm::vec4), &vec_colors_[0]);
|
||||
|
||||
glDrawArrays(render_mode_, 0, vec_vertices_.size());
|
||||
|
||||
glDisableVertexAttribArray(attrib_vertices_);
|
||||
glDisableVertexAttribArray(attrib_colors_);
|
||||
glUseProgram(0);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
149
app/android/jni/tango-gl/band.cpp
Normal file
149
app/android/jni/tango-gl/band.cpp
Normal file
@@ -0,0 +1,149 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/band.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
// Set band resolution to 0.01m(1cm) when using UpdateVertexArray()
|
||||
static const float kMinDistanceSquared = 0.0001f;
|
||||
|
||||
Band::Band(const unsigned int max_length)
|
||||
: band_width_(0.2), max_length_(max_length) {
|
||||
SetShader();
|
||||
vertices_v_.reserve(max_length);
|
||||
pivot_left = glm::vec3(0, 0, 0);
|
||||
pivot_right = glm::vec3(0, 0, 0);
|
||||
}
|
||||
|
||||
void Band::SetWidth(const float width) {
|
||||
band_width_ = width;
|
||||
}
|
||||
|
||||
void Band::UpdateVertexArray(const glm::mat4 m, BandMode mode) {
|
||||
// First 2 vertices of a band + 3 arrow head vertices.
|
||||
bool need_to_initialize = (vertices_v_.size() < 5);
|
||||
|
||||
bool sufficient_delta = false;
|
||||
if (!need_to_initialize) {
|
||||
// Band head is the first two vertices after arrow head.
|
||||
glm::vec3 band_front = 0.5f * (vertices_v_[vertices_v_.size() - 4] +
|
||||
vertices_v_[vertices_v_.size() - 5]);
|
||||
sufficient_delta = kMinDistanceSquared <
|
||||
util::DistanceSquared(band_front, util::GetTranslationFromMatrix(m));
|
||||
}
|
||||
|
||||
if (need_to_initialize || sufficient_delta) {
|
||||
glm::vec3 left = glm::vec3(-band_width_ * 0.5f, 0, 0);
|
||||
glm::vec3 right = glm::vec3(band_width_ * 0.5f, 0, 0);
|
||||
glm::vec3 arrow_left = glm::vec3(-band_width_ * 0.75f, 0, 0);
|
||||
glm::vec3 arrow_right = glm::vec3(band_width_ * 0.75f, 0, 0);
|
||||
glm::vec3 arrow_front = glm::vec3(0, 0, -band_width_ * 0.75f);
|
||||
|
||||
// If keep right pivot point, or normal mode,
|
||||
// then only update left pivot point.
|
||||
if (mode == BandMode::kNormal || mode == BandMode::kKeepRight) {
|
||||
pivot_left = util::ApplyTransform(m, left);
|
||||
}
|
||||
// If keep left pivot point, or normal mode,
|
||||
// then only update right pivot point.
|
||||
if (mode == BandMode::kNormal || mode == BandMode::kKeepLeft) {
|
||||
pivot_right = util::ApplyTransform(m, right);
|
||||
}
|
||||
|
||||
glm::mat4 head_m = m;
|
||||
|
||||
if (mode != BandMode::kNormal) {
|
||||
glm::vec3 up = glm::vec3(0, 1.0f, 0);
|
||||
glm::vec3 position = 0.5f * (pivot_left + pivot_right);
|
||||
glm::vec3 heading = glm::cross(up, pivot_right-pivot_left);
|
||||
head_m = glm::inverse(glm::lookAt(glm::vec3(0, 0, 0), heading, up));
|
||||
head_m[3][0] = position.x;
|
||||
head_m[3][1] = position.y;
|
||||
head_m[3][2] = position.z;
|
||||
}
|
||||
|
||||
if (need_to_initialize) {
|
||||
vertices_v_.resize(5);
|
||||
} else {
|
||||
vertices_v_.resize(vertices_v_.size() + 2);
|
||||
}
|
||||
|
||||
size_t insertion_start = vertices_v_.size() - 5;
|
||||
vertices_v_[insertion_start + 0] = pivot_left;
|
||||
vertices_v_[insertion_start + 1] = pivot_right;
|
||||
vertices_v_[insertion_start + 2] = util::ApplyTransform(head_m, arrow_left);
|
||||
vertices_v_[insertion_start + 3] = util::ApplyTransform(head_m, arrow_right);
|
||||
vertices_v_[insertion_start + 4] = util::ApplyTransform(head_m, arrow_front);
|
||||
|
||||
if (vertices_v_.size() > max_length_) {
|
||||
vertices_v_.erase(vertices_v_.begin(), vertices_v_.begin() + 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Band::UpdateVertexArray(const glm::mat4 m) {
|
||||
// Defualt to call update with normal mode.
|
||||
UpdateVertexArray(m, BandMode::kNormal);
|
||||
}
|
||||
|
||||
void Band::SetVertexArray(const std::vector<glm::vec3>& v,
|
||||
const glm::vec3& up) {
|
||||
vertices_v_.clear();
|
||||
vertices_v_.reserve(2 * v.size());
|
||||
if (v.size() < 2)
|
||||
return;
|
||||
|
||||
for (size_t i = 0; i < v.size() - 1; ++i) {
|
||||
glm::vec3 gl_p_world_a = v[i];
|
||||
glm::vec3 gl_p_world_b = v[i + 1];
|
||||
glm::vec3 dir = glm::normalize(gl_p_world_b - gl_p_world_a);
|
||||
glm::vec3 left = glm::cross(up, dir);
|
||||
glm::normalize(left);
|
||||
|
||||
vertices_v_.push_back(gl_p_world_a + (band_width_ / 2.0f * left));
|
||||
vertices_v_.push_back(gl_p_world_a - (band_width_ / 2.0f * left));
|
||||
|
||||
// Cap the end of the path.
|
||||
if (i == v.size() - 2) {
|
||||
vertices_v_.push_back(gl_p_world_b + (band_width_ / 2.0f * left));
|
||||
vertices_v_.push_back(gl_p_world_b - (band_width_ / 2.0f * left));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Band::ClearVertexArray() { vertices_v_.clear(); }
|
||||
|
||||
void Band::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glUseProgram(shader_program_);
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
glUniform4f(uniform_color_, red_, green_, blue_, alpha_);
|
||||
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
|
||||
sizeof(glm::vec3), &vertices_v_[0]);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertices_v_.size());
|
||||
glDisableVertexAttribArray(attrib_vertices_);
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
62
app/android/jni/tango-gl/bounding_box.cpp
Normal file
62
app/android/jni/tango-gl/bounding_box.cpp
Normal file
@@ -0,0 +1,62 @@
|
||||
#include "tango-gl/bounding_box.h"
|
||||
|
||||
namespace tango_gl {
|
||||
BoundingBox::BoundingBox(const std::vector<float>& vertices) {
|
||||
// Set min and max to the first vertice.
|
||||
bounding_min_ = glm::vec3(vertices[0], vertices[1], vertices[2]);
|
||||
bounding_max_ = bounding_min_;
|
||||
size_t vertices_count = vertices.size() / 3;
|
||||
for (size_t i = 1; i < vertices_count; i += 3) {
|
||||
bounding_min_.x = std::min(vertices[i * 3], bounding_min_.x);
|
||||
bounding_min_.y = std::min(vertices[i * 3 + 1], bounding_min_.y);
|
||||
bounding_min_.z = std::min(vertices[i * 3 + 2], bounding_min_.z);
|
||||
|
||||
bounding_max_.x = std::max(vertices[i * 3], bounding_max_.x);
|
||||
bounding_max_.y = std::max(vertices[i * 3 + 1], bounding_max_.y);
|
||||
bounding_max_.z = std::max(vertices[i * 3 + 2], bounding_max_.z);
|
||||
}
|
||||
}
|
||||
|
||||
bool BoundingBox::IsIntersecting(const Segment& segment,
|
||||
const glm::quat& rotation,
|
||||
const glm::mat4& transformation) {
|
||||
// The current bounding box.
|
||||
glm::vec3 min, max;
|
||||
|
||||
// If the mesh has been rotated, we need to derive a new bounding box
|
||||
// based on the original one, if it just been translated or scaled,
|
||||
// we can still use the original one with current model matrix applied.
|
||||
if (rotation == glm::quat(1.0f, 0.0f, 0.0f, 0.0f)) {
|
||||
min = util::ApplyTransform(transformation, bounding_min_);
|
||||
max = util::ApplyTransform(transformation, bounding_max_);
|
||||
} else {
|
||||
std::vector<glm::vec3> box;
|
||||
// Derive 8 vertices of the new bounding box from original min and max.
|
||||
box.push_back(bounding_min_);
|
||||
box.push_back(bounding_max_);
|
||||
|
||||
box.push_back(glm::vec3(bounding_min_.x, bounding_max_.y, bounding_max_.z));
|
||||
box.push_back(glm::vec3(bounding_max_.x, bounding_min_.y, bounding_min_.z));
|
||||
|
||||
box.push_back(glm::vec3(bounding_min_.x, bounding_min_.y, bounding_max_.z));
|
||||
box.push_back(glm::vec3(bounding_max_.x, bounding_max_.y, bounding_min_.z));
|
||||
|
||||
box.push_back(glm::vec3(bounding_max_.x, bounding_min_.y, bounding_max_.z));
|
||||
box.push_back(glm::vec3(bounding_min_.x, bounding_max_.y, bounding_min_.z));
|
||||
|
||||
min = util::ApplyTransform(transformation, bounding_min_);
|
||||
max = min;
|
||||
for (size_t i = 1; i < box.size(); i++) {
|
||||
glm::vec3 temp = util::ApplyTransform(transformation, box[i]);
|
||||
min.x = std::min(temp.x, min.x);
|
||||
min.y = std::min(temp.y, min.y);
|
||||
min.z = std::min(temp.z, min.z);
|
||||
|
||||
max.x = std::max(temp.x, max.x);
|
||||
max.y = std::max(temp.y, max.y);
|
||||
max.z = std::max(temp.z, max.z);
|
||||
}
|
||||
}
|
||||
return util::SegmentAABBIntersect(min, max, segment.start, segment.end);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
67
app/android/jni/tango-gl/camera.cpp
Normal file
67
app/android/jni/tango-gl/camera.cpp
Normal file
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/camera.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
Camera::Camera() {
|
||||
field_of_view_ = 45.0f * DEGREE_2_RADIANS;
|
||||
aspect_ratio_ = 4.0f / 3.0f;
|
||||
near_clip_plane_ = 0.1f;
|
||||
far_clip_plane_ = 100.0f;
|
||||
}
|
||||
|
||||
glm::mat4 Camera::GetViewMatrix() {
|
||||
return glm::inverse(GetTransformationMatrix());
|
||||
}
|
||||
|
||||
glm::mat4 Camera::GetProjectionMatrix() {
|
||||
return glm::perspective(field_of_view_, aspect_ratio_,
|
||||
near_clip_plane_, far_clip_plane_);
|
||||
}
|
||||
|
||||
void Camera::SetAspectRatio(float aspect_ratio) {
|
||||
aspect_ratio_ = aspect_ratio;
|
||||
}
|
||||
|
||||
void Camera::SetFieldOfView(float fov) {
|
||||
field_of_view_ = fov * DEGREE_2_RADIANS;
|
||||
}
|
||||
|
||||
Camera::~Camera() {
|
||||
}
|
||||
|
||||
glm::mat4 Camera::ProjectionMatrixForCameraIntrinsics(float width, float height,
|
||||
float fx, float fy,
|
||||
float cx, float cy,
|
||||
float near, float far) {
|
||||
const float xscale = near / fx;
|
||||
const float yscale = near / fy;
|
||||
|
||||
const float xoffset = (cx - (width / 2.0)) * xscale;
|
||||
// Color camera's coordinates has y pointing downwards so we negate this term.
|
||||
const float yoffset = -(cy - (height / 2.0)) * yscale;
|
||||
|
||||
return glm::frustum(xscale * -width / 2.0f - xoffset,
|
||||
xscale * width / 2.0f - xoffset,
|
||||
yscale * -height / 2.0f - yoffset,
|
||||
yscale * height / 2.0f - yoffset,
|
||||
near, far);
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
36
app/android/jni/tango-gl/circle.cpp
Normal file
36
app/android/jni/tango-gl/circle.cpp
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/circle.h"
|
||||
|
||||
namespace tango_gl {
|
||||
Circle::Circle(float radius, int resolution) : Mesh(GL_TRIANGLE_FAN){
|
||||
SetShader();
|
||||
std::vector<GLfloat> vertices;
|
||||
vertices.reserve(3 * (resolution + 2));
|
||||
vertices.push_back(0);
|
||||
vertices.push_back(0);
|
||||
vertices.push_back(0);
|
||||
float delta_theta = M_PI * 2.0f / static_cast<float>(resolution);
|
||||
for (int i = resolution; i >= 0; i--) {
|
||||
float theta = delta_theta * static_cast<float>(i);
|
||||
vertices.push_back(cos(theta) * radius);
|
||||
vertices.push_back(0);
|
||||
vertices.push_back(sin(theta) * radius);
|
||||
}
|
||||
SetVertices(vertices);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
52
app/android/jni/tango-gl/conversions.cpp
Normal file
52
app/android/jni/tango-gl/conversions.cpp
Normal file
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/conversions.h"
|
||||
|
||||
namespace tango_gl {
|
||||
namespace conversions {
|
||||
|
||||
glm::mat4 opengl_world_T_tango_world() {
|
||||
// Note glm is column-wise.
|
||||
return glm::mat4(1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, -1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
glm::mat4 color_camera_T_opengl_camera() {
|
||||
// Note glm is column-wise.
|
||||
return glm::mat4(1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, -1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, -1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
glm::mat4 depth_camera_T_opengl_camera() {
|
||||
// Note glm is column-wise.
|
||||
return glm::mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
glm::quat QuatTangoToGl(const glm::quat& tango_q_frame) {
|
||||
const float kSqrt2Over2 = std::sqrt(2.0) / 2.0f;
|
||||
// Tango frame is a -90 degree rotation about +X from the GL frame.
|
||||
glm::quat gl_q_tango = glm::quat(kSqrt2Over2, -kSqrt2Over2, 0.0f, 0.0f);
|
||||
return gl_q_tango * tango_q_frame;
|
||||
}
|
||||
|
||||
} // namespace gl_tango_conversions
|
||||
} // namespace tango_gl
|
||||
54
app/android/jni/tango-gl/cube.cpp
Normal file
54
app/android/jni/tango-gl/cube.cpp
Normal file
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/cube.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const GLfloat const_vertices[] = {
|
||||
-1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f,
|
||||
1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
|
||||
-1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f,
|
||||
1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f,
|
||||
-1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
|
||||
1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f,
|
||||
-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f,
|
||||
1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
|
||||
1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f,
|
||||
1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f};
|
||||
|
||||
static const GLfloat const_normals[] = {
|
||||
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f,
|
||||
0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f,
|
||||
0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f};
|
||||
|
||||
Cube::Cube() {
|
||||
SetShader(true);
|
||||
std::vector<GLfloat> vertices(
|
||||
const_vertices,
|
||||
const_vertices + sizeof(const_vertices) / sizeof(GLfloat));
|
||||
std::vector<GLfloat> normals(
|
||||
const_normals, const_normals + sizeof(const_normals) / sizeof(GLfloat));
|
||||
SetVertices(vertices, normals);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
66
app/android/jni/tango-gl/drawable_object.cpp
Normal file
66
app/android/jni/tango-gl/drawable_object.cpp
Normal file
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/drawable_object.h"
|
||||
#include "tango-gl/shaders.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
void DrawableObject::SetShader() {
|
||||
shader_program_ =
|
||||
util::CreateProgram(shaders::GetBasicVertexShader().c_str(),
|
||||
shaders::GetBasicFragmentShader().c_str());
|
||||
if (!shader_program_) {
|
||||
LOGE("Could not create program.");
|
||||
}
|
||||
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
|
||||
uniform_color_ = glGetUniformLocation(shader_program_, "color");
|
||||
}
|
||||
|
||||
void DrawableObject::DeleteGlResources() {
|
||||
if (shader_program_) {
|
||||
glDeleteShader(shader_program_);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawableObject::SetColor(float red, float green, float blue) {
|
||||
red_ = red;
|
||||
green_ = green;
|
||||
blue_ = blue;
|
||||
}
|
||||
void DrawableObject::SetColor(const Color& color) {
|
||||
SetColor(color.r, color.g, color.b);
|
||||
}
|
||||
|
||||
void DrawableObject::SetAlpha(const float alpha) { alpha_ = alpha; }
|
||||
|
||||
void DrawableObject::SetVertices(const std::vector<GLfloat>& vertices) {
|
||||
vertices_ = vertices;
|
||||
}
|
||||
|
||||
void DrawableObject::SetVertices(const std::vector<GLfloat>& vertices,
|
||||
const std::vector<GLushort>& indices) {
|
||||
vertices_ = vertices;
|
||||
indices_ = indices;
|
||||
}
|
||||
|
||||
void DrawableObject::SetVertices(const std::vector<GLfloat>& vertices,
|
||||
const std::vector<GLfloat>& normals) {
|
||||
vertices_ = vertices;
|
||||
normals_ = normals;
|
||||
}
|
||||
} // namespace tango_gl
|
||||
35
app/android/jni/tango-gl/frustum.cpp
Normal file
35
app/android/jni/tango-gl/frustum.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "tango-gl/frustum.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const float float_vertices[] = {
|
||||
0.0f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
|
||||
1.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f,
|
||||
1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f,
|
||||
-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f};
|
||||
|
||||
Frustum::Frustum() : Line(3.0f, GL_LINES) {
|
||||
SetShader();
|
||||
size_t size = sizeof(float_vertices) / sizeof(float);
|
||||
for (size_t i = 0; i < size; i += 3) {
|
||||
vec_vertices_.push_back(glm::vec3(float_vertices[i], float_vertices[i + 1],
|
||||
float_vertices[i + 2]));
|
||||
}
|
||||
}
|
||||
} // namespace tango_gl
|
||||
187
app/android/jni/tango-gl/gesture_camera.cpp
Normal file
187
app/android/jni/tango-gl/gesture_camera.cpp
Normal file
@@ -0,0 +1,187 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/gesture_camera.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace {
|
||||
// Render camera observation distance in third person camera mode.
|
||||
const float kThirdPersonCameraDist = 7.0f;
|
||||
|
||||
// Render camera observation distance in third person camera mode.
|
||||
const float kThirdPersonFollowCameraDist = 2.0f;
|
||||
|
||||
// Render camera observation distance in top down camera mode.
|
||||
const float kTopDownCameraDist = 5.0f;
|
||||
|
||||
// Zoom in speed.
|
||||
const float kZoomSpeed = 10.0f;
|
||||
|
||||
// Min/max clamp value of camera observation distance.
|
||||
const float kCamViewMinDist = 1.0f;
|
||||
const float kCamViewMaxDist = 100.f;
|
||||
|
||||
// FOV set up values.
|
||||
// Third and top down camera's FOV is 65 degrees.
|
||||
// First person camera's FOV is 45 degrees.
|
||||
const float kHighFov = 65.0f;
|
||||
const float kLowFov = 65.0f;
|
||||
}
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
GestureCamera::GestureCamera() :
|
||||
cam_cur_target_rot_(1,0,0,0),
|
||||
start_touch_dist_(0.0f),
|
||||
cur_touch_dist_(0.0f)
|
||||
{
|
||||
cam_parent_transform_ = new Transform();
|
||||
SetParent(cam_parent_transform_);
|
||||
}
|
||||
|
||||
GestureCamera::~GestureCamera() { delete cam_parent_transform_; }
|
||||
|
||||
void GestureCamera::OnTouchEvent(int touch_count, TouchEvent event, float x0,
|
||||
float y0, float x1, float y1) {
|
||||
if (camera_type_ == kFirstPerson) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (touch_count == 1) {
|
||||
switch (event) {
|
||||
case kTouch0Down: {
|
||||
cam_start_angle_ = cam_cur_angle_;
|
||||
|
||||
touch0_start_position_.x = x0;
|
||||
touch0_start_position_.y = y0;
|
||||
break;
|
||||
}
|
||||
case kTouchMove: {
|
||||
float rotation_x = touch0_start_position_.y - y0;
|
||||
float rotation_y = touch0_start_position_.x - x0;
|
||||
|
||||
cam_cur_angle_.x = cam_start_angle_.x + rotation_x;
|
||||
cam_cur_angle_.y = cam_start_angle_.y + rotation_y;
|
||||
StartCameraToCurrentTransform();
|
||||
break;
|
||||
}
|
||||
default: { break; }
|
||||
}
|
||||
}
|
||||
if (touch_count == 2) {
|
||||
switch (event) {
|
||||
case kTouch1Down: {
|
||||
float abs_x = x0 - x1;
|
||||
float abs_y = y0 - y1;
|
||||
start_touch_dist_ = std::sqrt(abs_x * abs_x + abs_y * abs_y);
|
||||
cam_start_dist_ = GetPosition().z;
|
||||
break;
|
||||
}
|
||||
case kTouchMove: {
|
||||
float abs_x = x0 - x1;
|
||||
float abs_y = y0 - y1;
|
||||
float dist =
|
||||
start_touch_dist_ - std::sqrt(abs_x * abs_x + abs_y * abs_y);
|
||||
cam_cur_dist_ =
|
||||
tango_gl::util::Clamp(cam_start_dist_ + dist * kZoomSpeed,
|
||||
kCamViewMinDist, kCamViewMaxDist);
|
||||
StartCameraToCurrentTransform();
|
||||
break;
|
||||
}
|
||||
default: { break; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Segment GestureCamera::GetSegmentFromTouch(float normalized_x,
|
||||
float normalized_y,
|
||||
float touch_range) {
|
||||
float screen_height = touch_range * (2.0f * glm::tan(field_of_view_ * 0.5f));
|
||||
float screen_width = screen_height * aspect_ratio_;
|
||||
// normalized_x and normalized_x are from OnTouchEvent, top-left corner of the
|
||||
// screen
|
||||
// is [0, 0], transform it to opengl frame.
|
||||
normalized_x = normalized_x - 0.5f;
|
||||
normalized_y = 0.5f - normalized_y;
|
||||
glm::vec3 start =
|
||||
util::ApplyTransform(GetTransformationMatrix(), glm::vec3(0, 0, 0));
|
||||
glm::vec3 end = util::ApplyTransform(GetTransformationMatrix(),
|
||||
glm::vec3(normalized_x * screen_width, normalized_y * screen_height,
|
||||
-touch_range));
|
||||
Segment segment(start, end);
|
||||
return segment;
|
||||
}
|
||||
|
||||
void GestureCamera::SetAnchorPosition(const glm::vec3& pos, const glm::quat & rotation) {
|
||||
cam_parent_transform_->SetPosition(pos);
|
||||
if(camera_type_ == kThirdPersonFollow)
|
||||
{
|
||||
cam_cur_target_rot_ = rotation;
|
||||
cam_cur_target_rot_.x = 0;
|
||||
cam_cur_target_rot_.z = 0;
|
||||
cam_cur_target_rot_ = glm::normalize(cam_cur_target_rot_);
|
||||
StartCameraToCurrentTransform();
|
||||
}
|
||||
}
|
||||
|
||||
void GestureCamera::SetCameraType(CameraType camera_index) {
|
||||
camera_type_ = camera_index;
|
||||
switch (camera_index) {
|
||||
case kFirstPerson:
|
||||
SetFieldOfView(kLowFov);
|
||||
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
cam_cur_dist_ = 0.0f;
|
||||
cam_cur_angle_.x = 0.0f;
|
||||
cam_cur_angle_.y = 0.0f;
|
||||
cam_cur_target_rot_ = glm::quat(1,0,0,0);
|
||||
cam_parent_transform_->SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
StartCameraToCurrentTransform();
|
||||
break;
|
||||
case kThirdPerson:
|
||||
case kThirdPersonFollow:
|
||||
SetFieldOfView(kHighFov);
|
||||
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
cam_cur_dist_ = kThirdPersonFollow?kThirdPersonFollowCameraDist:kThirdPersonCameraDist;
|
||||
cam_cur_angle_.x = -M_PI / 4.0f;
|
||||
cam_cur_angle_.y = kThirdPersonFollow?0:M_PI / 4.0f;
|
||||
cam_cur_target_rot_ = glm::quat(1,0,0,0);
|
||||
StartCameraToCurrentTransform();
|
||||
break;
|
||||
case kTopDown:
|
||||
SetFieldOfView(kHighFov);
|
||||
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
cam_cur_dist_ = kTopDownCameraDist;
|
||||
cam_cur_angle_.x = -M_PI / 2.0f;
|
||||
cam_cur_angle_.y = 0.0f;
|
||||
cam_cur_target_rot_ = glm::quat(1,0,0,0);
|
||||
StartCameraToCurrentTransform();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GestureCamera::StartCameraToCurrentTransform()
|
||||
{
|
||||
glm::quat parent_cam_rot = glm::rotate(cam_cur_target_rot_, cam_cur_angle_.y, glm::vec3(0, 1, 0));
|
||||
parent_cam_rot = glm::rotate(parent_cam_rot, cam_cur_angle_.x, glm::vec3(1, 0, 0));
|
||||
SetPosition(glm::vec3(0.0f, 0.0f, cam_cur_dist_));
|
||||
cam_parent_transform_->SetRotation(parent_cam_rot);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
59
app/android/jni/tango-gl/goal_marker.cpp
Normal file
59
app/android/jni/tango-gl/goal_marker.cpp
Normal file
@@ -0,0 +1,59 @@
|
||||
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
* Distributed under the Project Tango Preview Development Kit (PDK) Agreement.
|
||||
* CONFIDENTIAL. AUTHORIZED USE ONLY. DO NOT REDISTRIBUTE.
|
||||
*/
|
||||
|
||||
#include "tango-gl/goal_marker.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const GLfloat const_vertices[] = {
|
||||
-4.5298f, -0.2676f, 0.0, -4.3209f, -1.3857f, 0.0, -3.7242f,
|
||||
-11.1445f, 0.0, -5.6799f, -8.9811f, 0.0, -4.4540f, 0.8673f,
|
||||
0.0, -7.8376f, -6.4508f, 0.0, -9.5223f, -3.0538f, 0.0,
|
||||
-9.9826f, -0.5898f, 0.0, -9.8157f, 1.9113f, 0.0, -9.0320f,
|
||||
4.2923f, 0.0, -7.6808f, 6.4036f, 0.0, -5.8469f, 8.1125f,
|
||||
0.0, -3.6457f, 9.3117f, 0.0, -4.0984f, 1.9477f, 0.0,
|
||||
-1.2155f, 9.9259f, 0.0, -3.4853f, 2.9057f, 0.0, 1.2912f,
|
||||
9.9163f, 0.0, -2.6532f, 3.6812f, 0.0, 3.7167f, 9.2837f,
|
||||
0.0, -1.6543f, 4.2254f, 0.0, 5.9087f, 8.0677f, 0.0,
|
||||
-0.5515f, 4.5040f, 0.0, 7.7294f, 6.3448f, 0.0, 0.5859f,
|
||||
4.4997f, 0.0, 9.0645f, 4.2232f, 0.0, 1.6865f, 4.2126f,
|
||||
0.0, 9.8300f, 1.8363f, 0.0, 2.6812f, 3.6609f, 0.0,
|
||||
9.9778f, -0.6660f, 0.0, 3.5074f, 2.8791f, 0.0, 9.4987f,
|
||||
-3.1264f, 0.0, 4.1132f, 1.9164f, 0.0, 7.7964f, -6.5204f,
|
||||
0.0, 4.4605f, 0.8333f, 0.0, 5.6245f, -9.0444f, 0.0,
|
||||
4.5276f, -0.3022f, 0.0, 3.6572f, -11.1925f, 0.0, 4.3102f,
|
||||
-1.4187f, 0.0, 1.5165f, -13.5960f, 0.0, 3.8220f, -2.4460f,
|
||||
0.0, -0.0382f, -16.4245f, 0.0, 3.0936f, -3.3197f, 0.0,
|
||||
-1.5902f, -13.5657f, 0.0, 2.1709f, -3.9847f, 0.0, -3.8405f,
|
||||
-2.4168f, 0.0, -3.1189f, -3.2959f, 0.0, -2.2012f, -3.9680f,
|
||||
0.0, -1.1452f, -4.3908f, 0.0, -0.0173f, -4.5377f, 0.0,
|
||||
1.1117f, -4.3994f, 0.0};
|
||||
|
||||
static const GLushort const_indices[] = {
|
||||
1, 2, 3, 1, 3, 4, 5, 1, 4, 4, 6, 7, 5, 4, 7, 7, 8, 9, 9,
|
||||
10, 11, 7, 9, 11, 5, 7, 11, 5, 11, 12, 5, 12, 13, 14, 5, 13, 14, 13,
|
||||
15, 16, 14, 15, 16, 15, 17, 18, 16, 17, 18, 17, 19, 20, 18, 19, 20, 19, 21,
|
||||
22, 20, 21, 22, 21, 23, 24, 22, 23, 24, 23, 25, 26, 24, 25, 26, 25, 27, 28,
|
||||
26, 27, 28, 27, 29, 30, 28, 29, 30, 29, 31, 32, 30, 31, 32, 31, 33, 34, 32,
|
||||
33, 34, 33, 35, 36, 34, 35, 36, 35, 37, 38, 36, 37, 38, 37, 39, 40, 38, 39,
|
||||
40, 39, 41, 42, 40, 41, 42, 41, 43, 44, 42, 43, 44, 43, 3, 3, 2, 45, 3,
|
||||
45, 46, 3, 46, 47, 3, 47, 48, 3, 48, 49, 3, 49, 50, 44, 3, 50};
|
||||
|
||||
GoalMarker::GoalMarker() {
|
||||
SetShader();
|
||||
std::vector<GLfloat> vertices(
|
||||
const_vertices,
|
||||
const_vertices + sizeof(const_vertices) / sizeof(GLfloat));
|
||||
std::vector<GLushort> indices(
|
||||
const_indices, const_indices + sizeof(const_indices) / sizeof(GLushort));
|
||||
// Change indices so they are zero-indexed.
|
||||
for (size_t i = 0; i < indices.size(); ++i) {
|
||||
indices[i] = indices[i] - 1;
|
||||
}
|
||||
SetVertices(vertices, indices);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
43
app/android/jni/tango-gl/grid.cpp
Normal file
43
app/android/jni/tango-gl/grid.cpp
Normal file
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/grid.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
// Initialize Grid with x and y grid count,
|
||||
// qx, quantity in x
|
||||
// qy, quantity in y.
|
||||
Grid::Grid(float density, int qx, int qy) : Line(1.0f, GL_LINES) {
|
||||
SetShader();
|
||||
|
||||
// 3 float in 1 vertex, 2 vertices form a line.
|
||||
// Horizontal line and vertical line forms the grid.
|
||||
float width = density * qx / 2;
|
||||
float height = density * qy / 2;
|
||||
|
||||
// Horizontal line.
|
||||
for (int i = 0; i < (qy + 1); i++) {
|
||||
vec_vertices_.push_back(glm::vec3(-width, 0.0f, -height + i * density));
|
||||
vec_vertices_.push_back(glm::vec3(width, 0.0f, -height + i * density));
|
||||
}
|
||||
|
||||
for (int i = 0; i < (qx + 1); i++) {
|
||||
vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, -height));
|
||||
vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, height));
|
||||
}
|
||||
}
|
||||
} // namespace tango_gl
|
||||
32
app/android/jni/tango-gl/include/tango-gl/axis.h
Normal file
32
app/android/jni/tango-gl/include/tango-gl/axis.h
Normal file
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_AXIS_H_
|
||||
#define TANGO_GL_AXIS_H_
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Axis : public Line {
|
||||
public:
|
||||
Axis();
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
private:
|
||||
GLuint attrib_colors_;
|
||||
std::vector<glm::vec4> vec_colors_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_AXIS_H_
|
||||
55
app/android/jni/tango-gl/include/tango-gl/band.h
Normal file
55
app/android/jni/tango-gl/include/tango-gl/band.h
Normal file
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_BAND_H_
|
||||
#define TANGO_GL_BAND_H_
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <vector>
|
||||
|
||||
#include "tango-gl/drawable_object.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Band : public DrawableObject {
|
||||
public:
|
||||
enum BandMode {
|
||||
kNormal = 0,
|
||||
kKeepLeft = 1,
|
||||
kKeepRight = 2
|
||||
};
|
||||
|
||||
Band(const unsigned int max_legnth);
|
||||
|
||||
void SetWidth(const float width);
|
||||
// Render a Band with arrow head, pass in the mode for rendering,
|
||||
// kKeepLeft is left turn, kKeepRight is right turn,
|
||||
// when making a turn, vertices only get updated in one side to avoid overlapping.
|
||||
void UpdateVertexArray(const glm::mat4 m, BandMode mode);
|
||||
void UpdateVertexArray(const glm::mat4 m);
|
||||
void SetVertexArray(const std::vector<glm::vec3>& v, const glm::vec3& up);
|
||||
void ClearVertexArray();
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
|
||||
private:
|
||||
float band_width_;
|
||||
unsigned int max_length_;
|
||||
std::vector<glm::vec3> vertices_v_;
|
||||
// Current band head's left and right position in world frame.
|
||||
glm::vec3 pivot_left;
|
||||
glm::vec3 pivot_right;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_BAND_H_
|
||||
42
app/android/jni/tango-gl/include/tango-gl/bounding_box.h
Normal file
42
app/android/jni/tango-gl/include/tango-gl/bounding_box.h
Normal file
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_BOUNDING_BOX_H_
|
||||
#define TANGO_GL_BOUNDING_BOX_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "tango-gl/segment.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class BoundingBox {
|
||||
public:
|
||||
BoundingBox()
|
||||
: bounding_min_(glm::vec3(0, 0, 0)), bounding_max_(glm::vec3(0, 0, 0)) {}
|
||||
BoundingBox(const std::vector<float>& vertices);
|
||||
BoundingBox(const glm::vec3& min, const glm::vec3& max)
|
||||
: bounding_min_(min), bounding_max_(max) {}
|
||||
bool IsIntersecting(const Segment& segment, const glm::quat& rotation,
|
||||
const glm::mat4& transformation);
|
||||
|
||||
private:
|
||||
// Axis-aligned bounding box minimum and maximum point.
|
||||
glm::vec3 bounding_min_;
|
||||
glm::vec3 bounding_max_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_BOUNDING_BOX_H_
|
||||
58
app/android/jni/tango-gl/include/tango-gl/camera.h
Normal file
58
app/android/jni/tango-gl/include/tango-gl/camera.h
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_CAMERA_H_
|
||||
#define TANGO_GL_CAMERA_H_
|
||||
|
||||
#include "tango-gl/transform.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Camera : public Transform {
|
||||
public:
|
||||
Camera();
|
||||
Camera(const Camera& other) = delete;
|
||||
Camera& operator=(const Camera&) = delete;
|
||||
~Camera();
|
||||
|
||||
void SetAspectRatio(const float aspect_ratio);
|
||||
void SetFieldOfView(const float fov);
|
||||
|
||||
glm::mat4 GetViewMatrix();
|
||||
glm::mat4 GetProjectionMatrix();
|
||||
|
||||
/**
|
||||
* Create an OpenGL perspective matrix from window size, camera intrinsics, and clip settings.
|
||||
*
|
||||
* @param width - The width of the camera image.
|
||||
* @param height - The height of the camera image.
|
||||
* @param fx - The x-axis focal length of the camera.
|
||||
* @param fy - The y-axis focal length of the camera.
|
||||
* @param cx - The x-coordinate principal point in pixels.
|
||||
* @param cy - The y-coordinate principal point in pixels.
|
||||
* @param near - The desired near z-clipping plane.
|
||||
* @param far - The desired far z-clipping plane.
|
||||
*/
|
||||
static glm::mat4 ProjectionMatrixForCameraIntrinsics(float width, float height,
|
||||
float fx, float fy,
|
||||
float cx, float cy,
|
||||
float near, float far);
|
||||
protected:
|
||||
float field_of_view_;
|
||||
float aspect_ratio_;
|
||||
float near_clip_plane_, far_clip_plane_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_CAMERA_H_
|
||||
28
app/android/jni/tango-gl/include/tango-gl/circle.h
Normal file
28
app/android/jni/tango-gl/include/tango-gl/circle.h
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_CIRCLE_H_
|
||||
#define TANGO_GL_CIRCLE_H_
|
||||
|
||||
#include "tango-gl/mesh.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Circle : public Mesh {
|
||||
public:
|
||||
Circle(float radius, int resolution);
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_CIRCLE_H_
|
||||
33
app/android/jni/tango-gl/include/tango-gl/color.h
Normal file
33
app/android/jni/tango-gl/include/tango-gl/color.h
Normal file
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_COLOR_H_
|
||||
#define TANGO_GL_COLOR_H_
|
||||
|
||||
namespace tango_gl {
|
||||
class Color {
|
||||
public:
|
||||
Color() : r(0), g(0), b(0) {}
|
||||
Color(float red, float green, float blue) : r(red), g(green), b(blue) {}
|
||||
Color(const Color&) = default;
|
||||
Color& operator=(const Color&) = default;
|
||||
|
||||
float r;
|
||||
float g;
|
||||
float b;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_COLOR_H_
|
||||
132
app/android/jni/tango-gl/include/tango-gl/conversions.h
Normal file
132
app/android/jni/tango-gl/include/tango-gl/conversions.h
Normal file
@@ -0,0 +1,132 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_GL_TANGO_CONVERSIONS_H_
|
||||
#define TANGO_GL_GL_TANGO_CONVERSIONS_H_
|
||||
|
||||
#define GLM_FORCE_RADIANS
|
||||
|
||||
#include "glm/glm.hpp"
|
||||
#include "glm/gtc/matrix_transform.hpp"
|
||||
#include "glm/gtc/quaternion.hpp"
|
||||
|
||||
namespace tango_gl {
|
||||
namespace conversions {
|
||||
|
||||
/**
|
||||
* @brief Creates a glm::vec3 from double[3] = {x, y, z}. This is designed to
|
||||
* work with the TangoPoseData.translation field.
|
||||
*/
|
||||
inline glm::vec3 Vec3FromArray(const double* array) {
|
||||
return glm::vec3(array[0], array[1], array[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Creates a glm::quat from double[4] = {x, y, z, w}. This is designed to
|
||||
* work with the TangoPoseData.orientation field.
|
||||
*/
|
||||
inline glm::quat QuatFromArray(const double* array) {
|
||||
// Note GLM expects arguments in order {w, x, y, z}.
|
||||
return glm::quat(array[3], array[0], array[1], array[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Creates a glm::mat4 rigid-frame transformation matrix from two arrays.
|
||||
* This is designed for the TangoPoseData translation and orientation fields.
|
||||
* @param A_p_B Position [x, y, z] of B_origin from A_origin, expressed in A.
|
||||
* @param A_q_B The quaternion representation [x, y, z, w] of the rotation
|
||||
* matrix A_R_B.
|
||||
* @return The transformation matrix A_T_B.
|
||||
*/
|
||||
inline glm::mat4 TransformFromArrays(const double* A_p_B, const double* A_q_B) {
|
||||
glm::vec3 glm_A_p_B = Vec3FromArray(A_p_B);
|
||||
glm::quat glm_A_q_B = QuatFromArray(A_q_B);
|
||||
return glm::translate(glm::mat4(1.0f), glm_A_p_B) * glm::mat4_cast(glm_A_q_B);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Creates a glm::mat4 rigid-frame transformation matrix from glm::vec3 and glm::quat.
|
||||
* This is designed for the TangoPoseData translation and orientation fields.
|
||||
* @param A_p_B A position vector of B_origin from A_origin, expressed in A.
|
||||
* @param A_q_B A quaternion representation of the rotation.
|
||||
* matrix A_R_B.
|
||||
* @return The transformation matrix A_T_B.
|
||||
*/
|
||||
inline glm::mat4 TransformFromVecAndQuat(const glm::vec3& A_p_B, const glm::quat& A_q_B) {
|
||||
return glm::translate(glm::mat4(1.0f), A_p_B) * glm::mat4_cast(A_q_B);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Convert (re-express, or rotate) a vector from the Tango ADF (or start-
|
||||
* of-service) frame convention [right, forward, up] to the typical OpenGl world
|
||||
* frame convention [right, up, backward]. Note this assumes the two frames are
|
||||
* coincident, and it doesn't know about any additional offsets between a
|
||||
* particular OpenGl scene and the Tango service frames.
|
||||
* @param tango_vec A vector expressed in the Tango ADF frame convention.
|
||||
* @return The same vector expressed using the Opengl frame convention.
|
||||
*/
|
||||
inline glm::vec3 Vec3TangoToGl(const glm::vec3& tango_vec) {
|
||||
return glm::vec3(tango_vec.x, tango_vec.z, -tango_vec.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Convert (re-express, or rotate) a vector from the typical OpenGl world
|
||||
* frame convention [right, up, backward] to the Tango ADF (or start-of-service)
|
||||
* frame convention [right, forward, up]. Note this assumes the two frames are
|
||||
* coincident, and it doesn't know about any additional offsets between a
|
||||
* particular OpenGl scene and the Tango service frames.
|
||||
* @param gl_vec A vector expressed in the Opengl world frame convention.
|
||||
* @return The same vector expressed using the Tango ADF frame convention.
|
||||
*/
|
||||
inline glm::vec3 Vec3GlToTango(const glm::vec3& gl_vec) {
|
||||
return glm::vec3(gl_vec.x, -gl_vec.z, gl_vec.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Given a quaternion representing the rotation matrix tango_R_any,
|
||||
* returns the quaternion representing gl_R_any, where "any" is an arbitrary
|
||||
* frame. Note the gl base frame is rotated by 90-degrees about +X from the
|
||||
* Tango ADF/start-of-service frame, so this is equivalent to applying such a
|
||||
* rotation to the quaternion.
|
||||
* @param tango_q_any A quaternion representing rotation matrix tango_R_any.
|
||||
* @return The quaternion representing gl_R_any.
|
||||
*/
|
||||
glm::quat QuatTangoToGl(const glm::quat& tango_q_any);
|
||||
|
||||
/**
|
||||
* Get the fixed transformation matrix relating the opengl frame convention
|
||||
* (with Y-up, X-right) and the tango frame convention for the start-of-service
|
||||
* and ADF frames (with Z-up, X-right), termed "world" here.
|
||||
*/
|
||||
glm::mat4 opengl_world_T_tango_world();
|
||||
|
||||
/**
|
||||
* Get the fixed transformation matrix relating the frame convention of the
|
||||
* device's color camera frame (with Z-forward, X-right) and the opengl camera
|
||||
* frame (with Z-backward, X-right).
|
||||
*/
|
||||
glm::mat4 color_camera_T_opengl_camera();
|
||||
|
||||
/**
|
||||
* Get the fixed transformation matrix relating the frame convention of the
|
||||
* device's depth camera frame (with Z-forward, X-right) and the opengl camera
|
||||
* frame (with Z-backward, X-right).
|
||||
*/
|
||||
glm::mat4 depth_camera_T_opengl_camera();
|
||||
|
||||
} // namespace conversions
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_GL_TANGO_CONVERSIONS_H_
|
||||
28
app/android/jni/tango-gl/include/tango-gl/cube.h
Normal file
28
app/android/jni/tango-gl/include/tango-gl/cube.h
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_CUBE_H_
|
||||
#define TANGO_GL_CUBE_H_
|
||||
|
||||
#include "tango-gl/mesh.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Cube : public Mesh {
|
||||
public:
|
||||
Cube();
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_CUBE_H_
|
||||
63
app/android/jni/tango-gl/include/tango-gl/drawable_object.h
Normal file
63
app/android/jni/tango-gl/include/tango-gl/drawable_object.h
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_DRAWABLE_OBJECT_H_
|
||||
#define TANGO_GL_DRAWABLE_OBJECT_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "tango-gl/color.h"
|
||||
#include "tango-gl/transform.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class DrawableObject : public Transform {
|
||||
public:
|
||||
DrawableObject() : red_(0), green_(0), blue_(0), alpha_(1.0f) {};
|
||||
DrawableObject(const DrawableObject& other) = delete;
|
||||
const DrawableObject& operator=(const DrawableObject&) = delete;
|
||||
|
||||
void DeleteGlResources();
|
||||
void SetShader();
|
||||
void SetColor(const Color& color);
|
||||
void SetColor(const float red, const float green, const float blue);
|
||||
void SetAlpha(const float alpha);
|
||||
void SetVertices(const std::vector<GLfloat>& vertices);
|
||||
void SetVertices(const std::vector<GLfloat>& vertices,
|
||||
const std::vector<GLushort>& indices);
|
||||
void SetVertices(const std::vector<GLfloat>& vertices,
|
||||
const std::vector<GLfloat>& normals);
|
||||
virtual void Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const = 0;
|
||||
|
||||
protected:
|
||||
float red_;
|
||||
float green_;
|
||||
float blue_;
|
||||
float alpha_;
|
||||
std::vector<GLushort> indices_;
|
||||
std::vector<GLfloat> vertices_;
|
||||
std::vector<GLfloat> normals_;
|
||||
|
||||
GLenum render_mode_;
|
||||
GLuint shader_program_;
|
||||
GLuint uniform_color_;
|
||||
GLuint uniform_mvp_mat_;
|
||||
GLuint attrib_vertices_;
|
||||
GLuint attrib_normals_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_DRAWABLE_OBJECT_H_
|
||||
28
app/android/jni/tango-gl/include/tango-gl/frustum.h
Normal file
28
app/android/jni/tango-gl/include/tango-gl/frustum.h
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_FRUSTUM_H_
|
||||
#define TANGO_GL_FRUSTUM_H_
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Frustum : public Line {
|
||||
public:
|
||||
Frustum();
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_FRUSTUM_H_
|
||||
86
app/android/jni/tango-gl/include/tango-gl/gesture_camera.h
Normal file
86
app/android/jni/tango-gl/include/tango-gl/gesture_camera.h
Normal file
@@ -0,0 +1,86 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_GESTURE_CAMERA_H_
|
||||
#define TANGO_GL_GESTURE_CAMERA_H_
|
||||
|
||||
#include "tango-gl/camera.h"
|
||||
#include "tango-gl/segment.h"
|
||||
#include "tango-gl/transform.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class GestureCamera : public Camera {
|
||||
public:
|
||||
enum CameraType {
|
||||
kFirstPerson = 0,
|
||||
kThirdPersonFollow = 1,
|
||||
kTopDown = 2,
|
||||
kThirdPerson = 3
|
||||
};
|
||||
|
||||
enum TouchEvent {
|
||||
kTouch0Down = 0,
|
||||
kTouch0Up = 1,
|
||||
kTouchMove = 2,
|
||||
kTouch1Down = 5,
|
||||
kTouch1Up = 6,
|
||||
kTouchNone = -1
|
||||
};
|
||||
|
||||
GestureCamera();
|
||||
~GestureCamera();
|
||||
|
||||
void OnTouchEvent(int touch_count, TouchEvent event, float x0, float y0,
|
||||
float x1, float y1);
|
||||
|
||||
// Get the ray in opengl world frame given the 2d touch position on screen,
|
||||
// normalized touch_x and normalized touch_y should be the same value get from
|
||||
// OnTouchEvent, x0 and y0, touch_range is the depth of the touch in
|
||||
// camera frame.
|
||||
Segment GetSegmentFromTouch(float normalized_x, float normalized_y,
|
||||
float touch_range);
|
||||
|
||||
void SetAnchorPosition(const glm::vec3& pos, const glm::quat & rotation);
|
||||
|
||||
// Set camera type, set render camera's parent position and rotation.
|
||||
void SetCameraType(CameraType camera_index);
|
||||
|
||||
CameraType GetCameraType() const { return camera_type_; }
|
||||
float getFOV() const {return field_of_view_ * RADIAN_2_DEGREE;}
|
||||
|
||||
private:
|
||||
void StartCameraToCurrentTransform();
|
||||
|
||||
// Render camera's parent transformation.
|
||||
Transform* cam_parent_transform_;
|
||||
|
||||
CameraType camera_type_;
|
||||
|
||||
glm::vec2 cam_start_angle_;
|
||||
glm::vec2 cam_cur_angle_;
|
||||
glm::quat cam_cur_target_rot_;
|
||||
|
||||
float cam_start_dist_;
|
||||
float cam_cur_dist_;
|
||||
|
||||
float start_touch_dist_;
|
||||
float cur_touch_dist_;
|
||||
|
||||
glm::vec2 touch0_start_position_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_GESTURE_CAMERA_H_
|
||||
18
app/android/jni/tango-gl/include/tango-gl/goal_marker.h
Normal file
18
app/android/jni/tango-gl/include/tango-gl/goal_marker.h
Normal file
@@ -0,0 +1,18 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
* Distributed under the Project Tango Preview Development Kit (PDK) Agreement.
|
||||
* CONFIDENTIAL. AUTHORIZED USE ONLY. DO NOT REDISTRIBUTE.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_GOAL_MARKER_H_
|
||||
#define TANGO_GL_GOAL_MARKER_H_
|
||||
|
||||
#include <tango-gl/mesh.h>
|
||||
|
||||
namespace tango_gl {
|
||||
class GoalMarker : public Mesh {
|
||||
public:
|
||||
GoalMarker();
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_GOAL_MARKER_H_
|
||||
28
app/android/jni/tango-gl/include/tango-gl/grid.h
Normal file
28
app/android/jni/tango-gl/include/tango-gl/grid.h
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_GRID_H_
|
||||
#define TANGO_GL_GRID_H_
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Grid : public Line {
|
||||
public:
|
||||
Grid(float density = 1.0f, int qx = 50, int qy = 50);
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_GRID_H_
|
||||
37
app/android/jni/tango-gl/include/tango-gl/line.h
Normal file
37
app/android/jni/tango-gl/include/tango-gl/line.h
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_LINE_H_
|
||||
#define TANGO_GL_LINE_H_
|
||||
|
||||
#include "tango-gl/drawable_object.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Line : public DrawableObject {
|
||||
public:
|
||||
Line(float line_width, GLenum render_mode);
|
||||
void SetLineWidth(const float pixels);
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
void UpdateLineVertices(const std::vector<glm::vec3>& vec_vertices) {
|
||||
vec_vertices_ = vec_vertices;
|
||||
}
|
||||
|
||||
protected:
|
||||
float line_width_;
|
||||
std::vector<glm::vec3> vec_vertices_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_LINE_H_
|
||||
45
app/android/jni/tango-gl/include/tango-gl/mesh.h
Normal file
45
app/android/jni/tango-gl/include/tango-gl/mesh.h
Normal file
@@ -0,0 +1,45 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_MESH_H_
|
||||
#define TANGO_GL_MESH_H_
|
||||
|
||||
#include "tango-gl/bounding_box.h"
|
||||
#include "tango-gl/drawable_object.h"
|
||||
#include "tango-gl/segment.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Mesh : public DrawableObject {
|
||||
public:
|
||||
Mesh();
|
||||
Mesh(GLenum render_mode);
|
||||
void SetShader();
|
||||
void SetShader(bool is_lighting_on);
|
||||
void SetBoundingBox();
|
||||
void SetLightDirection(const glm::vec3& light_direction);
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
bool IsIntersecting(const Segment& segment);
|
||||
|
||||
protected:
|
||||
BoundingBox* bounding_box_;
|
||||
bool is_lighting_on_;
|
||||
bool is_bounding_box_on_;
|
||||
glm::vec3 light_direction_;
|
||||
GLuint uniform_mv_mat_;
|
||||
GLuint uniform_light_vec_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_MESH_H_
|
||||
61
app/android/jni/tango-gl/include/tango-gl/obj_loader.h
Normal file
61
app/android/jni/tango-gl/include/tango-gl/obj_loader.h
Normal file
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_OBJ_LOADER_H
|
||||
#define TANGO_GL_OBJ_LOADER_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
namespace obj_loader {
|
||||
// Load standard .obj file into vertices, indices or normals vectors,
|
||||
// OBJ file can be exported from 3D tools like 3ds Max or Blender.
|
||||
// A readable file with only vertices should look like
|
||||
// "v 1.00 2.00 3.00
|
||||
// ...
|
||||
// f 1 2 3
|
||||
// f 1 2 3 4
|
||||
// ..."
|
||||
//
|
||||
// If exported with normals, file should look like
|
||||
// "v 1.00 2.00 3.00
|
||||
// ...
|
||||
// f 1//1 2//3 3//4
|
||||
// f 1//1 2//3 3//4 4//6
|
||||
// ...
|
||||
// vn 1.00 2.00 3.00
|
||||
// ..."
|
||||
// this can be used with Mesh:
|
||||
//
|
||||
// std::vector<GLfloat> vertices;
|
||||
// std::vector<GLushort> indices;
|
||||
// std::vector<GLfloat> normals;
|
||||
// tango_gl::obj_loader::LoadOBJData("/sdcard/model.obj", vertices, indices);
|
||||
// mesh->SetVertices(vertices, indices);
|
||||
// or
|
||||
// tango_gl::obj_loader::LoadOBJData("/sdcard/model.obj", vertices, normals);
|
||||
// mesh->SetVertices(vertices, normals);
|
||||
|
||||
bool LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
|
||||
std::vector<GLushort>& indices);
|
||||
|
||||
bool LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
|
||||
std::vector<GLfloat>& normals);
|
||||
} // namespace obj_loader
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_OBJ_LOADER
|
||||
44
app/android/jni/tango-gl/include/tango-gl/quad.h
Normal file
44
app/android/jni/tango-gl/include/tango-gl/quad.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_QUAD_H_
|
||||
#define TANGO_GL_QUAD_H_
|
||||
|
||||
#include "tango-gl/drawable_object.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Quad : public DrawableObject {
|
||||
public:
|
||||
Quad();
|
||||
Quad(const Quad& other) = delete;
|
||||
Quad& operator=(const Quad&) = delete;
|
||||
~Quad();
|
||||
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
void SetTextureId(GLuint texture_id);
|
||||
|
||||
private:
|
||||
GLuint vertex_buffer_;
|
||||
GLuint shader_program_;
|
||||
GLuint attrib_vertices_;
|
||||
GLuint texture_coords_;
|
||||
GLuint texture_handle;
|
||||
GLuint uniform_mvp_mat_;
|
||||
|
||||
GLuint texture_id_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_QUAD_H_
|
||||
35
app/android/jni/tango-gl/include/tango-gl/segment.h
Normal file
35
app/android/jni/tango-gl/include/tango-gl/segment.h
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_SEGMENT_H_
|
||||
#define TANGO_GL_SEGMENT_H_
|
||||
|
||||
#include "glm/glm.hpp"
|
||||
|
||||
namespace tango_gl {
|
||||
class Segment {
|
||||
public:
|
||||
Segment() : start(glm::vec3(0, 0, 0)), end(glm::vec3(0, 0, 0)) {}
|
||||
Segment(const glm::vec3& segment_start, const glm::vec3& segment_end)
|
||||
: start(segment_start), end(segment_end) {}
|
||||
Segment(const Segment&) = default;
|
||||
Segment& operator=(const Segment&) = default;
|
||||
|
||||
glm::vec3 start;
|
||||
glm::vec3 end;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_SEGMENT_H_
|
||||
30
app/android/jni/tango-gl/include/tango-gl/segment_drawable.h
Normal file
30
app/android/jni/tango-gl/include/tango-gl/segment_drawable.h
Normal file
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_SEGMENT_DRAWABLE_H_
|
||||
#define TANGO_GL_SEGMENT_DRAWABLE_H_
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
#include "tango-gl/segment.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class SegmentDrawable : public Line {
|
||||
public:
|
||||
SegmentDrawable();
|
||||
void UpdateSegment(const Segment& segment);
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_SEGMENT_DRAWABLE_H_
|
||||
32
app/android/jni/tango-gl/include/tango-gl/shaders.h
Normal file
32
app/android/jni/tango-gl/include/tango-gl/shaders.h
Normal file
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_SHADERS_H_
|
||||
#define TANGO_GL_SHADERS_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace tango_gl {
|
||||
namespace shaders {
|
||||
std::string GetBasicVertexShader();
|
||||
std::string GetBasicFragmentShader();
|
||||
std::string GetColorVertexShader();
|
||||
std::string GetVideoOverlayVertexShader();
|
||||
std::string GetVideoOverlayFragmentShader();
|
||||
std::string GetShadedVertexShader();
|
||||
} // namespace shaders
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_SHADERS_H_
|
||||
43
app/android/jni/tango-gl/include/tango-gl/texture.h
Normal file
43
app/android/jni/tango-gl/include/tango-gl/texture.h
Normal file
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_TEXTURE_H_
|
||||
#define TANGO_GL_TEXTURE_H_
|
||||
|
||||
#include <errno.h>
|
||||
#include <png.h>
|
||||
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Texture {
|
||||
public:
|
||||
Texture(const char* file_path);
|
||||
Texture(const Texture& other) = delete;
|
||||
Texture& operator=(const Texture&) = delete;
|
||||
~Texture();
|
||||
|
||||
bool LoadFromPNG(const char* file_path);
|
||||
GLuint GetTextureID() const;
|
||||
|
||||
private:
|
||||
png_uint_32 width_, height_;
|
||||
int bit_depth_, color_type_;
|
||||
char* byte_data_;
|
||||
GLuint texture_id_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_TEXTURE_H_
|
||||
30
app/android/jni/tango-gl/include/tango-gl/trace.h
Normal file
30
app/android/jni/tango-gl/include/tango-gl/trace.h
Normal file
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_TRACE_H_
|
||||
#define TANGO_GL_TRACE_H_
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Trace : public Line {
|
||||
public:
|
||||
Trace();
|
||||
void UpdateVertexArray(const glm::vec3& v);
|
||||
void ClearVertexArray();
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_TRACE_H_
|
||||
59
app/android/jni/tango-gl/include/tango-gl/transform.h
Normal file
59
app/android/jni/tango-gl/include/tango-gl/transform.h
Normal file
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_TRANSFORM_H_
|
||||
#define TANGO_GL_TRANSFORM_H_
|
||||
|
||||
#include "glm/glm.hpp"
|
||||
#include "glm/gtc/quaternion.hpp"
|
||||
|
||||
namespace tango_gl {
|
||||
class Transform {
|
||||
public:
|
||||
Transform();
|
||||
virtual ~Transform();
|
||||
|
||||
Transform(const Transform& other) = delete;
|
||||
const Transform& operator=(const Transform& rhs) = delete;
|
||||
|
||||
void SetPosition(const glm::vec3& position);
|
||||
glm::vec3 GetPosition() const;
|
||||
|
||||
void SetRotation(const glm::quat& rotation);
|
||||
glm::quat GetRotation() const;
|
||||
|
||||
void SetScale(const glm::vec3& scale);
|
||||
glm::vec3 GetScale() const;
|
||||
|
||||
void Translate(const glm::vec3& translation);
|
||||
|
||||
void SetTransformationMatrix(const glm::mat4& transform_mat);
|
||||
glm::mat4 GetTransformationMatrix() const;
|
||||
|
||||
void SetParent(Transform* transform);
|
||||
|
||||
const Transform* GetParent() const ;
|
||||
Transform* GetParent() ;
|
||||
|
||||
private:
|
||||
Transform* parent_;
|
||||
|
||||
glm::vec3 position_;
|
||||
glm::quat rotation_;
|
||||
glm::vec3 scale_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_TRANSFORM_H_
|
||||
28
app/android/jni/tango-gl/include/tango-gl/triangle.h
Normal file
28
app/android/jni/tango-gl/include/tango-gl/triangle.h
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_TRIANGLE_H_
|
||||
#define TANGO_GL_TRIANGLE_H_
|
||||
|
||||
#include "tango-gl/mesh.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Triangle : public Mesh {
|
||||
public:
|
||||
Triangle();
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_TRIANGLE_H_
|
||||
81
app/android/jni/tango-gl/include/tango-gl/util.h
Normal file
81
app/android/jni/tango-gl/include/tango-gl/util.h
Normal file
@@ -0,0 +1,81 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_GL_UTIL_H_
|
||||
#define TANGO_GL_GL_UTIL_H_
|
||||
#define GLM_FORCE_RADIANS
|
||||
|
||||
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
|
||||
#include "glm/glm.hpp"
|
||||
#include "glm/gtc/matrix_transform.hpp"
|
||||
#include "glm/gtc/quaternion.hpp"
|
||||
#include "glm/gtc/type_ptr.hpp"
|
||||
#include "glm/gtx/matrix_decompose.hpp"
|
||||
|
||||
#define LOG_TAG "rtabmap"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
|
||||
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
|
||||
#define LOGW(...) __android_log_print(ANDROID_LOG_WARN,LOG_TAG,__VA_ARGS__)
|
||||
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.1415926f
|
||||
#endif
|
||||
|
||||
#define RADIAN_2_DEGREE 57.2957795f
|
||||
#define DEGREE_2_RADIANS 0.0174532925f
|
||||
|
||||
namespace tango_gl {
|
||||
namespace util {
|
||||
void CheckGlError(const char* operation);
|
||||
|
||||
GLuint CreateProgram(const char* vertex_source,
|
||||
const char* fragment_source);
|
||||
|
||||
void DecomposeMatrix(const glm::mat4& transform_mat,
|
||||
glm::vec3& translation,
|
||||
glm::quat& rotation,
|
||||
glm::vec3& scale);
|
||||
|
||||
// Get a 3x1 column from the upper 3x4 of a transformation matrix. Columns
|
||||
// 0, 1, 2 are the rotation/scale portion, and column 3 is the translation.
|
||||
glm::vec3 GetColumnFromMatrix(const glm::mat4& mat, const int col);
|
||||
|
||||
// Get the translation component of a transformation matrix.
|
||||
glm::vec3 GetTranslationFromMatrix(const glm::mat4& mat);
|
||||
|
||||
float Clamp(float value, float min, float max);
|
||||
void PrintMatrix(const glm::mat4& matrix);
|
||||
void PrintVector(const glm::vec3& vector);
|
||||
void PrintQuaternion(const glm::quat& quat);
|
||||
|
||||
glm::vec3 LerpVector(const glm::vec3& x, const glm::vec3& y, float a);
|
||||
float DistanceSquared(const glm::vec3& v1, const glm::vec3& v2);
|
||||
|
||||
bool SegmentAABBIntersect(const glm::vec3& aabb_min, const glm::vec3& aabb_max,
|
||||
const glm::vec3& start, const glm::vec3& end);
|
||||
|
||||
glm::vec3 ApplyTransform(const glm::mat4& mat, const glm::vec3& vec);
|
||||
} // namespace util
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_RENDERER_GL_UTIL
|
||||
39
app/android/jni/tango-gl/include/tango-gl/video_overlay.h
Normal file
39
app/android/jni/tango-gl/include/tango-gl/video_overlay.h
Normal file
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_RENDERER_VIDEO_OVERLAY_H_
|
||||
#define TANGO_GL_RENDERER_VIDEO_OVERLAY_H_
|
||||
|
||||
#include "tango-gl/drawable_object.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class VideoOverlay : public DrawableObject {
|
||||
public:
|
||||
VideoOverlay();
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
GLuint GetTextureId() const { return texture_id_; }
|
||||
void SetTextureId(GLuint texture_id) { texture_id_ = texture_id; }
|
||||
|
||||
private:
|
||||
// This id is populated on construction, and is passed to the tango service.
|
||||
GLuint texture_id_;
|
||||
|
||||
GLuint attrib_texture_coords_;
|
||||
GLuint uniform_texture_;
|
||||
GLuint vertex_buffers_[3];
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_RENDERER_VIDEO_OVERLAY_H_
|
||||
44
app/android/jni/tango-gl/line.cpp
Normal file
44
app/android/jni/tango-gl/line.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
|
||||
namespace tango_gl {
|
||||
Line::Line(float line_width, GLenum render_mode) {
|
||||
line_width_ = line_width;
|
||||
render_mode_ = render_mode;
|
||||
}
|
||||
void Line::SetLineWidth(const float pixels) { line_width_ = pixels; }
|
||||
void Line::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glUseProgram(shader_program_);
|
||||
glLineWidth(line_width_);
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
glUniform4f(uniform_color_, red_, green_, blue_, alpha_);
|
||||
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
|
||||
sizeof(glm::vec3), &vec_vertices_[0]);
|
||||
glDrawArrays(render_mode_, 0, vec_vertices_.size());
|
||||
|
||||
glDisableVertexAttribArray(attrib_vertices_);
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
124
app/android/jni/tango-gl/mesh.cpp
Normal file
124
app/android/jni/tango-gl/mesh.cpp
Normal file
@@ -0,0 +1,124 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/mesh.h"
|
||||
#include "tango-gl/shaders.h"
|
||||
|
||||
namespace tango_gl {
|
||||
Mesh::Mesh() {
|
||||
render_mode_ = GL_TRIANGLES;
|
||||
}
|
||||
Mesh::Mesh(GLenum render_mode) {
|
||||
render_mode_ = render_mode;
|
||||
}
|
||||
|
||||
void Mesh::SetShader() {
|
||||
DrawableObject::SetShader();
|
||||
// Default mode set to no lighting.
|
||||
is_lighting_on_ = false;
|
||||
// Default mode set to without bounding box detection.
|
||||
is_bounding_box_on_ = false;
|
||||
}
|
||||
|
||||
void Mesh::SetShader(bool is_lighting_on) {
|
||||
if (is_lighting_on) {
|
||||
shader_program_ =
|
||||
util::CreateProgram(shaders::GetShadedVertexShader().c_str(),
|
||||
shaders::GetBasicFragmentShader().c_str());
|
||||
if (!shader_program_) {
|
||||
LOGE("Could not create program.");
|
||||
}
|
||||
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
uniform_mv_mat_ = glGetUniformLocation(shader_program_, "mv");
|
||||
uniform_light_vec_ = glGetUniformLocation(shader_program_, "lightVec");
|
||||
uniform_color_ = glGetUniformLocation(shader_program_, "color");
|
||||
|
||||
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
|
||||
attrib_normals_ = glGetAttribLocation(shader_program_, "normal");
|
||||
is_lighting_on_ = true;
|
||||
// Set a defualt direction for directional light.
|
||||
light_direction_ = glm::vec3(-1.0f, -3.0f, -1.0f);
|
||||
light_direction_ = glm::normalize(light_direction_);
|
||||
} else {
|
||||
SetShader();
|
||||
}
|
||||
}
|
||||
|
||||
void Mesh::SetBoundingBox(){
|
||||
// Traverse all the vertices to define an axis-aligned
|
||||
// bounding box for this mesh, needs to be called after SetVertices().
|
||||
if(vertices_.size()==0){
|
||||
LOGE("Please set up vertices first!");
|
||||
return;
|
||||
}
|
||||
is_bounding_box_on_ = true;
|
||||
bounding_box_ = new BoundingBox(vertices_);
|
||||
}
|
||||
|
||||
void Mesh::SetLightDirection(const glm::vec3& light_direction) {
|
||||
light_direction_ = light_direction;
|
||||
}
|
||||
|
||||
bool Mesh::IsIntersecting(const Segment& segment) {
|
||||
// If there is no bounding box defined based on all vertices,
|
||||
// we can not calculate intersection.
|
||||
if (!is_bounding_box_on_) {
|
||||
LOGE("Mesh::IsIntersecting, bounding box is not available.");
|
||||
return false;
|
||||
}
|
||||
return bounding_box_->IsIntersecting(segment, GetRotation(),
|
||||
GetTransformationMatrix());
|
||||
}
|
||||
|
||||
void Mesh::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glUseProgram(shader_program_);
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mv_mat = view_mat * model_mat;
|
||||
glm::mat4 mvp_mat = projection_mat * mv_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
glUniform4f(uniform_color_, red_, green_, blue_, alpha_);
|
||||
|
||||
if (is_lighting_on_) {
|
||||
glUniformMatrix4fv(uniform_mv_mat_, 1, GL_FALSE, glm::value_ptr(mv_mat));
|
||||
|
||||
glEnableVertexAttribArray(attrib_normals_);
|
||||
glVertexAttribPointer(attrib_normals_, 3, GL_FLOAT, GL_FALSE,
|
||||
3 * sizeof(GLfloat), &normals_[0]);
|
||||
glm::vec3 light_direction = glm::mat3(view_mat) * light_direction_;
|
||||
glUniform3fv(uniform_light_vec_, 1, glm::value_ptr(light_direction));
|
||||
}
|
||||
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
|
||||
if (!indices_.empty()) {
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
|
||||
3 * sizeof(GLfloat), vertices_.data());
|
||||
glDrawElements(render_mode_, indices_.size(), GL_UNSIGNED_SHORT,
|
||||
indices_.data());
|
||||
} else {
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
|
||||
3 * sizeof(GLfloat), &vertices_[0]);
|
||||
glDrawArrays(render_mode_, 0, vertices_.size() / 3);
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(attrib_vertices_);
|
||||
if (is_lighting_on_) {
|
||||
glDisableVertexAttribArray(attrib_normals_);
|
||||
}
|
||||
glUseProgram(0);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
156
app/android/jni/tango-gl/obj_loader.cpp
Normal file
156
app/android/jni/tango-gl/obj_loader.cpp
Normal file
@@ -0,0 +1,156 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include <string>
|
||||
|
||||
#include "tango-gl/obj_loader.h"
|
||||
|
||||
namespace tango_gl {
|
||||
bool obj_loader::LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
|
||||
std::vector<GLushort>& indices) {
|
||||
FILE *file = fopen(path, "r");
|
||||
if (file == NULL) {
|
||||
LOGE("Failed to open file: %s", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
while (1) {
|
||||
char lineHeader[128];
|
||||
int res = fscanf(file, "%s", lineHeader);
|
||||
if (res == EOF) break;
|
||||
if (strcmp(lineHeader, "v") == 0) {
|
||||
GLfloat vertex[3];
|
||||
int matches =
|
||||
fscanf(file, "%f %f %f\n", &vertex[0], &vertex[1], &vertex[2]);
|
||||
if (matches != 3) {
|
||||
LOGE("Format of 'v float float float' required for each vertice line");
|
||||
return false;
|
||||
}
|
||||
vertices.push_back(vertex[0]);
|
||||
vertices.push_back(vertex[1]);
|
||||
vertices.push_back(vertex[2]);
|
||||
} else if (strcmp(lineHeader, "f") == 0) {
|
||||
GLushort vertexIndex[3];
|
||||
int matches = fscanf(file, "%hu %hu %hu\n", &vertexIndex[0],
|
||||
&vertexIndex[1], &vertexIndex[2]);
|
||||
if (matches != 3) {
|
||||
LOGE("Format of 'f int int int' required for each face line");
|
||||
return false;
|
||||
}
|
||||
indices.push_back(vertexIndex[0] - 1);
|
||||
indices.push_back(vertexIndex[1] - 1);
|
||||
indices.push_back(vertexIndex[2] - 1);
|
||||
}
|
||||
else {
|
||||
char comments_buffer[1000];
|
||||
fgets(comments_buffer, 1000, file);
|
||||
}
|
||||
}
|
||||
fclose(file);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool obj_loader::LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
|
||||
std::vector<GLfloat>& normals) {
|
||||
std::vector<unsigned int> vertexIndices, normalIndices;
|
||||
std::vector<GLfloat> temp_vertices, temp_normals;
|
||||
|
||||
FILE* file = fopen(path, "r");
|
||||
if (file == NULL) {
|
||||
LOGE("Failed to open file: %s", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
while (1) {
|
||||
char lineHeader[128];
|
||||
int res = fscanf(file, "%s", lineHeader);
|
||||
if (res == EOF) break;
|
||||
if (strcmp(lineHeader, "v") == 0) {
|
||||
GLfloat vertex[3];
|
||||
int matches =
|
||||
fscanf(file, "%f %f %f\n", &vertex[0], &vertex[1], &vertex[2]);
|
||||
if (matches != 3) {
|
||||
LOGE("Format of 'v float float float' required for each vertice line");
|
||||
return false;
|
||||
}
|
||||
temp_vertices.push_back(vertex[0]);
|
||||
temp_vertices.push_back(vertex[1]);
|
||||
temp_vertices.push_back(vertex[2]);
|
||||
} else if (strcmp(lineHeader, "vn") == 0) {
|
||||
GLfloat normal[3];
|
||||
int matches =
|
||||
fscanf(file, "%f %f %f\n", &normal[0], &normal[1], &normal[2]);
|
||||
if (matches != 3) {
|
||||
LOGE("Format of 'vn float float float' required for each normal line");
|
||||
return false;
|
||||
}
|
||||
temp_normals.push_back(normal[0]);
|
||||
temp_normals.push_back(normal[1]);
|
||||
temp_normals.push_back(normal[2]);
|
||||
} else if (strcmp(lineHeader, "f") == 0) {
|
||||
GLushort vertexIndex[4];
|
||||
GLushort normalIndex[4];
|
||||
int matches = fscanf(file, "%hu//%hu %hu//%hu %hu//%hu %hu//%hu\n",
|
||||
&vertexIndex[0], &normalIndex[0], &vertexIndex[1], &normalIndex[1],
|
||||
&vertexIndex[2], &normalIndex[2], &vertexIndex[3], &normalIndex[3]);
|
||||
|
||||
// .obj file is 1-indexed, so subtract 1 from all indices.
|
||||
if (matches == 6) {
|
||||
// If triangles provided.
|
||||
vertexIndices.push_back(vertexIndex[0] - 1);
|
||||
vertexIndices.push_back(vertexIndex[1] - 1);
|
||||
vertexIndices.push_back(vertexIndex[2] - 1);
|
||||
normalIndices.push_back(normalIndex[0] - 1);
|
||||
normalIndices.push_back(normalIndex[1] - 1);
|
||||
normalIndices.push_back(normalIndex[2] - 1);
|
||||
} else if(matches == 8) {
|
||||
// If quads provided.
|
||||
vertexIndices.push_back(vertexIndex[0] - 1);
|
||||
vertexIndices.push_back(vertexIndex[1] - 1);
|
||||
vertexIndices.push_back(vertexIndex[2] - 1);
|
||||
vertexIndices.push_back(vertexIndex[0] - 1);
|
||||
vertexIndices.push_back(vertexIndex[2] - 1);
|
||||
vertexIndices.push_back(vertexIndex[3] - 1);
|
||||
normalIndices.push_back(normalIndex[0] - 1);
|
||||
normalIndices.push_back(normalIndex[1] - 1);
|
||||
normalIndices.push_back(normalIndex[2] - 1);
|
||||
normalIndices.push_back(normalIndex[0] - 1);
|
||||
normalIndices.push_back(normalIndex[2] - 1);
|
||||
normalIndices.push_back(normalIndex[3] - 1);
|
||||
} else {
|
||||
LOGE("Format of 'f int//int int//int int//int' required for each face");
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
char comments_buffer[1000];
|
||||
fgets(comments_buffer, 1000, file);
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < vertexIndices.size(); i++) {
|
||||
unsigned int vertexIndex = vertexIndices[i];
|
||||
unsigned int normalIndex = normalIndices[i];
|
||||
|
||||
vertices.push_back(temp_vertices[vertexIndex * 3]);
|
||||
vertices.push_back(temp_vertices[vertexIndex * 3 + 1]);
|
||||
vertices.push_back(temp_vertices[vertexIndex * 3 + 2]);
|
||||
normals.push_back(temp_normals[normalIndex * 3]);
|
||||
normals.push_back(temp_normals[normalIndex * 3 + 1]);
|
||||
normals.push_back(temp_normals[normalIndex * 3 + 2]);
|
||||
}
|
||||
fclose(file);
|
||||
return true;
|
||||
}
|
||||
} // namespace tango_gl
|
||||
91
app/android/jni/tango-gl/quad.cpp
Normal file
91
app/android/jni/tango-gl/quad.cpp
Normal file
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/quad.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const char kVertexShader[] =
|
||||
"attribute vec4 vertex;\n"
|
||||
"attribute vec2 inputTextureCoordinate;\n"
|
||||
"varying vec2 textureCoordinate;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = mvp*vertex;\n"
|
||||
" textureCoordinate = inputTextureCoordinate.xy;\n"
|
||||
"}\n";
|
||||
|
||||
static const char kFragmentShader[] =
|
||||
"varying vec2 textureCoordinate;\n"
|
||||
"uniform sampler2D inputTexture;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = texture2D(inputTexture, textureCoordinate);\n"
|
||||
"}\n";
|
||||
|
||||
static const float vertices[] = {-0.5f, -0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, 0.5f, 0.5f};
|
||||
|
||||
static const GLfloat texture_coords[] = {0.0f, 1.0f, 1.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f, };
|
||||
|
||||
Quad::Quad() {
|
||||
shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader);
|
||||
if (!shader_program_) {
|
||||
LOGE("Could not create program.");
|
||||
}
|
||||
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
|
||||
texture_coords_ =
|
||||
glGetAttribLocation(shader_program_, "inputTextureCoordinate");
|
||||
texture_handle = glGetUniformLocation(shader_program_, "inputTexture");
|
||||
glGenBuffers(1, &vertex_buffer_);
|
||||
}
|
||||
|
||||
Quad::~Quad() { glDeleteShader(shader_program_); }
|
||||
|
||||
void Quat::SetTextureId(GLuint texture_id) { texture_id_ = texture_id; }
|
||||
|
||||
void Quad::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glUseProgram(shader_program_);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id_);
|
||||
glUniform1i(texture_handle, 0);
|
||||
|
||||
// Calculate MVP matrix and pass it to shader.
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
// Vertice binding
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glEnableVertexAttribArray(texture_coords_);
|
||||
glVertexAttribPointer(texture_coords_, 2, GL_FLOAT, GL_FALSE, 0,
|
||||
texture_coords);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
glUseProgram(0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
29
app/android/jni/tango-gl/segment_drawable.cpp
Normal file
29
app/android/jni/tango-gl/segment_drawable.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/segment_drawable.h"
|
||||
|
||||
namespace tango_gl {
|
||||
SegmentDrawable::SegmentDrawable() : tango_gl::Line(5.0f, GL_LINES) {
|
||||
SetShader();
|
||||
vec_vertices_.push_back(glm::vec3(0, 0, 0));
|
||||
vec_vertices_.push_back(glm::vec3(1.f, 1.f, 1.f));
|
||||
}
|
||||
void SegmentDrawable::UpdateSegment(const Segment& segment) {
|
||||
vec_vertices_[0] = segment.start;
|
||||
vec_vertices_[1] = segment.end;
|
||||
}
|
||||
} // namespace tango_gl
|
||||
95
app/android/jni/tango-gl/shaders.cpp
Normal file
95
app/android/jni/tango-gl/shaders.cpp
Normal file
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "tango-gl/shaders.h"
|
||||
|
||||
namespace tango_gl {
|
||||
namespace shaders {
|
||||
std::string GetBasicVertexShader() {
|
||||
return "precision mediump float;\n"
|
||||
"precision mediump int;\n"
|
||||
"attribute vec4 vertex;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"uniform vec4 color;\n"
|
||||
"varying vec4 v_color;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = mvp*vertex;\n"
|
||||
" v_color = color;\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
std::string GetBasicFragmentShader() {
|
||||
return "precision mediump float;\n"
|
||||
"varying vec4 v_color;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = v_color;\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
std::string GetColorVertexShader() {
|
||||
return "precision mediump float;\n"
|
||||
"precision mediump int;\n"
|
||||
"attribute vec4 vertex;\n"
|
||||
"attribute vec4 color;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"varying vec4 v_color;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = mvp*vertex;\n"
|
||||
" v_color = color;\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
std::string GetVideoOverlayVertexShader() {
|
||||
return "precision highp float;\n"
|
||||
"precision highp int;\n"
|
||||
"attribute vec4 vertex;\n"
|
||||
"attribute vec2 textureCoords;\n"
|
||||
"varying vec2 f_textureCoords;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"void main() {\n"
|
||||
" f_textureCoords = textureCoords;\n"
|
||||
" gl_Position = mvp * vertex;\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
std::string GetVideoOverlayFragmentShader() {
|
||||
return "#extension GL_OES_EGL_image_external : require\n"
|
||||
"precision highp float;\n"
|
||||
"precision highp int;\n"
|
||||
"uniform samplerExternalOES texture;\n"
|
||||
"varying vec2 f_textureCoords;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = texture2D(texture, f_textureCoords);\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
std::string GetShadedVertexShader() {
|
||||
return "attribute vec4 vertex;\n"
|
||||
"attribute vec3 normal;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"uniform mat4 mv;\n"
|
||||
"uniform vec4 color;\n"
|
||||
"uniform vec3 lightVec;\n"
|
||||
"varying vec4 v_color;\n"
|
||||
"void main() {\n"
|
||||
" vec3 mvNormal = vec3(mv * vec4(normal, 0.0));\n"
|
||||
" float diffuse = max(-dot(mvNormal, lightVec), 0.0);\n"
|
||||
" v_color.a = color.a;\n"
|
||||
" v_color.xyz = color.xyz * diffuse + color.xyz * 0.3;\n"
|
||||
" gl_Position = mvp*vertex;\n"
|
||||
"}\n";
|
||||
}
|
||||
} // namespace shaders
|
||||
} // namespace tango_gl
|
||||
107
app/android/jni/tango-gl/texture.cpp
Normal file
107
app/android/jni/tango-gl/texture.cpp
Normal file
@@ -0,0 +1,107 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "tango-gl/texture.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const int kMaxExponentiation = 12;
|
||||
|
||||
static int RoundUpPowerOfTwo(int w) {
|
||||
int start = 2;
|
||||
for (int i = 0; i <= kMaxExponentiation; ++i) {
|
||||
if (w < start) {
|
||||
w = start;
|
||||
break;
|
||||
} else {
|
||||
start = start << 1;
|
||||
}
|
||||
}
|
||||
return w;
|
||||
}
|
||||
|
||||
Texture::Texture(const char* file_path) {
|
||||
if (!LoadFromPNG(file_path)) {
|
||||
LOGE("Texture initialing error");
|
||||
}
|
||||
}
|
||||
|
||||
bool Texture::LoadFromPNG(const char* file_path) {
|
||||
FILE* file = fopen(file_path, "rb");
|
||||
|
||||
if (file == NULL) {
|
||||
LOGE("fp not loaded: %s", strerror(errno));
|
||||
return false;
|
||||
}
|
||||
|
||||
fseek(file, 8, SEEK_CUR);
|
||||
|
||||
png_structp png_ptr =
|
||||
png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
||||
png_infop info_ptr = png_create_info_struct(png_ptr);
|
||||
|
||||
png_init_io(png_ptr, file);
|
||||
png_set_sig_bytes(png_ptr, 8);
|
||||
png_read_info(png_ptr, info_ptr);
|
||||
png_get_IHDR(png_ptr, info_ptr, &width_, &height_, &bit_depth_, &color_type_,
|
||||
NULL, NULL, NULL);
|
||||
|
||||
width_ = RoundUpPowerOfTwo(width_);
|
||||
height_ = RoundUpPowerOfTwo(height_);
|
||||
int row = width_ * (color_type_ == PNG_COLOR_TYPE_RGBA ? 4 : 3);
|
||||
byte_data_ = new char[row * height_];
|
||||
|
||||
png_bytep* row_pointers = new png_bytep[height_];
|
||||
for (uint i = 0; i < height_; ++i) {
|
||||
row_pointers[i] = (png_bytep)(byte_data_ + i * row);
|
||||
}
|
||||
png_read_image(png_ptr, row_pointers);
|
||||
png_destroy_read_struct(&png_ptr, &info_ptr, 0);
|
||||
|
||||
glGenTextures(1, &texture_id_);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id_);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
util::CheckGlError("glBindTexture");
|
||||
if (color_type_ == PNG_COLOR_TYPE_RGBA) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width_, height_, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, byte_data_);
|
||||
} else {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width_, height_, 0, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, byte_data_);
|
||||
}
|
||||
util::CheckGlError("glTexImage2D");
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
fclose(file);
|
||||
delete[] row_pointers;
|
||||
delete[] byte_data_;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
GLuint Texture::GetTextureID() const { return texture_id_; }
|
||||
|
||||
Texture::~Texture() {
|
||||
if (byte_data_ != NULL) {
|
||||
delete[] byte_data_;
|
||||
}
|
||||
byte_data_ = NULL;
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
38
app/android/jni/tango-gl/trace.cpp
Normal file
38
app/android/jni/tango-gl/trace.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/trace.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const int kMaxTraceLength = 5000;
|
||||
static const float kDistanceCheck = 0.05f;
|
||||
|
||||
Trace::Trace() : Line(3.0f, GL_LINE_STRIP) { SetShader(); }
|
||||
|
||||
void Trace::UpdateVertexArray(const glm::vec3& v) {
|
||||
if (vec_vertices_.size() == 0) {
|
||||
vec_vertices_.push_back(v);
|
||||
} else {
|
||||
float dist = glm::distance(vec_vertices_[vec_vertices_.size() - 1], v);
|
||||
if (dist >= kDistanceCheck) {
|
||||
vec_vertices_.push_back(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Trace::ClearVertexArray() { vec_vertices_.clear(); }
|
||||
} // namespace tango_gl
|
||||
92
app/android/jni/tango-gl/transform.cpp
Normal file
92
app/android/jni/tango-gl/transform.cpp
Normal file
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/transform.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
#define nullptr 0
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
Transform::Transform()
|
||||
: parent_(nullptr),
|
||||
position_(0.0f, 0.0f, 0.0f),
|
||||
rotation_(1.0f, 0.0f, 0.0f, 0.0f),
|
||||
scale_(1.0f, 1.0f, 1.0f) {
|
||||
}
|
||||
|
||||
Transform::~Transform() {
|
||||
// Objects are not responsible for deleting their parents.
|
||||
}
|
||||
|
||||
void Transform::SetPosition(const glm::vec3& position) {
|
||||
position_ = position;
|
||||
}
|
||||
|
||||
glm::vec3 Transform::GetPosition() const {
|
||||
return position_;
|
||||
}
|
||||
|
||||
void Transform::SetRotation(const glm::quat& rotation) {
|
||||
rotation_ = rotation;
|
||||
}
|
||||
|
||||
glm::quat Transform::GetRotation() const {
|
||||
return rotation_;
|
||||
}
|
||||
|
||||
void Transform::SetScale(const glm::vec3& scale) {
|
||||
scale_ = scale;
|
||||
}
|
||||
|
||||
glm::vec3 Transform::GetScale() const {
|
||||
return scale_;
|
||||
}
|
||||
|
||||
void Transform::Translate(const glm::vec3& translation) {
|
||||
position_ += translation;
|
||||
}
|
||||
|
||||
void Transform::SetTransformationMatrix(const glm::mat4& transform_mat) {
|
||||
util::DecomposeMatrix(transform_mat, position_, rotation_, scale_);
|
||||
}
|
||||
|
||||
glm::mat4 Transform::GetTransformationMatrix() const {
|
||||
glm::mat4 trans_mat = glm::scale(glm::mat4_cast(rotation_), scale_);
|
||||
trans_mat[3][0] = position_.x;
|
||||
trans_mat[3][1] = position_.y;
|
||||
trans_mat[3][2] = position_.z;
|
||||
glm::mat4 parent_mat = glm::mat4(1.0f);
|
||||
if (parent_ != NULL) {
|
||||
parent_mat = parent_->GetTransformationMatrix();
|
||||
trans_mat = parent_mat * trans_mat;
|
||||
}
|
||||
return trans_mat;
|
||||
}
|
||||
|
||||
void Transform::SetParent(Transform* transform) {
|
||||
parent_ = transform;
|
||||
}
|
||||
|
||||
const Transform* Transform::GetParent() const {
|
||||
return parent_;
|
||||
}
|
||||
|
||||
Transform* Transform::GetParent() {
|
||||
return parent_;
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
35
app/android/jni/tango-gl/triangle.cpp
Normal file
35
app/android/jni/tango-gl/triangle.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/triangle.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const GLfloat const_vertices[]
|
||||
= {-0.15f, 0.0f, 0.0f, 0.15f, 0.0f, 0.0f, 0.0f, 0.0f, -0.2f};
|
||||
|
||||
static const GLushort const_indices[] = {0, 1, 2};
|
||||
|
||||
Triangle::Triangle() {
|
||||
SetShader();
|
||||
std::vector<GLfloat> vertices(
|
||||
const_vertices,
|
||||
const_vertices + sizeof(const_vertices) / sizeof(GLfloat));
|
||||
std::vector<GLushort> indices(
|
||||
const_indices, const_indices + sizeof(const_indices) / sizeof(GLushort));
|
||||
SetVertices(vertices, indices);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
220
app/android/jni/tango-gl/util.cpp
Normal file
220
app/android/jni/tango-gl/util.cpp
Normal file
@@ -0,0 +1,220 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/util.h"
|
||||
#include <rtabmap/utilite/ULogger.h>
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
void util::CheckGlError(const char* operation) {
|
||||
for (GLint error = glGetError(); error; error = glGetError()) {
|
||||
LOGE("after %s() glError (0x%x)\n", operation, error);
|
||||
}
|
||||
}
|
||||
|
||||
// Convenience function used in CreateProgram below.
|
||||
static GLuint LoadShader(GLenum shader_type, const char* shader_source) {
|
||||
GLuint shader = glCreateShader(shader_type);
|
||||
if (shader) {
|
||||
glShaderSource(shader, 1, &shader_source, NULL);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (!compiled) {
|
||||
GLint info_len = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len);
|
||||
if (info_len) {
|
||||
char* buf = (char*) malloc(info_len);
|
||||
if (buf) {
|
||||
glGetShaderInfoLog(shader, info_len, NULL, buf);
|
||||
LOGE("Could not compile shader %d:\n%s\n", shader_type, buf);
|
||||
free(buf);
|
||||
}
|
||||
glDeleteShader(shader);
|
||||
shader = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
GLuint util::CreateProgram(const char* vertex_source,
|
||||
const char* fragment_source) {
|
||||
GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vertex_source);
|
||||
if (!vertexShader) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source);
|
||||
if (!fragment_shader) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLuint program = glCreateProgram();
|
||||
if (program) {
|
||||
glAttachShader(program, vertexShader);
|
||||
CheckGlError("glAttachShader");
|
||||
glAttachShader(program, fragment_shader);
|
||||
CheckGlError("glAttachShader");
|
||||
glLinkProgram(program);
|
||||
GLint link_status = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &link_status);
|
||||
if (link_status != GL_TRUE) {
|
||||
GLint buf_length = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &buf_length);
|
||||
if (buf_length) {
|
||||
char* buf = (char*) malloc(buf_length);
|
||||
if (buf) {
|
||||
glGetProgramInfoLog(program, buf_length, NULL, buf);
|
||||
LOGE("Could not link program:\n%s\n", buf);
|
||||
free(buf);
|
||||
}
|
||||
}
|
||||
glDeleteProgram(program);
|
||||
program = 0;
|
||||
}
|
||||
}
|
||||
CheckGlError("CreateProgram");
|
||||
return program;
|
||||
}
|
||||
|
||||
void util::DecomposeMatrix (const glm::mat4& transform_mat,
|
||||
glm::vec3& translation,
|
||||
glm::quat& rotation,
|
||||
glm::vec3& scale) {
|
||||
float scale_x = glm::length( glm::vec3( transform_mat[0][0], transform_mat[1][0], transform_mat[2][0] ) );
|
||||
float scale_y = glm::length( glm::vec3( transform_mat[0][1], transform_mat[1][1], transform_mat[2][1] ) );
|
||||
float scale_z = glm::length( glm::vec3( transform_mat[0][2], transform_mat[1][2], transform_mat[2][2] ) );
|
||||
|
||||
|
||||
float determinant = glm::determinant( transform_mat );
|
||||
if( determinant < 0.0 )
|
||||
scale_x = -scale_x;
|
||||
|
||||
translation.x = transform_mat[3][0];
|
||||
translation.y = transform_mat[3][1];
|
||||
translation.z = transform_mat[3][2];
|
||||
|
||||
float inverse_scale_x = 1.0 / scale_x;
|
||||
float inverse_scale_y = 1.0 / scale_y;
|
||||
float inverse_scale_z = 1.0 / scale_z;
|
||||
|
||||
glm::mat4 transform_unscaled = transform_mat;
|
||||
|
||||
transform_unscaled[0][0] *= inverse_scale_x;
|
||||
transform_unscaled[1][0] *= inverse_scale_x;
|
||||
transform_unscaled[2][0] *= inverse_scale_x;
|
||||
|
||||
transform_unscaled[0][1] *= inverse_scale_y;
|
||||
transform_unscaled[1][1] *= inverse_scale_y;
|
||||
transform_unscaled[2][1] *= inverse_scale_y;
|
||||
|
||||
transform_unscaled[0][2] *= inverse_scale_z;
|
||||
transform_unscaled[1][2] *= inverse_scale_z;
|
||||
transform_unscaled[2][2] *= inverse_scale_z;
|
||||
|
||||
rotation = glm::quat_cast( transform_mat );
|
||||
|
||||
scale.x = scale_x;
|
||||
scale.y = scale_y;
|
||||
scale.z = scale_z;
|
||||
}
|
||||
|
||||
glm::vec3 util::GetColumnFromMatrix(const glm::mat4& mat, const int col) {
|
||||
return glm::vec3(mat[col][0], mat[col][1], mat[col][2]);
|
||||
}
|
||||
|
||||
glm::vec3 util::GetTranslationFromMatrix(const glm::mat4& mat) {
|
||||
return glm::vec3(mat[3][0], mat[3][1], mat[3][2]);
|
||||
}
|
||||
|
||||
float util::Clamp(float value, float min, float max) {
|
||||
return value < min ? min : (value > max ? max : value);
|
||||
}
|
||||
|
||||
// Print out a column major matrix.
|
||||
void util::PrintMatrix(const glm::mat4& matrix) {
|
||||
int i;
|
||||
for (i = 0; i < 4; i++) {
|
||||
LOGI("[ %f, %f, %f, %f ]", matrix[0][i], matrix[1][i], matrix[2][i],
|
||||
matrix[3][i]);
|
||||
}
|
||||
LOGI(" ");
|
||||
}
|
||||
|
||||
void util::PrintVector(const glm::vec3& vector) {
|
||||
LOGI("[ %f, %f, %f ]", vector[0], vector[1], vector[2]);
|
||||
LOGI(" ");
|
||||
}
|
||||
|
||||
void util::PrintQuaternion(const glm::quat& quat) {
|
||||
LOGI("[ %f, %f, %f, %f ]", quat[0], quat[1], quat[2], quat[3]);
|
||||
LOGI(" ");
|
||||
}
|
||||
|
||||
glm::vec3 util::LerpVector(const glm::vec3& x, const glm::vec3& y, float a) {
|
||||
return x * (1.0f - a) + y * a;
|
||||
}
|
||||
|
||||
float util::DistanceSquared(const glm::vec3& v1, const glm::vec3& v2) {
|
||||
glm::vec3 delta = v2 - v1;
|
||||
return glm::dot(delta, delta);
|
||||
}
|
||||
|
||||
bool util::SegmentAABBIntersect(const glm::vec3& aabb_min,
|
||||
const glm::vec3& aabb_max,
|
||||
const glm::vec3& start,
|
||||
const glm::vec3& end) {
|
||||
float tmin, tmax, tymin, tymax, tzmin, tzmax;
|
||||
glm::vec3 direction = end - start;
|
||||
if (direction.x >= 0) {
|
||||
tmin = (aabb_min.x - start.x) / direction.x;
|
||||
tmax = (aabb_max.x - start.x) / direction.x;
|
||||
} else {
|
||||
tmin = (aabb_max.x - start.x) / direction.x;
|
||||
tmax = (aabb_min.x - start.x) / direction.x;
|
||||
}
|
||||
if (direction.y >= 0) {
|
||||
tymin = (aabb_min.y - start.y) / direction.y;
|
||||
tymax = (aabb_max.y - start.y) / direction.y;
|
||||
} else {
|
||||
tymin = (aabb_max.y - start.y) / direction.y;
|
||||
tymax = (aabb_min.y - start.y) / direction.y;
|
||||
}
|
||||
if ((tmin > tymax) || (tymin > tmax)) return false;
|
||||
|
||||
if (tymin > tmin) tmin = tymin;
|
||||
if (tymax < tmax) tmax = tymax;
|
||||
if (direction.z >= 0) {
|
||||
tzmin = (aabb_min.z - start.z) / direction.z;
|
||||
tzmax = (aabb_max.z - start.z) / direction.z;
|
||||
} else {
|
||||
tzmin = (aabb_max.z - start.z) / direction.z;
|
||||
tzmax = (aabb_min.z - start.z) / direction.z;
|
||||
}
|
||||
if ((tmin > tzmax) || (tzmin > tmax)) return false;
|
||||
|
||||
if (tzmin > tmin) tmin = tzmin;
|
||||
if (tzmax < tmax) tmax = tzmax;
|
||||
// Use the full length of the segment.
|
||||
return ((tmin < 1.0f) && (tmax > 0));
|
||||
}
|
||||
|
||||
glm::vec3 util::ApplyTransform(const glm::mat4& mat, const glm::vec3& vec) {
|
||||
return glm::vec3(mat * glm::vec4(vec, 1.0f));
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
121
app/android/jni/tango-gl/video_overlay.cpp
Normal file
121
app/android/jni/tango-gl/video_overlay.cpp
Normal file
@@ -0,0 +1,121 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/video_overlay.h"
|
||||
#include "tango-gl/shaders.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const GLfloat kVertices[] =
|
||||
{-1.0, 1.0, 0.0,
|
||||
-1.0, -1.0, 0.0,
|
||||
1.0, 1.0, 0.0,
|
||||
1.0, -1.0, 0.0};
|
||||
|
||||
static const GLushort kIndices[] =
|
||||
{0, 1, 2, 2, 1, 3};
|
||||
|
||||
static const GLfloat kTextureCoords[] =
|
||||
{0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0};
|
||||
|
||||
VideoOverlay::VideoOverlay() {
|
||||
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
||||
shader_program_ =
|
||||
util::CreateProgram(shaders::GetVideoOverlayVertexShader().c_str(),
|
||||
shaders::GetVideoOverlayFragmentShader().c_str());
|
||||
if (!shader_program_) {
|
||||
LOGE("Could not create program.");
|
||||
}
|
||||
|
||||
glGenTextures(1, &texture_id_);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
uniform_texture_ = glGetUniformLocation(shader_program_, "texture");
|
||||
|
||||
glGenBuffers(3, vertex_buffers_);
|
||||
// Allocate vertices buffer.
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, kVertices,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Allocate triangle indices buffer.
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertex_buffers_[1]);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * 6, kIndices,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
// Allocate texture coordinates buufer.
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 2 * 4, kTextureCoords,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Assign the vertices attribute data.
|
||||
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[0]);
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Assign the texture coordinates attribute data.
|
||||
attrib_texture_coords_ = glGetAttribLocation(shader_program_, "textureCoords");
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[2]);
|
||||
glEnableVertexAttribArray(attrib_texture_coords_);
|
||||
glVertexAttribPointer(attrib_texture_coords_, 2, GL_FLOAT, GL_FALSE, 0,
|
||||
nullptr);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
}
|
||||
|
||||
void VideoOverlay::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glUseProgram(shader_program_);
|
||||
|
||||
glUniform1i(uniform_texture_, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_);
|
||||
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
// Bind vertices buffer.
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[0]);
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Bind texture coordinates buffer.
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[2]);
|
||||
glEnableVertexAttribArray(attrib_texture_coords_);
|
||||
glVertexAttribPointer(attrib_texture_coords_, 2, GL_FLOAT, GL_FALSE, 0,
|
||||
nullptr);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Bind element array buffer.
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertex_buffers_[1]);
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
|
||||
util::CheckGlError("glDrawElements");
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glUseProgram(0);
|
||||
util::CheckGlError("glUseProgram()");
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
31
app/android/jni/third-party/include/glm/common.hpp
vendored
Normal file
31
app/android/jni/third-party/include/glm/common.hpp
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/common.hpp
|
||||
/// @date 2013-12-24 / 2013-12-24
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "detail/func_common.hpp"
|
||||
424
app/android/jni/third-party/include/glm/detail/_features.hpp
vendored
Normal file
424
app/android/jni/third-party/include/glm/detail/_features.hpp
vendored
Normal file
@@ -0,0 +1,424 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_features.hpp
|
||||
/// @date 2013-02-20 / 2013-02-20
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
// #define GLM_CXX98_EXCEPTIONS
|
||||
// #define GLM_CXX98_RTTI
|
||||
|
||||
// #define GLM_CXX11_RVALUE_REFERENCES
|
||||
// Rvalue references - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
|
||||
|
||||
// GLM_CXX11_TRAILING_RETURN
|
||||
// Rvalue references for *this - GCC not supported
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
|
||||
|
||||
// GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
// Initialization of class objects by rvalues - GCC any
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
|
||||
|
||||
// GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
// Non-static data member initializers - GCC 4.7
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
|
||||
|
||||
// #define GLM_CXX11_VARIADIC_TEMPLATE
|
||||
// Variadic templates - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
|
||||
|
||||
//
|
||||
// Extending variadic template template parameters - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
|
||||
|
||||
// #define GLM_CXX11_GENERALIZED_INITIALIZERS
|
||||
// Initializer lists - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
|
||||
|
||||
// #define GLM_CXX11_STATIC_ASSERT
|
||||
// Static assertions - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// auto-typed variables - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// Multi-declarator auto - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// Removal of auto as a storage-class specifier - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// New function declarator syntax - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
|
||||
|
||||
// #define GLM_CXX11_LAMBDAS
|
||||
// New wording for C++0x lambdas - GCC 4.5
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
|
||||
|
||||
// #define GLM_CXX11_DECLTYPE
|
||||
// Declared type of an expression - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
|
||||
|
||||
//
|
||||
// Right angle brackets - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
|
||||
|
||||
//
|
||||
// Default template arguments for function templates DR226 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
|
||||
|
||||
//
|
||||
// Solving the SFINAE problem for expressions DR339 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
|
||||
|
||||
// #define GLM_CXX11_ALIAS_TEMPLATE
|
||||
// Template aliases N2258 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
|
||||
|
||||
//
|
||||
// Extern templates N1987 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
|
||||
|
||||
// #define GLM_CXX11_NULLPTR
|
||||
// Null pointer constant N2431 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
|
||||
|
||||
// #define GLM_CXX11_STRONG_ENUMS
|
||||
// Strongly-typed enums N2347 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
|
||||
|
||||
//
|
||||
// Forward declarations for enums N2764 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
|
||||
|
||||
//
|
||||
// Generalized attributes N2761 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
|
||||
|
||||
//
|
||||
// Generalized constant expressions N2235 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
|
||||
|
||||
//
|
||||
// Alignment support N2341 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
|
||||
|
||||
// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
|
||||
// Delegating constructors N1986 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
|
||||
|
||||
//
|
||||
// Inheriting constructors N2540 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
|
||||
|
||||
// #define GLM_CXX11_EXPLICIT_CONVERSIONS
|
||||
// Explicit conversion operators N2437 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
|
||||
|
||||
//
|
||||
// New character types N2249 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
|
||||
|
||||
//
|
||||
// Unicode string literals N2442 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
|
||||
|
||||
//
|
||||
// Raw string literals N2442 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
|
||||
|
||||
//
|
||||
// Universal character name literals N2170 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
|
||||
|
||||
// #define GLM_CXX11_USER_LITERALS
|
||||
// User-defined literals N2765 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
|
||||
|
||||
//
|
||||
// Standard Layout Types N2342 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
|
||||
|
||||
// #define GLM_CXX11_DEFAULTED_FUNCTIONS
|
||||
// #define GLM_CXX11_DELETED_FUNCTIONS
|
||||
// Defaulted and deleted functions N2346 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
|
||||
|
||||
//
|
||||
// Extended friend declarations N1791 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
|
||||
|
||||
//
|
||||
// Extending sizeof N2253 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
|
||||
|
||||
// #define GLM_CXX11_INLINE_NAMESPACES
|
||||
// Inline namespaces N2535 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
|
||||
|
||||
// #define GLM_CXX11_UNRESTRICTED_UNIONS
|
||||
// Unrestricted unions N2544 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
|
||||
|
||||
// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
|
||||
// Local and unnamed types as template arguments N2657 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
|
||||
|
||||
// #define GLM_CXX11_RANGE_FOR
|
||||
// Range-based for N2930 GCC 4.6
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
|
||||
|
||||
// #define GLM_CXX11_OVERRIDE_CONTROL
|
||||
// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
|
||||
|
||||
//
|
||||
// Minimal support for garbage collection and reachability-based leak detection N2670 No
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
|
||||
|
||||
// #define GLM_CXX11_NOEXCEPT
|
||||
// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
|
||||
|
||||
//
|
||||
// Defining move special member functions N3053 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
|
||||
|
||||
//
|
||||
// Sequence points N2239 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
|
||||
|
||||
//
|
||||
// Atomic operations N2427 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
|
||||
|
||||
//
|
||||
// Strong Compare and Exchange N2748 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
|
||||
|
||||
//
|
||||
// Bidirectional Fences N2752 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
|
||||
|
||||
//
|
||||
// Memory model N2429 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
|
||||
|
||||
//
|
||||
// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
|
||||
|
||||
//
|
||||
// Propagating exceptions N2179 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
|
||||
|
||||
//
|
||||
// Abandoning a process and at_quick_exit N2440 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
|
||||
|
||||
//
|
||||
// Allow atomics use in signal handlers N2547 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
|
||||
|
||||
//
|
||||
// Thread-local storage N2659 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
|
||||
|
||||
//
|
||||
// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
|
||||
|
||||
//
|
||||
// __func__ predefined identifier N2340 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
|
||||
|
||||
//
|
||||
// C99 preprocessor N1653 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
|
||||
|
||||
//
|
||||
// long long N1811 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
|
||||
|
||||
//
|
||||
// Extended integral types N1988 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
|
||||
|
||||
#if(GLM_COMPILER & GLM_COMPILER_GCC)
|
||||
|
||||
# if(GLM_COMPILER >= GLM_COMPILER_GCC43)
|
||||
# define GLM_CXX11_STATIC_ASSERT
|
||||
# endif
|
||||
|
||||
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
# if(__has_feature(cxx_exceptions))
|
||||
# define GLM_CXX98_EXCEPTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_rtti))
|
||||
# define GLM_CXX98_RTTI
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_access_control_sfinae))
|
||||
# define GLM_CXX11_ACCESS_CONTROL_SFINAE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_alias_templates))
|
||||
# define GLM_CXX11_ALIAS_TEMPLATE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_alignas))
|
||||
# define GLM_CXX11_ALIGNAS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_attributes))
|
||||
# define GLM_CXX11_ATTRIBUTES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_constexpr))
|
||||
# define GLM_CXX11_CONSTEXPR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_decltype))
|
||||
# define GLM_CXX11_DECLTYPE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_default_function_template_args))
|
||||
# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_defaulted_functions))
|
||||
# define GLM_CXX11_DEFAULTED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_delegating_constructors))
|
||||
# define GLM_CXX11_DELEGATING_CONSTRUCTORS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_deleted_functions))
|
||||
# define GLM_CXX11_DELETED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_explicit_conversions))
|
||||
# define GLM_CXX11_EXPLICIT_CONVERSIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_generalized_initializers))
|
||||
# define GLM_CXX11_GENERALIZED_INITIALIZERS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_implicit_moves))
|
||||
# define GLM_CXX11_IMPLICIT_MOVES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_inheriting_constructors))
|
||||
# define GLM_CXX11_INHERITING_CONSTRUCTORS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_inline_namespaces))
|
||||
# define GLM_CXX11_INLINE_NAMESPACES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_lambdas))
|
||||
# define GLM_CXX11_LAMBDAS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_local_type_template_args))
|
||||
# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_noexcept))
|
||||
# define GLM_CXX11_NOEXCEPT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_nonstatic_member_init))
|
||||
# define GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_nullptr))
|
||||
# define GLM_CXX11_NULLPTR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_override_control))
|
||||
# define GLM_CXX11_OVERRIDE_CONTROL
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_reference_qualified_functions))
|
||||
# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_range_for))
|
||||
# define GLM_CXX11_RANGE_FOR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_raw_string_literals))
|
||||
# define GLM_CXX11_RAW_STRING_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_rvalue_references))
|
||||
# define GLM_CXX11_RVALUE_REFERENCES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_static_assert))
|
||||
# define GLM_CXX11_STATIC_ASSERT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_auto_type))
|
||||
# define GLM_CXX11_AUTO_TYPE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_strong_enums))
|
||||
# define GLM_CXX11_STRONG_ENUMS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_trailing_return))
|
||||
# define GLM_CXX11_TRAILING_RETURN
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_unicode_literals))
|
||||
# define GLM_CXX11_UNICODE_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_unrestricted_unions))
|
||||
# define GLM_CXX11_UNRESTRICTED_UNIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_user_literals))
|
||||
# define GLM_CXX11_USER_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_variadic_templates))
|
||||
# define GLM_CXX11_VARIADIC_TEMPLATES
|
||||
# endif
|
||||
|
||||
#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
55
app/android/jni/third-party/include/glm/detail/_fixes.hpp
vendored
Normal file
55
app/android/jni/third-party/include/glm/detail/_fixes.hpp
vendored
Normal file
@@ -0,0 +1,55 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_fixes.hpp
|
||||
/// @date 2011-02-21 / 2011-11-22
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <cmath>
|
||||
|
||||
//! Workaround for compatibility with other libraries
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
//! Workaround for compatibility with other libraries
|
||||
#ifdef min
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
//! Workaround for Android
|
||||
#ifdef isnan
|
||||
#undef isnan
|
||||
#endif
|
||||
|
||||
//! Workaround for Android
|
||||
#ifdef isinf
|
||||
#undef isinf
|
||||
#endif
|
||||
|
||||
//! Workaround for Chrone Native Client
|
||||
#ifdef log2
|
||||
#undef log2
|
||||
#endif
|
||||
|
||||
48
app/android/jni/third-party/include/glm/detail/_literals.hpp
vendored
Normal file
48
app/android/jni/third-party/include/glm/detail/_literals.hpp
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_literals.hpp
|
||||
/// @date 2013-05-06 / 2013-05-06
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace glm
|
||||
{
|
||||
#define GLM_CXX11_USER_LITERALS
|
||||
#ifdef GLM_CXX11_USER_LITERALS
|
||||
/*
|
||||
GLM_FUNC_QUALIFIER detail::half operator "" _h(long double const s)
|
||||
{
|
||||
return detail::half(s);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float operator "" _f(long double const s)
|
||||
{
|
||||
return static_cast<float>(s);
|
||||
}
|
||||
*/
|
||||
#endif//GLM_CXX11_USER_LITERALS
|
||||
|
||||
}//namespace glm
|
||||
127
app/android/jni/third-party/include/glm/detail/_noise.hpp
vendored
Normal file
127
app/android/jni/third-party/include/glm/detail/_noise.hpp
vendored
Normal file
@@ -0,0 +1,127 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/detail/_noise.hpp
|
||||
/// @date 2013-12-24 / 2013-12-24
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T mod289(T const & x)
|
||||
{
|
||||
return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T permute(T const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
/*
|
||||
template <typename T, precision P, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * T(34)) + T(1)) * x);
|
||||
}
|
||||
*/
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> taylorInvSqrt(detail::tvec2<T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> taylorInvSqrt(detail::tvec3<T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> taylorInvSqrt(detail::tvec4<T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
/*
|
||||
template <typename T, precision P, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
*/
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> fade(detail::tvec2<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> fade(detail::tvec3<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> fade(detail::tvec4<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
/*
|
||||
template <typename T, precision P, template <typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
*/
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
837
app/android/jni/third-party/include/glm/detail/_swizzle.hpp
vendored
Normal file
837
app/android/jni/third-party/include/glm/detail/_swizzle.hpp
vendored
Normal file
@@ -0,0 +1,837 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_swizzle.hpp
|
||||
/// @date 2006-04-20 / 2011-02-16
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
// Internal class for implementing swizzle operators
|
||||
template <typename T, int N>
|
||||
struct _swizzle_base0
|
||||
{
|
||||
typedef T value_type;
|
||||
|
||||
protected:
|
||||
GLM_FUNC_QUALIFIER value_type& elem (size_t i) { return (reinterpret_cast<value_type*>(_buffer))[i]; }
|
||||
GLM_FUNC_QUALIFIER const value_type& elem (size_t i) const { return (reinterpret_cast<const value_type*>(_buffer))[i]; }
|
||||
|
||||
// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
|
||||
// The size 1 buffer is assumed to aligned to the actual members so that the
|
||||
// elem()
|
||||
char _buffer[1];
|
||||
};
|
||||
|
||||
template <typename T, precision P, typename V, int E0, int E1, int E2, int E3, int N>
|
||||
struct _swizzle_base1 : public _swizzle_base0<T, N>
|
||||
{
|
||||
};
|
||||
|
||||
template <typename T, precision P, typename V, int E0, int E1>
|
||||
struct _swizzle_base1<T, P, V,E0,E1,-1,-2,2> : public _swizzle_base0<T, 2>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1)); }
|
||||
};
|
||||
|
||||
template <typename T, precision P, typename V, int E0, int E1, int E2>
|
||||
struct _swizzle_base1<T, P, V,E0,E1,E2,-1,3> : public _swizzle_base0<T, 3>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2)); }
|
||||
};
|
||||
|
||||
template <typename T, precision P, typename V, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle_base1<T, P, V,E0,E1,E2,E3,4> : public _swizzle_base0<T, 4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
|
||||
};
|
||||
|
||||
// Internal class for implementing swizzle operators
|
||||
/*
|
||||
Template parameters:
|
||||
|
||||
ValueType = type of scalar values (e.g. float, double)
|
||||
VecType = class the swizzle is applies to (e.g. tvec3<float>)
|
||||
N = number of components in the vector (e.g. 3)
|
||||
E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
|
||||
|
||||
DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
|
||||
containing duplicate elements so that they cannot be used as r-values).
|
||||
*/
|
||||
template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
|
||||
struct _swizzle_base2 : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
|
||||
{
|
||||
typedef VecType vec_type;
|
||||
typedef ValueType value_type;
|
||||
|
||||
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const ValueType& t)
|
||||
{
|
||||
for (int i = 0; i < N; ++i)
|
||||
(*this)[i] = t;
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e = t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator -= (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e -= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator += (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e += t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator *= (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e *= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator /= (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e /= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER value_type& operator[] (size_t i)
|
||||
{
|
||||
#ifndef __CUDA_ARCH__
|
||||
static
|
||||
#endif
|
||||
const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const
|
||||
{
|
||||
#ifndef __CUDA_ARCH__
|
||||
static
|
||||
#endif
|
||||
const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
protected:
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void _apply_op(const VecType& that, T op)
|
||||
{
|
||||
// Make a copy of the data in this == &that.
|
||||
// The copier should optimize out the copy in cases where the function is
|
||||
// properly inlined and the copy is not necessary.
|
||||
ValueType t[N];
|
||||
for (int i = 0; i < N; ++i)
|
||||
t[i] = that[i];
|
||||
for (int i = 0; i < N; ++i)
|
||||
op( (*this)[i], t[i] );
|
||||
}
|
||||
};
|
||||
|
||||
// Specialization for swizzles containing duplicate elements. These cannot be modified.
|
||||
template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,1> : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
|
||||
{
|
||||
typedef VecType vec_type;
|
||||
typedef ValueType value_type;
|
||||
|
||||
struct Stub {};
|
||||
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; }
|
||||
|
||||
GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const
|
||||
{
|
||||
#ifndef __CUDA_ARCH__
|
||||
static
|
||||
#endif
|
||||
const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
};
|
||||
|
||||
template <int N,typename ValueType, precision P, typename VecType, int E0,int E1,int E2,int E3>
|
||||
struct _swizzle : public _swizzle_base2<ValueType, P, VecType, N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
|
||||
{
|
||||
typedef _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)> base_type;
|
||||
|
||||
using base_type::operator=;
|
||||
|
||||
GLM_FUNC_QUALIFIER operator VecType () const { return (*this)(); }
|
||||
};
|
||||
|
||||
//
|
||||
// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
|
||||
//
|
||||
#define _GLM_SWIZZLE_TEMPLATE1 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3>
|
||||
#define _GLM_SWIZZLE_TEMPLATE2 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
|
||||
#define _GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, V, E0, E1, E2, E3>
|
||||
#define _GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, V, F0, F1, F2, F3>
|
||||
|
||||
//
|
||||
// Wrapper for a binary operator (e.g. u.yy + v.zy)
|
||||
//
|
||||
#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
|
||||
_GLM_SWIZZLE_TEMPLATE2 \
|
||||
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
|
||||
{ \
|
||||
return a() OPERAND b(); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const V& b) \
|
||||
{ \
|
||||
return a() OPERAND b; \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER V operator OPERAND ( const V& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return a OPERAND b(); \
|
||||
}
|
||||
|
||||
//
|
||||
// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
|
||||
//
|
||||
#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \
|
||||
{ \
|
||||
return a() OPERAND b; \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER V operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return a OPERAND b(); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function taking one argument (e.g. abs())
|
||||
//
|
||||
#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \
|
||||
{ \
|
||||
return FUNCTION(a()); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function taking two vector arguments (e.g. dot()).
|
||||
//
|
||||
#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
|
||||
_GLM_SWIZZLE_TEMPLATE2 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b()); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b()); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return FUNCTION(a, b()); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
|
||||
//
|
||||
#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
|
||||
_GLM_SWIZZLE_TEMPLATE2 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a(), b(), c); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a(), b(), c); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
|
||||
{ \
|
||||
return FUNCTION(a(), b, c); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a, b(), c); \
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
|
||||
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
|
||||
}
|
||||
|
||||
//
|
||||
// Swizzles are distinct types from the unswizzled type. The below macros will
|
||||
// provide template specializations for the swizzle types for the given functions
|
||||
// so that the compiler does not have any ambiguity to choosing how to handle
|
||||
// the function.
|
||||
//
|
||||
// The alternative is to use the operator()() when calling the function in order
|
||||
// to explicitly convert the swizzled type to the unswizzled type.
|
||||
//
|
||||
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
|
||||
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
|
||||
}
|
||||
|
||||
#define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \
|
||||
struct { _swizzle<2, T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { _swizzle<2, T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { _swizzle<2, T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { _swizzle<2, T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; };
|
||||
|
||||
#define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; };
|
||||
|
||||
#define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
|
||||
|
||||
#define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; };
|
||||
|
||||
#define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; };
|
||||
|
||||
#define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
|
||||
|
||||
#define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,3,-1,-2> E0 ## E3; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,3,-1,-2> E1 ## E3; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,3,-1,-2> E2 ## E3; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 3,0,-1,-2> E3 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 3,1,-1,-2> E3 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 3,2,-1,-2> E3 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 3,3,-1,-2> E3 ## E3; };
|
||||
|
||||
#define _GLM_SWIZZLE4_3_MEMBERS(T,P, V, E0,E1,E2,E3) \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,3,-1> E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,3,-1> E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,3,-1> E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,3,0,-1> E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,3,1,-1> E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,3,2,-1> E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,3,3,-1> E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,3,-1> E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,3,-1> E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,3,-1> E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,3,0,-1> E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,3,1,-1> E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,3,2,-1> E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,3,3,-1> E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,3,-1> E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,3,-1> E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,3,-1> E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,3,0,-1> E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,3,1,-1> E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,3,2,-1> E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,3,3,-1> E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,0,0,-1> E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,0,1,-1> E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,0,2,-1> E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,0,3,-1> E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,1,0,-1> E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,1,1,-1> E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,1,2,-1> E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,1,3,-1> E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,2,0,-1> E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,2,1,-1> E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,2,2,-1> E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,2,3,-1> E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,3,0,-1> E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,3,1,-1> E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,3,2,-1> E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,3,3,-1> E3 ## E3 ## E3; };
|
||||
|
||||
#define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
|
||||
721
app/android/jni/third-party/include/glm/detail/_swizzle_func.hpp
vendored
Normal file
721
app/android/jni/third-party/include/glm/detail/_swizzle_func.hpp
vendored
Normal file
@@ -0,0 +1,721 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_swizzle_func.hpp
|
||||
/// @date 2011-10-16 / 2011-10-16
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
|
||||
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
|
||||
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
|
||||
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
|
||||
template <typename TMPL_TYPE> \
|
||||
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
|
||||
template <typename TMPL_TYPE> \
|
||||
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
|
||||
template <typename TMPL_TYPE> \
|
||||
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C ## D() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
|
||||
}
|
||||
|
||||
#define GLM_MUTABLE
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t)
|
||||
|
||||
//GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, p)
|
||||
|
||||
//GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
|
||||
|
||||
//GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t)
|
||||
|
||||
//GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p)
|
||||
|
||||
//GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
|
||||
|
||||
//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4)
|
||||
227
app/android/jni/third-party/include/glm/detail/_vectorize.hpp
vendored
Normal file
227
app/android/jni/third-party/include/glm/detail/_vectorize.hpp
vendored
Normal file
@@ -0,0 +1,227 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_vectorize.hpp
|
||||
/// @date 2011-10-14 / 2011-10-14
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
|
||||
#define VECTORIZE1_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func( \
|
||||
detail::tvec1<T, P> const & v) \
|
||||
{ \
|
||||
return detail::tvec1<T, P>( \
|
||||
func(v.x)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE2_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func( \
|
||||
detail::tvec2<T, P> const & v) \
|
||||
{ \
|
||||
return detail::tvec2<T, P>( \
|
||||
func(v.x), \
|
||||
func(v.y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE3_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func( \
|
||||
detail::tvec3<T, P> const & v) \
|
||||
{ \
|
||||
return detail::tvec3<T, P>( \
|
||||
func(v.x), \
|
||||
func(v.y), \
|
||||
func(v.z)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE4_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func( \
|
||||
detail::tvec4<T, P> const & v) \
|
||||
{ \
|
||||
return detail::tvec4<T, P>( \
|
||||
func(v.x), \
|
||||
func(v.y), \
|
||||
func(v.z), \
|
||||
func(v.w)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE_VEC(func) \
|
||||
VECTORIZE1_VEC(func) \
|
||||
VECTORIZE2_VEC(func) \
|
||||
VECTORIZE3_VEC(func) \
|
||||
VECTORIZE4_VEC(func)
|
||||
|
||||
#define VECTORIZE1_VEC_SCA(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \
|
||||
( \
|
||||
detail::tvec1<T, P> const & x, \
|
||||
typename detail::tvec1<T, P>::value_type const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec1<T, P>( \
|
||||
func(x.x, y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE2_VEC_SCA(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
|
||||
( \
|
||||
detail::tvec2<T, P> const & x, \
|
||||
typename detail::tvec2<T, P>::value_type const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec2<T, P>( \
|
||||
func(x.x, y), \
|
||||
func(x.y, y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE3_VEC_SCA(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
|
||||
( \
|
||||
detail::tvec3<T, P> const & x, \
|
||||
typename detail::tvec3<T, P>::value_type const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec3<T, P>( \
|
||||
func(x.x, y), \
|
||||
func(x.y, y), \
|
||||
func(x.z, y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE4_VEC_SCA(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
|
||||
( \
|
||||
detail::tvec4<T, P> const & x, \
|
||||
typename detail::tvec4<T, P>::value_type const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec4<T, P>( \
|
||||
func(x.x, y), \
|
||||
func(x.y, y), \
|
||||
func(x.z, y), \
|
||||
func(x.w, y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE_VEC_SCA(func) \
|
||||
VECTORIZE1_VEC_SCA(func) \
|
||||
VECTORIZE2_VEC_SCA(func) \
|
||||
VECTORIZE3_VEC_SCA(func) \
|
||||
VECTORIZE4_VEC_SCA(func)
|
||||
|
||||
#define VECTORIZE1_VEC_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \
|
||||
( \
|
||||
detail::tvec1<T, P> const & x, \
|
||||
detail::tvec1<T, P> const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec1<T, P>( \
|
||||
func(x.x, y.x)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE2_VEC_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
|
||||
( \
|
||||
detail::tvec2<T, P> const & x, \
|
||||
detail::tvec2<T, P> const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec2<T, P>( \
|
||||
func(x.x, y.x), \
|
||||
func(x.y, y.y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE3_VEC_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
|
||||
( \
|
||||
detail::tvec3<T, P> const & x, \
|
||||
detail::tvec3<T, P> const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec3<T, P>( \
|
||||
func(x.x, y.x), \
|
||||
func(x.y, y.y), \
|
||||
func(x.z, y.z)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE4_VEC_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
|
||||
( \
|
||||
detail::tvec4<T, P> const & x, \
|
||||
detail::tvec4<T, P> const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec4<T, P>( \
|
||||
func(x.x, y.x), \
|
||||
func(x.y, y.y), \
|
||||
func(x.z, y.z), \
|
||||
func(x.w, y.w)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE_VEC_VEC(func) \
|
||||
VECTORIZE1_VEC_VEC(func) \
|
||||
VECTORIZE2_VEC_VEC(func) \
|
||||
VECTORIZE3_VEC_VEC(func) \
|
||||
VECTORIZE4_VEC_VEC(func)
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<bool C>
|
||||
struct If
|
||||
{
|
||||
template<typename F, typename T>
|
||||
static GLM_FUNC_QUALIFIER T apply(F functor, const T& val)
|
||||
{
|
||||
return functor(val);
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct If<false>
|
||||
{
|
||||
template<typename F, typename T>
|
||||
static GLM_FUNC_QUALIFIER T apply(F, const T& val)
|
||||
{
|
||||
return val;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
191
app/android/jni/third-party/include/glm/detail/dummy.cpp
vendored
Normal file
191
app/android/jni/third-party/include/glm/detail/dummy.cpp
vendored
Normal file
@@ -0,0 +1,191 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/dummy.cpp
|
||||
/// @date 2011-01-19 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// GLM is a header only library. There is nothing to compile.
|
||||
/// dummy.cpp exist only a wordaround for CMake file.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define GLM_MESSAGES
|
||||
#include "../glm.hpp"
|
||||
#include <limits>
|
||||
|
||||
struct material
|
||||
{
|
||||
glm::vec4 emission; // Ecm
|
||||
glm::vec4 ambient; // Acm
|
||||
glm::vec4 diffuse; // Dcm
|
||||
glm::vec4 specular; // Scm
|
||||
float shininess; // Srm
|
||||
};
|
||||
|
||||
struct light
|
||||
{
|
||||
glm::vec4 ambient; // Acli
|
||||
glm::vec4 diffuse; // Dcli
|
||||
glm::vec4 specular; // Scli
|
||||
glm::vec4 position; // Ppli
|
||||
glm::vec4 halfVector; // Derived: Hi
|
||||
glm::vec3 spotDirection; // Sdli
|
||||
float spotExponent; // Srli
|
||||
float spotCutoff; // Crli
|
||||
// (range: [0.0,90.0], 180.0)
|
||||
float spotCosCutoff; // Derived: cos(Crli)
|
||||
// (range: [1.0,0.0],-1.0)
|
||||
float constantAttenuation; // K0
|
||||
float linearAttenuation; // K1
|
||||
float quadraticAttenuation;// K2
|
||||
};
|
||||
|
||||
|
||||
// Sample 1
|
||||
#include <glm/vec3.hpp>// glm::vec3
|
||||
#include <glm/geometric.hpp>// glm::cross, glm::normalize
|
||||
|
||||
glm::vec3 computeNormal
|
||||
(
|
||||
glm::vec3 const & a,
|
||||
glm::vec3 const & b,
|
||||
glm::vec3 const & c
|
||||
)
|
||||
{
|
||||
return glm::normalize(glm::cross(c - a, b - a));
|
||||
}
|
||||
|
||||
typedef unsigned int GLuint;
|
||||
#define GL_FALSE 0
|
||||
void glUniformMatrix4fv(GLuint, int, int, float*){}
|
||||
|
||||
// Sample 2
|
||||
#include <glm/vec3.hpp> // glm::vec3
|
||||
#include <glm/vec4.hpp> // glm::vec4, glm::ivec4
|
||||
#include <glm/mat4x4.hpp> // glm::mat4
|
||||
#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
|
||||
#include <glm/gtc/type_ptr.hpp> // glm::value_ptr
|
||||
void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
|
||||
{
|
||||
glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
|
||||
glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
|
||||
glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
|
||||
glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
|
||||
glm::mat4 MVP = Projection * View * Model;
|
||||
glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
|
||||
}
|
||||
|
||||
// Sample 3
|
||||
#include <glm/vec2.hpp>// glm::vec2
|
||||
#include <glm/packing.hpp>// glm::packUnorm2x16
|
||||
#include <glm/integer.hpp>// glm::uint
|
||||
#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2
|
||||
std::size_t const VertexCount = 4;
|
||||
// Float quad geometry
|
||||
std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
|
||||
glm::vec2 const PositionDataF32[VertexCount] =
|
||||
{
|
||||
glm::vec2(-1.0f,-1.0f),
|
||||
glm::vec2( 1.0f,-1.0f),
|
||||
glm::vec2( 1.0f, 1.0f),
|
||||
glm::vec2(-1.0f, 1.0f)
|
||||
};
|
||||
// Half-float quad geometry
|
||||
std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
|
||||
glm::uint const PositionDataF16[VertexCount] =
|
||||
{
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))
|
||||
};
|
||||
// 8 bits signed integer quad geometry
|
||||
std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
|
||||
glm::i8vec2 const PositionDataI8[VertexCount] =
|
||||
{
|
||||
glm::i8vec2(-1,-1),
|
||||
glm::i8vec2( 1,-1),
|
||||
glm::i8vec2( 1, 1),
|
||||
glm::i8vec2(-1, 1)
|
||||
};
|
||||
// 32 bits signed integer quad geometry
|
||||
std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
|
||||
glm::i32vec2 const PositionDataI32[VertexCount] =
|
||||
{
|
||||
glm::i32vec2 (-1,-1),
|
||||
glm::i32vec2 ( 1,-1),
|
||||
glm::i32vec2 ( 1, 1),
|
||||
glm::i32vec2 (-1, 1)
|
||||
};
|
||||
|
||||
struct intersection
|
||||
{
|
||||
glm::vec4 position;
|
||||
glm::vec3 normal;
|
||||
};
|
||||
|
||||
/*
|
||||
// Sample 4
|
||||
#include <glm/vec3.hpp>// glm::vec3
|
||||
#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect
|
||||
#include <glm/exponential.hpp>// glm::pow
|
||||
#include <glm/gtc/random.hpp>// glm::vecRand3
|
||||
glm::vec3 lighting
|
||||
(
|
||||
intersection const & Intersection,
|
||||
material const & Material,
|
||||
light const & Light,
|
||||
glm::vec3 const & View
|
||||
)
|
||||
{
|
||||
glm::vec3 Color(0.0f);
|
||||
glm::vec3 LightVertor(glm::normalize(
|
||||
Light.position - Intersection.position +
|
||||
glm::vecRand3(0.0f, Light.inaccuracy));
|
||||
|
||||
if(!shadow(Intersection.position, Light.position, LightVertor))
|
||||
{
|
||||
float Diffuse = glm::dot(Intersection.normal, LightVector);
|
||||
if(Diffuse <= 0.0f)
|
||||
return Color;
|
||||
if(Material.isDiffuse())
|
||||
Color += Light.color() * Material.diffuse * Diffuse;
|
||||
if(Material.isSpecular())
|
||||
{
|
||||
glm::vec3 Reflect(glm::reflect(
|
||||
glm::normalize(-LightVector),
|
||||
glm::normalize(Intersection.normal)));
|
||||
float Dot = glm::dot(Reflect, View);
|
||||
float Base = Dot > 0.0f ? Dot : 0.0f;
|
||||
float Specular = glm::pow(Base, Material.exponent);
|
||||
Color += Material.specular * Specular;
|
||||
}
|
||||
}
|
||||
return Color;
|
||||
}
|
||||
*/
|
||||
int main()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
470
app/android/jni/third-party/include/glm/detail/func_common.hpp
vendored
Normal file
470
app/android/jni/third-party/include/glm/detail/func_common.hpp
vendored
Normal file
@@ -0,0 +1,470 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_common.hpp
|
||||
/// @date 2008-03-08 / 2010-01-26
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_common Common functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
#include "precision.hpp"
|
||||
#include "type_int.hpp"
|
||||
#include "_fixes.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_common
|
||||
/// @{
|
||||
|
||||
/// Returns x if x >= 0; otherwise, it returns -x.
|
||||
///
|
||||
/// @tparam genType floating-point or signed integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType abs(genType const & x);
|
||||
|
||||
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
|
||||
///
|
||||
/// @tparam genType Floating-point or signed integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType sign(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer that is less then or equal to x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType floor(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x
|
||||
/// whose absolute value is not larger than the absolute value of x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType trunc(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
/// This includes the possibility that round(x) returns the
|
||||
/// same value as roundEven(x) for all values of x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType round(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// A fractional part of 0.5 will round toward the nearest even
|
||||
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType roundEven(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer
|
||||
/// that is greater than or equal to x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType ceil(genType const & x);
|
||||
|
||||
/// Return x - floor(x).
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType fract(genType const & x);
|
||||
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// for each component in x using the floating point value y.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType mod(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// for each component in x using the floating point value y.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType mod(
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
/// Returns the fractional part of x and sets i to the integer
|
||||
/// part (as a whole number floating point value). Both the
|
||||
/// return value and the output parameter will have the same
|
||||
/// sign as x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType modf(
|
||||
genType const & x,
|
||||
genType & i);
|
||||
|
||||
/// Returns y if y < x; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType min(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType min(
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
/// Returns y if x < y; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType max(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType max(
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// using the floating-point values minVal and maxVal.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType clamp(
|
||||
genType const & x,
|
||||
genType const & minVal,
|
||||
genType const & maxVal);
|
||||
|
||||
template <typename genType, precision P>
|
||||
GLM_FUNC_DECL genType clamp(
|
||||
genType const & x,
|
||||
typename genType::value_type const & minVal,
|
||||
typename genType::value_type const & maxVal);
|
||||
|
||||
/// If genTypeU is a floating scalar or vector:
|
||||
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
||||
/// x and y using the floating-point value a.
|
||||
/// The value for a is not restricted to the range [0, 1].
|
||||
///
|
||||
/// If genTypeU is a boolean scalar or vector:
|
||||
/// Selects which vector each returned component comes
|
||||
/// from. For a component of <a> that is false, the
|
||||
/// corresponding component of x is returned. For a
|
||||
/// component of a that is true, the corresponding
|
||||
/// component of y is returned. Components of x and y that
|
||||
/// are not selected are allowed to be invalid floating point
|
||||
/// values and will have no effect on the results. Thus, this
|
||||
/// provides different functionality than
|
||||
/// genType mix(genType x, genType y, genType(a))
|
||||
/// where a is a Boolean vector.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @param[in] x Value to interpolate.
|
||||
/// @param[in] y Value to interpolate.
|
||||
/// @param[in] a Interpolant.
|
||||
///
|
||||
/// @tparam genTypeT Floating point scalar or vector.
|
||||
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
|
||||
///
|
||||
/// @code
|
||||
/// #include <glm/glm.hpp>
|
||||
/// ...
|
||||
/// float a;
|
||||
/// bool b;
|
||||
/// glm::dvec3 e;
|
||||
/// glm::dvec3 f;
|
||||
/// glm::vec4 g;
|
||||
/// glm::vec4 h;
|
||||
/// ...
|
||||
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
|
||||
/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
|
||||
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
|
||||
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
|
||||
/// @endcode
|
||||
template <typename T, typename U, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> mix(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
vecType<U, P> const & a);
|
||||
|
||||
template <typename T, typename U, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> mix(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
U const & a);
|
||||
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
GLM_FUNC_DECL genTypeT mix(
|
||||
genTypeT const & x,
|
||||
genTypeT const & y,
|
||||
genTypeU const & a);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType step(
|
||||
genType const & edge,
|
||||
genType const & x);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, typename T, precision P>
|
||||
GLM_FUNC_DECL vecType<T, P> step(
|
||||
T const & edge,
|
||||
vecType<T, P> const & x);
|
||||
|
||||
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
|
||||
/// performs smooth Hermite interpolation between 0 and 1
|
||||
/// when edge0 < x < edge1. This is useful in cases where
|
||||
/// you would want a threshold function with a smooth
|
||||
/// transition. This is equivalent to:
|
||||
/// genType t;
|
||||
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
|
||||
/// return t * t * (3 - 2 * t);
|
||||
/// Results are undefined if edge0 >= edge1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType smoothstep(
|
||||
genType const & edge0,
|
||||
genType const & edge1,
|
||||
genType const & x);
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType smoothstep(
|
||||
typename genType::value_type const & edge0,
|
||||
typename genType::value_type const & edge1,
|
||||
genType const & x);
|
||||
|
||||
/// Returns true if x holds a NaN (not a number)
|
||||
/// representation in the underlying implementation's set of
|
||||
/// floating point representations. Returns false otherwise,
|
||||
/// including for implementations with no NaN
|
||||
/// representations.
|
||||
///
|
||||
/// /!\ When using compiler fast math, this function may fail.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL typename genType::bool_type isnan(genType const & x);
|
||||
|
||||
/// Returns true if x holds a positive infinity or negative
|
||||
/// infinity representation in the underlying implementation's
|
||||
/// set of floating point representations. Returns false
|
||||
/// otherwise, including for implementations with no infinity
|
||||
/// representations.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL typename genType::bool_type isinf(genType const & x);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floating-point
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL int floatBitsToInt(float const & v);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL uint floatBitsToUint(float const & v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL float intBitsToFloat(int const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
|
||||
|
||||
/// Computes and returns a * b + c.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
|
||||
|
||||
/// Splits x into a floating-point significand in the range
|
||||
/// [0.5, 1.0) and an integral exponent of two, such that:
|
||||
/// x = significand * exp(2, exponent)
|
||||
///
|
||||
/// The significand is returned by the function and the
|
||||
/// exponent is returned in the parameter exp. For a
|
||||
/// floating-point value of zero, the significant and exponent
|
||||
/// are both zero. For a floating-point value that is an
|
||||
/// infinity or is not a number, the results are undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType, typename genIType>
|
||||
GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
|
||||
|
||||
/// Builds a floating-point number from x and the
|
||||
/// corresponding integral exponent of two in exp, returning:
|
||||
/// significand * exp(2, exponent)
|
||||
///
|
||||
/// If this product is too large to be represented in the
|
||||
/// floating-point type, the result is undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType, typename genIType>
|
||||
GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_common.inl"
|
||||
|
||||
1048
app/android/jni/third-party/include/glm/detail/func_common.inl
vendored
Normal file
1048
app/android/jni/third-party/include/glm/detail/func_common.inl
vendored
Normal file
File diff suppressed because it is too large
Load Diff
129
app/android/jni/third-party/include/glm/detail/func_exponential.hpp
vendored
Normal file
129
app/android/jni/third-party/include/glm/detail/func_exponential.hpp
vendored
Normal file
@@ -0,0 +1,129 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_exponential.hpp
|
||||
/// @date 2008-08-08 / 2011-06-14
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_exponential Exponential functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include <cmath>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_exponential
|
||||
/// @{
|
||||
|
||||
/// Returns 'base' raised to the power 'exponent'.
|
||||
///
|
||||
/// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @param exponent Floating point value representing the 'exponent'.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType pow(genType const & base, genType const & exponent);
|
||||
|
||||
/// Returns the natural exponentiation of x, i.e., e^x.
|
||||
///
|
||||
/// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType exp(genType const & x);
|
||||
|
||||
/// Returns the natural logarithm of x, i.e.,
|
||||
/// returns the value y which satisfies the equation x = e^y.
|
||||
/// Results are undefined if x <= 0.
|
||||
///
|
||||
/// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType log(genType const & x);
|
||||
|
||||
/// Returns 2 raised to the x power.
|
||||
///
|
||||
/// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType exp2(genType const & x);
|
||||
|
||||
/// Returns the base 2 log of x, i.e., returns the value y,
|
||||
/// which satisfies the equation x = 2 ^ y.
|
||||
///
|
||||
/// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType log2(genType x);
|
||||
|
||||
/// Returns the positive square root of x.
|
||||
///
|
||||
/// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
//template <typename genType>
|
||||
//GLM_FUNC_DECL genType sqrt(genType const & x);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & x);
|
||||
|
||||
/// Returns the reciprocal of the positive square root of x.
|
||||
///
|
||||
/// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType inversesqrt(genType const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_exponential.inl"
|
||||
264
app/android/jni/third-party/include/glm/detail/func_exponential.inl
vendored
Normal file
264
app/android/jni/third-party/include/glm/detail/func_exponential.inl
vendored
Normal file
@@ -0,0 +1,264 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_exponential.inl
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "func_vector_relational.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#include <limits>
|
||||
#include <cmath>
|
||||
#include <cassert>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <bool isFloat>
|
||||
struct compute_log2
|
||||
{
|
||||
template <typename T>
|
||||
T operator() (T const & Value) const;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct compute_log2<true>
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T operator() (T const & Value) const
|
||||
{
|
||||
# if(GLM_LANG & GLM_LANG_CXX11_FLAG & !ANDROID)
|
||||
return std::log2(Value);
|
||||
# else
|
||||
return std::log(Value) * static_cast<T>(1.4426950408889634073599246810019);
|
||||
# endif
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class vecType, typename T, precision P>
|
||||
struct compute_inversesqrt
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
|
||||
{
|
||||
return static_cast<T>(1) / sqrt(x);
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class vecType>
|
||||
struct compute_inversesqrt<vecType, float, lowp>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x)
|
||||
{
|
||||
vecType<float, lowp> tmp(x);
|
||||
vecType<float, lowp> xhalf(tmp * 0.5f);
|
||||
vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x));
|
||||
vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1));
|
||||
vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i);
|
||||
tmp = *ptmp;
|
||||
tmp = tmp * (1.5f - xhalf * tmp * tmp);
|
||||
return tmp;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// pow
|
||||
using std::pow;
|
||||
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType pow
|
||||
(
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genType>::is_iec559,
|
||||
"'pow' only accept floating-point inputs");
|
||||
|
||||
return std::pow(x, y);
|
||||
}
|
||||
*/
|
||||
|
||||
VECTORIZE_VEC_VEC(pow)
|
||||
|
||||
// exp
|
||||
using std::exp;
|
||||
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType exp
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genType>::is_iec559,
|
||||
"'exp' only accept floating-point inputs");
|
||||
|
||||
return std::exp(x);
|
||||
}
|
||||
*/
|
||||
|
||||
VECTORIZE_VEC(exp)
|
||||
|
||||
// log
|
||||
using std::log;
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType log
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genType>::is_iec559,
|
||||
"'log' only accept floating-point inputs");
|
||||
|
||||
return std::log(x);
|
||||
}
|
||||
*/
|
||||
VECTORIZE_VEC(log)
|
||||
|
||||
//exp2, ln2 = 0.69314718055994530941723212145818f
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType exp2(genType const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genType>::is_iec559,
|
||||
"'exp2' only accept floating-point inputs");
|
||||
|
||||
return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(exp2)
|
||||
|
||||
// log2, ln2 = 0.69314718055994530941723212145818f
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType log2(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer,
|
||||
"GLM core 'log2' only accept floating-point inputs. Include <glm/gtx/integer.hpp> for additional integer support.");
|
||||
|
||||
assert(x > genType(0)); // log2 is only defined on the range (0, inf]
|
||||
return detail::compute_log2<std::numeric_limits<genType>::is_iec559>()(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(log2)
|
||||
|
||||
namespace detail
|
||||
{
|
||||
template <template <class, precision> class vecType, typename T, precision P>
|
||||
struct compute_sqrt{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_sqrt<detail::tvec1, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tvec1<T, P> call(detail::tvec1<T, P> const & x)
|
||||
{
|
||||
return detail::tvec1<T, P>(std::sqrt(x.x));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_sqrt<detail::tvec2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tvec2<T, P> call(detail::tvec2<T, P> const & x)
|
||||
{
|
||||
return detail::tvec2<T, P>(std::sqrt(x.x), std::sqrt(x.y));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_sqrt<detail::tvec3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tvec3<T, P> call(detail::tvec3<T, P> const & x)
|
||||
{
|
||||
return detail::tvec3<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_sqrt<detail::tvec4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tvec4<T, P> call(detail::tvec4<T, P> const & x)
|
||||
{
|
||||
return detail::tvec4<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z), std::sqrt(x.w));
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// sqrt
|
||||
using std::sqrt;
|
||||
/*
|
||||
GLM_FUNC_QUALIFIER float sqrt(float x)
|
||||
{
|
||||
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
|
||||
detail::tvec1<float, highp> tmp(detail::compute_sqrt<detail::tvec1, float, highp>::call(x));
|
||||
return tmp.x;
|
||||
# else
|
||||
return detail::compute_sqrt<detail::tvec1, float, highp>::call(x).x;
|
||||
# endif
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER double sqrt(double x)
|
||||
{
|
||||
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
|
||||
detail::tvec1<double, highp> tmp(detail::compute_sqrt<detail::tvec1, double, highp>::call(x));
|
||||
return tmp.x;
|
||||
# else
|
||||
return detail::compute_sqrt<detail::tvec1, double, highp>::call(x).x;
|
||||
# endif
|
||||
}
|
||||
*/
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
|
||||
return detail::compute_sqrt<vecType, T, P>::call(x);
|
||||
}
|
||||
|
||||
// inversesqrt
|
||||
GLM_FUNC_QUALIFIER float inversesqrt(float const & x)
|
||||
{
|
||||
return 1.0f / sqrt(x);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER double inversesqrt(double const & x)
|
||||
{
|
||||
return 1.0 / sqrt(x);
|
||||
}
|
||||
|
||||
template <template <class, precision> class vecType, typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt
|
||||
(
|
||||
vecType<T, P> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
|
||||
return detail::compute_inversesqrt<vecType, T, P>::call(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(inversesqrt)
|
||||
}//namespace glm
|
||||
148
app/android/jni/third-party/include/glm/detail/func_geometric.hpp
vendored
Normal file
148
app/android/jni/third-party/include/glm/detail/func_geometric.hpp
vendored
Normal file
@@ -0,0 +1,148 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_geometric.hpp
|
||||
/// @date 2008-08-03 / 2011-06-14
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_geometric Geometric functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These operate on vectors as vectors, not component-wise.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_geometric
|
||||
/// @{
|
||||
|
||||
/// Returns the length of x, i.e., sqrt(x * x).
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL typename genType::value_type length(
|
||||
genType const & x);
|
||||
|
||||
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL typename genType::value_type distance(
|
||||
genType const & p0,
|
||||
genType const & p1);
|
||||
|
||||
/// Returns the dot product of x and y, i.e., result = x * y.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL T dot(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y);
|
||||
|
||||
/// Returns the dot product of x and y, i.e., result = x * y.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType dot(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
/// Returns the cross product of x and y.
|
||||
///
|
||||
/// @tparam valType Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL detail::tvec3<T, P> cross(
|
||||
detail::tvec3<T, P> const & x,
|
||||
detail::tvec3<T, P> const & y);
|
||||
|
||||
/// Returns a vector in the same direction as x but with length of 1.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType normalize(
|
||||
genType const & x);
|
||||
|
||||
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType faceforward(
|
||||
genType const & N,
|
||||
genType const & I,
|
||||
genType const & Nref);
|
||||
|
||||
/// For the incident vector I and surface orientation N,
|
||||
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType reflect(
|
||||
genType const & I,
|
||||
genType const & N);
|
||||
|
||||
/// For the incident vector I and surface normal N,
|
||||
/// and the ratio of indices of refraction eta,
|
||||
/// return the refraction vector.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> refract(
|
||||
vecType<T, P> const & I,
|
||||
vecType<T, P> const & N,
|
||||
T const & eta);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_geometric.inl"
|
||||
339
app/android/jni/third-party/include/glm/detail/func_geometric.inl
vendored
Normal file
339
app/android/jni/third-party/include/glm/detail/func_geometric.inl
vendored
Normal file
@@ -0,0 +1,339 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_geometric.inl
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "func_exponential.hpp"
|
||||
#include "func_common.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_float.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <template <class, precision> class vecType, typename T, precision P>
|
||||
struct compute_dot{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<detail::tvec1, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tvec1<T, P> const & x, detail::tvec1<T, P> const & y)
|
||||
{
|
||||
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
|
||||
detail::tvec1<T, P> tmp(x * y);
|
||||
return tmp.x;
|
||||
# else
|
||||
return detail::tvec1<T, P>(x * y).x;
|
||||
# endif
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<detail::tvec2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tvec2<T, P> const & x, detail::tvec2<T, P> const & y)
|
||||
{
|
||||
detail::tvec2<T, P> tmp(x * y);
|
||||
return tmp.x + tmp.y;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<detail::tvec3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tvec3<T, P> const & x, detail::tvec3<T, P> const & y)
|
||||
{
|
||||
detail::tvec3<T, P> tmp(x * y);
|
||||
return tmp.x + tmp.y + tmp.z;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<detail::tvec4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tvec4<T, P> const & x, detail::tvec4<T, P> const & y)
|
||||
{
|
||||
detail::tvec4<T, P> tmp(x * y);
|
||||
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// length
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType length
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
|
||||
|
||||
return abs(x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T length(detail::tvec2<T, P> const & v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
|
||||
|
||||
T sqr = v.x * v.x + v.y * v.y;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T length(detail::tvec3<T, P> const & v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
|
||||
|
||||
T sqr = v.x * v.x + v.y * v.y + v.z * v.z;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T length(detail::tvec4<T, P> const & v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
|
||||
|
||||
T sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
// distance
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType distance
|
||||
(
|
||||
genType const & p0,
|
||||
genType const & p1
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T distance
|
||||
(
|
||||
detail::tvec2<T, P> const & p0,
|
||||
detail::tvec2<T, P> const & p1
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T distance
|
||||
(
|
||||
detail::tvec3<T, P> const & p0,
|
||||
detail::tvec3<T, P> const & p1
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T distance
|
||||
(
|
||||
detail::tvec4<T, P> const & p0,
|
||||
detail::tvec4<T, P> const & p1
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
// dot
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T dot
|
||||
(
|
||||
T const & x,
|
||||
T const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
|
||||
return detail::compute_dot<detail::tvec1, T, highp>::call(x, y);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER T dot
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
|
||||
return detail::compute_dot<vecType, T, P>::call(x, y);
|
||||
}
|
||||
|
||||
/* // SSE3
|
||||
GLM_FUNC_QUALIFIER float dot(const tvec4<float>& x, const tvec4<float>& y)
|
||||
{
|
||||
float Result;
|
||||
__asm
|
||||
{
|
||||
mov esi, x
|
||||
mov edi, y
|
||||
movaps xmm0, [esi]
|
||||
mulps xmm0, [edi]
|
||||
haddps( _xmm0, _xmm0 )
|
||||
haddps( _xmm0, _xmm0 )
|
||||
movss Result, xmm0
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
*/
|
||||
// cross
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> cross
|
||||
(
|
||||
detail::tvec3<T, P> const & x,
|
||||
detail::tvec3<T, P> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
|
||||
|
||||
return detail::tvec3<T, P>(
|
||||
x.y * y.z - y.y * x.z,
|
||||
x.z * y.x - y.z * x.x,
|
||||
x.x * y.y - y.x * x.y);
|
||||
}
|
||||
|
||||
// normalize
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType normalize
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
|
||||
|
||||
return x < genType(0) ? genType(-1) : genType(1);
|
||||
}
|
||||
|
||||
// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> normalize
|
||||
(
|
||||
detail::tvec2<T, P> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
|
||||
|
||||
T sqr = x.x * x.x + x.y * x.y;
|
||||
return x * inversesqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> normalize
|
||||
(
|
||||
detail::tvec3<T, P> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
|
||||
|
||||
T sqr = x.x * x.x + x.y * x.y + x.z * x.z;
|
||||
return x * inversesqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> normalize
|
||||
(
|
||||
detail::tvec4<T, P> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
|
||||
|
||||
T sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
|
||||
return x * inversesqrt(sqr);
|
||||
}
|
||||
|
||||
// faceforward
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType faceforward
|
||||
(
|
||||
genType const & N,
|
||||
genType const & I,
|
||||
genType const & Nref
|
||||
)
|
||||
{
|
||||
return dot(Nref, I) < 0 ? N : -N;
|
||||
}
|
||||
|
||||
// reflect
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType reflect
|
||||
(
|
||||
genType const & I,
|
||||
genType const & N
|
||||
)
|
||||
{
|
||||
return I - N * dot(N, I) * genType(2);
|
||||
}
|
||||
|
||||
// refract
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType refract
|
||||
(
|
||||
genType const & I,
|
||||
genType const & N,
|
||||
genType const & eta
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
|
||||
|
||||
genType dotValue = dot(N, I);
|
||||
genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
|
||||
if(k < genType(0))
|
||||
return genType(0);
|
||||
else
|
||||
return eta * I - (eta * dotValue + sqrt(k)) * N;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> refract
|
||||
(
|
||||
vecType<T, P> const & I,
|
||||
vecType<T, P> const & N,
|
||||
T const & eta
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
|
||||
|
||||
T dotValue = dot(N, I);
|
||||
T k = T(1) - eta * eta * (T(1) - dotValue * dotValue);
|
||||
if(k < T(0))
|
||||
return vecType<T, P>(0);
|
||||
else
|
||||
return eta * I - (eta * dotValue + std::sqrt(k)) * N;
|
||||
}
|
||||
|
||||
}//namespace glm
|
||||
199
app/android/jni/third-party/include/glm/detail/func_integer.hpp
vendored
Normal file
199
app/android/jni/third-party/include/glm/detail/func_integer.hpp
vendored
Normal file
@@ -0,0 +1,199 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_integer.hpp
|
||||
/// @date 2010-03-17 / 2011-06-18
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_integer Integer functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
/// The notation [a, b] means the set of bits from bit-number a through bit-number
|
||||
/// b, inclusive. The lowest-order bit is bit 0.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_integer
|
||||
/// @{
|
||||
|
||||
/// Adds 32-bit unsigned integer x and y, returning the sum
|
||||
/// modulo pow(2, 32). The value carry is set to 0 if the sum was
|
||||
/// less than pow(2, 32), or to 1 otherwise.
|
||||
///
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genUType>
|
||||
GLM_FUNC_DECL genUType uaddCarry(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & carry);
|
||||
|
||||
/// Subtracts the 32-bit unsigned integer y from x, returning
|
||||
/// the difference if non-negative, or pow(2, 32) plus the difference
|
||||
/// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
|
||||
///
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genUType>
|
||||
GLM_FUNC_DECL genUType usubBorrow(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & borrow);
|
||||
|
||||
/// Multiplies 32-bit integers x and y, producing a 64-bit
|
||||
/// result. The 32 least-significant bits are returned in lsb.
|
||||
/// The 32 most-significant bits are returned in msb.
|
||||
///
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genUType>
|
||||
GLM_FUNC_DECL void umulExtended(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & msb,
|
||||
genUType & lsb);
|
||||
|
||||
/// Multiplies 32-bit integers x and y, producing a 64-bit
|
||||
/// result. The 32 least-significant bits are returned in lsb.
|
||||
/// The 32 most-significant bits are returned in msb.
|
||||
///
|
||||
/// @tparam genIType Signed integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genIType>
|
||||
GLM_FUNC_DECL void imulExtended(
|
||||
genIType const & x,
|
||||
genIType const & y,
|
||||
genIType & msb,
|
||||
genIType & lsb);
|
||||
|
||||
/// Extracts bits [offset, offset + bits - 1] from value,
|
||||
/// returning them in the least significant bits of the result.
|
||||
/// For unsigned data types, the most significant bits of the
|
||||
/// result will be set to zero. For signed data types, the
|
||||
/// most significant bits will be set to the value of bit offset + base - 1.
|
||||
///
|
||||
/// If bits is zero, the result will be zero. The result will be
|
||||
/// undefined if offset or bits is negative, or if the sum of
|
||||
/// offset and bits is greater than the number of bits used
|
||||
/// to store the operand.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_DECL genIUType bitfieldExtract(
|
||||
genIUType const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits);
|
||||
|
||||
/// Returns the insertion the bits least-significant bits of insert into base.
|
||||
///
|
||||
/// The result will have bits [offset, offset + bits - 1] taken
|
||||
/// from bits [0, bits - 1] of insert, and all other bits taken
|
||||
/// directly from the corresponding bits of base. If bits is
|
||||
/// zero, the result will simply be base. The result will be
|
||||
/// undefined if offset or bits is negative, or if the sum of
|
||||
/// offset and bits is greater than the number of bits used to
|
||||
/// store the operand.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_DECL genIUType bitfieldInsert(
|
||||
genIUType const & Base,
|
||||
genIUType const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits);
|
||||
|
||||
/// Returns the reversal of the bits of value.
|
||||
/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
|
||||
/// where bits is the total number of bits used to represent value.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_DECL genIUType bitfieldReverse(genIUType const & Value);
|
||||
|
||||
/// Returns the number of bits set to 1 in the binary representation of value.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @todo Clarify the declaration to specify that scalars are suported.
|
||||
template <typename T, template <typename> class genIUType>
|
||||
GLM_FUNC_DECL typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
|
||||
|
||||
/// Returns the bit number of the least significant bit set to
|
||||
/// 1 in the binary representation of value.
|
||||
/// If value is zero, -1 will be returned.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @todo Clarify the declaration to specify that scalars are suported.
|
||||
template <typename T, template <typename> class genIUType>
|
||||
GLM_FUNC_DECL typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
|
||||
|
||||
/// Returns the bit number of the most significant bit in the binary representation of value.
|
||||
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
|
||||
/// For negative integers, the result will be the bit number of the most significant
|
||||
/// bit set to 0. For a value of zero or negative one, -1 will be returned.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @todo Clarify the declaration to specify that scalars are suported.
|
||||
template <typename T, template <typename> class genIUType>
|
||||
GLM_FUNC_DECL typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_integer.inl"
|
||||
654
app/android/jni/third-party/include/glm/detail/func_integer.inl
vendored
Normal file
654
app/android/jni/third-party/include/glm/detail/func_integer.inl
vendored
Normal file
@@ -0,0 +1,654 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_integer.inl
|
||||
/// @date 2010-03-17 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_int.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#if(GLM_ARCH != GLM_ARCH_PURE)
|
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# include <intrin.h>
|
||||
# pragma intrinsic(_BitScanReverse)
|
||||
#endif//(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
#endif//(GLM_ARCH != GLM_ARCH_PURE)
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// uaddCarry
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uint uaddCarry
|
||||
(
|
||||
uint const & x,
|
||||
uint const & y,
|
||||
uint & Carry
|
||||
)
|
||||
{
|
||||
uint64 Value64 = static_cast<uint64>(x) + static_cast<uint64>(y);
|
||||
uint32 Result = static_cast<uint32>(Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32)));
|
||||
Carry = (Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32))) > 1 ? static_cast<uint32>(1) : static_cast<uint32>(0);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uvec2 uaddCarry
|
||||
(
|
||||
uvec2 const & x,
|
||||
uvec2 const & y,
|
||||
uvec2 & Carry
|
||||
)
|
||||
{
|
||||
return uvec2(
|
||||
uaddCarry(x[0], y[0], Carry[0]),
|
||||
uaddCarry(x[1], y[1], Carry[1]));
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uvec3 uaddCarry
|
||||
(
|
||||
uvec3 const & x,
|
||||
uvec3 const & y,
|
||||
uvec3 & Carry
|
||||
)
|
||||
{
|
||||
return uvec3(
|
||||
uaddCarry(x[0], y[0], Carry[0]),
|
||||
uaddCarry(x[1], y[1], Carry[1]),
|
||||
uaddCarry(x[2], y[2], Carry[2]));
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uvec4 uaddCarry
|
||||
(
|
||||
uvec4 const & x,
|
||||
uvec4 const & y,
|
||||
uvec4 & Carry
|
||||
)
|
||||
{
|
||||
return uvec4(
|
||||
uaddCarry(x[0], y[0], Carry[0]),
|
||||
uaddCarry(x[1], y[1], Carry[1]),
|
||||
uaddCarry(x[2], y[2], Carry[2]),
|
||||
uaddCarry(x[3], y[3], Carry[3]));
|
||||
}
|
||||
|
||||
// usubBorrow
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uint usubBorrow
|
||||
(
|
||||
uint const & x,
|
||||
uint const & y,
|
||||
uint & Borrow
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
|
||||
|
||||
Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
|
||||
if(y >= x)
|
||||
return y - x;
|
||||
else
|
||||
return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uvec2 usubBorrow
|
||||
(
|
||||
uvec2 const & x,
|
||||
uvec2 const & y,
|
||||
uvec2 & Borrow
|
||||
)
|
||||
{
|
||||
return uvec2(
|
||||
usubBorrow(x[0], y[0], Borrow[0]),
|
||||
usubBorrow(x[1], y[1], Borrow[1]));
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uvec3 usubBorrow
|
||||
(
|
||||
uvec3 const & x,
|
||||
uvec3 const & y,
|
||||
uvec3 & Borrow
|
||||
)
|
||||
{
|
||||
return uvec3(
|
||||
usubBorrow(x[0], y[0], Borrow[0]),
|
||||
usubBorrow(x[1], y[1], Borrow[1]),
|
||||
usubBorrow(x[2], y[2], Borrow[2]));
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uvec4 usubBorrow
|
||||
(
|
||||
uvec4 const & x,
|
||||
uvec4 const & y,
|
||||
uvec4 & Borrow
|
||||
)
|
||||
{
|
||||
return uvec4(
|
||||
usubBorrow(x[0], y[0], Borrow[0]),
|
||||
usubBorrow(x[1], y[1], Borrow[1]),
|
||||
usubBorrow(x[2], y[2], Borrow[2]),
|
||||
usubBorrow(x[3], y[3], Borrow[3]));
|
||||
}
|
||||
|
||||
// umulExtended
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void umulExtended
|
||||
(
|
||||
uint const & x,
|
||||
uint const & y,
|
||||
uint & msb,
|
||||
uint & lsb
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
|
||||
|
||||
uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
|
||||
uint32* PointerMSB = (reinterpret_cast<uint32*>(&Value64) + 1);
|
||||
msb = *PointerMSB;
|
||||
uint32* PointerLSB = (reinterpret_cast<uint32*>(&Value64) + 0);
|
||||
lsb = *PointerLSB;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void umulExtended
|
||||
(
|
||||
uvec2 const & x,
|
||||
uvec2 const & y,
|
||||
uvec2 & msb,
|
||||
uvec2 & lsb
|
||||
)
|
||||
{
|
||||
umulExtended(x[0], y[0], msb[0], lsb[0]);
|
||||
umulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void umulExtended
|
||||
(
|
||||
uvec3 const & x,
|
||||
uvec3 const & y,
|
||||
uvec3 & msb,
|
||||
uvec3 & lsb
|
||||
)
|
||||
{
|
||||
umulExtended(x[0], y[0], msb[0], lsb[0]);
|
||||
umulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
umulExtended(x[2], y[2], msb[2], lsb[2]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void umulExtended
|
||||
(
|
||||
uvec4 const & x,
|
||||
uvec4 const & y,
|
||||
uvec4 & msb,
|
||||
uvec4 & lsb
|
||||
)
|
||||
{
|
||||
umulExtended(x[0], y[0], msb[0], lsb[0]);
|
||||
umulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
umulExtended(x[2], y[2], msb[2], lsb[2]);
|
||||
umulExtended(x[3], y[3], msb[3], lsb[3]);
|
||||
}
|
||||
|
||||
// imulExtended
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void imulExtended
|
||||
(
|
||||
int const & x,
|
||||
int const & y,
|
||||
int & msb,
|
||||
int & lsb
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
|
||||
|
||||
int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
|
||||
int32* PointerMSB = (reinterpret_cast<int32*>(&Value64) + 1);
|
||||
msb = *PointerMSB;
|
||||
int32* PointerLSB = (reinterpret_cast<int32*>(&Value64));
|
||||
lsb = *PointerLSB;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void imulExtended
|
||||
(
|
||||
ivec2 const & x,
|
||||
ivec2 const & y,
|
||||
ivec2 & msb,
|
||||
ivec2 & lsb
|
||||
)
|
||||
{
|
||||
imulExtended(x[0], y[0], msb[0], lsb[0]),
|
||||
imulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void imulExtended
|
||||
(
|
||||
ivec3 const & x,
|
||||
ivec3 const & y,
|
||||
ivec3 & msb,
|
||||
ivec3 & lsb
|
||||
)
|
||||
{
|
||||
imulExtended(x[0], y[0], msb[0], lsb[0]),
|
||||
imulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
imulExtended(x[2], y[2], msb[2], lsb[2]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void imulExtended
|
||||
(
|
||||
ivec4 const & x,
|
||||
ivec4 const & y,
|
||||
ivec4 & msb,
|
||||
ivec4 & lsb
|
||||
)
|
||||
{
|
||||
imulExtended(x[0], y[0], msb[0], lsb[0]),
|
||||
imulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
imulExtended(x[2], y[2], msb[2], lsb[2]);
|
||||
imulExtended(x[3], y[3], msb[3], lsb[3]);
|
||||
}
|
||||
|
||||
// bitfieldExtract
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType bitfieldExtract
|
||||
(
|
||||
genIUType const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
int GenSize = int(sizeof(genIUType)) << int(3);
|
||||
|
||||
assert(Offset + Bits <= GenSize);
|
||||
|
||||
genIUType ShiftLeft = Bits ? Value << (GenSize - (Bits + Offset)) : genIUType(0);
|
||||
genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Bits);
|
||||
|
||||
return ShiftBack;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldExtract
|
||||
(
|
||||
detail::tvec2<T, P> const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
bitfieldExtract(Value[0], Offset, Bits),
|
||||
bitfieldExtract(Value[1], Offset, Bits));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldExtract
|
||||
(
|
||||
detail::tvec3<T, P> const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
bitfieldExtract(Value[0], Offset, Bits),
|
||||
bitfieldExtract(Value[1], Offset, Bits),
|
||||
bitfieldExtract(Value[2], Offset, Bits));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldExtract
|
||||
(
|
||||
detail::tvec4<T, P> const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
bitfieldExtract(Value[0], Offset, Bits),
|
||||
bitfieldExtract(Value[1], Offset, Bits),
|
||||
bitfieldExtract(Value[2], Offset, Bits),
|
||||
bitfieldExtract(Value[3], Offset, Bits));
|
||||
}
|
||||
|
||||
// bitfieldInsert
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType bitfieldInsert
|
||||
(
|
||||
genIUType const & Base,
|
||||
genIUType const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldInsert' only accept integer values");
|
||||
assert(Offset + Bits <= sizeof(genIUType));
|
||||
|
||||
if(Bits == 0)
|
||||
return Base;
|
||||
|
||||
genIUType Mask = 0;
|
||||
for(int Bit = Offset; Bit < Offset + Bits; ++Bit)
|
||||
Mask |= (1 << Bit);
|
||||
|
||||
return (Base & ~Mask) | (Insert & Mask);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldInsert
|
||||
(
|
||||
detail::tvec2<T, P> const & Base,
|
||||
detail::tvec2<T, P> const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
|
||||
bitfieldInsert(Base[1], Insert[1], Offset, Bits));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldInsert
|
||||
(
|
||||
detail::tvec3<T, P> const & Base,
|
||||
detail::tvec3<T, P> const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
|
||||
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
|
||||
bitfieldInsert(Base[2], Insert[2], Offset, Bits));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldInsert
|
||||
(
|
||||
detail::tvec4<T, P> const & Base,
|
||||
detail::tvec4<T, P> const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
|
||||
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
|
||||
bitfieldInsert(Base[2], Insert[2], Offset, Bits),
|
||||
bitfieldInsert(Base[3], Insert[3], Offset, Bits));
|
||||
}
|
||||
|
||||
// bitfieldReverse
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType bitfieldReverse(genIUType const & Value)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldReverse' only accept integer values");
|
||||
|
||||
genIUType Out = 0;
|
||||
std::size_t BitSize = sizeof(genIUType) * 8;
|
||||
for(std::size_t i = 0; i < BitSize; ++i)
|
||||
if(Value & (genIUType(1) << i))
|
||||
Out |= genIUType(1) << (BitSize - 1 - i);
|
||||
return Out;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(bitfieldReverse)
|
||||
|
||||
// bitCount
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int bitCount(genIUType const & Value)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitCount' only accept integer values");
|
||||
|
||||
int Count = 0;
|
||||
for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
|
||||
{
|
||||
if(Value & (1 << i))
|
||||
++Count;
|
||||
}
|
||||
return Count;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<int, P> bitCount
|
||||
(
|
||||
detail::tvec2<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int, P>(
|
||||
bitCount(value[0]),
|
||||
bitCount(value[1]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<int, P> bitCount
|
||||
(
|
||||
detail::tvec3<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int, P>(
|
||||
bitCount(value[0]),
|
||||
bitCount(value[1]),
|
||||
bitCount(value[2]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<int, P> bitCount
|
||||
(
|
||||
detail::tvec4<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int, P>(
|
||||
bitCount(value[0]),
|
||||
bitCount(value[1]),
|
||||
bitCount(value[2]),
|
||||
bitCount(value[3]));
|
||||
}
|
||||
|
||||
// findLSB
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int findLSB
|
||||
(
|
||||
genIUType const & Value
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
|
||||
if(Value == 0)
|
||||
return -1;
|
||||
|
||||
genIUType Bit;
|
||||
for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){}
|
||||
return Bit;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<int, P> findLSB
|
||||
(
|
||||
detail::tvec2<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int, P>(
|
||||
findLSB(value[0]),
|
||||
findLSB(value[1]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<int, P> findLSB
|
||||
(
|
||||
detail::tvec3<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int, P>(
|
||||
findLSB(value[0]),
|
||||
findLSB(value[1]),
|
||||
findLSB(value[2]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<int, P> findLSB
|
||||
(
|
||||
detail::tvec4<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int, P>(
|
||||
findLSB(value[0]),
|
||||
findLSB(value[1]),
|
||||
findLSB(value[2]),
|
||||
findLSB(value[3]));
|
||||
}
|
||||
|
||||
// findMSB
|
||||
#if((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_VC))
|
||||
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int findMSB
|
||||
(
|
||||
genIUType const & Value
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
|
||||
if(Value == 0)
|
||||
return -1;
|
||||
|
||||
unsigned long Result(0);
|
||||
_BitScanReverse(&Result, Value);
|
||||
return int(Result);
|
||||
}
|
||||
/*
|
||||
// __builtin_clz seems to be buggy as it crasks for some values, from 0x00200000 to 80000000
|
||||
#elif((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC40))
|
||||
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int findMSB
|
||||
(
|
||||
genIUType const & Value
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
|
||||
if(Value == 0)
|
||||
return -1;
|
||||
|
||||
// clz returns the number or trailing 0-bits; see
|
||||
// http://gcc.gnu.org/onlinedocs/gcc-4.7.1/gcc/Other-Builtins.html
|
||||
//
|
||||
// NoteBecause __builtin_clz only works for unsigned ints, this
|
||||
// implementation will not work for 64-bit integers.
|
||||
//
|
||||
return 31 - __builtin_clzl(Value);
|
||||
}
|
||||
*/
|
||||
#else
|
||||
|
||||
/* SSE implementation idea
|
||||
|
||||
__m128i const Zero = _mm_set_epi32( 0, 0, 0, 0);
|
||||
__m128i const One = _mm_set_epi32( 1, 1, 1, 1);
|
||||
__m128i Bit = _mm_set_epi32(-1, -1, -1, -1);
|
||||
__m128i Tmp = _mm_set_epi32(Value, Value, Value, Value);
|
||||
__m128i Mmi = Zero;
|
||||
for(int i = 0; i < 32; ++i)
|
||||
{
|
||||
__m128i Shilt = _mm_and_si128(_mm_cmpgt_epi32(Tmp, One), One);
|
||||
Tmp = _mm_srai_epi32(Tmp, One);
|
||||
Bit = _mm_add_epi32(Bit, _mm_and_si128(Shilt, i));
|
||||
Mmi = _mm_and_si128(Mmi, One);
|
||||
}
|
||||
return Bit;
|
||||
|
||||
*/
|
||||
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int findMSB
|
||||
(
|
||||
genIUType const & Value
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
|
||||
|
||||
if(Value == genIUType(0) || Value == genIUType(-1))
|
||||
return -1;
|
||||
else if(Value > 0)
|
||||
{
|
||||
genIUType Bit = genIUType(-1);
|
||||
for(genIUType tmp = Value; tmp > 0; tmp >>= 1, ++Bit){}
|
||||
return Bit;
|
||||
}
|
||||
else //if(Value < 0)
|
||||
{
|
||||
int const BitCount(sizeof(genIUType) * 8);
|
||||
int MostSignificantBit(-1);
|
||||
for(int BitIndex(0); BitIndex < BitCount; ++BitIndex)
|
||||
MostSignificantBit = (Value & (1 << BitIndex)) ? MostSignificantBit : BitIndex;
|
||||
assert(MostSignificantBit >= 0);
|
||||
return MostSignificantBit;
|
||||
}
|
||||
}
|
||||
#endif//(GLM_COMPILER)
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<int, P> findMSB
|
||||
(
|
||||
detail::tvec2<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int, P>(
|
||||
findMSB(value[0]),
|
||||
findMSB(value[1]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<int, P> findMSB
|
||||
(
|
||||
detail::tvec3<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int, P>(
|
||||
findMSB(value[0]),
|
||||
findMSB(value[1]),
|
||||
findMSB(value[2]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<int, P> findMSB
|
||||
(
|
||||
detail::tvec4<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int, P>(
|
||||
findMSB(value[0]),
|
||||
findMSB(value[1]),
|
||||
findMSB(value[2]),
|
||||
findMSB(value[3]));
|
||||
}
|
||||
}//namespace glm
|
||||
176
app/android/jni/third-party/include/glm/detail/func_matrix.hpp
vendored
Normal file
176
app/android/jni/third-party/include/glm/detail/func_matrix.hpp
vendored
Normal file
@@ -0,0 +1,176 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_matrix.hpp
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_matrix Matrix functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// For each of the following built-in matrix functions, there is both a
|
||||
/// single-precision floating point version, where all arguments and return values
|
||||
/// are single precision, and a double-precision floating version, where all
|
||||
/// arguments and return values are double precision. Only the single-precision
|
||||
/// floating point version is shown.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/precision.hpp"
|
||||
#include "../detail/setup.hpp"
|
||||
#include "../detail/type_mat.hpp"
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include "../mat2x2.hpp"
|
||||
#include "../mat2x3.hpp"
|
||||
#include "../mat2x4.hpp"
|
||||
#include "../mat3x2.hpp"
|
||||
#include "../mat3x3.hpp"
|
||||
#include "../mat3x4.hpp"
|
||||
#include "../mat4x2.hpp"
|
||||
#include "../mat4x3.hpp"
|
||||
#include "../mat4x4.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec2, tvec2>
|
||||
{
|
||||
typedef tmat2x2<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec2, tvec3>
|
||||
{
|
||||
typedef tmat2x3<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec2, tvec4>
|
||||
{
|
||||
typedef tmat2x4<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec3, tvec2>
|
||||
{
|
||||
typedef tmat3x2<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec3, tvec3>
|
||||
{
|
||||
typedef tmat3x3<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec3, tvec4>
|
||||
{
|
||||
typedef tmat3x4<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec4, tvec2>
|
||||
{
|
||||
typedef tmat4x2<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec4, tvec3>
|
||||
{
|
||||
typedef tmat4x3<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec4, tvec4>
|
||||
{
|
||||
typedef tmat4x4<T, P> type;
|
||||
};
|
||||
|
||||
}//namespace detail
|
||||
|
||||
/// @addtogroup core_func_matrix
|
||||
/// @{
|
||||
|
||||
/// Multiply matrix x by matrix y component-wise, i.e.,
|
||||
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
|
||||
///
|
||||
/// @tparam matType Floating-point matrix types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
|
||||
|
||||
/// Treats the first parameter c as a column vector
|
||||
/// and the second parameter r as a row vector
|
||||
/// and does a linear algebraic matrix multiply c * r.
|
||||
///
|
||||
/// @tparam matType Floating-point matrix types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
///
|
||||
/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
|
||||
template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
|
||||
GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
|
||||
|
||||
/// Returns the transposed matrix of x
|
||||
///
|
||||
/// @tparam matType Floating-point matrix types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
|
||||
# endif
|
||||
|
||||
/// Return the determinant of a squared matrix.
|
||||
///
|
||||
/// @tparam valType Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_DECL T determinant(matType<T, P> const & m);
|
||||
|
||||
/// Return the inverse of a squared matrix.
|
||||
///
|
||||
/// @tparam valType Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_matrix.inl"
|
||||
460
app/android/jni/third-party/include/glm/detail/func_matrix.inl
vendored
Normal file
460
app/android/jni/third-party/include/glm/detail/func_matrix.inl
vendored
Normal file
@@ -0,0 +1,460 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_matrix.inl
|
||||
/// @date 2008-03-08 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "../geometric.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template
|
||||
<
|
||||
template <class, precision> class vecTypeA,
|
||||
template <class, precision> class vecTypeB,
|
||||
typename T, precision P
|
||||
>
|
||||
struct compute_outerProduct{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec2, detail::tvec2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec2>::type call(detail::tvec2<T, P> const & c, detail::tvec2<T, P> const & r)
|
||||
{
|
||||
detail::tmat2x2<T, P> m(detail::tmat2x2<T, P>::_null);
|
||||
m[0][0] = c[0] * r[0];
|
||||
m[0][1] = c[1] * r[0];
|
||||
m[1][0] = c[0] * r[1];
|
||||
m[1][1] = c[1] * r[1];
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec3, detail::tvec3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec3>::type call(detail::tvec3<T, P> const & c, detail::tvec3<T, P> const & r)
|
||||
{
|
||||
detail::tmat3x3<T, P> m(detail::tmat3x3<T, P>::_null);
|
||||
for(length_t i(0); i < m.length(); ++i)
|
||||
m[i] = c * r[i];
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec4, detail::tvec4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec4>::type call(detail::tvec4<T, P> const & c, detail::tvec4<T, P> const & r)
|
||||
{
|
||||
detail::tmat4x4<T, P> m(detail::tmat4x4<T, P>::_null);
|
||||
for(length_t i(0); i < m.length(); ++i)
|
||||
m[i] = c * r[i];
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec3, detail::tvec2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec2>::type call(detail::tvec3<T, P> const & c, detail::tvec2<T, P> const & r)
|
||||
{
|
||||
detail::tmat2x3<T, P> m(detail::tmat2x3<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec2, detail::tvec3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec3>::type call(detail::tvec2<T, P> const & c, detail::tvec3<T, P> const & r)
|
||||
{
|
||||
detail::tmat3x2<T, P> m(detail::tmat3x2<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec4, detail::tvec2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec2>::type call(detail::tvec4<T, P> const & c, detail::tvec2<T, P> const & r)
|
||||
{
|
||||
detail::tmat2x4<T, P> m(detail::tmat2x4<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[0][3] = c.w * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
m[1][3] = c.w * r.y;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec2, detail::tvec4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec4>::type call(detail::tvec2<T, P> const & c, detail::tvec4<T, P> const & r)
|
||||
{
|
||||
detail::tmat4x2<T, P> m(detail::tmat4x2<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
m[3][0] = c.x * r.w;
|
||||
m[3][1] = c.y * r.w;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec4, detail::tvec3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec3>::type call(detail::tvec4<T, P> const & c, detail::tvec3<T, P> const & r)
|
||||
{
|
||||
detail::tmat3x4<T, P> m(detail::tmat3x4<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[0][3] = c.w * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
m[1][3] = c.w * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
m[2][2] = c.z * r.z;
|
||||
m[2][3] = c.w * r.z;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec3, detail::tvec4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec4>::type call(detail::tvec3<T, P> const & c, detail::tvec4<T, P> const & r)
|
||||
{
|
||||
detail::tmat4x3<T, P> m(detail::tmat4x3<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
m[2][2] = c.z * r.z;
|
||||
m[3][0] = c.x * r.w;
|
||||
m[3][1] = c.y * r.w;
|
||||
m[3][2] = c.z * r.w;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class matType, typename T, precision P>
|
||||
struct compute_transpose{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat2x2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
|
||||
{
|
||||
detail::tmat2x2<T, P> result(detail::tmat2x2<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat2x3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat3x2<T, P> call(detail::tmat2x3<T, P> const & m)
|
||||
{
|
||||
detail::tmat3x2<T, P> result(detail::tmat3x2<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat2x4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat4x2<T, P> call(detail::tmat2x4<T, P> const & m)
|
||||
{
|
||||
detail::tmat4x2<T, P> result(detail::tmat4x2<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat3x2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat2x3<T, P> call(detail::tmat3x2<T, P> const & m)
|
||||
{
|
||||
detail::tmat2x3<T, P> result(detail::tmat2x3<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat3x3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
|
||||
{
|
||||
detail::tmat3x3<T, P> result(detail::tmat3x3<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat3x4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat4x3<T, P> call(detail::tmat3x4<T, P> const & m)
|
||||
{
|
||||
detail::tmat4x3<T, P> result(detail::tmat4x3<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat4x2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat2x4<T, P> call(detail::tmat4x2<T, P> const & m)
|
||||
{
|
||||
detail::tmat2x4<T, P> result(detail::tmat2x4<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat4x3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat3x4<T, P> call(detail::tmat4x3<T, P> const & m)
|
||||
{
|
||||
detail::tmat3x4<T, P> result(detail::tmat3x4<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat4x4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
|
||||
{
|
||||
detail::tmat4x4<T, P> result(detail::tmat4x4<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
result[3][3] = m[3][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class matType, typename T, precision P>
|
||||
struct compute_determinant{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<detail::tmat2x2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tmat2x2<T, P> const & m)
|
||||
{
|
||||
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<detail::tmat3x3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tmat3x3<T, P> const & m)
|
||||
{
|
||||
return
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
|
||||
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<detail::tmat4x4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tmat4x4<T, P> const & m)
|
||||
{
|
||||
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
|
||||
detail::tvec4<T, P> DetCof(
|
||||
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
|
||||
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
|
||||
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
|
||||
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
|
||||
|
||||
return
|
||||
m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
|
||||
m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
|
||||
|
||||
matType<T, P> result(matType<T, P>::_null);
|
||||
for(length_t i = 0; i < result.length(); ++i)
|
||||
result[i] = x[i] * y[i];
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
|
||||
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
|
||||
return detail::compute_outerProduct<vecTypeA, vecTypeB, T, P>::call(c, r);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
|
||||
return detail::compute_transpose<matType, T, P>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
|
||||
return detail::compute_determinant<matType, T, P>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
|
||||
return detail::compute_inverse<matType, T, P>::call(m);
|
||||
}
|
||||
|
||||
}//namespace glm
|
||||
89
app/android/jni/third-party/include/glm/detail/func_noise.hpp
vendored
Normal file
89
app/android/jni/third-party/include/glm/detail/func_noise.hpp
vendored
Normal file
@@ -0,0 +1,89 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_noise.hpp
|
||||
/// @date 2008-08-01 / 2011-06-18
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_noise Noise functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// Noise functions are stochastic functions that can be used to increase visual
|
||||
/// complexity. Values returned by the following noise functions give the
|
||||
/// appearance of randomness, but are not truly random.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_noise
|
||||
/// @{
|
||||
|
||||
/// Returns a 1D noise value based on the input value x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
|
||||
|
||||
/// Returns a 2D noise value based on the input value x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL detail::tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
|
||||
|
||||
/// Returns a 3D noise value based on the input value x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL detail::tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
|
||||
|
||||
/// Returns a 4D noise value based on the input value x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL detail::tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_noise.inl"
|
||||
384
app/android/jni/third-party/include/glm/detail/func_noise.inl
vendored
Normal file
384
app/android/jni/third-party/include/glm/detail/func_noise.inl
vendored
Normal file
@@ -0,0 +1,384 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_noise.inl
|
||||
/// @date 2008-08-01 / 2011-09-27
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "../detail/_noise.hpp"
|
||||
#include "./func_common.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> grad4(T const & j, detail::tvec4<T, P> const & ip)
|
||||
{
|
||||
detail::tvec3<T, P> pXYZ = floor(fract(detail::tvec3<T, P>(j) * detail::tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
|
||||
T pW = static_cast<T>(1.5) - dot(abs(pXYZ), detail::tvec3<T, P>(1));
|
||||
detail::tvec4<T, P> s = detail::tvec4<T, P>(lessThan(detail::tvec4<T, P>(pXYZ, pW), detail::tvec4<T, P>(0.0)));
|
||||
pXYZ = pXYZ + (detail::tvec3<T, P>(s) * T(2) - T(1)) * s.w;
|
||||
return detail::tvec4<T, P>(pXYZ, pW);
|
||||
}
|
||||
}//namespace detail
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T noise1(T const & x)
|
||||
{
|
||||
return noise1(detail::tvec2<T, defaultp>(x, T(0)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, defaultp> noise2(T const & x)
|
||||
{
|
||||
return detail::tvec2<T, defaultp>(
|
||||
noise1(x + T(0.0)),
|
||||
noise1(x + T(1.0)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, defaultp> noise3(T const & x)
|
||||
{
|
||||
return detail::tvec3<T, defaultp>(
|
||||
noise1(x - T(1.0)),
|
||||
noise1(x + T(0.0)),
|
||||
noise1(x + T(1.0)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, defaultp> noise4(T const & x)
|
||||
{
|
||||
return detail::tvec4<T, defaultp>(
|
||||
noise1(x - T(1.0)),
|
||||
noise1(x + T(0.0)),
|
||||
noise1(x + T(1.0)),
|
||||
noise1(x + T(2.0)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T noise1(detail::tvec2<T, P> const & v)
|
||||
{
|
||||
detail::tvec4<T, P> const C = detail::tvec4<T, P>(
|
||||
T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
|
||||
T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
|
||||
T(-0.577350269189626), // -1.0 + 2.0 * C.x
|
||||
T( 0.024390243902439)); // 1.0 / 41.0
|
||||
|
||||
// First corner
|
||||
detail::tvec2<T, P> i = floor(v + dot(v, detail::tvec2<T, P>(C[1])));
|
||||
detail::tvec2<T, P> x0 = v - i + dot(i, detail::tvec2<T, P>(C[0]));
|
||||
|
||||
// Other corners
|
||||
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
|
||||
//i1.y = 1.0 - i1.x;
|
||||
detail::tvec2<T, P> i1 = (x0.x > x0.y) ? detail::tvec2<T, P>(1, 0) : detail::tvec2<T, P>(0, 1);
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xx ;
|
||||
// x1 = x0 - i1 + 1.0 * C.xx ;
|
||||
// x2 = x0 - 1.0 + 2.0 * C.xx ;
|
||||
detail::tvec4<T, P> x12 = detail::tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T, P>(C.x, C.x, C.z, C.z);
|
||||
x12 = detail::tvec4<T, P>(detail::tvec2<T, P>(x12) - i1, x12.z, x12.w);
|
||||
|
||||
// Permutations
|
||||
i = mod(i, T(289)); // Avoid truncation effects in permutation
|
||||
detail::tvec3<T, P> p = detail::permute(
|
||||
detail::permute(i.y + detail::tvec3<T, P>(T(0), i1.y, T(1))) + i.x + detail::tvec3<T, P>(T(0), i1.x, T(1)));
|
||||
|
||||
detail::tvec3<T, P> m = max(T(0.5) - detail::tvec3<T, P>(
|
||||
dot(x0, x0),
|
||||
dot(detail::tvec2<T, P>(x12.x, x12.y), detail::tvec2<T, P>(x12.x, x12.y)),
|
||||
dot(detail::tvec2<T, P>(x12.z, x12.w), detail::tvec2<T, P>(x12.z, x12.w))), T(0));
|
||||
|
||||
m = m * m;
|
||||
m = m * m;
|
||||
|
||||
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
|
||||
|
||||
detail::tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
|
||||
detail::tvec3<T, P> h = abs(x) - T(0.5);
|
||||
detail::tvec3<T, P> ox = floor(x + T(0.5));
|
||||
detail::tvec3<T, P> a0 = x - ox;
|
||||
|
||||
// Normalise gradients implicitly by scaling m
|
||||
// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
|
||||
m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
|
||||
|
||||
// Compute final noise value at P
|
||||
detail::tvec3<T, P> g;
|
||||
g.x = a0.x * x0.x + h.x * x0.y;
|
||||
//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
||||
g.y = a0.y * x12.x + h.y * x12.y;
|
||||
g.z = a0.z * x12.z + h.z * x12.w;
|
||||
return T(130) * dot(m, g);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T noise1(detail::tvec3<T, P> const & v)
|
||||
{
|
||||
detail::tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
|
||||
detail::tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
|
||||
|
||||
// First corner
|
||||
detail::tvec3<T, P> i(floor(v + dot(v, detail::tvec3<T, P>(C.y))));
|
||||
detail::tvec3<T, P> x0(v - i + dot(i, detail::tvec3<T, P>(C.x)));
|
||||
|
||||
// Other corners
|
||||
detail::tvec3<T, P> g(step(detail::tvec3<T, P>(x0.y, x0.z, x0.x), x0));
|
||||
detail::tvec3<T, P> l(T(1) - g);
|
||||
detail::tvec3<T, P> i1(min(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
|
||||
detail::tvec3<T, P> i2(max(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxx;
|
||||
// x1 = x0 - i1 + 1.0 * C.xxx;
|
||||
// x2 = x0 - i2 + 2.0 * C.xxx;
|
||||
// x3 = x0 - 1.0 + 3.0 * C.xxx;
|
||||
detail::tvec3<T, P> x1(x0 - i1 + C.x);
|
||||
detail::tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
|
||||
detail::tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
|
||||
|
||||
// Permutations
|
||||
i = mod289(i);
|
||||
detail::tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
|
||||
i.z + detail::tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
|
||||
i.y + detail::tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
|
||||
i.x + detail::tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
|
||||
|
||||
// Gradients: 7x7 points over a square, mapped onto an octahedron.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
||||
T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
|
||||
detail::tvec3<T, P> ns(n_ * detail::tvec3<T, P>(D.w, D.y, D.z) - detail::tvec3<T, P>(D.x, D.z, D.x));
|
||||
|
||||
detail::tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
|
||||
|
||||
detail::tvec4<T, P> x_(floor(j * ns.z));
|
||||
detail::tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N)
|
||||
|
||||
detail::tvec4<T, P> x(x_ * ns.x + ns.y);
|
||||
detail::tvec4<T, P> y(y_ * ns.x + ns.y);
|
||||
detail::tvec4<T, P> h(T(1) - abs(x) - abs(y));
|
||||
|
||||
detail::tvec4<T, P> b0(x.x, x.y, y.x, y.y);
|
||||
detail::tvec4<T, P> b1(x.z, x.w, y.z, y.w);
|
||||
|
||||
// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
|
||||
// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
|
||||
detail::tvec4<T, P> s0(floor(b0) * T(2) + T(1));
|
||||
detail::tvec4<T, P> s1(floor(b1) * T(2) + T(1));
|
||||
detail::tvec4<T, P> sh(-step(h, detail::tvec4<T, P>(0.0)));
|
||||
|
||||
detail::tvec4<T, P> a0 = detail::tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
|
||||
detail::tvec4<T, P> a1 = detail::tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
|
||||
|
||||
detail::tvec3<T, P> p0(a0.x, a0.y, h.x);
|
||||
detail::tvec3<T, P> p1(a0.z, a0.w, h.y);
|
||||
detail::tvec3<T, P> p2(a1.x, a1.y, h.z);
|
||||
detail::tvec3<T, P> p3(a1.z, a1.w, h.w);
|
||||
|
||||
// Normalise gradients
|
||||
detail::tvec4<T, P> norm = taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
|
||||
// Mix final noise value
|
||||
detail::tvec4<T, P> m = max(T(0.6) - detail::tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
|
||||
m = m * m;
|
||||
return T(42) * dot(m * m, detail::tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T noise1(detail::tvec4<T, P> const & v)
|
||||
{
|
||||
detail::tvec4<T, P> const C(
|
||||
0.138196601125011, // (5 - sqrt(5))/20 G4
|
||||
0.276393202250021, // 2 * G4
|
||||
0.414589803375032, // 3 * G4
|
||||
-0.447213595499958); // -1 + 4 * G4
|
||||
|
||||
// (sqrt(5) - 1)/4 = F4, used once below
|
||||
T const F4 = static_cast<T>(0.309016994374947451);
|
||||
|
||||
// First corner
|
||||
detail::tvec4<T, P> i = floor(v + dot(v, detail::tvec4<T, P>(F4)));
|
||||
detail::tvec4<T, P> x0 = v - i + dot(i, detail::tvec4<T, P>(C.x));
|
||||
|
||||
// Other corners
|
||||
|
||||
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
|
||||
detail::tvec4<T, P> i0;
|
||||
detail::tvec3<T, P> isX = step(detail::tvec3<T, P>(x0.y, x0.z, x0.w), detail::tvec3<T, P>(x0.x));
|
||||
detail::tvec3<T, P> isYZ = step(detail::tvec3<T, P>(x0.z, x0.w, x0.w), detail::tvec3<T, P>(x0.y, x0.y, x0.z));
|
||||
|
||||
// i0.x = dot(isX, vec3(1.0));
|
||||
//i0.x = isX.x + isX.y + isX.z;
|
||||
//i0.yzw = static_cast<T>(1) - isX;
|
||||
i0 = detail::tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
|
||||
|
||||
// i0.y += dot(isYZ.xy, vec2(1.0));
|
||||
i0.y += isYZ.x + isYZ.y;
|
||||
|
||||
//i0.zw += 1.0 - detail::tvec2<T, P>(isYZ.x, isYZ.y);
|
||||
i0.z += static_cast<T>(1) - isYZ.x;
|
||||
i0.w += static_cast<T>(1) - isYZ.y;
|
||||
i0.z += isYZ.z;
|
||||
i0.w += static_cast<T>(1) - isYZ.z;
|
||||
|
||||
// i0 now contains the unique values 0,1,2,3 in each channel
|
||||
detail::tvec4<T, P> i3 = clamp(i0, T(0), T(1));
|
||||
detail::tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
|
||||
detail::tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxxx
|
||||
// x1 = x0 - i1 + 0.0 * C.xxxx
|
||||
// x2 = x0 - i2 + 0.0 * C.xxxx
|
||||
// x3 = x0 - i3 + 0.0 * C.xxxx
|
||||
// x4 = x0 - 1.0 + 4.0 * C.xxxx
|
||||
detail::tvec4<T, P> x1 = x0 - i1 + C.x;
|
||||
detail::tvec4<T, P> x2 = x0 - i2 + C.y;
|
||||
detail::tvec4<T, P> x3 = x0 - i3 + C.z;
|
||||
detail::tvec4<T, P> x4 = x0 + C.w;
|
||||
|
||||
// Permutations
|
||||
i = mod(i, T(289));
|
||||
T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
|
||||
detail::tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
|
||||
i.w + detail::tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
|
||||
i.z + detail::tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
|
||||
i.y + detail::tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
|
||||
i.x + detail::tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
|
||||
|
||||
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
|
||||
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
|
||||
detail::tvec4<T, P> ip = detail::tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
|
||||
|
||||
detail::tvec4<T, P> p0 = detail::grad4(j0, ip);
|
||||
detail::tvec4<T, P> p1 = detail::grad4(j1.x, ip);
|
||||
detail::tvec4<T, P> p2 = detail::grad4(j1.y, ip);
|
||||
detail::tvec4<T, P> p3 = detail::grad4(j1.z, ip);
|
||||
detail::tvec4<T, P> p4 = detail::grad4(j1.w, ip);
|
||||
|
||||
// Normalise gradients
|
||||
detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
p4 *= taylorInvSqrt(dot(p4, p4));
|
||||
|
||||
// Mix contributions from the five corners
|
||||
detail::tvec3<T, P> m0 = max(T(0.6) - detail::tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
|
||||
detail::tvec2<T, P> m1 = max(T(0.6) - detail::tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), T(0));
|
||||
m0 = m0 * m0;
|
||||
m1 = m1 * m1;
|
||||
|
||||
return T(49) * (
|
||||
dot(m0 * m0, detail::tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
|
||||
dot(m1 * m1, detail::tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec2<T, P> const & x)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
noise1(x + detail::tvec2<T, P>(0.0)),
|
||||
noise1(detail::tvec2<T, P>(0.0) - x));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec3<T, P> const & x)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
noise1(x + detail::tvec3<T, P>(0.0)),
|
||||
noise1(detail::tvec3<T, P>(0.0) - x));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec4<T, P> const & x)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
noise1(x + detail::tvec4<T, P>(0)),
|
||||
noise1(detail::tvec4<T, P>(0) - x));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec2<T, P> const & x)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
noise1(x - detail::tvec2<T, P>(1.0)),
|
||||
noise1(x + detail::tvec2<T, P>(0.0)),
|
||||
noise1(x + detail::tvec2<T, P>(1.0)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec3<T, P> const & x)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
noise1(x - detail::tvec3<T, P>(1.0)),
|
||||
noise1(x + detail::tvec3<T, P>(0.0)),
|
||||
noise1(x + detail::tvec3<T, P>(1.0)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec4<T, P> const & x)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
noise1(x - detail::tvec4<T, P>(1)),
|
||||
noise1(x + detail::tvec4<T, P>(0)),
|
||||
noise1(x + detail::tvec4<T, P>(1)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec2<T, P> const & x)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
noise1(x - detail::tvec2<T, P>(1)),
|
||||
noise1(x + detail::tvec2<T, P>(0)),
|
||||
noise1(x + detail::tvec2<T, P>(1)),
|
||||
noise1(x + detail::tvec2<T, P>(2)));
|
||||
}
|
||||
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec3<T, P> const & x)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
noise1(x - detail::tvec3<T, P>(1)),
|
||||
noise1(x + detail::tvec3<T, P>(0)),
|
||||
noise1(x + detail::tvec3<T, P>(1)),
|
||||
noise1(x + detail::tvec3<T, P>(2)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec4<T, P> const & x)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
noise1(x - detail::tvec4<T, P>(1)),
|
||||
noise1(x + detail::tvec4<T, P>(0)),
|
||||
noise1(x + detail::tvec4<T, P>(1)),
|
||||
noise1(x + detail::tvec4<T, P>(2)));
|
||||
}
|
||||
|
||||
}//namespace glm
|
||||
192
app/android/jni/third-party/include/glm/detail/func_packing.hpp
vendored
Normal file
192
app/android/jni/third-party/include/glm/detail/func_packing.hpp
vendored
Normal file
@@ -0,0 +1,192 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_packing.hpp
|
||||
/// @date 2010-03-17 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These functions do not operate component-wise, rather as described in each case.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_packing
|
||||
/// @{
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnorm2x16: f / 65535.0
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec2 unpackUnorm2x16(uint const & p);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec2 unpackSnorm2x16(uint const & p);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnorm4x8: f / 255.0
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec4 unpackUnorm4x8(uint const & p);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec4 unpackSnorm4x8(uint const & p);
|
||||
|
||||
/// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
|
||||
/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
|
||||
/// Otherwise, the bit- level representation of v is preserved.
|
||||
/// The first vector component specifies the 32 least significant bits;
|
||||
/// the second component specifies the 32 most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);
|
||||
|
||||
/// Returns a two-component unsigned integer vector representation of v.
|
||||
/// The bit-level representation of v is preserved.
|
||||
/// The first component of the vector contains the 32 least significant bits of the double;
|
||||
/// the second component consists the 32 most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uvec2 unpackDouble2x32(double const & v);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification,
|
||||
/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
|
||||
/// The first vector component specifies the 16 least-significant bits of the result;
|
||||
/// the second component specifies the 16 most-significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
|
||||
|
||||
/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
|
||||
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
|
||||
/// and converting them to 32-bit floating-point values.
|
||||
/// The first component of the vector is obtained from the 16 least-significant bits of v;
|
||||
/// the second component is obtained from the 16 most-significant bits of v.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec2 unpackHalf2x16(uint const & v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_packing.inl"
|
||||
120
app/android/jni/third-party/include/glm/detail/func_packing.inl
vendored
Normal file
120
app/android/jni/third-party/include/glm/detail/func_packing.inl
vendored
Normal file
@@ -0,0 +1,120 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_packing.inl
|
||||
/// @date 2010-03-17 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "func_common.hpp"
|
||||
#include "type_half.hpp"
|
||||
#include "../fwd.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
|
||||
{
|
||||
u16vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
|
||||
// return reinterpret_cast<uint&>(Topack);
|
||||
uint* ptr(reinterpret_cast<uint*>(&Topack));
|
||||
return *ptr;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint const & p)
|
||||
{
|
||||
vec2 Unpack(reinterpret_cast<u16vec2 const &>(p));
|
||||
return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
|
||||
{
|
||||
i16vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
|
||||
// return reinterpret_cast<uint32&>(Topack);
|
||||
uint* ptr(reinterpret_cast<uint*>(&Topack));
|
||||
return *ptr;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint const & p)
|
||||
{
|
||||
vec2 Unpack(reinterpret_cast<i16vec2 const &>(p));
|
||||
return clamp(
|
||||
Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
|
||||
-1.0f, 1.0f);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
|
||||
{
|
||||
u8vec4 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
|
||||
return reinterpret_cast<uint&>(Topack);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint const & p)
|
||||
{
|
||||
vec4 Unpack(reinterpret_cast<u8vec4 const&>(p));
|
||||
return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
|
||||
{
|
||||
i8vec4 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
|
||||
return reinterpret_cast<uint&>(Topack);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint const & p)
|
||||
{
|
||||
vec4 Unpack(reinterpret_cast<i8vec4 const &>(p));
|
||||
return clamp(
|
||||
Unpack * 0.0078740157480315f, // 1.0f / 127.0f
|
||||
-1.0f, 1.0f);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
|
||||
{
|
||||
return reinterpret_cast<double const &>(v);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double const & v)
|
||||
{
|
||||
return reinterpret_cast<uvec2 const &>(v);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
|
||||
{
|
||||
i16vec2 Unpack(
|
||||
detail::toFloat16(v.x),
|
||||
detail::toFloat16(v.y));
|
||||
|
||||
uint * Result = reinterpret_cast<uint*>(&Unpack);
|
||||
return *Result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
|
||||
{
|
||||
i16vec2 Unpack(reinterpret_cast<i16vec2 const &>(v));
|
||||
|
||||
return vec2(
|
||||
detail::toFloat32(Unpack.x),
|
||||
detail::toFloat32(Unpack.y));
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
200
app/android/jni/third-party/include/glm/detail/func_trigonometric.hpp
vendored
Normal file
200
app/android/jni/third-party/include/glm/detail/func_trigonometric.hpp
vendored
Normal file
@@ -0,0 +1,200 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_trigonometric.hpp
|
||||
/// @date 2008-08-01 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// Function parameters specified as angle are assumed to be in units of radians.
|
||||
/// In no case will any of these functions result in a divide by zero error. If
|
||||
/// the divisor of a ratio is 0, then results will be undefined.
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_trigonometric
|
||||
/// @{
|
||||
|
||||
/// Converts degrees to radians and returns the result.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType radians(genType const & degrees);
|
||||
|
||||
/// Converts radians to degrees and returns the result.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType degrees(genType const & radians);
|
||||
|
||||
/// The standard trigonometric sine function.
|
||||
/// The values returned by this function will range from [-1, 1].
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType sin(genType const & angle);
|
||||
|
||||
/// The standard trigonometric cosine function.
|
||||
/// The values returned by this function will range from [-1, 1].
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType cos(genType const & angle);
|
||||
|
||||
/// The standard trigonometric tangent function.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType tan(genType const & angle);
|
||||
|
||||
/// Arc sine. Returns an angle whose sine is x.
|
||||
/// The range of values returned by this function is [-PI/2, PI/2].
|
||||
/// Results are undefined if |x| > 1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType asin(genType const & x);
|
||||
|
||||
/// Arc cosine. Returns an angle whose sine is x.
|
||||
/// The range of values returned by this function is [0, PI].
|
||||
/// Results are undefined if |x| > 1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType acos(genType const & x);
|
||||
|
||||
/// Arc tangent. Returns an angle whose tangent is y/x.
|
||||
/// The signs of x and y are used to determine what
|
||||
/// quadrant the angle is in. The range of values returned
|
||||
/// by this function is [-PI, PI]. Results are undefined
|
||||
/// if x and y are both 0.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType atan(genType const & y, genType const & x);
|
||||
|
||||
/// Arc tangent. Returns an angle whose tangent is y_over_x.
|
||||
/// The range of values returned by this function is [-PI/2, PI/2].
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType atan(genType const & y_over_x);
|
||||
|
||||
/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType sinh(genType const & angle);
|
||||
|
||||
/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType cosh(genType const & angle);
|
||||
|
||||
/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType tanh(genType const & angle);
|
||||
|
||||
/// Arc hyperbolic sine; returns the inverse of sinh.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType asinh(genType const & x);
|
||||
|
||||
/// Arc hyperbolic cosine; returns the non-negative inverse
|
||||
/// of cosh. Results are undefined if x < 1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType acosh(genType const & x);
|
||||
|
||||
/// Arc hyperbolic tangent; returns the inverse of tanh.
|
||||
/// Results are undefined if abs(x) >= 1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType atanh(genType const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_trigonometric.inl"
|
||||
269
app/android/jni/third-party/include/glm/detail/func_trigonometric.inl
vendored
Normal file
269
app/android/jni/third-party/include/glm/detail/func_trigonometric.inl
vendored
Normal file
@@ -0,0 +1,269 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_trigonometric.inl
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "_vectorize.hpp"
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// radians
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType radians
|
||||
(
|
||||
genType const & degrees
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
|
||||
|
||||
return degrees * genType(0.01745329251994329576923690768489);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(radians)
|
||||
|
||||
// degrees
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType degrees
|
||||
(
|
||||
genType const & radians
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
|
||||
|
||||
return radians * genType(57.295779513082320876798154814105);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(degrees)
|
||||
|
||||
// sin
|
||||
using std::sin;
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType sin
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sin' only accept floating-point input");
|
||||
|
||||
return genType(::std::sin(angle));
|
||||
}
|
||||
*/
|
||||
VECTORIZE_VEC(sin)
|
||||
|
||||
// cos
|
||||
using std::cos;
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType cos(genType const & angle)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cos' only accept floating-point input");
|
||||
|
||||
return genType(::std::cos(angle));
|
||||
}
|
||||
*/
|
||||
|
||||
VECTORIZE_VEC(cos)
|
||||
|
||||
// tan
|
||||
using std::tan;
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType tan
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'tan' only accept floating-point input");
|
||||
|
||||
return genType(::std::tan(angle));
|
||||
}
|
||||
*/
|
||||
|
||||
VECTORIZE_VEC(tan)
|
||||
|
||||
// asin
|
||||
using std::asin;
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType asin
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asin' only accept floating-point input");
|
||||
|
||||
return genType(::std::asin(x));
|
||||
}
|
||||
*/
|
||||
VECTORIZE_VEC(asin)
|
||||
|
||||
// acos
|
||||
using std::acos;
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType acos
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acos' only accept floating-point input");
|
||||
|
||||
return ::std::acos(x);
|
||||
}
|
||||
*/
|
||||
VECTORIZE_VEC(acos)
|
||||
|
||||
// atan
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType atan
|
||||
(
|
||||
genType const & y,
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
|
||||
|
||||
return ::std::atan2(y, x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_VEC(atan)
|
||||
|
||||
using std::atan;
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType atan
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
|
||||
|
||||
return ::std::atan(x);
|
||||
}
|
||||
*/
|
||||
VECTORIZE_VEC(atan)
|
||||
|
||||
// sinh
|
||||
using std::sinh;
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType sinh
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sinh' only accept floating-point input");
|
||||
|
||||
return ::std::sinh(angle);
|
||||
}
|
||||
*/
|
||||
VECTORIZE_VEC(sinh)
|
||||
|
||||
// cosh
|
||||
using std::cosh;
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType cosh
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cosh' only accept floating-point input");
|
||||
|
||||
return ::std::cosh(angle);
|
||||
}
|
||||
*/
|
||||
VECTORIZE_VEC(cosh)
|
||||
|
||||
// tanh
|
||||
using std::tanh;
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType tanh
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'tanh' only accept floating-point input");
|
||||
|
||||
return ::std::tanh(angle);
|
||||
}
|
||||
*/
|
||||
VECTORIZE_VEC(tanh)
|
||||
|
||||
// asinh
|
||||
# if(GLM_LANG & GLM_LANG_CXX11_FLAG & !ANDROID)
|
||||
using std::asinh;
|
||||
# else
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType asinh(genType const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
|
||||
|
||||
return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(abs(x) + sqrt(static_cast<genType>(1) + x * x));
|
||||
}
|
||||
# endif
|
||||
|
||||
VECTORIZE_VEC(asinh)
|
||||
|
||||
// acosh
|
||||
# if(GLM_LANG & GLM_LANG_CXX11_FLAG & !ANDROID)
|
||||
using std::acosh;
|
||||
# else
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType acosh(genType const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
|
||||
|
||||
if(x < static_cast<genType>(1))
|
||||
return static_cast<genType>(0);
|
||||
return log(x + sqrt(x * x - static_cast<genType>(1)));
|
||||
}
|
||||
# endif
|
||||
|
||||
VECTORIZE_VEC(acosh)
|
||||
|
||||
// atanh
|
||||
# if(GLM_LANG & GLM_LANG_CXX11_FLAG & !ANDROID)
|
||||
using std::atanh;
|
||||
# else
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType atanh(genType const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
|
||||
|
||||
if(abs(x) >= static_cast<genType>(1))
|
||||
return 0;
|
||||
return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));
|
||||
}
|
||||
# endif
|
||||
|
||||
VECTORIZE_VEC(atanh)
|
||||
|
||||
}//namespace glm
|
||||
142
app/android/jni/third-party/include/glm/detail/func_vector_relational.hpp
vendored
Normal file
142
app/android/jni/third-party/include/glm/detail/func_vector_relational.hpp
vendored
Normal file
@@ -0,0 +1,142 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_vector_relational.hpp
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_vector_relational Vector Relational Functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
|
||||
/// operate on scalars and produce scalar Boolean results. For vector results,
|
||||
/// use the following built-in functions.
|
||||
///
|
||||
/// In all cases, the sizes of all the input and return vectors for any particular
|
||||
/// call must match.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "precision.hpp"
|
||||
#include "setup.hpp"
|
||||
|
||||
#if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC10)) // Workaround a Visual C++ bug
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_vector_relational
|
||||
/// @{
|
||||
|
||||
/// Returns the component-wise comparison result of x < y.
|
||||
///
|
||||
/// @tparam vecType Floating-point or integer vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
// TODO: Mismatched
|
||||
//template <typename T, precision P, template <typename, precision> class vecType>
|
||||
//GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x <= y.
|
||||
///
|
||||
/// @tparam vecType Floating-point or integer vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x > y.
|
||||
///
|
||||
/// @tparam vecType Floating-point or integer vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x >= y.
|
||||
///
|
||||
/// @tparam vecType Floating-point or integer vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x == y.
|
||||
///
|
||||
/// @tparam vecType Floating-point, integer or boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
//TODO: conflicts with definision
|
||||
//template <typename T, precision P, template <typename, precision> class vecType>
|
||||
//GLM_FUNC_DECL typename vecType<T, P>::bool_type equal(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x != y.
|
||||
///
|
||||
/// @tparam vecType Floating-point, integer or boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL typename vecType<T, P>::bool_type notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns true if any component of x is true.
|
||||
///
|
||||
/// @tparam vecType Boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL bool any(vecType<bool, P> const & v);
|
||||
|
||||
/// Returns true if all components of x are true.
|
||||
///
|
||||
/// @tparam vecType Boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL bool all(vecType<bool, P> const & v);
|
||||
|
||||
/// Returns the component-wise logical complement of x.
|
||||
/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
|
||||
///
|
||||
/// @tparam vecType Boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#endif
|
||||
|
||||
#include "func_vector_relational.inl"
|
||||
159
app/android/jni/third-party/include/glm/detail/func_vector_relational.inl
vendored
Normal file
159
app/android/jni/third-party/include/glm/detail/func_vector_relational.inl
vendored
Normal file
@@ -0,0 +1,159 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_vector_relational.inl
|
||||
/// @date 2008-08-03 / 2011-09-09
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type lessThan
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
|
||||
"Invalid template instantiation of 'lessThan', GLM vector types required floating-point or integer value types vectors");
|
||||
assert(x.length() == y.length());
|
||||
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] < y[i];
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type lessThanEqual
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
|
||||
"Invalid template instantiation of 'lessThanEqual', GLM vector types required floating-point or integer value types vectors");
|
||||
assert(x.length() == y.length());
|
||||
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] <= y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type greaterThan
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
|
||||
"Invalid template instantiation of 'greaterThan', GLM vector types required floating-point or integer value types vectors");
|
||||
assert(x.length() == y.length());
|
||||
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] > y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type greaterThanEqual
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
|
||||
"Invalid template instantiation of 'greaterThanEqual', GLM vector types required floating-point or integer value types vectors");
|
||||
assert(x.length() == y.length());
|
||||
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] >= y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type equal
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] == y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type notEqual
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] != y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v)
|
||||
{
|
||||
bool Result = false;
|
||||
for(int i = 0; i < v.length(); ++i)
|
||||
Result = Result || v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v)
|
||||
{
|
||||
bool Result = true;
|
||||
for(int i = 0; i < v.length(); ++i)
|
||||
Result = Result && v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
|
||||
{
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < v.length(); ++i)
|
||||
Result[i] = !v[i];
|
||||
return Result;
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
288
app/android/jni/third-party/include/glm/detail/glm.cpp
vendored
Normal file
288
app/android/jni/third-party/include/glm/detail/glm.cpp
vendored
Normal file
@@ -0,0 +1,288 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/glm.cpp
|
||||
/// @date 2013-04-22 / 2013-04-22
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/dual_quaternion.hpp>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
// tvec1 type explicit instantiation
|
||||
/*
|
||||
template struct tvec1<uint8, lowp>;
|
||||
template struct tvec1<uint16, lowp>;
|
||||
template struct tvec1<uint32, lowp>;
|
||||
template struct tvec1<uint64, lowp>;
|
||||
template struct tvec1<int8, lowp>;
|
||||
template struct tvec1<int16, lowp>;
|
||||
template struct tvec1<int32, lowp>;
|
||||
template struct tvec1<int64, lowp>;
|
||||
template struct tvec1<float16, lowp>;
|
||||
template struct tvec1<float32, lowp>;
|
||||
template struct tvec1<float64, lowp>;
|
||||
|
||||
template struct tvec1<uint8, mediump>;
|
||||
template struct tvec1<uint16, mediump>;
|
||||
template struct tvec1<uint32, mediump>;
|
||||
template struct tvec1<uint64, mediump>;
|
||||
template struct tvec1<int8, mediump>;
|
||||
template struct tvec1<int16, mediump>;
|
||||
template struct tvec1<int32, mediump>;
|
||||
template struct tvec1<int64, mediump>;
|
||||
template struct tvec1<float16, mediump>;
|
||||
template struct tvec1<float32, mediump>;
|
||||
template struct tvec1<float64, mediump>;
|
||||
|
||||
template struct tvec1<uint8, highp>;
|
||||
template struct tvec1<uint16, highp>;
|
||||
template struct tvec1<uint32, highp>;
|
||||
template struct tvec1<uint64, highp>;
|
||||
template struct tvec1<int8, highp>;
|
||||
template struct tvec1<int16, highp>;
|
||||
template struct tvec1<int32, highp>;
|
||||
template struct tvec1<int64, highp>;
|
||||
template struct tvec1<float16, highp>;
|
||||
template struct tvec1<float32, highp>;
|
||||
template struct tvec1<float64, highp>;
|
||||
*/
|
||||
// tvec2 type explicit instantiation
|
||||
template struct tvec2<uint8, lowp>;
|
||||
template struct tvec2<uint16, lowp>;
|
||||
template struct tvec2<uint32, lowp>;
|
||||
template struct tvec2<uint64, lowp>;
|
||||
template struct tvec2<int8, lowp>;
|
||||
template struct tvec2<int16, lowp>;
|
||||
template struct tvec2<int32, lowp>;
|
||||
template struct tvec2<int64, lowp>;
|
||||
template struct tvec2<float32, lowp>;
|
||||
template struct tvec2<float64, lowp>;
|
||||
|
||||
template struct tvec2<uint8, mediump>;
|
||||
template struct tvec2<uint16, mediump>;
|
||||
template struct tvec2<uint32, mediump>;
|
||||
template struct tvec2<uint64, mediump>;
|
||||
template struct tvec2<int8, mediump>;
|
||||
template struct tvec2<int16, mediump>;
|
||||
template struct tvec2<int32, mediump>;
|
||||
template struct tvec2<int64, mediump>;
|
||||
template struct tvec2<float32, mediump>;
|
||||
template struct tvec2<float64, mediump>;
|
||||
|
||||
template struct tvec2<uint8, highp>;
|
||||
template struct tvec2<uint16, highp>;
|
||||
template struct tvec2<uint32, highp>;
|
||||
template struct tvec2<uint64, highp>;
|
||||
template struct tvec2<int8, highp>;
|
||||
template struct tvec2<int16, highp>;
|
||||
template struct tvec2<int32, highp>;
|
||||
template struct tvec2<int64, highp>;
|
||||
template struct tvec2<float32, highp>;
|
||||
template struct tvec2<float64, highp>;
|
||||
|
||||
// tvec3 type explicit instantiation
|
||||
template struct tvec3<uint8, lowp>;
|
||||
template struct tvec3<uint16, lowp>;
|
||||
template struct tvec3<uint32, lowp>;
|
||||
template struct tvec3<uint64, lowp>;
|
||||
template struct tvec3<int8, lowp>;
|
||||
template struct tvec3<int16, lowp>;
|
||||
template struct tvec3<int32, lowp>;
|
||||
template struct tvec3<int64, lowp>;
|
||||
template struct tvec3<float32, lowp>;
|
||||
template struct tvec3<float64, lowp>;
|
||||
|
||||
template struct tvec3<uint8, mediump>;
|
||||
template struct tvec3<uint16, mediump>;
|
||||
template struct tvec3<uint32, mediump>;
|
||||
template struct tvec3<uint64, mediump>;
|
||||
template struct tvec3<int8, mediump>;
|
||||
template struct tvec3<int16, mediump>;
|
||||
template struct tvec3<int32, mediump>;
|
||||
template struct tvec3<int64, mediump>;
|
||||
template struct tvec3<float32, mediump>;
|
||||
template struct tvec3<float64, mediump>;
|
||||
|
||||
template struct tvec3<uint8, highp>;
|
||||
template struct tvec3<uint16, highp>;
|
||||
template struct tvec3<uint32, highp>;
|
||||
template struct tvec3<uint64, highp>;
|
||||
template struct tvec3<int8, highp>;
|
||||
template struct tvec3<int16, highp>;
|
||||
template struct tvec3<int32, highp>;
|
||||
template struct tvec3<int64, highp>;
|
||||
template struct tvec3<float32, highp>;
|
||||
template struct tvec3<float64, highp>;
|
||||
|
||||
// tvec4 type explicit instantiation
|
||||
template struct tvec4<uint8, lowp>;
|
||||
template struct tvec4<uint16, lowp>;
|
||||
template struct tvec4<uint32, lowp>;
|
||||
template struct tvec4<uint64, lowp>;
|
||||
template struct tvec4<int8, lowp>;
|
||||
template struct tvec4<int16, lowp>;
|
||||
template struct tvec4<int32, lowp>;
|
||||
template struct tvec4<int64, lowp>;
|
||||
template struct tvec4<float32, lowp>;
|
||||
template struct tvec4<float64, lowp>;
|
||||
|
||||
template struct tvec4<uint8, mediump>;
|
||||
template struct tvec4<uint16, mediump>;
|
||||
template struct tvec4<uint32, mediump>;
|
||||
template struct tvec4<uint64, mediump>;
|
||||
template struct tvec4<int8, mediump>;
|
||||
template struct tvec4<int16, mediump>;
|
||||
template struct tvec4<int32, mediump>;
|
||||
template struct tvec4<int64, mediump>;
|
||||
template struct tvec4<float32, mediump>;
|
||||
template struct tvec4<float64, mediump>;
|
||||
|
||||
template struct tvec4<uint8, highp>;
|
||||
template struct tvec4<uint16, highp>;
|
||||
template struct tvec4<uint32, highp>;
|
||||
template struct tvec4<uint64, highp>;
|
||||
template struct tvec4<int8, highp>;
|
||||
template struct tvec4<int16, highp>;
|
||||
template struct tvec4<int32, highp>;
|
||||
template struct tvec4<int64, highp>;
|
||||
template struct tvec4<float32, highp>;
|
||||
template struct tvec4<float64, highp>;
|
||||
|
||||
// tmat2x2 type explicit instantiation
|
||||
template struct tmat2x2<float32, lowp>;
|
||||
template struct tmat2x2<float64, lowp>;
|
||||
|
||||
template struct tmat2x2<float32, mediump>;
|
||||
template struct tmat2x2<float64, mediump>;
|
||||
|
||||
template struct tmat2x2<float32, highp>;
|
||||
template struct tmat2x2<float64, highp>;
|
||||
|
||||
// tmat2x3 type explicit instantiation
|
||||
template struct tmat2x3<float32, lowp>;
|
||||
template struct tmat2x3<float64, lowp>;
|
||||
|
||||
template struct tmat2x3<float32, mediump>;
|
||||
template struct tmat2x3<float64, mediump>;
|
||||
|
||||
template struct tmat2x3<float32, highp>;
|
||||
template struct tmat2x3<float64, highp>;
|
||||
|
||||
// tmat2x4 type explicit instantiation
|
||||
template struct tmat2x4<float32, lowp>;
|
||||
template struct tmat2x4<float64, lowp>;
|
||||
|
||||
template struct tmat2x4<float32, mediump>;
|
||||
template struct tmat2x4<float64, mediump>;
|
||||
|
||||
template struct tmat2x4<float32, highp>;
|
||||
template struct tmat2x4<float64, highp>;
|
||||
|
||||
// tmat3x2 type explicit instantiation
|
||||
template struct tmat3x2<float32, lowp>;
|
||||
template struct tmat3x2<float64, lowp>;
|
||||
|
||||
template struct tmat3x2<float32, mediump>;
|
||||
template struct tmat3x2<float64, mediump>;
|
||||
|
||||
template struct tmat3x2<float32, highp>;
|
||||
template struct tmat3x2<float64, highp>;
|
||||
|
||||
// tmat3x3 type explicit instantiation
|
||||
template struct tmat3x3<float32, lowp>;
|
||||
template struct tmat3x3<float64, lowp>;
|
||||
|
||||
template struct tmat3x3<float32, mediump>;
|
||||
template struct tmat3x3<float64, mediump>;
|
||||
|
||||
template struct tmat3x3<float32, highp>;
|
||||
template struct tmat3x3<float64, highp>;
|
||||
|
||||
// tmat3x4 type explicit instantiation
|
||||
template struct tmat3x4<float32, lowp>;
|
||||
template struct tmat3x4<float64, lowp>;
|
||||
|
||||
template struct tmat3x4<float32, mediump>;
|
||||
template struct tmat3x4<float64, mediump>;
|
||||
|
||||
template struct tmat3x4<float32, highp>;
|
||||
template struct tmat3x4<float64, highp>;
|
||||
|
||||
// tmat4x2 type explicit instantiation
|
||||
template struct tmat4x2<float32, lowp>;
|
||||
template struct tmat4x2<float64, lowp>;
|
||||
|
||||
template struct tmat4x2<float32, mediump>;
|
||||
template struct tmat4x2<float64, mediump>;
|
||||
|
||||
template struct tmat4x2<float32, highp>;
|
||||
template struct tmat4x2<float64, highp>;
|
||||
|
||||
// tmat4x3 type explicit instantiation
|
||||
template struct tmat4x3<float32, lowp>;
|
||||
template struct tmat4x3<float64, lowp>;
|
||||
|
||||
template struct tmat4x3<float32, mediump>;
|
||||
template struct tmat4x3<float64, mediump>;
|
||||
|
||||
template struct tmat4x3<float32, highp>;
|
||||
template struct tmat4x3<float64, highp>;
|
||||
|
||||
// tmat4x4 type explicit instantiation
|
||||
template struct tmat4x4<float32, lowp>;
|
||||
template struct tmat4x4<float64, lowp>;
|
||||
|
||||
template struct tmat4x4<float32, mediump>;
|
||||
template struct tmat4x4<float64, mediump>;
|
||||
|
||||
template struct tmat4x4<float32, highp>;
|
||||
template struct tmat4x4<float64, highp>;
|
||||
|
||||
// tquat type explicit instantiation
|
||||
template struct tquat<float32, lowp>;
|
||||
template struct tquat<float64, lowp>;
|
||||
|
||||
template struct tquat<float32, mediump>;
|
||||
template struct tquat<float64, mediump>;
|
||||
|
||||
template struct tquat<float32, highp>;
|
||||
template struct tquat<float64, highp>;
|
||||
|
||||
//tdualquat type explicit instantiation
|
||||
template struct tdualquat<float32, lowp>;
|
||||
template struct tdualquat<float64, lowp>;
|
||||
|
||||
template struct tdualquat<float32, mediump>;
|
||||
template struct tdualquat<float64, mediump>;
|
||||
|
||||
template struct tdualquat<float32, highp>;
|
||||
template struct tdualquat<float64, highp>;
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
37
app/android/jni/third-party/include/glm/detail/hint.hpp
vendored
Normal file
37
app/android/jni/third-party/include/glm/detail/hint.hpp
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/hint.hpp
|
||||
/// @date 2008-08-14 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// Use dont_care, nicest and fastest to optimize implementations.
|
||||
class dont_care {};
|
||||
class nicest {};
|
||||
class fastest {};
|
||||
}//namespace glm
|
||||
87
app/android/jni/third-party/include/glm/detail/intrinsic_common.hpp
vendored
Normal file
87
app/android/jni/third-party/include/glm/detail/intrinsic_common.hpp
vendored
Normal file
@@ -0,0 +1,87 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_common.hpp
|
||||
/// @date 2009-05-11 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
|
||||
# error "SSE2 instructions not supported or enabled"
|
||||
#else
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
__m128 sse_abs_ps(__m128 x);
|
||||
|
||||
__m128 sse_sgn_ps(__m128 x);
|
||||
|
||||
//floor
|
||||
__m128 sse_flr_ps(__m128 v);
|
||||
|
||||
//trunc
|
||||
__m128 sse_trc_ps(__m128 v);
|
||||
|
||||
//round
|
||||
__m128 sse_nd_ps(__m128 v);
|
||||
|
||||
//roundEven
|
||||
__m128 sse_rde_ps(__m128 v);
|
||||
|
||||
__m128 sse_rnd_ps(__m128 x);
|
||||
|
||||
__m128 sse_ceil_ps(__m128 v);
|
||||
|
||||
__m128 sse_frc_ps(__m128 x);
|
||||
|
||||
__m128 sse_mod_ps(__m128 x, __m128 y);
|
||||
|
||||
__m128 sse_modf_ps(__m128 x, __m128i & i);
|
||||
|
||||
//GLM_FUNC_QUALIFIER __m128 sse_min_ps(__m128 x, __m128 y)
|
||||
|
||||
//GLM_FUNC_QUALIFIER __m128 sse_max_ps(__m128 x, __m128 y)
|
||||
|
||||
__m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
|
||||
|
||||
__m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
|
||||
|
||||
__m128 sse_stp_ps(__m128 edge, __m128 x);
|
||||
|
||||
__m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
|
||||
|
||||
__m128 sse_nan_ps(__m128 x);
|
||||
|
||||
__m128 sse_inf_ps(__m128 x);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#include "intrinsic_common.inl"
|
||||
|
||||
#endif//GLM_ARCH
|
||||
313
app/android/jni/third-party/include/glm/detail/intrinsic_common.inl
vendored
Normal file
313
app/android/jni/third-party/include/glm/detail/intrinsic_common.inl
vendored
Normal file
@@ -0,0 +1,313 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_common.inl
|
||||
/// @date 2009-05-08 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail{
|
||||
|
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4510 4512 4610)
|
||||
#endif
|
||||
|
||||
union ieee754_QNAN
|
||||
{
|
||||
const float f;
|
||||
struct i
|
||||
{
|
||||
const unsigned int mantissa:23, exp:8, sign:1;
|
||||
};
|
||||
|
||||
ieee754_QNAN() : f(0.0)/*, mantissa(0x7FFFFF), exp(0xFF), sign(0x0)*/ {}
|
||||
};
|
||||
|
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
static const __m128 GLM_VAR_USED zero = _mm_setzero_ps();
|
||||
static const __m128 GLM_VAR_USED one = _mm_set_ps1(1.0f);
|
||||
static const __m128 GLM_VAR_USED minus_one = _mm_set_ps1(-1.0f);
|
||||
static const __m128 GLM_VAR_USED two = _mm_set_ps1(2.0f);
|
||||
static const __m128 GLM_VAR_USED three = _mm_set_ps1(3.0f);
|
||||
static const __m128 GLM_VAR_USED pi = _mm_set_ps1(3.1415926535897932384626433832795f);
|
||||
static const __m128 GLM_VAR_USED hundred_eighty = _mm_set_ps1(180.f);
|
||||
static const __m128 GLM_VAR_USED pi_over_hundred_eighty = _mm_set_ps1(0.017453292519943295769236907684886f);
|
||||
static const __m128 GLM_VAR_USED hundred_eighty_over_pi = _mm_set_ps1(57.295779513082320876798154814105f);
|
||||
|
||||
static const ieee754_QNAN absMask;
|
||||
static const __m128 GLM_VAR_USED abs4Mask = _mm_set_ps1(absMask.f);
|
||||
|
||||
static const __m128 GLM_VAR_USED _epi32_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(static_cast<int>(0x80000000)));
|
||||
//static const __m128 GLM_VAR_USED _epi32_inv_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF));
|
||||
//static const __m128 GLM_VAR_USED _epi32_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
|
||||
//static const __m128 GLM_VAR_USED _epi32_inv_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x807FFFFF));
|
||||
//static const __m128 GLM_VAR_USED _epi32_min_norm_pos = _mm_castsi128_ps(_mm_set1_epi32(0x00800000));
|
||||
static const __m128 GLM_VAR_USED _epi32_0 = _mm_set_ps1(0);
|
||||
static const __m128 GLM_VAR_USED _epi32_1 = _mm_set_ps1(1);
|
||||
static const __m128 GLM_VAR_USED _epi32_2 = _mm_set_ps1(2);
|
||||
static const __m128 GLM_VAR_USED _epi32_3 = _mm_set_ps1(3);
|
||||
static const __m128 GLM_VAR_USED _epi32_4 = _mm_set_ps1(4);
|
||||
static const __m128 GLM_VAR_USED _epi32_5 = _mm_set_ps1(5);
|
||||
static const __m128 GLM_VAR_USED _epi32_6 = _mm_set_ps1(6);
|
||||
static const __m128 GLM_VAR_USED _epi32_7 = _mm_set_ps1(7);
|
||||
static const __m128 GLM_VAR_USED _epi32_8 = _mm_set_ps1(8);
|
||||
static const __m128 GLM_VAR_USED _epi32_9 = _mm_set_ps1(9);
|
||||
static const __m128 GLM_VAR_USED _epi32_127 = _mm_set_ps1(127);
|
||||
//static const __m128 GLM_VAR_USED _epi32_ninf = _mm_castsi128_ps(_mm_set1_epi32(0xFF800000));
|
||||
//static const __m128 GLM_VAR_USED _epi32_pinf = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
|
||||
|
||||
static const __m128 GLM_VAR_USED _ps_1_3 = _mm_set_ps1(0.33333333333333333333333333333333f);
|
||||
static const __m128 GLM_VAR_USED _ps_0p5 = _mm_set_ps1(0.5f);
|
||||
static const __m128 GLM_VAR_USED _ps_1 = _mm_set_ps1(1.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_m1 = _mm_set_ps1(-1.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_2 = _mm_set_ps1(2.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_3 = _mm_set_ps1(3.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_127 = _mm_set_ps1(127.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_255 = _mm_set_ps1(255.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_2pow23 = _mm_set_ps1(8388608.0f);
|
||||
|
||||
static const __m128 GLM_VAR_USED _ps_1_0_0_0 = _mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_0_1_0_0 = _mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_0_0_1_0 = _mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_0_0_0_1 = _mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
static const __m128 GLM_VAR_USED _ps_pi = _mm_set_ps1(3.1415926535897932384626433832795f);
|
||||
static const __m128 GLM_VAR_USED _ps_pi2 = _mm_set_ps1(6.283185307179586476925286766560f);
|
||||
static const __m128 GLM_VAR_USED _ps_2_pi = _mm_set_ps1(0.63661977236758134307553505349006f);
|
||||
static const __m128 GLM_VAR_USED _ps_pi_2 = _mm_set_ps1(1.5707963267948966192313216916398f);
|
||||
static const __m128 GLM_VAR_USED _ps_4_pi = _mm_set_ps1(1.2732395447351626861510701069801f);
|
||||
static const __m128 GLM_VAR_USED _ps_pi_4 = _mm_set_ps1(0.78539816339744830961566084581988f);
|
||||
|
||||
static const __m128 GLM_VAR_USED _ps_sincos_p0 = _mm_set_ps1(0.15707963267948963959e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_sincos_p1 = _mm_set_ps1(-0.64596409750621907082e0f);
|
||||
static const __m128 GLM_VAR_USED _ps_sincos_p2 = _mm_set_ps1(0.7969262624561800806e-1f);
|
||||
static const __m128 GLM_VAR_USED _ps_sincos_p3 = _mm_set_ps1(-0.468175413106023168e-2f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_p0 = _mm_set_ps1(-1.79565251976484877988e7f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_p1 = _mm_set_ps1(1.15351664838587416140e6f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_p2 = _mm_set_ps1(-1.30936939181383777646e4f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_q0 = _mm_set_ps1(-5.38695755929454629881e7f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_q1 = _mm_set_ps1(2.50083801823357915839e7f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_q2 = _mm_set_ps1(-1.32089234440210967447e6f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_q3 = _mm_set_ps1(1.36812963470692954678e4f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_poleval = _mm_set_ps1(3.68935e19f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_t0 = _mm_set_ps1(-0.91646118527267623468e-1f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_t1 = _mm_set_ps1(-0.13956945682312098640e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_t2 = _mm_set_ps1(-0.94393926122725531747e2f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_t3 = _mm_set_ps1(0.12888383034157279340e2f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_s0 = _mm_set_ps1(0.12797564625607904396e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_s1 = _mm_set_ps1(0.21972168858277355914e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_s2 = _mm_set_ps1(0.68193064729268275701e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_s3 = _mm_set_ps1(0.28205206687035841409e2f);
|
||||
|
||||
static const __m128 GLM_VAR_USED _ps_exp_hi = _mm_set_ps1(88.3762626647949f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_lo = _mm_set_ps1(-88.3762626647949f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_rln2 = _mm_set_ps1(1.4426950408889634073599f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_p0 = _mm_set_ps1(1.26177193074810590878e-4f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_p1 = _mm_set_ps1(3.02994407707441961300e-2f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_q0 = _mm_set_ps1(3.00198505138664455042e-6f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_q1 = _mm_set_ps1(2.52448340349684104192e-3f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_q2 = _mm_set_ps1(2.27265548208155028766e-1f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_q3 = _mm_set_ps1(2.00000000000000000009e0f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_c1 = _mm_set_ps1(6.93145751953125e-1f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_c2 = _mm_set_ps1(1.42860682030941723212e-6f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_hi = _mm_set_ps1(127.4999961853f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_lo = _mm_set_ps1(-127.4999961853f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_p0 = _mm_set_ps1(2.30933477057345225087e-2f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_p1 = _mm_set_ps1(2.02020656693165307700e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_p2 = _mm_set_ps1(1.51390680115615096133e3f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_q0 = _mm_set_ps1(2.33184211722314911771e2f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_q1 = _mm_set_ps1(4.36821166879210612817e3f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_p0 = _mm_set_ps1(-7.89580278884799154124e-1f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_p1 = _mm_set_ps1(1.63866645699558079767e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_p2 = _mm_set_ps1(-6.41409952958715622951e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_q0 = _mm_set_ps1(-3.56722798256324312549e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_q1 = _mm_set_ps1(3.12093766372244180303e2f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_q2 = _mm_set_ps1(-7.69691943550460008604e2f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_c0 = _mm_set_ps1(0.693147180559945f);
|
||||
static const __m128 GLM_VAR_USED _ps_log2_c0 = _mm_set_ps1(1.44269504088896340735992f);
|
||||
|
||||
GLM_FUNC_QUALIFIER __m128 sse_abs_ps(__m128 x)
|
||||
{
|
||||
return _mm_and_ps(glm::detail::abs4Mask, x);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER __m128 sse_sgn_ps(__m128 x)
|
||||
{
|
||||
__m128 Neg = _mm_set1_ps(-1.0f);
|
||||
__m128 Pos = _mm_set1_ps(1.0f);
|
||||
|
||||
__m128 Cmp0 = _mm_cmplt_ps(x, zero);
|
||||
__m128 Cmp1 = _mm_cmpgt_ps(x, zero);
|
||||
|
||||
__m128 And0 = _mm_and_ps(Cmp0, Neg);
|
||||
__m128 And1 = _mm_and_ps(Cmp1, Pos);
|
||||
|
||||
return _mm_or_ps(And0, And1);
|
||||
}
|
||||
|
||||
//floor
|
||||
GLM_FUNC_QUALIFIER __m128 sse_flr_ps(__m128 x)
|
||||
{
|
||||
__m128 rnd0 = sse_rnd_ps(x);
|
||||
__m128 cmp0 = _mm_cmplt_ps(x, rnd0);
|
||||
__m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
|
||||
__m128 sub0 = _mm_sub_ps(rnd0, and0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
//trunc
|
||||
/*
|
||||
GLM_FUNC_QUALIFIER __m128 _mm_trc_ps(__m128 v)
|
||||
{
|
||||
return __m128();
|
||||
}
|
||||
*/
|
||||
//round
|
||||
GLM_FUNC_QUALIFIER __m128 sse_rnd_ps(__m128 x)
|
||||
{
|
||||
__m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
|
||||
__m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
|
||||
__m128 add0 = _mm_add_ps(x, or0);
|
||||
__m128 sub0 = _mm_sub_ps(add0, or0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
//roundEven
|
||||
GLM_FUNC_QUALIFIER __m128 sse_rde_ps(__m128 x)
|
||||
{
|
||||
__m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
|
||||
__m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
|
||||
__m128 add0 = _mm_add_ps(x, or0);
|
||||
__m128 sub0 = _mm_sub_ps(add0, or0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER __m128 sse_ceil_ps(__m128 x)
|
||||
{
|
||||
__m128 rnd0 = sse_rnd_ps(x);
|
||||
__m128 cmp0 = _mm_cmpgt_ps(x, rnd0);
|
||||
__m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
|
||||
__m128 add0 = _mm_add_ps(rnd0, and0);
|
||||
return add0;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER __m128 sse_frc_ps(__m128 x)
|
||||
{
|
||||
__m128 flr0 = sse_flr_ps(x);
|
||||
__m128 sub0 = _mm_sub_ps(x, flr0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER __m128 sse_mod_ps(__m128 x, __m128 y)
|
||||
{
|
||||
__m128 div0 = _mm_div_ps(x, y);
|
||||
__m128 flr0 = sse_flr_ps(div0);
|
||||
__m128 mul0 = _mm_mul_ps(y, flr0);
|
||||
__m128 sub0 = _mm_sub_ps(x, mul0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
/// TODO
|
||||
/*
|
||||
GLM_FUNC_QUALIFIER __m128 sse_modf_ps(__m128 x, __m128i & i)
|
||||
{
|
||||
__m128 empty;
|
||||
return empty;
|
||||
}
|
||||
*/
|
||||
|
||||
//GLM_FUNC_QUALIFIER __m128 _mm_min_ps(__m128 x, __m128 y)
|
||||
|
||||
//GLM_FUNC_QUALIFIER __m128 _mm_max_ps(__m128 x, __m128 y)
|
||||
|
||||
GLM_FUNC_QUALIFIER __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal)
|
||||
{
|
||||
__m128 min0 = _mm_min_ps(v, maxVal);
|
||||
__m128 max0 = _mm_max_ps(min0, minVal);
|
||||
return max0;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a)
|
||||
{
|
||||
__m128 sub0 = _mm_sub_ps(glm::detail::one, a);
|
||||
__m128 mul0 = _mm_mul_ps(v1, sub0);
|
||||
__m128 mul1 = _mm_mul_ps(v2, a);
|
||||
__m128 add0 = _mm_add_ps(mul0, mul1);
|
||||
return add0;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER __m128 sse_stp_ps(__m128 edge, __m128 x)
|
||||
{
|
||||
__m128 cmp = _mm_cmple_ps(x, edge);
|
||||
if(_mm_movemask_ps(cmp) == 0)
|
||||
return glm::detail::one;
|
||||
else
|
||||
return glm::detail::zero;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
|
||||
{
|
||||
__m128 sub0 = _mm_sub_ps(x, edge0);
|
||||
__m128 sub1 = _mm_sub_ps(edge1, edge0);
|
||||
__m128 div0 = _mm_sub_ps(sub0, sub1);
|
||||
__m128 clp0 = sse_clp_ps(div0, glm::detail::zero, glm::detail::one);
|
||||
__m128 mul0 = _mm_mul_ps(glm::detail::two, clp0);
|
||||
__m128 sub2 = _mm_sub_ps(glm::detail::three, mul0);
|
||||
__m128 mul1 = _mm_mul_ps(clp0, clp0);
|
||||
__m128 mul2 = _mm_mul_ps(mul1, sub2);
|
||||
return mul2;
|
||||
}
|
||||
|
||||
/// \todo
|
||||
//GLM_FUNC_QUALIFIER __m128 sse_nan_ps(__m128 x)
|
||||
//{
|
||||
// __m128 empty;
|
||||
// return empty;
|
||||
//}
|
||||
|
||||
/// \todo
|
||||
//GLM_FUNC_QUALIFIER __m128 sse_inf_ps(__m128 x)
|
||||
//{
|
||||
// __m128 empty;
|
||||
// return empty;
|
||||
//}
|
||||
|
||||
// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
|
||||
// By Elan Ruskin, http://assemblyrequired.crashworks.org/
|
||||
GLM_FUNC_QUALIFIER __m128 sse_sqrt_wip_ss(__m128 const & x)
|
||||
{
|
||||
__m128 recip = _mm_rsqrt_ss(x); // "estimate" opcode
|
||||
const static __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
|
||||
const static __m128 half = {0.5,0.5,0.5,0.5};
|
||||
__m128 halfrecip = _mm_mul_ss(half, recip);
|
||||
__m128 threeminus_xrr = _mm_sub_ss(three, _mm_mul_ss(x, _mm_mul_ss (recip, recip)));
|
||||
return _mm_mul_ss( halfrecip, threeminus_xrr);
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glms
|
||||
77
app/android/jni/third-party/include/glm/detail/intrinsic_exponential.hpp
vendored
Normal file
77
app/android/jni/third-party/include/glm/detail/intrinsic_exponential.hpp
vendored
Normal file
@@ -0,0 +1,77 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_exponential.hpp
|
||||
/// @date 2009-05-11 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
|
||||
# error "SSE2 instructions not supported or enabled"
|
||||
#else
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
/*
|
||||
GLM_FUNC_QUALIFIER __m128 sse_rsqrt_nr_ss(__m128 const x)
|
||||
{
|
||||
__m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode
|
||||
const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
|
||||
const static __m128 half = { 0.5,0.5,0.5,0.5 };
|
||||
__m128 halfrecip = _mm_mul_ss( half, recip );
|
||||
__m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
|
||||
return _mm_mul_ss( halfrecip, threeminus_xrr );
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn )
|
||||
{
|
||||
__m128 x = _mm_load_ss(&vIn[0]);
|
||||
__m128 y = _mm_load_ss(&vIn[1]);
|
||||
__m128 z = _mm_load_ss(&vIn[2]);
|
||||
|
||||
const __m128 l = // compute x*x + y*y + z*z
|
||||
_mm_add_ss(
|
||||
_mm_add_ss( _mm_mul_ss(x,x),
|
||||
_mm_mul_ss(y,y)
|
||||
),
|
||||
_mm_mul_ss( z, z )
|
||||
);
|
||||
|
||||
|
||||
const __m128 rsqt = _mm_rsqrt_nr_ss( l );
|
||||
_mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) );
|
||||
_mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) );
|
||||
_mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) );
|
||||
|
||||
return _mm_mul_ss( l , rsqt );
|
||||
}
|
||||
*/
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_ARCH
|
||||
27
app/android/jni/third-party/include/glm/detail/intrinsic_exponential.inl
vendored
Normal file
27
app/android/jni/third-party/include/glm/detail/intrinsic_exponential.inl
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_exponential.inl
|
||||
/// @date 2011-06-15 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
74
app/android/jni/third-party/include/glm/detail/intrinsic_geometric.hpp
vendored
Normal file
74
app/android/jni/third-party/include/glm/detail/intrinsic_geometric.hpp
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_geometric.hpp
|
||||
/// @date 2009-05-08 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
|
||||
# error "SSE2 instructions not supported or enabled"
|
||||
#else
|
||||
|
||||
#include "intrinsic_common.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
//length
|
||||
__m128 sse_len_ps(__m128 x);
|
||||
|
||||
//distance
|
||||
__m128 sse_dst_ps(__m128 p0, __m128 p1);
|
||||
|
||||
//dot
|
||||
__m128 sse_dot_ps(__m128 v1, __m128 v2);
|
||||
|
||||
// SSE1
|
||||
__m128 sse_dot_ss(__m128 v1, __m128 v2);
|
||||
|
||||
//cross
|
||||
__m128 sse_xpd_ps(__m128 v1, __m128 v2);
|
||||
|
||||
//normalize
|
||||
__m128 sse_nrm_ps(__m128 v);
|
||||
|
||||
//faceforward
|
||||
__m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
|
||||
|
||||
//reflect
|
||||
__m128 sse_rfe_ps(__m128 I, __m128 N);
|
||||
|
||||
//refract
|
||||
__m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#include "intrinsic_geometric.inl"
|
||||
|
||||
#endif//GLM_ARCH
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user