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https://github.com/introlab/rtabmap.git
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minimal util3d_surface.h
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@@ -395,29 +395,73 @@ pcl::PointCloud<pcl::Normal>::Ptr RTABMAP_CORE_EXPORT computeFastOrganizedNormal
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float normalSmoothingSize = 10.0f,
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const Eigen::Vector3f & viewPoint = Eigen::Vector3f(0,0,0));
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/**
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* @defgroup ComputeNormalsComplexity Compute Structural Complexity of a Point Cloud with Normals
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* @brief Computes the complexity of surface normals in a point cloud using PCA.
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*
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* This function performs a Principal Component Analysis (PCA) on the normals of a point cloud
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* and returns a scalar measure of their spread (complexity). A low value indicates that normals
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* are aligned (e.g., flat surface), while a high value indicates variation in orientation (e.g., curved or rough surface).
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*
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* If a transformation is provided, the normals are rotated accordingly before PCA. The result is normalized
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* to lie between 0 and 0.25, where 0 represents minimal complexity and 0.25 represents maximal complexity.
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*
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* @param cloud The input point cloud or laser scan containing normals (pcl::PointNormal), or simply normals.
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* @param t The transform to apply to the normals (only the rotation is used).
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* @param is2d Set to true if the data is 2D (normals will be analyzed in 2D space).
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* @param pcaEigenVectors (Optional) Output matrix containing the eigenvectors computed by PCA.
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* @param pcaEigenValues (Optional) Output matrix containing the eigenvalues computed by PCA.
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*
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* @return A float value between 0 and 0.25 representing the complexity of the normal distribution.
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* Returns 0 if not enough valid normals are available.
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*
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* @note Invalid normals (containing NaN or Inf) are automatically filtered out.
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* The result is based on the smallest eigenvalue from PCA (for 2D: 2nd eigenvalue, for 3D: 3rd eigenvalue).
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*
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*/
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/**
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* @ingroup ComputeNormalsComplexity
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* @brief Computes the complexity of surface normals in a point cloud of type `LaserScan`.
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*/
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float RTABMAP_CORE_EXPORT computeNormalsComplexity(
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const LaserScan & scan,
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const Transform & t = Transform::getIdentity(),
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cv::Mat * pcaEigenVectors = 0,
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cv::Mat * pcaEigenValues = 0);
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/**
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* @ingroup ComputeNormalsComplexity
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* @brief Computes the complexity of surface normals in a point cloud of type `pcl::Normal`.
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*/
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float RTABMAP_CORE_EXPORT computeNormalsComplexity(
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const pcl::PointCloud<pcl::Normal> & normals,
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const Transform & t = Transform::getIdentity(),
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bool is2d = false,
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cv::Mat * pcaEigenVectors = 0,
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cv::Mat * pcaEigenValues = 0);
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/**
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* @ingroup ComputeNormalsComplexity
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* @brief Computes the complexity of surface normals in a point cloud of type `pcl::PointNormal`.
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*/
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float RTABMAP_CORE_EXPORT computeNormalsComplexity(
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const pcl::PointCloud<pcl::PointNormal> & cloud,
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const Transform & t = Transform::getIdentity(),
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bool is2d = false,
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cv::Mat * pcaEigenVectors = 0,
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cv::Mat * pcaEigenValues = 0);
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/**
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* @ingroup ComputeNormalsComplexity
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* @brief Computes the complexity of surface normals in a point cloud of type `pcl::PointXYZINormal`.
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*/
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float RTABMAP_CORE_EXPORT computeNormalsComplexity(
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const pcl::PointCloud<pcl::PointXYZINormal> & cloud,
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const Transform & t = Transform::getIdentity(),
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bool is2d = false,
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cv::Mat * pcaEigenVectors = 0,
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cv::Mat * pcaEigenValues = 0);
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/**
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* @ingroup ComputeNormalsComplexity
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* @brief Computes the complexity of surface normals in a point cloud of type `pcl::PointXYZRGBNormal`.
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*/
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float RTABMAP_CORE_EXPORT computeNormalsComplexity(
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const pcl::PointCloud<pcl::PointXYZRGBNormal> & cloud,
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const Transform & t = Transform::getIdentity(),
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@@ -44,4 +44,9 @@ gtest_discover_tests(test_util3d_mapping)
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#util3d_motion_estimation.h
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add_executable(test_util3d_motion_estimation test_util3d_motion_estimation.cpp)
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target_link_libraries(test_util3d_motion_estimation gtest_main rtabmap_core)
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gtest_discover_tests(test_util3d_motion_estimation)
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gtest_discover_tests(test_util3d_motion_estimation)
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#util3d_surface.h
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add_executable(test_util3d_surface test_util3d_surface.cpp)
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target_link_libraries(test_util3d_surface gtest_main rtabmap_core)
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gtest_discover_tests(test_util3d_surface)
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@@ -0,0 +1,119 @@
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#include "gtest/gtest.h"
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#include "rtabmap/core/util3d.h"
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#include "rtabmap/core/util3d_surface.h"
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#include "rtabmap/core/CameraModel.h"
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#include "rtabmap/utilite/UException.h"
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#include "rtabmap/utilite/UConversion.h"
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#include "rtabmap/core/Version.h"
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#include <pcl/io/pcd_io.h>
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using namespace rtabmap;
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// Utility to generate a flat plane of normals pointing up
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pcl::PointCloud<pcl::PointNormal> createFlatNormalCloud(int count, const cv::Point3f& normal)
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{
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pcl::PointCloud<pcl::PointNormal> cloud;
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cloud.resize(count);
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for (int i = 0; i < count; ++i)
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{
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cloud[i].normal_x = normal.x;
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cloud[i].normal_y = normal.y;
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cloud[i].normal_z = normal.z;
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}
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return cloud;
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}
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TEST(Util3dSurface, computeNormalsComplexityVaryingNormals3D)
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{
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auto floor = createFlatNormalCloud(100, cv::Point3f(0.0f, 0.0f, 1.0f));
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auto wallA = createFlatNormalCloud(100, cv::Point3f(0.0f, 1.0f, 0.0f));
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auto wallB = createFlatNormalCloud(100, cv::Point3f(1.0f, 0.0f, 0.0f));
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auto smallWallB = createFlatNormalCloud(10, cv::Point3f(1.0f, 0.0f, 0.0f));
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// One flat surface
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float complexity = util3d::computeNormalsComplexity(floor);
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EXPECT_NEAR(complexity, 0.0f, 1e-3);
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pcl::PointCloud<pcl::PointNormal> cloudA;
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pcl::concatenate(floor, wallA, cloudA);
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// Two perpendicular surfaces
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complexity = util3d::computeNormalsComplexity(cloudA);
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EXPECT_NEAR(complexity, 0.0f, 1e-3);
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// Three perpendicular surfaces
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pcl::PointCloud<pcl::PointNormal> cloudB;
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pcl::concatenate(cloudA, wallB, cloudB);
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complexity = util3d::computeNormalsComplexity(cloudB);
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EXPECT_NEAR(complexity, 0.25f, 1e-3);
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// Three perpendicular surfaces (one small)
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pcl::PointCloud<pcl::PointNormal> smallCloudB;
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pcl::concatenate(cloudA, smallWallB, smallCloudB);
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complexity = util3d::computeNormalsComplexity(smallCloudB);
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EXPECT_LT(complexity, 0.25f);
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EXPECT_GT(complexity, 0.01f);
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}
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TEST(Util3dSurface, computeNormalsComplexityIdentityVsRotated)
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{
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auto cloud = createFlatNormalCloud(50, cv::Point3f(0.0f, 1.0f, 0.0f));
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Transform identity = Transform::getIdentity();
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Transform rotated = Transform(0,0,0,0,M_PI / 4,0);
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float c1 = util3d::computeNormalsComplexity(cloud, identity, false, nullptr, nullptr);
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float c2 = util3d::computeNormalsComplexity(cloud, rotated, false, nullptr, nullptr);
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EXPECT_NEAR(c1, c2, 1e-5); // rotation should not affect complexity
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}
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TEST(Util3dSurface, computeNormalsComplexityEmptyOrInvalidNormals)
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{
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pcl::PointCloud<pcl::PointNormal> cloud;
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pcl::PointNormal pt;
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pt.normal_x = std::numeric_limits<float>::quiet_NaN();
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pt.normal_y = 0.0f;
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pt.normal_z = 0.0f;
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cloud.push_back(pt);
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float complexity = util3d::computeNormalsComplexity(cloud, Transform(), false, nullptr, nullptr);
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EXPECT_EQ(complexity, 0.0f); // Should return 0 when all normals are invalid
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}
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TEST(Util3dSurface, computeNormalsComplexityVaryingNormals2D)
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{
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auto wallA = createFlatNormalCloud(100, cv::Point3f(0.0f, 1.0f, 0.0f));
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auto negWallA = createFlatNormalCloud(100, cv::Point3f(0.0f, -1.0f, 0.0f));
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auto wallB = createFlatNormalCloud(100, cv::Point3f(1.0f, 0.0f, 0.0f));
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auto smalllWallB = createFlatNormalCloud(10, cv::Point3f(1.0f, 0.0f, 0.0f));
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// One flat surface
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float complexity = util3d::computeNormalsComplexity(wallA, Transform(), true);
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EXPECT_NEAR(complexity, 0.0f, 1e-3);
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complexity = util3d::computeNormalsComplexity(wallB, Transform(), true);
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EXPECT_NEAR(complexity, 0.0f, 1e-3);
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pcl::PointCloud<pcl::PointNormal> cloud;
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pcl::concatenate(wallA, wallB, cloud);
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// Two perpendicular surfaces
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complexity = util3d::computeNormalsComplexity(cloud, Transform(), true);
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EXPECT_NEAR(complexity, 0.25f, 1e-3);
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pcl::PointCloud<pcl::PointNormal> cloudB;
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pcl::concatenate(wallA, smalllWallB, cloudB);
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// Two perpendicular surfaces (one small)
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complexity = util3d::computeNormalsComplexity(cloudB, Transform(), true);
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EXPECT_LT(complexity, 0.25f);
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EXPECT_GT(complexity, 0.01f);
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pcl::PointCloud<pcl::PointNormal> corridorLikeCloud;
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pcl::concatenate(wallA, negWallA, corridorLikeCloud);
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// Two parallel surfaces simulating a corridor
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cv::Mat vector,values;
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complexity = util3d::computeNormalsComplexity(corridorLikeCloud, Transform(), true, &vector, &values);
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EXPECT_NEAR(complexity, 0.0f, 1e-3);
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EXPECT_NEAR(vector.at<float>(0,0), 0, 1e-3);
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EXPECT_NEAR(vector.at<float>(0,1), 1, 1e-3); // first eigen vector should be aligned with the normals
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}
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