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rtabmap/app/src/CMakeLists.txt
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SET(SRC_FILES
main.cpp
)
# For Apple set the icns file containing icons
IF(APPLE AND BUILD_AS_BUNDLE)
# set how it shows up in the Info.plist file
SET(MACOSX_BUNDLE_ICON_FILE ${PROJECT_NAME}.icns)
# set where in the bundle to put the icns file
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# include the icns file in the target
SET(SRC_FILES ${SRC_FILES} ${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.icns)
ENDIF(APPLE AND BUILD_AS_BUNDLE)
# Add exe icon resource
IF(WIN32)
IF( MINGW )
# resource compilation for MinGW
ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o
COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR} -i${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o )
SET(SRC_FILES ${SRC_FILES} ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o)
ELSE( MINGW )
SET(SRC_FILES ${SRC_FILES} ${PROJECT_NAME}.rc)
ENDIF( MINGW )
ENDIF(WIN32)
# Add binary
IF(APPLE AND BUILD_AS_BUNDLE)
ADD_EXECUTABLE(rtabmap_app MACOSX_BUNDLE ${SRC_FILES})
ELSEIF(WIN32 AND BUILD_AS_BUNDLE)
ADD_EXECUTABLE(rtabmap_app WIN32 ${SRC_FILES})
ELSE()
ADD_EXECUTABLE(rtabmap_app ${SRC_FILES})
ENDIF()
TARGET_LINK_LIBRARIES(rtabmap_app rtabmap_gui)
IF(APPLE AND BUILD_AS_BUNDLE)
SET_TARGET_PROPERTIES(rtabmap_app PROPERTIES
OUTPUT_NAME ${CMAKE_BUNDLE_NAME})
ELSEIF(WIN32)
SET_TARGET_PROPERTIES(rtabmap_app PROPERTIES
OUTPUT_NAME ${PROJECT_NAME})
ELSE()
SET_TARGET_PROPERTIES(rtabmap_app PROPERTIES
OUTPUT_NAME ${PROJECT_PREFIX})
ENDIF()
#---------------------------
# Installation stuff
#---------------------------
INSTALL(TARGETS rtabmap_app
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT runtime
BUNDLE DESTINATION "${CMAKE_BUNDLE_LOCATION}" COMPONENT runtime)
IF(APPLE AND BUILD_AS_BUNDLE)
INSTALL(CODE "execute_process(COMMAND ln -s \"../MacOS/${CMAKE_BUNDLE_NAME}\" ${PROJECT_NAME}
WORKING_DIRECTORY \$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin)")
ENDIF(APPLE AND BUILD_AS_BUNDLE)
IF(BUILD_AS_BUNDLE AND (APPLE OR WIN32))
SET(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin/${PROJECT_NAME}${CMAKE_EXECUTABLE_SUFFIX}")
SET(plugin_dest_dir bin)
SET(qtconf_dest_dir bin)
SET(openni2_dest_dir bin)
IF(APPLE)
SET(plugin_dest_dir MacOS)
SET(qtconf_dest_dir Resources)
SET(openni2_dest_dir MacOS)
SET(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/MacOS/${CMAKE_BUNDLE_NAME}")
ENDIF(APPLE)
IF(OpenNI2_FOUND)
# Install needed OpenNI sensor dll by copying directories from the OpenNI2 installation
IF(WIN32)
find_path(OpenNI2_BIN_DIR NAMES OpenNI2.dll)
IF(NOT OpenNI2_BIN_DIR)
MESSAGE(FATAL_ERROR "OpenNI2.dll not found! Verify your PATH.")
ENDIF(NOT OpenNI2_BIN_DIR)
ELSE()
# Mac OS X
get_filename_component(OpenNI2_BIN_DIR "${OpenNI2_LIBRARY}" PATH)
ENDIF()
INSTALL(DIRECTORY "${OpenNI2_BIN_DIR}/OpenNI2"
DESTINATION ${openni2_dest_dir}
COMPONENT runtime
REGEX ".*pdb" EXCLUDE)
INSTALL(FILES "${OpenNI2_BIN_DIR}/OpenNI.ini"
DESTINATION ${openni2_dest_dir}
COMPONENT runtime)
ENDIF(OpenNI2_FOUND)
IF(k4a_FOUND)
# Install needed depthengine_2_0.dll
IF(WIN32)
file(TO_CMAKE_PATH "$ENV{K4A_ROOT_DIR}" ENV_K4A_ROOT_DIR)
INSTALL(FILES "${ENV_K4A_ROOT_DIR}/tools/depthengine_2_0.dll"
DESTINATION ${plugin_dest_dir}
COMPONENT runtime)
ENDIF(WIN32)
ENDIF(k4a_FOUND)
IF(Torch_FOUND)
# Install needed cudnn_ops_infer64_8.dll and cudnn_cnn_infer64_8.dll
# TODO: should be a more general way to include them if version is different
IF(WIN32 AND CUDA_FOUND)
find_file(CUDNN_OPS_DLL NAMES cudnn_ops_infer64_8.dll)
find_file(CUDNN_CNN_DLL NAMES cudnn_cnn_infer64_8.dll)
IF(CUDNN_OPS_DLL AND CUDNN_CNN_DLL)
MESSAGE(STATUS "Found ${CUDNN_OPS_DLL}")
MESSAGE(STATUS "Found ${CUDNN_CNN_DLL}")
INSTALL(FILES ${CUDNN_OPS_DLL} ${CUDNN_CNN_DLL}
DESTINATION ${plugin_dest_dir}
COMPONENT runtime)
ELSE()
MESSAGE(AUTHOR_WARNING "Using Torch with CUDA, but cudnn_ops_infer64_8.dll and cudnn_cnn_infer64_8.dll are not found on the PATH, so it won't be added to package.")
ENDIF()
ENDIF(WIN32 AND CUDA_FOUND)
ENDIF(Torch_FOUND)
# Install needed Qt plugins by copying directories from the qt installation
# One can cull what gets copied by using 'REGEX "..." EXCLUDE'
# Exclude debug libraries
IF(QT_PLUGINS_DIR)
INSTALL(DIRECTORY "${QT_PLUGINS_DIR}/imageformats"
DESTINATION ${plugin_dest_dir}/plugins
COMPONENT runtime
REGEX ".*d4.dll" EXCLUDE
REGEX ".*d4.a" EXCLUDE)
ELSE()
#Qt5
foreach(plugin ${Qt5Gui_PLUGINS})
get_target_property(plugin_loc ${plugin} LOCATION)
get_filename_component(plugin_dir ${plugin_loc} DIRECTORY)
string(REPLACE "plugins" ";" loc_list ${plugin_dir})
list(GET loc_list 1 plugin_type)
IF(NOT plugin_root)
get_filename_component(plugin_root ${plugin_dir} DIRECTORY)
ENDIF(NOT plugin_root)
#MESSAGE(STATUS "Qt5 plugin \"${plugin_loc}\" installed in \"${plugin_dest_dir}/plugins${plugin_type}\"")
INSTALL(FILES ${plugin_loc}
DESTINATION ${plugin_dest_dir}/plugins${plugin_type}
COMPONENT runtime)
endforeach()
IF(NOT Qt5Widgets_VERSION VERSION_LESS 5.10.0)
IF(WIN32)
SET(plugin_loc "${plugin_root}/styles/qwindowsvistastyle.dll")
ELSEIF(APPLE)
SET(plugin_loc "${plugin_root}/styles/libqmacstyle.dylib")
ENDIF()
IF(EXISTS ${plugin_loc})
get_filename_component(plugin_dir ${plugin_loc} DIRECTORY)
string(REPLACE "plugins" ";" loc_list ${plugin_dir})
list(GET loc_list 1 plugin_type)
INSTALL(FILES ${plugin_loc}
DESTINATION ${plugin_dest_dir}/plugins${plugin_type}
COMPONENT runtime)
#MESSAGE(STATUS "Qt5 plugin \"${plugin_loc}\" installed in \"${plugin_dest_dir}/plugins${plugin_type}\"")
ENDIF(EXISTS ${plugin_loc})
ENDIF(NOT Qt5Widgets_VERSION VERSION_LESS 5.10.0)
ENDIF()
# install a qt.conf file
# this inserts some cmake code into the install script to write the file
SET(QT_CONF_FILE [Paths]\nPlugins=plugins)
IF(APPLE)
SET(QT_CONF_FILE [Paths]\nPlugins=MacOS/plugins)
ENDIF(APPLE)
INSTALL(CODE "
file(WRITE \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${qtconf_dest_dir}/qt.conf\" \"${QT_CONF_FILE}\")
" COMPONENT runtime)
# directories to look for dependencies
SET(DIRS ${QT_LIBRARY_DIRS} ${PROJECT_SOURCE_DIR}/bin)
IF(APPLE)
SET(DIRS ${DIRS} /usr/local /usr/local/lib)
ENDIF(APPLE)
# Now the work of copying dependencies into the bundle/package
# The quotes are escaped and variables to use at install time have their $ escaped
# An alternative is the do a configure_file() on a script and use install(SCRIPT ...).
# Note that the image plugins depend on QtSvg and QtXml, and it got those copied
# over.
# To find dependencies, cmake use "otool" on Apple and "dumpbin" on Windows (make sure you have one of them).
install(CODE "
file(GLOB_RECURSE QTPLUGINS \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
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set(BU_CHMOD_BUNDLE_ITEMS ON)
include(\"BundleUtilities\")
fixup_bundle(\"${APPS}\" \"\${QTPLUGINS}\" \"${DIRS}\")
" COMPONENT runtime)
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ENDIF(BUILD_AS_BUNDLE AND (APPLE OR WIN32))