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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
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* Copyright 2014 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TANGO_GL_MESH_H_
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#define TANGO_GL_MESH_H_
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#include "tango-gl/bounding_box.h"
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#include "tango-gl/drawable_object.h"
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#include "tango-gl/segment.h"
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namespace tango_gl {
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class Mesh : public DrawableObject {
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public:
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Mesh();
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Mesh(GLenum render_mode);
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void SetShader();
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void SetShader(bool is_lighting_on);
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void SetBoundingBox();
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void SetLightDirection(const glm::vec3& light_direction);
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void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
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bool IsIntersecting(const Segment& segment);
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protected:
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BoundingBox* bounding_box_;
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bool is_lighting_on_;
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bool is_bounding_box_on_;
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glm::vec3 light_direction_;
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GLuint uniform_mv_mat_;
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GLuint uniform_light_vec_;
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};
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} // namespace tango_gl
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#endif // TANGO_GL_MESH_H_
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