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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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* Copyright 2014 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TANGO_GL_TRANSFORM_H_
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#define TANGO_GL_TRANSFORM_H_
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#include "glm/glm.hpp"
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#include "glm/gtc/quaternion.hpp"
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namespace tango_gl {
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class Transform {
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public:
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Transform();
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virtual ~Transform();
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Transform(const Transform& other) = delete;
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const Transform& operator=(const Transform& rhs) = delete;
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void SetPosition(const glm::vec3& position);
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glm::vec3 GetPosition() const;
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void SetRotation(const glm::quat& rotation);
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glm::quat GetRotation() const;
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void SetScale(const glm::vec3& scale);
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glm::vec3 GetScale() const;
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void Translate(const glm::vec3& translation);
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void SetTransformationMatrix(const glm::mat4& transform_mat);
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glm::mat4 GetTransformationMatrix() const;
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void SetParent(Transform* transform);
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const Transform* GetParent() const ;
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Transform* GetParent() ;
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private:
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Transform* parent_;
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glm::vec3 position_;
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glm::quat rotation_;
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glm::vec3 scale_;
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};
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} // namespace tango_gl
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#endif // TANGO_GL_TRANSFORM_H_
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