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62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/*
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* Copyright 2014 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TANGO_GL_OBJ_LOADER_H
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#define TANGO_GL_OBJ_LOADER_H
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#include <vector>
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#include "tango-gl/util.h"
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namespace tango_gl {
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namespace obj_loader {
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// Load standard .obj file into vertices, indices or normals vectors,
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// OBJ file can be exported from 3D tools like 3ds Max or Blender.
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// A readable file with only vertices should look like
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// "v 1.00 2.00 3.00
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// ...
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// f 1 2 3
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// f 1 2 3 4
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// ..."
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//
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// If exported with normals, file should look like
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// "v 1.00 2.00 3.00
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// ...
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// f 1//1 2//3 3//4
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// f 1//1 2//3 3//4 4//6
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// ...
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// vn 1.00 2.00 3.00
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// ..."
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// this can be used with Mesh:
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//
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// std::vector<GLfloat> vertices;
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// std::vector<GLushort> indices;
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// std::vector<GLfloat> normals;
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// tango_gl::obj_loader::LoadOBJData("/sdcard/model.obj", vertices, indices);
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// mesh->SetVertices(vertices, indices);
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// or
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// tango_gl::obj_loader::LoadOBJData("/sdcard/model.obj", vertices, normals);
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// mesh->SetVertices(vertices, normals);
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bool LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
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std::vector<GLushort>& indices);
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bool LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
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std::vector<GLfloat>& normals);
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} // namespace obj_loader
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} // namespace tango_gl
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#endif // TANGO_GL_OBJ_LOADER
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