Files
rtabmap/corelib/test/test_util3d_surface.cpp
matlabbe ee49beaf4f Adding doc and tests (#1492)
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2026-08-06 13:32:20 -07:00

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4.9 KiB
C++

#include "gtest/gtest.h"
#include "rtabmap/core/util3d.h"
#include "rtabmap/core/util3d_surface.h"
#include "rtabmap/core/CameraModel.h"
#include "rtabmap/utilite/UException.h"
#include "rtabmap/utilite/UConversion.h"
#include "rtabmap/core/Version.h"
#include <pcl/io/pcd_io.h>
using namespace rtabmap;
// Utility to generate a flat plane of normals pointing up
pcl::PointCloud<pcl::PointNormal> createFlatNormalCloud(int count, const cv::Point3f& normal)
{
pcl::PointCloud<pcl::PointNormal> cloud;
cloud.resize(count);
for (int i = 0; i < count; ++i)
{
cloud[i].normal_x = normal.x;
cloud[i].normal_y = normal.y;
cloud[i].normal_z = normal.z;
}
return cloud;
}
// Concatenate two point clouds. pcl::concatenate() only exists since PCL 1.10,
// and the older pcl::concatenatePointCloud() only handles PCLPointCloud2, so
// neither is portable. PointCloud<T>::operator+= works on every version.
pcl::PointCloud<pcl::PointNormal> concatenated(
const pcl::PointCloud<pcl::PointNormal> & a,
const pcl::PointCloud<pcl::PointNormal> & b)
{
pcl::PointCloud<pcl::PointNormal> out = a;
out += b;
return out;
}
TEST(Util3dSurfaceTest, ComputeNormalsComplexityVaryingNormals3D)
{
auto floor = createFlatNormalCloud(100, cv::Point3f(0.0f, 0.0f, 1.0f));
auto wallA = createFlatNormalCloud(100, cv::Point3f(0.0f, 1.0f, 0.0f));
auto wallB = createFlatNormalCloud(100, cv::Point3f(1.0f, 0.0f, 0.0f));
auto smallWallB = createFlatNormalCloud(10, cv::Point3f(1.0f, 0.0f, 0.0f));
// One flat surface
float complexity = util3d::computeNormalsComplexity(floor);
EXPECT_NEAR(complexity, 0.0f, 1e-3);
pcl::PointCloud<pcl::PointNormal> cloudA = concatenated(floor, wallA);
// Two perpendicular surfaces
complexity = util3d::computeNormalsComplexity(cloudA);
EXPECT_NEAR(complexity, 0.0f, 1e-3);
// Three perpendicular surfaces
pcl::PointCloud<pcl::PointNormal> cloudB = concatenated(cloudA, wallB);
complexity = util3d::computeNormalsComplexity(cloudB);
// Smallest PCA eigenvalue is ~0 for discrete normals on orthogonal axes.
EXPECT_NEAR(complexity, 0.0f, 1e-3);
// Three perpendicular surfaces (one small)
pcl::PointCloud<pcl::PointNormal> smallCloudB = concatenated(cloudA, smallWallB);
complexity = util3d::computeNormalsComplexity(smallCloudB);
EXPECT_NEAR(complexity, 0.0f, 1e-3);
}
TEST(Util3dSurfaceTest, ComputeNormalsComplexityIdentityVsRotated)
{
auto cloud = createFlatNormalCloud(50, cv::Point3f(0.0f, 1.0f, 0.0f));
Transform identity = Transform::getIdentity();
Transform rotated = Transform(0,0,0,0,M_PI / 4,0);
float c1 = util3d::computeNormalsComplexity(cloud, identity, false, nullptr, nullptr);
float c2 = util3d::computeNormalsComplexity(cloud, rotated, false, nullptr, nullptr);
EXPECT_NEAR(c1, c2, 1e-5); // rotation should not affect complexity
}
TEST(Util3dSurfaceTest, ComputeNormalsComplexityEmptyOrInvalidNormals)
{
pcl::PointCloud<pcl::PointNormal> cloud;
pcl::PointNormal pt;
pt.normal_x = std::numeric_limits<float>::quiet_NaN();
pt.normal_y = 0.0f;
pt.normal_z = 0.0f;
cloud.push_back(pt);
float complexity = util3d::computeNormalsComplexity(cloud, Transform(), false, nullptr, nullptr);
EXPECT_EQ(complexity, 0.0f); // Should return 0 when all normals are invalid
}
TEST(Util3dSurfaceTest, ComputeNormalsComplexityVaryingNormals2D)
{
auto wallA = createFlatNormalCloud(100, cv::Point3f(0.0f, 1.0f, 0.0f));
auto negWallA = createFlatNormalCloud(100, cv::Point3f(0.0f, -1.0f, 0.0f));
auto wallB = createFlatNormalCloud(100, cv::Point3f(1.0f, 0.0f, 0.0f));
auto smalllWallB = createFlatNormalCloud(10, cv::Point3f(1.0f, 0.0f, 0.0f));
// One flat surface
float complexity = util3d::computeNormalsComplexity(wallA, Transform(), true);
EXPECT_NEAR(complexity, 0.0f, 1e-3);
complexity = util3d::computeNormalsComplexity(wallB, Transform(), true);
EXPECT_NEAR(complexity, 0.0f, 1e-3);
pcl::PointCloud<pcl::PointNormal> cloud = concatenated(wallA, wallB);
// Two perpendicular surfaces
complexity = util3d::computeNormalsComplexity(cloud, Transform(), true);
EXPECT_NEAR(complexity, 0.0f, 1e-3);
pcl::PointCloud<pcl::PointNormal> cloudB = concatenated(wallA, smalllWallB);
// Two perpendicular surfaces (one small)
complexity = util3d::computeNormalsComplexity(cloudB, Transform(), true);
EXPECT_NEAR(complexity, 0.0f, 1e-3);
pcl::PointCloud<pcl::PointNormal> corridorLikeCloud = concatenated(wallA, negWallA);
// Two parallel surfaces simulating a corridor
cv::Mat vector,values;
complexity = util3d::computeNormalsComplexity(corridorLikeCloud, Transform(), true, &vector, &values);
EXPECT_NEAR(complexity, 0.0f, 1e-3);
EXPECT_NEAR(vector.at<float>(0,0), 0, 1e-3);
EXPECT_NEAR(vector.at<float>(0,1), 1, 1e-3); // first eigen vector should be aligned with the normals
}