Files
rtabmap/utilite/test/test_uevents.cpp
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2026-08-06 13:32:20 -07:00

608 lines
17 KiB
C++

#include "gtest/gtest.h"
#include "rtabmap/utilite/UEvent.h"
#include "rtabmap/utilite/UEventsHandler.h"
#include "rtabmap/utilite/UEventsManager.h"
#include "rtabmap/utilite/UEventsSender.h"
#include "rtabmap/utilite/UTimer.h"
#include <thread>
#include <chrono>
#include <atomic>
// Test event classes
class TestEvent : public UEvent
{
public:
TestEvent(int code = 0) : UEvent(code) {}
virtual ~TestEvent() {}
virtual std::string getClassName() const {return "TestEvent";}
};
class AnotherEvent : public UEvent
{
public:
AnotherEvent() : UEvent(0) {}
virtual ~AnotherEvent() {}
virtual std::string getClassName() const {return "AnotherEvent";}
};
// Test handler class
class TestHandler : public UEventsHandler
{
public:
TestHandler() : eventCount_(0), lastEventCode_(0){}
int getEventCount() const { return eventCount_; }
int getLastEventCode() const { return lastEventCode_; }
const std::string & getLastEventClassName() const { return lastEventClassName_; }
void reset() { eventCount_ = 0; lastEventCode_ = 0; lastEventClassName_.clear(); }
protected:
virtual bool handleEvent(UEvent * event)
{
eventCount_++;
lastEventCode_ = event->getCode();
lastEventClassName_ = event->getClassName();
return false;
}
private:
int eventCount_;
int lastEventCode_;
std::string lastEventClassName_;
bool ownershipTaken_;
};
// Handler that takes ownership
class OwnershipHandler : public UEventsHandler
{
public:
OwnershipHandler() : event_(nullptr) {}
~OwnershipHandler() {delete event_;}
const UEvent * getEvent() const {return event_;}
void reset() { delete event_; event_ = nullptr;}
protected:
virtual bool handleEvent(UEvent * event)
{
event_ = event; // Take ownership
return true;
}
private:
UEvent * event_;
};
// Handler that filters events
class FilteringHandler : public UEventsHandler
{
public:
FilteringHandler() : testEventCount_(0), anotherEventCount_(0) {}
int getTestEventCount() const { return testEventCount_; }
int getAnotherEventCount() const { return anotherEventCount_; }
void reset() { testEventCount_ = 0; anotherEventCount_ = 0; }
protected:
virtual bool handleEvent(UEvent * event)
{
if(event->getClassName() == "TestEvent")
{
testEventCount_++;
}
else if(event->getClassName() == "AnotherEvent")
{
anotherEventCount_++;
}
return false;
}
private:
int testEventCount_;
int anotherEventCount_;
};
// Test sender class that can post events
class TestSender : public UEventsSender
{
public:
TestSender() {}
// Public method to test protected post() method
void testPost(UEvent* event, bool async = true) const
{
post(event, async);
}
};
TEST(UEventsTest, UEventGetClassName)
{
TestEvent event;
EXPECT_EQ(event.getClassName(), "TestEvent");
EXPECT_EQ(event.getCode(), 0);
}
TEST(UEventsTest, UEventGetCode)
{
TestEvent event(42);
EXPECT_EQ(event.getCode(), 42);
}
TEST(UEventsTest, UEventsHandlerRegisterUnregister)
{
TestHandler handler;
// Register handler
handler.registerToEventsManager();
// Post an event
UEventsManager::post(new TestEvent(), true);
// Give time for event to be processed
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_GT(handler.getEventCount(), 0);
// Unregister handler
handler.unregisterFromEventsManager();
// Post another event
int countBefore = handler.getEventCount();
UEventsManager::post(new TestEvent(), true);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
// Should not receive event after unregister
EXPECT_EQ(handler.getEventCount(), countBefore);
}
TEST(UEventsTest, UEventsHandlerDestructorUnregisters)
{
TestHandler* handler = new TestHandler();
handler->registerToEventsManager();
// Post an event
UEventsManager::post(new TestEvent(), true);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_EQ(handler->getEventCount(), 1);
// Delete handler (should unregister automatically)
handler->unregisterFromEventsManager();
// Post another event
UEventsManager::post(new TestEvent(), true);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_EQ(handler->getEventCount(), 1);
}
TEST(UEventsTest, UEventsManagerAddRemoveHandler)
{
TestHandler handler1;
TestHandler handler2;
UEventsManager::addHandler(&handler1);
UEventsManager::addHandler(&handler2);
UEventsManager::post(new TestEvent(), true);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_GT(handler1.getEventCount(), 0);
EXPECT_GT(handler2.getEventCount(), 0);
UEventsManager::removeHandler(&handler1);
int count1Before = handler1.getEventCount();
int count2Before = handler2.getEventCount();
UEventsManager::post(new TestEvent(), true);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_EQ(handler1.getEventCount(), count1Before);
EXPECT_GT(handler2.getEventCount(), count2Before);
UEventsManager::removeHandler(&handler2);
}
TEST(UEventsTest, UEventsManagerPostAsync)
{
TestHandler handler;
UEventsManager::addHandler(&handler);
handler.reset();
UEventsManager::post(new TestEvent(), true);
// Give time for async processing
std::this_thread::sleep_for(std::chrono::milliseconds(100));
EXPECT_GT(handler.getEventCount(), 0);
UEventsManager::removeHandler(&handler);
}
TEST(UEventsTest, UEventsManagerPostSync)
{
TestHandler handler;
UEventsManager::addHandler(&handler);
handler.reset();
UEventsManager::post(new TestEvent(), false);
// Sync should be immediate
EXPECT_GT(handler.getEventCount(), 0);
UEventsManager::removeHandler(&handler);
}
TEST(UEventsTest, UEventsManagerMultipleHandlers)
{
TestHandler handler1;
TestHandler handler2;
TestHandler handler3;
UEventsManager::addHandler(&handler1);
UEventsManager::addHandler(&handler2);
UEventsManager::addHandler(&handler3);
handler1.reset();
handler2.reset();
handler3.reset();
UEventsManager::post(new TestEvent(), true);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_GT(handler1.getEventCount(), 0);
EXPECT_GT(handler2.getEventCount(), 0);
EXPECT_GT(handler3.getEventCount(), 0);
UEventsManager::removeHandler(&handler1);
UEventsManager::removeHandler(&handler2);
UEventsManager::removeHandler(&handler3);
}
TEST(UEventsTest, UEventsManagerEventOrdering)
{
TestHandler handler;
UEventsManager::addHandler(&handler);
handler.reset();
// Post multiple events
UEventsManager::post(new TestEvent(1), true);
UEventsManager::post(new TestEvent(2), true);
UEventsManager::post(new TestEvent(3), true);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Should receive all events (order may vary in async mode)
EXPECT_GE(handler.getEventCount(), 3);
UEventsManager::removeHandler(&handler);
}
TEST(UEventsTest, UEventsHandlerOwnership)
{
OwnershipHandler handler;
TestHandler handler0;
TestHandler handler2;
UEventsManager::addHandler(&handler0);
UEventsManager::addHandler(&handler);
UEventsManager::addHandler(&handler2);
UEventsManager::post(new TestEvent(42), true);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_NE(handler.getEvent(), nullptr);
EXPECT_EQ(handler.getEvent()->getCode(), 42);
// Should have received the event
EXPECT_GT(handler0.getEventCount(), 0);
// Should not have received the event
EXPECT_EQ(handler2.getEventCount(), 0);
UEventsManager::removeHandler(&handler0);
UEventsManager::removeHandler(&handler);
UEventsManager::removeHandler(&handler2);
}
TEST(UEventsTest, UEventsHandlerFiltering)
{
FilteringHandler handler;
UEventsManager::addHandler(&handler);
handler.reset();
UEventsManager::post(new TestEvent(), true);
UEventsManager::post(new AnotherEvent(), true);
UEventsManager::post(new TestEvent(), true);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
EXPECT_EQ(handler.getTestEventCount(), 2);
EXPECT_EQ(handler.getAnotherEventCount(), 1);
UEventsManager::removeHandler(&handler);
}
TEST(UEventsTest, UEventsSenderPost)
{
TestSender sender;
TestHandler handler;
UEventsManager::addHandler(&handler);
handler.reset();
// Test protected post() method through TestSender
sender.testPost(new TestEvent(), true);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_GT(handler.getEventCount(), 0);
UEventsManager::removeHandler(&handler);
}
TEST(UEventsTest, UEventsSenderDestructorRemovesPipes)
{
TestSender* sender = new TestSender();
TestHandler handler;
UEventsManager::addHandler(&handler);
UEventsManager::createPipe(sender, &handler, "TestEvent");
// Delete sender - should remove pipes automatically
delete sender;
// Should not crash and pipes should be removed
SUCCEED();
UEventsManager::removeHandler(&handler);
}
TEST(UEventsTest, UEventsManagerCreateRemovePipe)
{
TestSender sender;
TestHandler handler;
TestHandler handler2;
UEventsManager::addHandler(&handler);
UEventsManager::addHandler(&handler2);
// Create a pipe
UEventsManager::createPipe(&sender, &handler, "TestEvent");
handler.reset();
// Post event with sender
sender.testPost(new TestEvent());
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_EQ(handler.getEventCount(), 1);
EXPECT_EQ(handler2.getEventCount(), 0);
// Post event with sender using UEventsManager
UEventsManager::post(new TestEvent(), true, &sender);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_EQ(handler.getEventCount(), 2);
EXPECT_EQ(handler2.getEventCount(), 0);
// Post global event
UEventsManager::post(new TestEvent(), true);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_EQ(handler.getEventCount(), 3);
EXPECT_EQ(handler2.getEventCount(), 1);
// Remove pipe
UEventsManager::removePipe(&sender, &handler, "TestEvent");
// Post another event
UEventsManager::post(new TestEvent(), true, &sender);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
// Should still receive events, no pipe filtering
EXPECT_EQ(handler.getEventCount(), 4);
EXPECT_EQ(handler2.getEventCount(), 2);
UEventsManager::removeHandler(&handler);
UEventsManager::removeHandler(&handler2);
}
TEST(UEventsTest, UEventsManagerRemoveAllPipes)
{
TestSender sender;
TestHandler handler1;
TestHandler handler2;
UEventsManager::addHandler(&handler1);
UEventsManager::addHandler(&handler2);
UEventsManager::createPipe(&sender, &handler1, "TestEvent");
UEventsManager::createPipe(&sender, &handler2, "AnotherEvent");
sender.testPost(new TestEvent());
sender.testPost(new AnotherEvent());
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_EQ(handler1.getEventCount(), 1);
EXPECT_EQ(handler2.getEventCount(), 1);
UEventsManager::removeAllPipes(&sender);
sender.testPost(new TestEvent());
sender.testPost(new AnotherEvent());
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_EQ(handler1.getEventCount(), 3);
EXPECT_EQ(handler2.getEventCount(), 3);
UEventsManager::removeHandler(&handler1);
UEventsManager::removeHandler(&handler2);
}
TEST(UEventsTest, MultipleEventTypes)
{
FilteringHandler handler;
UEventsManager::addHandler(&handler);
handler.reset();
UEventsManager::post(new TestEvent(), true);
UEventsManager::post(new AnotherEvent(), true);
UEventsManager::post(new TestEvent(), true);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
EXPECT_EQ(handler.getTestEventCount(), 2);
EXPECT_EQ(handler.getAnotherEventCount(), 1);
UEventsManager::removeHandler(&handler);
}
TEST(UEventsTest, HandlerReceivesCorrectEvent)
{
TestHandler handler;
UEventsManager::addHandler(&handler);
handler.reset();
TestEvent* event = new TestEvent(42);
UEventsManager::post(event, true);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_EQ(handler.getLastEventCode(), 42);
EXPECT_STREQ(handler.getLastEventClassName().c_str(), "TestEvent");
UEventsManager::removeHandler(&handler);
}
// Handler that blocks inside handleEvent until released, used to observe
// whether removeHandler() waits for an in-flight dispatch to finish.
class BlockingHandler : public UEventsHandler
{
public:
BlockingHandler() : inHandler_(false), finishedHandler_(false), release_(false) {}
bool inHandler() const { return inHandler_.load(); }
bool finishedHandler() const { return finishedHandler_.load(); }
void release() { release_ = true; }
protected:
virtual bool handleEvent(UEvent *)
{
inHandler_ = true;
while(!release_.load())
{
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
finishedHandler_ = true;
return false;
}
private:
std::atomic<bool> inHandler_;
std::atomic<bool> finishedHandler_;
std::atomic<bool> release_;
};
// Regression test: removeHandler() must not return while another thread is
// inside handleEvent() for that handler. Otherwise the caller can destroy the
// handler (or data it points at) while the dispatcher still uses it, causing
// heap corruption.
TEST(UEventsTest, RemoveHandlerBlocksUntilHandleEventCompletes)
{
BlockingHandler handler;
UEventsManager::addHandler(&handler);
UEventsManager::post(new TestEvent(), true);
// Wait until the dispatcher thread is inside handleEvent.
UTimer waitEnter;
while(!handler.inHandler() && waitEnter.ticks() < 1.0)
{
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
ASSERT_TRUE(handler.inHandler())
<< "Dispatcher never entered handleEvent within 1s";
// Call removeHandler from a separate thread; it must block until the
// dispatcher exits handleEvent.
std::atomic<bool> removeReturned(false);
std::thread remover([&]() {
UEventsManager::removeHandler(&handler);
removeReturned = true;
});
// Give the remover thread time to call into removeHandler and (correctly)
// get stuck waiting for the dispatcher.
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_FALSE(removeReturned.load())
<< "removeHandler returned while handleEvent was still running";
EXPECT_FALSE(handler.finishedHandler());
// Let the dispatcher finish; removeHandler should now complete promptly.
handler.release();
UTimer waitReturn;
while(!removeReturned.load() && waitReturn.ticks() < 1.0)
{
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
EXPECT_TRUE(removeReturned.load())
<< "removeHandler did not return after handleEvent completed";
EXPECT_TRUE(handler.finishedHandler());
remover.join();
}
// Handler that removes itself from within handleEvent, exercising the
// recursive-mutex behavior of handlersMutex_.
class SelfRemovingHandler : public UEventsHandler
{
public:
SelfRemovingHandler() : called_(false) {}
bool called() const { return called_.load(); }
protected:
virtual bool handleEvent(UEvent *)
{
called_ = true;
// Must not deadlock: handlersMutex_ is recursive, so the dispatcher
// thread can re-enter it via removeHandler() while still holding it
// for the surrounding dispatch.
UEventsManager::removeHandler(this);
return false;
}
private:
std::atomic<bool> called_;
};
TEST(UEventsTest, HandlerCanRemoveItselfFromWithinHandleEvent)
{
SelfRemovingHandler handler;
UEventsManager::addHandler(&handler);
UEventsManager::post(new TestEvent(), true);
UTimer t;
while(!handler.called() && t.ticks() < 1.0)
{
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
EXPECT_TRUE(handler.called())
<< "Handler appears to be deadlocked inside handleEvent";
// After self-removal, further events must not reach the handler. Since
// handleEvent flipped 'called_' once, post again and confirm no further
// calls are observed (we can only verify via a second handler that the
// dispatcher is still alive afterwards).
TestHandler sentinel;
UEventsManager::addHandler(&sentinel);
UEventsManager::post(new TestEvent(), true);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
EXPECT_GT(sentinel.getEventCount(), 0)
<< "Dispatcher is no longer delivering events after self-removal";
UEventsManager::removeHandler(&sentinel);
}