Files
rtabmap/app/android/jni/background_renderer.h
matlabbe 700704bec9 LiDAR capture support in standalone library (#1264)
* Working rtabmap_lidar-mapping example (live and pcap)

* finalizing merge, added some deprecated

* fixed build

* Working deskewing for Lidar + Camera/IMU (no camera pose correction yet) and Lidar + Odom Sensor in main UI.

* backward compatibility

* fixed some not used variable warnings, fixed qt build for lidar mapping example

* Refactored CameraMobile, added AREngine background support, fixed LidarVPL16 build error with PCL 1.8

* ARCoreJava: buffer last depth image in case its stamp i higher than pose stamp. CameraMobile: added pose buffer. SensorCaptureThread: to get pose, odomSensor should be explicitly set, but can be same as lidar or camera  inputs.

* Working external lidar on iOS

* util3d::commonFiltering()/adjustNormalsToViewPoint() added organized cloud support. MainWindow: updated odomSensor setup

* fixed winsock include order

* reverted camera tool

* disable imu filtering when odom sensor is used

* Updated package version

* fixed windows build

* fixing more windows build erros
2024-04-14 19:06:04 -07:00

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2.3 KiB
C++

/*
* Copyright 2018 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
#define C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
#ifdef __ANDROID__
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else // __APPLE__
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#endif
#include <cstdlib>
#include "util.h"
static const GLfloat BackgroundRenderer_kVerticesDevice[] = {
-1.0f, -1.0f, +1.0f, -1.0f, -1.0f, +1.0f, +1.0f, +1.0f,
};
//static const GLfloat BackgroundRenderer_kVerticesView[] = {
// 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
//};
static const GLfloat BackgroundRenderer_kVerticesView[] = {
0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
};
static const GLfloat BackgroundRenderer_kTexCoord[] = {
1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
};
//android phone
//11 10 01 00 // portrait
//01 11 00 10 // left
//10 00 11 01 // right
//00 01 10 11 // down
// This class renders the passthrough camera image into the OpenGL frame.
class BackgroundRenderer {
public:
// Positions of the quad vertices in clip space (X, Y).
static constexpr int kNumVertices = 4;
public:
BackgroundRenderer() = default;
~BackgroundRenderer();
// Sets up OpenGL state. Must be called on the OpenGL thread and before any
// other methods below.
void InitializeGlContent(GLuint textureId, bool oes);
// Draws the background image. This methods must be called for every ArFrame
// returned by ArSession_update() to catch display geometry change events.
void Draw(const float * transformed_uvs, const GLuint & depthTexture, int screenWidth, int screenHeight, bool redUnknown);
private:
static std::vector<GLuint> shaderPrograms_;
GLuint texture_id_;
bool oes_ = false;
};
#endif // C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_