Files
rtabmap/app/src/CMakeLists.txt
T
matlabbe d069becc72 Windows CI: make vcpkg download compatible with draft release (#1727)
* Windows CI: make vcpkg download compatible with draft release

* forcing nvdia driver dll to be ignored in fixup_bundle

* disabling opencv cudec and python

* disabling rtabmap-console --version on cuda build

* Added assert when bad imu data is provided. Added checks when zed sdk is returning nan imu data.

* Updated zed sdk5 resolution and quality

* Updated zed sdk5 resolution and quality

* Fixing parameters reloaded when testing camera. Also fixed app freezing when closing Preferences dialog after using test camera dialog

* cleanup and debug logs

* Added dialogs when starting/stopping sensors/detection. Fixed nullptr bug on MainWindow::handleEvents

* renamed

* found a way to expose ZED model downloads

* Updated default config path on Windows

* Fixed extra endline in file logging (windows)

* Fixed camera local transform when used with lidar and odomSensor

* CI(macos): build g2o from source with OpenMP (libomp include/link fix)

* Mac: added ceres dep, fixed omp not found by cmake

* Mac: bundle orbbec extensions

* stripping rpath of orbbec's extensions

* cleanup

* Realsense2 error as error (not warning)

* Fixed config ownership changed to root when sarting in sudo. LidarVLP16: fixed crash on Mac by reimplementing our own socket threading

* LidarVLP16: own socket implementation only for Mac (linux and windows use original PCL's reader)
2026-07-04 18:16:37 -07:00

484 lines
20 KiB
CMake

SET(SRC_FILES
main.cpp
)
# For Apple set the icns file containing icons
IF(APPLE AND BUILD_AS_BUNDLE)
# set how it shows up in the Info.plist file
SET(MACOSX_BUNDLE_ICON_FILE ${PROJECT_NAME}.icns)
# set where in the bundle to put the icns file
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# include the icns file in the target
SET(SRC_FILES ${SRC_FILES} ${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.icns)
ENDIF(APPLE AND BUILD_AS_BUNDLE)
# Add exe icon resource
IF(WIN32)
IF( MINGW )
# resource compilation for MinGW
ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o
COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR} -i${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o )
SET(SRC_FILES ${SRC_FILES} ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o)
ELSE( MINGW )
SET(SRC_FILES ${SRC_FILES} ${PROJECT_NAME}.rc)
ENDIF( MINGW )
ENDIF(WIN32)
IF(BUILD_AS_BUNDLE)
ADD_DEFINITIONS("-DBUILD_AS_BUNDLE")
ENDIF()
# Add binary
IF(APPLE AND BUILD_AS_BUNDLE)
ADD_EXECUTABLE(rtabmap_app MACOSX_BUNDLE ${SRC_FILES})
# Custom Info.plist providing NSCameraUsageDescription, required by macOS to
# grant the app access to USB/UVC cameras (e.g. Orbbec, RealSense). A bundle
# identifier is also set: macOS ties the camera (TCC) permission to it, so it
# must be non-empty for the permission to be granted/persisted.
SET_TARGET_PROPERTIES(rtabmap_app PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
MACOSX_BUNDLE_GUI_IDENTIFIER "com.introlab.rtabmap"
MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_BUNDLE_NAME}")
ELSEIF(WIN32 AND BUILD_AS_BUNDLE)
ADD_EXECUTABLE(rtabmap_app WIN32 ${SRC_FILES})
ELSE()
ADD_EXECUTABLE(rtabmap_app ${SRC_FILES})
ENDIF()
TARGET_LINK_LIBRARIES(rtabmap_app rtabmap_gui)
IF(APPLE AND BUILD_AS_BUNDLE)
SET_TARGET_PROPERTIES(rtabmap_app PROPERTIES
OUTPUT_NAME ${CMAKE_BUNDLE_NAME})
ELSEIF(WIN32)
SET_TARGET_PROPERTIES(rtabmap_app PROPERTIES
OUTPUT_NAME ${PROJECT_NAME})
ELSE()
SET_TARGET_PROPERTIES(rtabmap_app PROPERTIES
OUTPUT_NAME ${PROJECT_PREFIX})
ENDIF()
#---------------------------
# Installation stuff
#---------------------------
INSTALL(TARGETS rtabmap_app
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT runtime
BUNDLE DESTINATION "${CMAKE_BUNDLE_LOCATION}" COMPONENT runtime)
IF(APPLE AND BUILD_AS_BUNDLE)
INSTALL(CODE "execute_process(COMMAND ln -s \"../MacOS/${CMAKE_BUNDLE_NAME}\" ${PROJECT_NAME}
WORKING_DIRECTORY \$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin)")
ENDIF(APPLE AND BUILD_AS_BUNDLE)
IF(BUILD_AS_BUNDLE AND (APPLE OR WIN32))
SET(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin/${PROJECT_NAME}${CMAKE_EXECUTABLE_SUFFIX}")
SET(plugin_dest_dir bin/plugins)
SET(qtconf_dest_dir bin)
SET(thirdparty_dest_dir bin)
IF(APPLE)
SET(plugin_dest_dir MacOS/plugins)
IF(Qt6_FOUND)
SET(plugin_dest_dir PlugIns)
ENDIF()
SET(qtconf_dest_dir Resources)
SET(thirdparty_dest_dir MacOS)
SET(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/MacOS/${CMAKE_BUNDLE_NAME}")
ENDIF(APPLE)
IF(OpenNI2_FOUND)
# Install needed OpenNI sensor dll by copying directories from the OpenNI2 installation
IF(WIN32)
find_path(OpenNI2_BIN_DIR NAMES OpenNI2.dll)
IF(NOT OpenNI2_BIN_DIR)
MESSAGE(FATAL_ERROR "OpenNI2.dll not found! Verify your PATH.")
ENDIF(NOT OpenNI2_BIN_DIR)
ELSE()
# Mac OS X
get_filename_component(OpenNI2_BIN_DIR "${OpenNI2_LIBRARY}" PATH)
ENDIF()
INSTALL(DIRECTORY "${OpenNI2_BIN_DIR}/OpenNI2"
DESTINATION ${thirdparty_dest_dir}
COMPONENT runtime
REGEX ".*pdb" EXCLUDE)
IF(NOT WIN32)
INSTALL(FILES "${OpenNI2_BIN_DIR}/OpenNI.ini"
DESTINATION ${thirdparty_dest_dir}
COMPONENT runtime)
ENDIF()
ENDIF(OpenNI2_FOUND)
IF(k4a_FOUND)
# Install needed depthengine_2_0.dll. Its location varies by K4A SDK version:
# v1.4.1 ships it under sdk/windows-desktop/amd64/release/bin, or fallback in tools/.
IF(WIN32)
file(TO_CMAKE_PATH "$ENV{K4A_ROOT_DIR}" ENV_K4A_ROOT_DIR)
set(DEPTHENGINE_DLL "")
foreach(_depthengine_dir
"${ENV_K4A_ROOT_DIR}/sdk/windows-desktop/amd64/release/bin"
"${ENV_K4A_ROOT_DIR}/tools")
if(EXISTS "${_depthengine_dir}/depthengine_2_0.dll")
set(DEPTHENGINE_DLL "${_depthengine_dir}/depthengine_2_0.dll")
break()
endif()
endforeach()
IF(DEPTHENGINE_DLL)
INSTALL(FILES "${DEPTHENGINE_DLL}"
DESTINATION ${thirdparty_dest_dir}
COMPONENT runtime)
ELSE()
MESSAGE(WARNING "depthengine_2_0.dll not found under $ENV{K4A_ROOT_DIR} (sdk/windows-desktop/amd64/release/bin or tools); Kinect for Azure depth may not work at runtime.")
ENDIF()
ENDIF(WIN32)
ENDIF(k4a_FOUND)
IF(ZED_FOUND)
# Install needed zlibwapi.dll
IF(WIN32)
file(TO_CMAKE_PATH "$ENV{ZED_SDK_ROOT_DIR}" ENV_ZED_SDK_ROOT_DIR)
INSTALL(FILES "${ENV_ZED_SDK_ROOT_DIR}/bin/zlibwapi.dll"
DESTINATION ${thirdparty_dest_dir}
COMPONENT runtime)
ENDIF(WIN32)
ENDIF(ZED_FOUND)
IF(OrbbecSDK_FOUND)
# Install needed "extensions" folder
IF(WIN32)
find_path(OrbbecSDK_BIN_DIR NAMES OrbbecSDK.dll)
IF(NOT OrbbecSDK_BIN_DIR)
MESSAGE(FATAL_ERROR "OrbbecSDK.dll not found! Verify your PATH.")
ENDIF(NOT OrbbecSDK_BIN_DIR)
MESSAGE(STATUS "OrbbecSDK_BIN_DIR=${OrbbecSDK_BIN_DIR}")
INSTALL(DIRECTORY "${OrbbecSDK_BIN_DIR}/extensions"
DESTINATION ${thirdparty_dest_dir}
COMPONENT runtime
FILES_MATCHING
PATTERN "*.lib" EXCLUDE
PATTERN "*")
ELSEIF(APPLE)
# OrbbecSDK loads its extensions (frame processor, filters like
# FrameUnpacker) via dlopen relative to libOrbbecSDK. fixup_bundle puts
# libOrbbecSDK in Contents/Frameworks, so the extensions must sit next to
# it in Frameworks/extensions (they reference @rpath/libOrbbecSDK, which
# resolves via the app executable's @executable_path/../Frameworks rpath).
# Without this the camera is detected but frame processing fails.
get_filename_component(OrbbecSDK_LIB_DIR "${OrbbecSDK_DIR}/../.." ABSOLUTE)
INSTALL(DIRECTORY "${OrbbecSDK_LIB_DIR}/extensions"
DESTINATION Frameworks
COMPONENT runtime)
IF(EXISTS "${OrbbecSDK_LIB_DIR}/OrbbecSDKConfig.xml")
INSTALL(FILES "${OrbbecSDK_LIB_DIR}/OrbbecSDKConfig.xml"
DESTINATION Frameworks
COMPONENT runtime)
ENDIF()
ENDIF(WIN32)
ENDIF(OrbbecSDK_FOUND)
IF(Torch_FOUND)
# Install needed cudnn dlls
IF(WIN32 AND CUDA_FOUND)
find_path(cuDNN_BIN_DIR NAMES cudnn.dll cudnn64.dll cudnn64_9.dll)
IF(NOT cuDNN_BIN_DIR)
MESSAGE(FATAL_ERROR "cudnn dlls not found! Make sure the dlls are in a directory on your PATH.")
ENDIF(NOT cuDNN_BIN_DIR)
MESSAGE(STATUS "cuDNN_BIN_DIR = ${cuDNN_BIN_DIR}")
file(GLOB CUDNN_DLLS "${cuDNN_BIN_DIR}/cudnn*.dll")
IF(CUDNN_DLLS)
MESSAGE(STATUS "Found cuDNN DLLs: ${CUDNN_DLLS}")
INSTALL(FILES ${CUDNN_DLLS}
DESTINATION ${thirdparty_dest_dir}
COMPONENT runtime)
ENDIF()
ENDIF(WIN32 AND CUDA_FOUND)
ENDIF(Torch_FOUND)
set(python_pyd_dir "")
IF(Python3_FOUND)
# bundle python3
IF(WIN32)
set(python_pyd_dir "bin/Lib/site-packages")
set(PYTHON_ZIP_NAME "python${Python3_VERSION_MAJOR}${Python3_VERSION_MINOR}.zip")
get_filename_component(PYTHON_ROOT "${Python3_EXECUTABLE}" DIRECTORY)
file(TO_CMAKE_PATH "${Python3_STDLIB}" SANITIZED_STDLIB)
MESSAGE(STATUS "Python3_EXECUTABLE=${Python3_EXECUTABLE}")
MESSAGE(STATUS "Python3_STDLIB=${SANITIZED_STDLIB}")
install(FILES "${Python3_EXECUTABLE}" DESTINATION bin COMPONENT runtime)
# when using python-opencv, it expects python3.dll, not python312.dll
get_filename_component(VCPKG_TRIPLET_ROOT "${PYTHON_TOOLS_DIR}/../../" ABSOLUTE)
set(VCPKG_BIN_DIR "${VCPKG_TRIPLET_ROOT}/bin")
find_file(PYTHON3_STABLE_DLL
NAMES python3.dll
PATHS "${VCPKG_BIN_DIR}"
NO_DEFAULT_PATH
)
if(PYTHON3_STABLE_DLL)
message(STATUS "Found python3.dll at: ${PYTHON3_STABLE_DLL}")
install(FILES "${PYTHON3_STABLE_DLL}" DESTINATION bin COMPONENT runtime)
endif()
# install python Lib in python312.zip (without site-packages, which is installed separatly afterwards)
file(TO_CMAKE_PATH "${Python3_STDLIB}" SANITIZED_STDLIB)
file(GLOB LIB_CONTENTS RELATIVE "${SANITIZED_STDLIB}" "${SANITIZED_STDLIB}/*")
list(REMOVE_ITEM LIB_CONTENTS "site-packages")
install(CODE "
execute_process(
COMMAND \"${CMAKE_COMMAND}\" -E tar cf \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin/${PYTHON_ZIP_NAME}\" --format=zip -- ${LIB_CONTENTS}
WORKING_DIRECTORY \"${SANITIZED_STDLIB}\"
)
" COMPONENT runtime)
set(PYTHON_SITE_PACKAGES "${SANITIZED_STDLIB}/site-packages")
install(DIRECTORY "${PYTHON_SITE_PACKAGES}/"
DESTINATION "${thirdparty_dest_dir}/Lib/site-packages"
COMPONENT runtime
PATTERN "*.exe" EXCLUDE
PATTERN "*.lib" EXCLUDE
PATTERN "*.hpp" EXCLUDE
PATTERN "*.h" EXCLUDE
PATTERN "*/torch/*" EXCLUDE
)
if(EXISTS "${PYTHON_SITE_PACKAGES}/torch")
install(DIRECTORY "${PYTHON_SITE_PACKAGES}/torch"
DESTINATION "${thirdparty_dest_dir}/Lib/site-packages/"
COMPONENT runtime
PATTERN "*.exe" EXCLUDE
PATTERN "*.lib" EXCLUDE
PATTERN "*.hpp" EXCLUDE
PATTERN "*.h" EXCLUDE
PATTERN "*.dll" EXCLUDE
)
file(GLOB_RECURSE PY_DLL_FILES "${PYTHON_SITE_PACKAGES}/torch/*.dll")
if(PY_DLL_FILES)
install(FILES ${PY_DLL_FILES} DESTINATION bin COMPONENT runtime)
endif()
endif()
# install python DDLs
file(GLOB_RECURSE PY_DLL_FILES \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${python_pyd_dir}/*.dll\")
install(DIRECTORY "${PYTHON_ROOT}/DLLs"
DESTINATION "${thirdparty_dest_dir}/"
COMPONENT runtime
FILES_MATCHING
PATTERN "*.dll"
PATTERN "*.pyd"
)
# install our python scripts in share for convenience
install(DIRECTORY "${PROJECT_SOURCE_DIR}/corelib/src/python/"
DESTINATION share
COMPONENT runtime
FILES_MATCHING
PATTERN "*.py"
)
ENDIF(WIN32)
ENDIF(Python3_FOUND)
IF(Qt6_FOUND AND APPLE)
# On macOS we do NOT use qt_deploy_runtime_dependencies (macdeployqt):
# macdeployqt cannot deploy VTK 9.6+, whose libraries reference each other
# via @rpath relative to "@loader_path/../lib". Instead we install the Qt plugins
# manually and let fixup_bundle() below deploy all libraries.
IF(TARGET Qt6::QCocoaIntegrationPlugin)
get_target_property(_qt_plugin_loc Qt6::QCocoaIntegrationPlugin LOCATION)
get_filename_component(_qt_plugins_dir "${_qt_plugin_loc}" DIRECTORY) # .../plugins/platforms
get_filename_component(_qt_plugins_dir "${_qt_plugins_dir}" DIRECTORY) # .../plugins
FOREACH(_qt_plugin_type platforms styles imageformats iconengines)
IF(EXISTS "${_qt_plugins_dir}/${_qt_plugin_type}")
# Homebrew Qt plugins are symlinks into the Cellar; resolve them to the
# real files so they aren't installed as dangling symlinks (which would
# break fixup_bundle and codesign).
FILE(GLOB _qt_plugin_files "${_qt_plugins_dir}/${_qt_plugin_type}/*${CMAKE_SHARED_LIBRARY_SUFFIX}")
SET(_qt_plugin_real "")
FOREACH(_qt_plugin_file ${_qt_plugin_files})
GET_FILENAME_COMPONENT(_qt_plugin_file "${_qt_plugin_file}" REALPATH)
LIST(APPEND _qt_plugin_real "${_qt_plugin_file}")
ENDFOREACH()
IF(_qt_plugin_real)
INSTALL(FILES ${_qt_plugin_real}
DESTINATION ${plugin_dest_dir}/${_qt_plugin_type}
COMPONENT runtime)
ENDIF()
ENDIF()
ENDFOREACH()
ELSE()
MESSAGE(WARNING "Qt6::QCocoaIntegrationPlugin target not found: Qt plugins may be missing from the bundle")
ENDIF()
# qt.conf so Qt finds the bundled plugins (path is relative to Contents/)
SET(QT_CONF_FILE [Paths]\nPlugins=${plugin_dest_dir})
INSTALL(CODE "
file(WRITE \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${qtconf_dest_dir}/qt.conf\" \"${QT_CONF_FILE}\")
" COMPONENT runtime)
ELSEIF(Qt6_FOUND)
# Reference: https://doc-snapshots.qt.io/qt6-6.4/qt-deploy-runtime-dependencies.html
# The following script must only be executed at install time
set(deploy_script "${CMAKE_CURRENT_BINARY_DIR}/deploy_app$<CONFIG>.cmake")
file(GENERATE OUTPUT ${deploy_script} CONTENT "
# Including the file pointed to by QT_DEPLOY_SUPPORT ensures the generated
# deployment script has access to qt_deploy_runtime_dependencies()
include(\"${QT_DEPLOY_SUPPORT}\")
qt_deploy_runtime_dependencies(
EXECUTABLE \"${APPS}\"
PLUGINS_DIR ${plugin_dest_dir}
GENERATE_QT_CONF
NO_TRANSLATIONS
VERBOSE
)")
IF("${CMAKE_BUILD_TYPE}" STREQUAL "" OR "${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
install(SCRIPT "${CMAKE_CURRENT_BINARY_DIR}/deploy_appDebug.cmake"
CONFIGURATIONS Debug
COMPONENT runtime)
ENDIF()
IF("${CMAKE_BUILD_TYPE}" STREQUAL "" OR "${CMAKE_BUILD_TYPE}" STREQUAL "Release")
install(SCRIPT "${CMAKE_CURRENT_BINARY_DIR}/deploy_appRelease.cmake"
CONFIGURATIONS Release
COMPONENT runtime)
ENDIF()
IF("${CMAKE_BUILD_TYPE}" STREQUAL "" OR "${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
install(SCRIPT "${CMAKE_CURRENT_BINARY_DIR}/deploy_appRelWithDebInfo.cmake"
CONFIGURATIONS RelWithDebInfo
COMPONENT runtime)
ENDIF()
IF("${CMAKE_BUILD_TYPE}" STREQUAL "" OR "${CMAKE_BUILD_TYPE}" STREQUAL "MinSizeRel")
install(SCRIPT "${CMAKE_CURRENT_BINARY_DIR}/deploy_appMinSizeRel.cmake"
CONFIGURATIONS MinSizeRel
COMPONENT runtime)
ENDIF()
ELSEIF(Qt5_FOUND)
#Qt5
foreach(plugin ${Qt5Gui_PLUGINS})
get_target_property(plugin_loc ${plugin} LOCATION)
get_filename_component(plugin_dir ${plugin_loc} DIRECTORY)
string(REPLACE "plugins" ";" loc_list ${plugin_dir})
list(GET loc_list 1 plugin_type)
IF(NOT plugin_root)
get_filename_component(plugin_root ${plugin_dir} DIRECTORY)
ENDIF(NOT plugin_root)
#MESSAGE(STATUS "Qt5 plugin \"${plugin_loc}\" installed in \"${plugin_dest_dir}${plugin_type}\"")
INSTALL(FILES ${plugin_loc}
DESTINATION ${plugin_dest_dir}${plugin_type}
COMPONENT runtime)
endforeach()
IF(NOT Qt5Widgets_VERSION VERSION_LESS 5.10.0)
IF(WIN32)
SET(plugin_loc "${plugin_root}/styles/qwindowsvistastyle.dll")
ELSEIF(APPLE)
SET(plugin_loc "${plugin_root}/styles/libqmacstyle.dylib")
ENDIF()
IF(EXISTS ${plugin_loc})
get_filename_component(plugin_dir ${plugin_loc} DIRECTORY)
string(REPLACE "plugins" ";" loc_list ${plugin_dir})
list(GET loc_list 1 plugin_type)
INSTALL(FILES ${plugin_loc}
DESTINATION ${plugin_dest_dir}/plugins${plugin_type}
COMPONENT runtime)
#MESSAGE(STATUS "Qt5 plugin \"${plugin_loc}\" installed in \"${plugin_dest_dir}${plugin_type}\"")
ENDIF(EXISTS ${plugin_loc})
ENDIF(NOT Qt5Widgets_VERSION VERSION_LESS 5.10.0)
ELSEIF(QT_PLUGINS_DIR) # Qt4
# Install needed Qt plugins by copying directories from the qt installation
# One can cull what gets copied by using 'REGEX "..." EXCLUDE'
# Exclude debug libraries
INSTALL(DIRECTORY "${QT_PLUGINS_DIR}/imageformats"
DESTINATION ${plugin_dest_dir}
COMPONENT runtime
REGEX ".*d4.dll" EXCLUDE
REGEX ".*d4.a" EXCLUDE)
ENDIF()
IF(Qt5_FOUND OR QT4_FOUND)
# install a qt.conf file
# this inserts some cmake code into the install script to write the file
SET(QT_CONF_FILE [Paths]\nPlugins=plugins)
IF(APPLE)
SET(QT_CONF_FILE [Paths]\nPlugins=MacOS/plugins)
ENDIF(APPLE)
INSTALL(CODE "
file(WRITE \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${qtconf_dest_dir}/qt.conf\" \"${QT_CONF_FILE}\")
" COMPONENT runtime)
ENDIF()
# directories to look for dependencies
# CMAKE_LIBRARY_OUTPUT_DIRECTORY is where rtabmap's own libraries (e.g.
# librtabmap_core) are built; fixup_bundle needs it to resolve the app's
# @rpath references to them (macdeployqt used to handle this via rpath).
SET(DIRS "${QT_LIBRARY_DIRS}" "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}" "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/lib")
IF(APPLE)
SET(DIRS ${DIRS} /usr/local /usr/local/lib /opt/homebrew /opt/homebrew/lib /opt/homebrew/lib/gcc/current)
ENDIF(APPLE)
# Now the work of copying dependencies into the bundle/package
# The quotes are escaped and variables to use at install time have their $ escaped
# An alternative is the do a configure_file() on a script and use install(SCRIPT ...).
# Note that the image plugins depend on QtSvg and QtXml, and it got those copied
# over.
# To find dependencies, cmake use "otool" on Apple and "dumpbin" on Windows (make sure you have one of them).
install(CODE "
# Glob Qt Plugins
file(GLOB_RECURSE ALL_LIBS \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
# OrbbecSDK loads its filter/frame-processor extensions via dlopen, and they
# link @rpath/libOrbbecSDK. Feed them to fixup_bundle so their reference is
# rewritten to the embedded libOrbbecSDK
file(GLOB ORBBEC_EXT_LIBS
\"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/Frameworks/extensions/filters/*${CMAKE_SHARED_LIBRARY_SUFFIX}\"
\"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/Frameworks/extensions/frameprocessor/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
if(ORBBEC_EXT_LIBS)
list(APPEND ALL_LIBS \${ORBBEC_EXT_LIBS})
endif()
if(NOT \"${python_pyd_dir}\" STREQUAL \"\")
file(GLOB_RECURSE PYD_FILES \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${python_pyd_dir}/*.pyd\")
if(PYD_FILES)
list(APPEND ALL_LIBS \${PYD_FILES})
endif()
if(WIN32)
file(GLOB_RECURSE DLL_FILES \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${python_pyd_dir}/torch/*.dll\")
if(DLL_FILES)
list(APPEND ALL_LIBS \${DLL_FILES})
endif()
endif()
endif()
set(BU_CHMOD_BUNDLE_ITEMS ON)
include(\"BundleUtilities\")
# nvcuvid.dll (NVDEC) and nvEncodeAPI64.dll (NVENC), and the CUDA driver API
# nvcuda.dll, ship with the NVIDIA GPU driver (System32), not the CUDA toolkit,
# so they are absent on driver-less CI runners and must never be bundled (they
# are resolved at runtime from the end user's driver). Mark them 'system' so
# fixup_bundle skips them instead of failing to resolve them.
function(gp_resolved_file_type_override resolved_file type_var)
if(resolved_file MATCHES \"(nvcuvid|nvEncodeAPI64|nvcuda)\")
set(\${type_var} \"system\" PARENT_SCOPE)
endif()
endfunction()
fixup_bundle(\"${APPS}\" \"\${ALL_LIBS}\" \"${DIRS}\")
" COMPONENT runtime)
IF(APPLE)
# Re-sign ad-hoc AFTER fixup_bundle has finished all its install_name_tool
# edits.
install(CODE "
set(_contents \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}\")
get_filename_component(_app \"\${_contents}\" DIRECTORY)
file(GLOB_RECURSE _nested \"\${_contents}/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
foreach(_f \${_nested})
execute_process(COMMAND codesign --force --sign - --timestamp=none \"\${_f}\")
endforeach()
file(GLOB _frameworks \"\${_contents}/Frameworks/*.framework\")
foreach(_f \${_frameworks})
execute_process(COMMAND codesign --force --sign - --timestamp=none \"\${_f}\")
endforeach()
message(STATUS \"Ad-hoc re-signing bundle: \${_app}\")
execute_process(COMMAND codesign --force --sign - --timestamp=none \"\${_app}\")
" COMPONENT runtime)
ENDIF(APPLE)
ENDIF(BUILD_AS_BUNDLE AND (APPLE OR WIN32))