mirror of
https://github.com/introlab/rtabmap.git
synced 2026-10-04 00:57:46 +08:00
* Windows CI: make vcpkg download compatible with draft release * forcing nvdia driver dll to be ignored in fixup_bundle * disabling opencv cudec and python * disabling rtabmap-console --version on cuda build * Added assert when bad imu data is provided. Added checks when zed sdk is returning nan imu data. * Updated zed sdk5 resolution and quality * Updated zed sdk5 resolution and quality * Fixing parameters reloaded when testing camera. Also fixed app freezing when closing Preferences dialog after using test camera dialog * cleanup and debug logs * Added dialogs when starting/stopping sensors/detection. Fixed nullptr bug on MainWindow::handleEvents * renamed * found a way to expose ZED model downloads * Updated default config path on Windows * Fixed extra endline in file logging (windows) * Fixed camera local transform when used with lidar and odomSensor * CI(macos): build g2o from source with OpenMP (libomp include/link fix) * Mac: added ceres dep, fixed omp not found by cmake * Mac: bundle orbbec extensions * stripping rpath of orbbec's extensions * cleanup * Realsense2 error as error (not warning) * Fixed config ownership changed to root when sarting in sudo. LidarVLP16: fixed crash on Mac by reimplementing our own socket threading * LidarVLP16: own socket implementation only for Mac (linux and windows use original PCL's reader)
484 lines
20 KiB
CMake
484 lines
20 KiB
CMake
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SET(SRC_FILES
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main.cpp
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)
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# For Apple set the icns file containing icons
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IF(APPLE AND BUILD_AS_BUNDLE)
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# set how it shows up in the Info.plist file
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SET(MACOSX_BUNDLE_ICON_FILE ${PROJECT_NAME}.icns)
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# set where in the bundle to put the icns file
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SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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# include the icns file in the target
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SET(SRC_FILES ${SRC_FILES} ${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.icns)
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ENDIF(APPLE AND BUILD_AS_BUNDLE)
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# Add exe icon resource
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IF(WIN32)
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IF( MINGW )
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# resource compilation for MinGW
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ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o
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COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR} -i${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.rc
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-o ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o )
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SET(SRC_FILES ${SRC_FILES} ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o)
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ELSE( MINGW )
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SET(SRC_FILES ${SRC_FILES} ${PROJECT_NAME}.rc)
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ENDIF( MINGW )
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ENDIF(WIN32)
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IF(BUILD_AS_BUNDLE)
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ADD_DEFINITIONS("-DBUILD_AS_BUNDLE")
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ENDIF()
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# Add binary
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IF(APPLE AND BUILD_AS_BUNDLE)
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ADD_EXECUTABLE(rtabmap_app MACOSX_BUNDLE ${SRC_FILES})
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# Custom Info.plist providing NSCameraUsageDescription, required by macOS to
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# grant the app access to USB/UVC cameras (e.g. Orbbec, RealSense). A bundle
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# identifier is also set: macOS ties the camera (TCC) permission to it, so it
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# must be non-empty for the permission to be granted/persisted.
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SET_TARGET_PROPERTIES(rtabmap_app PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
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MACOSX_BUNDLE_GUI_IDENTIFIER "com.introlab.rtabmap"
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MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_BUNDLE_NAME}")
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ELSEIF(WIN32 AND BUILD_AS_BUNDLE)
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ADD_EXECUTABLE(rtabmap_app WIN32 ${SRC_FILES})
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ELSE()
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ADD_EXECUTABLE(rtabmap_app ${SRC_FILES})
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ENDIF()
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TARGET_LINK_LIBRARIES(rtabmap_app rtabmap_gui)
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IF(APPLE AND BUILD_AS_BUNDLE)
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SET_TARGET_PROPERTIES(rtabmap_app PROPERTIES
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OUTPUT_NAME ${CMAKE_BUNDLE_NAME})
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ELSEIF(WIN32)
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SET_TARGET_PROPERTIES(rtabmap_app PROPERTIES
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OUTPUT_NAME ${PROJECT_NAME})
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ELSE()
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SET_TARGET_PROPERTIES(rtabmap_app PROPERTIES
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OUTPUT_NAME ${PROJECT_PREFIX})
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ENDIF()
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#---------------------------
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# Installation stuff
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#---------------------------
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INSTALL(TARGETS rtabmap_app
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RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT runtime
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BUNDLE DESTINATION "${CMAKE_BUNDLE_LOCATION}" COMPONENT runtime)
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IF(APPLE AND BUILD_AS_BUNDLE)
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INSTALL(CODE "execute_process(COMMAND ln -s \"../MacOS/${CMAKE_BUNDLE_NAME}\" ${PROJECT_NAME}
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WORKING_DIRECTORY \$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin)")
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ENDIF(APPLE AND BUILD_AS_BUNDLE)
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IF(BUILD_AS_BUNDLE AND (APPLE OR WIN32))
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SET(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin/${PROJECT_NAME}${CMAKE_EXECUTABLE_SUFFIX}")
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SET(plugin_dest_dir bin/plugins)
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SET(qtconf_dest_dir bin)
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SET(thirdparty_dest_dir bin)
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IF(APPLE)
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SET(plugin_dest_dir MacOS/plugins)
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IF(Qt6_FOUND)
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SET(plugin_dest_dir PlugIns)
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ENDIF()
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SET(qtconf_dest_dir Resources)
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SET(thirdparty_dest_dir MacOS)
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SET(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/MacOS/${CMAKE_BUNDLE_NAME}")
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ENDIF(APPLE)
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IF(OpenNI2_FOUND)
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# Install needed OpenNI sensor dll by copying directories from the OpenNI2 installation
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IF(WIN32)
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find_path(OpenNI2_BIN_DIR NAMES OpenNI2.dll)
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IF(NOT OpenNI2_BIN_DIR)
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MESSAGE(FATAL_ERROR "OpenNI2.dll not found! Verify your PATH.")
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ENDIF(NOT OpenNI2_BIN_DIR)
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ELSE()
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# Mac OS X
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get_filename_component(OpenNI2_BIN_DIR "${OpenNI2_LIBRARY}" PATH)
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ENDIF()
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INSTALL(DIRECTORY "${OpenNI2_BIN_DIR}/OpenNI2"
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DESTINATION ${thirdparty_dest_dir}
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COMPONENT runtime
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REGEX ".*pdb" EXCLUDE)
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IF(NOT WIN32)
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INSTALL(FILES "${OpenNI2_BIN_DIR}/OpenNI.ini"
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DESTINATION ${thirdparty_dest_dir}
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COMPONENT runtime)
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ENDIF()
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ENDIF(OpenNI2_FOUND)
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IF(k4a_FOUND)
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# Install needed depthengine_2_0.dll. Its location varies by K4A SDK version:
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# v1.4.1 ships it under sdk/windows-desktop/amd64/release/bin, or fallback in tools/.
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IF(WIN32)
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file(TO_CMAKE_PATH "$ENV{K4A_ROOT_DIR}" ENV_K4A_ROOT_DIR)
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set(DEPTHENGINE_DLL "")
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foreach(_depthengine_dir
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"${ENV_K4A_ROOT_DIR}/sdk/windows-desktop/amd64/release/bin"
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"${ENV_K4A_ROOT_DIR}/tools")
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if(EXISTS "${_depthengine_dir}/depthengine_2_0.dll")
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set(DEPTHENGINE_DLL "${_depthengine_dir}/depthengine_2_0.dll")
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break()
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endif()
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endforeach()
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IF(DEPTHENGINE_DLL)
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INSTALL(FILES "${DEPTHENGINE_DLL}"
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DESTINATION ${thirdparty_dest_dir}
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COMPONENT runtime)
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ELSE()
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MESSAGE(WARNING "depthengine_2_0.dll not found under $ENV{K4A_ROOT_DIR} (sdk/windows-desktop/amd64/release/bin or tools); Kinect for Azure depth may not work at runtime.")
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ENDIF()
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ENDIF(WIN32)
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ENDIF(k4a_FOUND)
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IF(ZED_FOUND)
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# Install needed zlibwapi.dll
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IF(WIN32)
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file(TO_CMAKE_PATH "$ENV{ZED_SDK_ROOT_DIR}" ENV_ZED_SDK_ROOT_DIR)
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INSTALL(FILES "${ENV_ZED_SDK_ROOT_DIR}/bin/zlibwapi.dll"
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DESTINATION ${thirdparty_dest_dir}
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COMPONENT runtime)
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ENDIF(WIN32)
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ENDIF(ZED_FOUND)
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IF(OrbbecSDK_FOUND)
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# Install needed "extensions" folder
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IF(WIN32)
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find_path(OrbbecSDK_BIN_DIR NAMES OrbbecSDK.dll)
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IF(NOT OrbbecSDK_BIN_DIR)
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MESSAGE(FATAL_ERROR "OrbbecSDK.dll not found! Verify your PATH.")
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ENDIF(NOT OrbbecSDK_BIN_DIR)
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MESSAGE(STATUS "OrbbecSDK_BIN_DIR=${OrbbecSDK_BIN_DIR}")
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INSTALL(DIRECTORY "${OrbbecSDK_BIN_DIR}/extensions"
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DESTINATION ${thirdparty_dest_dir}
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COMPONENT runtime
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FILES_MATCHING
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PATTERN "*.lib" EXCLUDE
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PATTERN "*")
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ELSEIF(APPLE)
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# OrbbecSDK loads its extensions (frame processor, filters like
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# FrameUnpacker) via dlopen relative to libOrbbecSDK. fixup_bundle puts
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# libOrbbecSDK in Contents/Frameworks, so the extensions must sit next to
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# it in Frameworks/extensions (they reference @rpath/libOrbbecSDK, which
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# resolves via the app executable's @executable_path/../Frameworks rpath).
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# Without this the camera is detected but frame processing fails.
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get_filename_component(OrbbecSDK_LIB_DIR "${OrbbecSDK_DIR}/../.." ABSOLUTE)
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INSTALL(DIRECTORY "${OrbbecSDK_LIB_DIR}/extensions"
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DESTINATION Frameworks
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COMPONENT runtime)
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IF(EXISTS "${OrbbecSDK_LIB_DIR}/OrbbecSDKConfig.xml")
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INSTALL(FILES "${OrbbecSDK_LIB_DIR}/OrbbecSDKConfig.xml"
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DESTINATION Frameworks
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COMPONENT runtime)
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ENDIF()
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ENDIF(WIN32)
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ENDIF(OrbbecSDK_FOUND)
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IF(Torch_FOUND)
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# Install needed cudnn dlls
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IF(WIN32 AND CUDA_FOUND)
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find_path(cuDNN_BIN_DIR NAMES cudnn.dll cudnn64.dll cudnn64_9.dll)
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IF(NOT cuDNN_BIN_DIR)
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MESSAGE(FATAL_ERROR "cudnn dlls not found! Make sure the dlls are in a directory on your PATH.")
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ENDIF(NOT cuDNN_BIN_DIR)
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MESSAGE(STATUS "cuDNN_BIN_DIR = ${cuDNN_BIN_DIR}")
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file(GLOB CUDNN_DLLS "${cuDNN_BIN_DIR}/cudnn*.dll")
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IF(CUDNN_DLLS)
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MESSAGE(STATUS "Found cuDNN DLLs: ${CUDNN_DLLS}")
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INSTALL(FILES ${CUDNN_DLLS}
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DESTINATION ${thirdparty_dest_dir}
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COMPONENT runtime)
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ENDIF()
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ENDIF(WIN32 AND CUDA_FOUND)
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ENDIF(Torch_FOUND)
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set(python_pyd_dir "")
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IF(Python3_FOUND)
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# bundle python3
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IF(WIN32)
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set(python_pyd_dir "bin/Lib/site-packages")
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set(PYTHON_ZIP_NAME "python${Python3_VERSION_MAJOR}${Python3_VERSION_MINOR}.zip")
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get_filename_component(PYTHON_ROOT "${Python3_EXECUTABLE}" DIRECTORY)
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file(TO_CMAKE_PATH "${Python3_STDLIB}" SANITIZED_STDLIB)
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MESSAGE(STATUS "Python3_EXECUTABLE=${Python3_EXECUTABLE}")
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MESSAGE(STATUS "Python3_STDLIB=${SANITIZED_STDLIB}")
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install(FILES "${Python3_EXECUTABLE}" DESTINATION bin COMPONENT runtime)
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# when using python-opencv, it expects python3.dll, not python312.dll
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get_filename_component(VCPKG_TRIPLET_ROOT "${PYTHON_TOOLS_DIR}/../../" ABSOLUTE)
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set(VCPKG_BIN_DIR "${VCPKG_TRIPLET_ROOT}/bin")
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find_file(PYTHON3_STABLE_DLL
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NAMES python3.dll
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PATHS "${VCPKG_BIN_DIR}"
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NO_DEFAULT_PATH
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)
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if(PYTHON3_STABLE_DLL)
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message(STATUS "Found python3.dll at: ${PYTHON3_STABLE_DLL}")
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install(FILES "${PYTHON3_STABLE_DLL}" DESTINATION bin COMPONENT runtime)
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endif()
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# install python Lib in python312.zip (without site-packages, which is installed separatly afterwards)
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file(TO_CMAKE_PATH "${Python3_STDLIB}" SANITIZED_STDLIB)
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file(GLOB LIB_CONTENTS RELATIVE "${SANITIZED_STDLIB}" "${SANITIZED_STDLIB}/*")
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list(REMOVE_ITEM LIB_CONTENTS "site-packages")
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install(CODE "
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execute_process(
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COMMAND \"${CMAKE_COMMAND}\" -E tar cf \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin/${PYTHON_ZIP_NAME}\" --format=zip -- ${LIB_CONTENTS}
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WORKING_DIRECTORY \"${SANITIZED_STDLIB}\"
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)
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" COMPONENT runtime)
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set(PYTHON_SITE_PACKAGES "${SANITIZED_STDLIB}/site-packages")
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install(DIRECTORY "${PYTHON_SITE_PACKAGES}/"
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DESTINATION "${thirdparty_dest_dir}/Lib/site-packages"
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COMPONENT runtime
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PATTERN "*.exe" EXCLUDE
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PATTERN "*.lib" EXCLUDE
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PATTERN "*.hpp" EXCLUDE
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PATTERN "*.h" EXCLUDE
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PATTERN "*/torch/*" EXCLUDE
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)
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if(EXISTS "${PYTHON_SITE_PACKAGES}/torch")
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install(DIRECTORY "${PYTHON_SITE_PACKAGES}/torch"
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DESTINATION "${thirdparty_dest_dir}/Lib/site-packages/"
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COMPONENT runtime
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PATTERN "*.exe" EXCLUDE
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PATTERN "*.lib" EXCLUDE
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PATTERN "*.hpp" EXCLUDE
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PATTERN "*.h" EXCLUDE
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PATTERN "*.dll" EXCLUDE
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)
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file(GLOB_RECURSE PY_DLL_FILES "${PYTHON_SITE_PACKAGES}/torch/*.dll")
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if(PY_DLL_FILES)
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install(FILES ${PY_DLL_FILES} DESTINATION bin COMPONENT runtime)
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endif()
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endif()
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# install python DDLs
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file(GLOB_RECURSE PY_DLL_FILES \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${python_pyd_dir}/*.dll\")
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install(DIRECTORY "${PYTHON_ROOT}/DLLs"
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DESTINATION "${thirdparty_dest_dir}/"
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COMPONENT runtime
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FILES_MATCHING
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PATTERN "*.dll"
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PATTERN "*.pyd"
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)
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# install our python scripts in share for convenience
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install(DIRECTORY "${PROJECT_SOURCE_DIR}/corelib/src/python/"
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DESTINATION share
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COMPONENT runtime
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FILES_MATCHING
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PATTERN "*.py"
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)
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ENDIF(WIN32)
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ENDIF(Python3_FOUND)
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IF(Qt6_FOUND AND APPLE)
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# On macOS we do NOT use qt_deploy_runtime_dependencies (macdeployqt):
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# macdeployqt cannot deploy VTK 9.6+, whose libraries reference each other
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# via @rpath relative to "@loader_path/../lib". Instead we install the Qt plugins
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# manually and let fixup_bundle() below deploy all libraries.
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IF(TARGET Qt6::QCocoaIntegrationPlugin)
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get_target_property(_qt_plugin_loc Qt6::QCocoaIntegrationPlugin LOCATION)
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get_filename_component(_qt_plugins_dir "${_qt_plugin_loc}" DIRECTORY) # .../plugins/platforms
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get_filename_component(_qt_plugins_dir "${_qt_plugins_dir}" DIRECTORY) # .../plugins
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FOREACH(_qt_plugin_type platforms styles imageformats iconengines)
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IF(EXISTS "${_qt_plugins_dir}/${_qt_plugin_type}")
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# Homebrew Qt plugins are symlinks into the Cellar; resolve them to the
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# real files so they aren't installed as dangling symlinks (which would
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# break fixup_bundle and codesign).
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FILE(GLOB _qt_plugin_files "${_qt_plugins_dir}/${_qt_plugin_type}/*${CMAKE_SHARED_LIBRARY_SUFFIX}")
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SET(_qt_plugin_real "")
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FOREACH(_qt_plugin_file ${_qt_plugin_files})
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GET_FILENAME_COMPONENT(_qt_plugin_file "${_qt_plugin_file}" REALPATH)
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LIST(APPEND _qt_plugin_real "${_qt_plugin_file}")
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ENDFOREACH()
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IF(_qt_plugin_real)
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INSTALL(FILES ${_qt_plugin_real}
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DESTINATION ${plugin_dest_dir}/${_qt_plugin_type}
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COMPONENT runtime)
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ENDIF()
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ENDIF()
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ENDFOREACH()
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ELSE()
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MESSAGE(WARNING "Qt6::QCocoaIntegrationPlugin target not found: Qt plugins may be missing from the bundle")
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ENDIF()
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# qt.conf so Qt finds the bundled plugins (path is relative to Contents/)
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SET(QT_CONF_FILE [Paths]\nPlugins=${plugin_dest_dir})
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INSTALL(CODE "
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file(WRITE \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${qtconf_dest_dir}/qt.conf\" \"${QT_CONF_FILE}\")
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" COMPONENT runtime)
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ELSEIF(Qt6_FOUND)
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# Reference: https://doc-snapshots.qt.io/qt6-6.4/qt-deploy-runtime-dependencies.html
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# The following script must only be executed at install time
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set(deploy_script "${CMAKE_CURRENT_BINARY_DIR}/deploy_app$<CONFIG>.cmake")
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file(GENERATE OUTPUT ${deploy_script} CONTENT "
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# Including the file pointed to by QT_DEPLOY_SUPPORT ensures the generated
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# deployment script has access to qt_deploy_runtime_dependencies()
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include(\"${QT_DEPLOY_SUPPORT}\")
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qt_deploy_runtime_dependencies(
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EXECUTABLE \"${APPS}\"
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PLUGINS_DIR ${plugin_dest_dir}
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GENERATE_QT_CONF
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NO_TRANSLATIONS
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VERBOSE
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)")
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IF("${CMAKE_BUILD_TYPE}" STREQUAL "" OR "${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
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install(SCRIPT "${CMAKE_CURRENT_BINARY_DIR}/deploy_appDebug.cmake"
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CONFIGURATIONS Debug
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COMPONENT runtime)
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ENDIF()
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IF("${CMAKE_BUILD_TYPE}" STREQUAL "" OR "${CMAKE_BUILD_TYPE}" STREQUAL "Release")
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install(SCRIPT "${CMAKE_CURRENT_BINARY_DIR}/deploy_appRelease.cmake"
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CONFIGURATIONS Release
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COMPONENT runtime)
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ENDIF()
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IF("${CMAKE_BUILD_TYPE}" STREQUAL "" OR "${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
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install(SCRIPT "${CMAKE_CURRENT_BINARY_DIR}/deploy_appRelWithDebInfo.cmake"
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CONFIGURATIONS RelWithDebInfo
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COMPONENT runtime)
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ENDIF()
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IF("${CMAKE_BUILD_TYPE}" STREQUAL "" OR "${CMAKE_BUILD_TYPE}" STREQUAL "MinSizeRel")
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install(SCRIPT "${CMAKE_CURRENT_BINARY_DIR}/deploy_appMinSizeRel.cmake"
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CONFIGURATIONS MinSizeRel
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COMPONENT runtime)
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ENDIF()
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ELSEIF(Qt5_FOUND)
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#Qt5
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foreach(plugin ${Qt5Gui_PLUGINS})
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get_target_property(plugin_loc ${plugin} LOCATION)
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get_filename_component(plugin_dir ${plugin_loc} DIRECTORY)
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string(REPLACE "plugins" ";" loc_list ${plugin_dir})
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list(GET loc_list 1 plugin_type)
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IF(NOT plugin_root)
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get_filename_component(plugin_root ${plugin_dir} DIRECTORY)
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ENDIF(NOT plugin_root)
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#MESSAGE(STATUS "Qt5 plugin \"${plugin_loc}\" installed in \"${plugin_dest_dir}${plugin_type}\"")
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INSTALL(FILES ${plugin_loc}
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DESTINATION ${plugin_dest_dir}${plugin_type}
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COMPONENT runtime)
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endforeach()
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IF(NOT Qt5Widgets_VERSION VERSION_LESS 5.10.0)
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IF(WIN32)
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SET(plugin_loc "${plugin_root}/styles/qwindowsvistastyle.dll")
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ELSEIF(APPLE)
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SET(plugin_loc "${plugin_root}/styles/libqmacstyle.dylib")
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ENDIF()
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IF(EXISTS ${plugin_loc})
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get_filename_component(plugin_dir ${plugin_loc} DIRECTORY)
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string(REPLACE "plugins" ";" loc_list ${plugin_dir})
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list(GET loc_list 1 plugin_type)
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INSTALL(FILES ${plugin_loc}
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DESTINATION ${plugin_dest_dir}/plugins${plugin_type}
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COMPONENT runtime)
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#MESSAGE(STATUS "Qt5 plugin \"${plugin_loc}\" installed in \"${plugin_dest_dir}${plugin_type}\"")
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ENDIF(EXISTS ${plugin_loc})
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ENDIF(NOT Qt5Widgets_VERSION VERSION_LESS 5.10.0)
|
|
ELSEIF(QT_PLUGINS_DIR) # Qt4
|
|
# Install needed Qt plugins by copying directories from the qt installation
|
|
# One can cull what gets copied by using 'REGEX "..." EXCLUDE'
|
|
# Exclude debug libraries
|
|
INSTALL(DIRECTORY "${QT_PLUGINS_DIR}/imageformats"
|
|
DESTINATION ${plugin_dest_dir}
|
|
COMPONENT runtime
|
|
REGEX ".*d4.dll" EXCLUDE
|
|
REGEX ".*d4.a" EXCLUDE)
|
|
ENDIF()
|
|
|
|
IF(Qt5_FOUND OR QT4_FOUND)
|
|
# install a qt.conf file
|
|
# this inserts some cmake code into the install script to write the file
|
|
SET(QT_CONF_FILE [Paths]\nPlugins=plugins)
|
|
IF(APPLE)
|
|
SET(QT_CONF_FILE [Paths]\nPlugins=MacOS/plugins)
|
|
ENDIF(APPLE)
|
|
INSTALL(CODE "
|
|
file(WRITE \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${qtconf_dest_dir}/qt.conf\" \"${QT_CONF_FILE}\")
|
|
" COMPONENT runtime)
|
|
ENDIF()
|
|
|
|
# directories to look for dependencies
|
|
# CMAKE_LIBRARY_OUTPUT_DIRECTORY is where rtabmap's own libraries (e.g.
|
|
# librtabmap_core) are built; fixup_bundle needs it to resolve the app's
|
|
# @rpath references to them (macdeployqt used to handle this via rpath).
|
|
SET(DIRS "${QT_LIBRARY_DIRS}" "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}" "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/lib")
|
|
IF(APPLE)
|
|
SET(DIRS ${DIRS} /usr/local /usr/local/lib /opt/homebrew /opt/homebrew/lib /opt/homebrew/lib/gcc/current)
|
|
ENDIF(APPLE)
|
|
|
|
# Now the work of copying dependencies into the bundle/package
|
|
# The quotes are escaped and variables to use at install time have their $ escaped
|
|
# An alternative is the do a configure_file() on a script and use install(SCRIPT ...).
|
|
# Note that the image plugins depend on QtSvg and QtXml, and it got those copied
|
|
# over.
|
|
# To find dependencies, cmake use "otool" on Apple and "dumpbin" on Windows (make sure you have one of them).
|
|
install(CODE "
|
|
# Glob Qt Plugins
|
|
file(GLOB_RECURSE ALL_LIBS \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
|
|
|
|
# OrbbecSDK loads its filter/frame-processor extensions via dlopen, and they
|
|
# link @rpath/libOrbbecSDK. Feed them to fixup_bundle so their reference is
|
|
# rewritten to the embedded libOrbbecSDK
|
|
file(GLOB ORBBEC_EXT_LIBS
|
|
\"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/Frameworks/extensions/filters/*${CMAKE_SHARED_LIBRARY_SUFFIX}\"
|
|
\"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/Frameworks/extensions/frameprocessor/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
|
|
if(ORBBEC_EXT_LIBS)
|
|
list(APPEND ALL_LIBS \${ORBBEC_EXT_LIBS})
|
|
endif()
|
|
|
|
if(NOT \"${python_pyd_dir}\" STREQUAL \"\")
|
|
file(GLOB_RECURSE PYD_FILES \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${python_pyd_dir}/*.pyd\")
|
|
if(PYD_FILES)
|
|
list(APPEND ALL_LIBS \${PYD_FILES})
|
|
endif()
|
|
if(WIN32)
|
|
file(GLOB_RECURSE DLL_FILES \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${python_pyd_dir}/torch/*.dll\")
|
|
if(DLL_FILES)
|
|
list(APPEND ALL_LIBS \${DLL_FILES})
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
set(BU_CHMOD_BUNDLE_ITEMS ON)
|
|
include(\"BundleUtilities\")
|
|
# nvcuvid.dll (NVDEC) and nvEncodeAPI64.dll (NVENC), and the CUDA driver API
|
|
# nvcuda.dll, ship with the NVIDIA GPU driver (System32), not the CUDA toolkit,
|
|
# so they are absent on driver-less CI runners and must never be bundled (they
|
|
# are resolved at runtime from the end user's driver). Mark them 'system' so
|
|
# fixup_bundle skips them instead of failing to resolve them.
|
|
function(gp_resolved_file_type_override resolved_file type_var)
|
|
if(resolved_file MATCHES \"(nvcuvid|nvEncodeAPI64|nvcuda)\")
|
|
set(\${type_var} \"system\" PARENT_SCOPE)
|
|
endif()
|
|
endfunction()
|
|
fixup_bundle(\"${APPS}\" \"\${ALL_LIBS}\" \"${DIRS}\")
|
|
" COMPONENT runtime)
|
|
|
|
IF(APPLE)
|
|
# Re-sign ad-hoc AFTER fixup_bundle has finished all its install_name_tool
|
|
# edits.
|
|
install(CODE "
|
|
set(_contents \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}\")
|
|
get_filename_component(_app \"\${_contents}\" DIRECTORY)
|
|
file(GLOB_RECURSE _nested \"\${_contents}/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
|
|
foreach(_f \${_nested})
|
|
execute_process(COMMAND codesign --force --sign - --timestamp=none \"\${_f}\")
|
|
endforeach()
|
|
file(GLOB _frameworks \"\${_contents}/Frameworks/*.framework\")
|
|
foreach(_f \${_frameworks})
|
|
execute_process(COMMAND codesign --force --sign - --timestamp=none \"\${_f}\")
|
|
endforeach()
|
|
message(STATUS \"Ad-hoc re-signing bundle: \${_app}\")
|
|
execute_process(COMMAND codesign --force --sign - --timestamp=none \"\${_app}\")
|
|
" COMPONENT runtime)
|
|
ENDIF(APPLE)
|
|
|
|
ENDIF(BUILD_AS_BUNDLE AND (APPLE OR WIN32))
|
|
|