Files
rtabmap/app/src/CMakeLists.txt
2015-04-25 17:50:24 -04:00

176 lines
6.0 KiB
CMake

### Qt Gui stuff ###
SET(headers_ui
./ObjDeletionHandler.h
)
#This will generate moc_* for Qt
IF("${RTABMAP_QT_VERSION}" STREQUAL "4")
QT4_WRAP_CPP(moc_srcs ${headers_ui})
ELSE()
QT5_WRAP_CPP(moc_srcs ${headers_ui})
ENDIF()
SET(SRC_FILES
main.cpp
${moc_srcs}
)
SET(INCLUDE_DIRS
${PROJECT_SOURCE_DIR}/utilite/include
${PROJECT_SOURCE_DIR}/corelib/include
${PROJECT_SOURCE_DIR}/guilib/include
${CMAKE_CURRENT_SOURCE_DIR}
${OpenCV_INCLUDE_DIRS}
${PCL_INCLUDE_DIRS}
)
IF("${RTABMAP_QT_VERSION}" STREQUAL "4")
INCLUDE(${QT_USE_FILE})
ENDIF()
SET(LIBRARIES
${QT_LIBRARIES}
${OpenCV_LIBS}
${PCL_LIBRARIES}
)
# rc.exe has problems with these defintions... commented!
#add_definitions(${PCL_DEFINITIONS})
# Make sure the compiler can find include files from our library.
INCLUDE_DIRECTORIES(${INCLUDE_DIRS})
# For Apple set the icns file containing icons
IF(APPLE AND BUILD_AS_BUNDLE)
# set how it shows up in the Info.plist file
SET(MACOSX_BUNDLE_ICON_FILE ${PROJECT_NAME}.icns)
# set where in the bundle to put the icns file
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# include the icns file in the target
SET(SRC_FILES ${SRC_FILES} ${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.icns)
ENDIF(APPLE AND BUILD_AS_BUNDLE)
# Add exe icon resource
IF(WIN32)
IF( MINGW )
# resource compilation for MinGW
ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o
COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR} -i${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o )
SET(SRC_FILES ${SRC_FILES} ${CMAKE_CURRENT_BINARY_DIR}/AppIco.o)
ELSE( MINGW )
SET(SRC_FILES ${SRC_FILES} ${PROJECT_NAME}.rc)
ENDIF( MINGW )
ENDIF(WIN32)
# Add binary
IF(APPLE AND BUILD_AS_BUNDLE)
ADD_EXECUTABLE(rtabmap MACOSX_BUNDLE ${SRC_FILES})
ELSEIF(MINGW)
ADD_EXECUTABLE(rtabmap WIN32 ${SRC_FILES})
ELSE()
ADD_EXECUTABLE(rtabmap ${SRC_FILES})
ENDIF()
TARGET_LINK_LIBRARIES(rtabmap rtabmap_core rtabmap_gui rtabmap_utilite ${LIBRARIES})
IF("${RTABMAP_QT_VERSION}" STREQUAL "5")
QT5_USE_MODULES(rtabmap Widgets Core Gui Svg PrintSupport)
ENDIF()
IF(APPLE AND BUILD_AS_BUNDLE)
SET_TARGET_PROPERTIES(rtabmap PROPERTIES
OUTPUT_NAME ${CMAKE_BUNDLE_NAME})
ELSEIF(WIN32)
SET_TARGET_PROPERTIES(rtabmap PROPERTIES
OUTPUT_NAME ${PROJECT_NAME})
ELSE()
SET_TARGET_PROPERTIES(rtabmap PROPERTIES
OUTPUT_NAME ${PROJECT_PREFIX})
ENDIF()
#---------------------------
# Installation stuff
#---------------------------
INSTALL(TARGETS rtabmap
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT runtime
BUNDLE DESTINATION "${CMAKE_BUNDLE_LOCATION}" COMPONENT runtime)
IF(APPLE AND BUILD_AS_BUNDLE)
INSTALL(CODE "execute_process(COMMAND ln -s \"../MacOS/${CMAKE_BUNDLE_NAME}\" ${PROJECT_NAME}
WORKING_DIRECTORY \$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin)")
ENDIF(APPLE AND BUILD_AS_BUNDLE)
IF((APPLE AND BUILD_AS_BUNDLE) OR WIN32)
SET(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/bin/${PROJECT_NAME}${CMAKE_EXECUTABLE_SUFFIX}")
SET(plugin_dest_dir bin)
SET(qtconf_dest_dir bin)
SET(openni2_dest_dir bin)
IF(APPLE)
SET(plugin_dest_dir MacOS)
SET(qtconf_dest_dir Resources)
SET(openni2_dest_dir MacOS)
SET(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/MacOS/${CMAKE_BUNDLE_NAME}")
ENDIF(APPLE)
IF(OpenNI2_FOUND)
# Install needed OpenNI sensor dll by copying directories from the OpenNI2 installation
IF(WIN32)
find_path(OpenNI2_BIN_DIR NAMES OpenNI2.dll)
IF(NOT OpenNI2_BIN_DIR)
MESSAGE(FATAL_ERROR "OpenNI2.dll not found! Verify your PATH.")
ENDIF(NOT OpenNI2_BIN_DIR)
ELSE()
# Mac OS X
get_filename_component(OpenNI2_BIN_DIR "${OpenNI2_LIBRARY}" PATH)
ENDIF()
INSTALL(DIRECTORY "${OpenNI2_BIN_DIR}/OpenNI2"
DESTINATION ${openni2_dest_dir}
COMPONENT runtime
REGEX ".*pdb" EXCLUDE)
INSTALL(FILES "${OpenNI2_BIN_DIR}/OpenNI.ini"
DESTINATION ${openni2_dest_dir}
COMPONENT runtime)
ENDIF(OpenNI2_FOUND)
# Install needed Qt plugins by copying directories from the qt installation
# One can cull what gets copied by using 'REGEX "..." EXCLUDE'
# Exclude debug libraries
INSTALL(DIRECTORY "${QT_PLUGINS_DIR}/imageformats"
DESTINATION ${plugin_dest_dir}/plugins
COMPONENT runtime
REGEX ".*d4.dll" EXCLUDE
REGEX ".*d4.a" EXCLUDE)
# install a qt.conf file
# this inserts some cmake code into the install script to write the file
SET(QT_CONF_FILE [Paths]\nPlugins=plugins)
IF(APPLE)
SET(QT_CONF_FILE [Paths]\nPlugins=MacOS/plugins)
ENDIF(APPLE)
INSTALL(CODE "
file(WRITE \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${qtconf_dest_dir}/qt.conf\" \"${QT_CONF_FILE}\")
" COMPONENT runtime)
# directories to look for dependencies
SET(DIRS ${QT_LIBRARY_DIRS} ${PROJECT_SOURCE_DIR}/bin)
IF(APPLE)
SET(DIRS ${DIRS} /usr/local /usr/local/lib)
ENDIF(APPLE)
# Now the work of copying dependencies into the bundle/package
# The quotes are escaped and variables to use at install time have their $ escaped
# An alternative is the do a configure_file() on a script and use install(SCRIPT ...).
# Note that the image plugins depend on QtSvg and QtXml, and it got those copied
# over.
# To find dependencies, cmake use "otool" on Apple and "dumpbin" on Windows (make sure you have one of them).
install(CODE "
file(GLOB_RECURSE QTPLUGINS \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
set(BU_CHMOD_BUNDLE_ITEMS ON)
include(\"BundleUtilities\")
fixup_bundle(\"${APPS}\" \"\${QTPLUGINS}\" \"${DIRS}\")
" COMPONENT runtime)
ENDIF((APPLE AND BUILD_AS_BUNDLE) OR WIN32)