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Added GainCompensator class. GUI/3D Rendering: added texturing option.
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@@ -14,7 +14,7 @@ namespace util3d {
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template<typename pointT>
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std::vector<pcl::Vertices> normalizePolygonsSide(
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const pcl::PointCloud<pointT> & cloud,
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const typename pcl::PointCloud<pointT> & cloud,
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const std::vector<pcl::Vertices> & polygons,
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const pcl::PointXYZ & viewPoint)
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{
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