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Preview for PR #1748 50cbe74bc6
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@@ -663,7 +663,7 @@ $(document).ready(function(){initNavTree('util3d__surface_8h_source.html',''); i
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<div class="ttc" id="anamespacertabmap_1_1util3d_html_a9ebe11bdf534e3bdbcb2802d5dd70e62"><div class="ttname"><a href="namespacertabmap_1_1util3d.html#a9ebe11bdf534e3bdbcb2802d5dd70e62">rtabmap::util3d::createPolygonIndexes</a></div><div class="ttdeci">void RTABMAP_CORE_EXPORT createPolygonIndexes(const std::vector< pcl::Vertices > &polygons, int cloudSize, std::vector< std::set< int > > &neighborPolygons, std::vector< std::set< int > > &vertexPolygons)</div><div class="ttdoc">Given a set of polygons, create two indexes: polygons to neighbor polygons and vertices to polygons.</div></div>
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<div class="ttc" id="anamespacertabmap_1_1util3d_html_ab138227ab6c0511088e846b2276e7afc"><div class="ttname"><a href="namespacertabmap_1_1util3d.html#ab138227ab6c0511088e846b2276e7afc">rtabmap::util3d::intersectRayTriangle</a></div><div class="ttdeci">bool RTABMAP_CORE_EXPORT intersectRayTriangle(const Eigen::Vector3f &p, const Eigen::Vector3f &dir, const Eigen::Vector3f &v0, const Eigen::Vector3f &v1, const Eigen::Vector3f &v2, float &distance, Eigen::Vector3f &normal)</div></div>
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<div class="ttc" id="anamespacertabmap_1_1util3d_html_aeec8dd0024231c36c089340895609238"><div class="ttname"><a href="namespacertabmap_1_1util3d.html#aeec8dd0024231c36c089340895609238">rtabmap::util3d::mergeTextures</a></div><div class="ttdeci">cv::Mat RTABMAP_CORE_EXPORT mergeTextures(pcl::TextureMesh &mesh, const std::map< int, cv::Mat > &images, const std::map< int, CameraModel > &calibrations, const Memory *memory=0, const DBDriver *dbDriver=0, int textureSize=4096, int textureCount=1, const std::vector< std::map< int, pcl::PointXY > > &vertexToPixels=std::vector< std::map< int, pcl::PointXY > >(), bool gainCompensation=true, float gainBeta=10.0f, bool gainRGB=true, bool blending=true, int blendingDecimation=0, int brightnessContrastRatioLow=0, int brightnessContrastRatioHigh=0, bool exposureFusion=false, const ProgressState *state=0, unsigned char blankValue=255, bool clearVertexColorUnderTexture=true, std::map< int, std::map< int, cv::Vec4d > > *gains=0, std::map< int, std::map< int, cv::Mat > > *blendingGains=0, std::pair< float, float > *contrastValues=0)</div></div>
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<div class="ttc" id="anamespacertabmap_html"><div class="ttname"><a href="namespacertabmap.html">rtabmap</a></div><div class="ttdef"><b>Definition</b> <a href="BayesFilter_8h_source.html#l00041">BayesFilter.h:41</a></div></div>
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<div class="ttc" id="anamespacertabmap_html"><div class="ttname"><a href="namespacertabmap.html">rtabmap</a></div><div class="ttdef"><b>Definition</b> <a href="BayesFilter_8h_source.html#l00042">BayesFilter.h:42</a></div></div>
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</div><!-- fragment --></div><!-- contents -->
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</div><!-- doc-content -->
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