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added subtractFiltering() method to filter point clouds by subtracting the previous cloud
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@@ -206,7 +206,7 @@ signals:
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private:
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void update3DMapVisibility(bool cloudsShown, bool scansShown);
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void updateMapCloud(const std::map<int, Transform> & poses, const Transform & pose, const std::multimap<int, Link> & constraints, const std::map<int, int> & mapIds, bool verboseProgress = false);
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void createAndAddCloudToMap(int nodeId, const Transform & pose, int mapId);
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void createAndAddCloudToMap(int nodeId, const Transform & pose, int mapId);
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void createAndAddScanToMap(int nodeId, const Transform & pose, int mapId);
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void drawKeypoints(const std::multimap<int, cv::KeyPoint> & refWords, const std::multimap<int, cv::KeyPoint> & loopWords);
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void setupMainLayout(bool vertical);
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@@ -157,8 +157,10 @@ public:
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double getMeshSmoothingRadius() const;
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bool isCloudFiltering() const;
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bool isSubtractFiltering() const;
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double getCloudFilteringRadius() const;
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double getCloudFilteringAngle() const;
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int getSubstractFilteringMinPts() const;
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bool getGridMapShown() const;
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double getGridMapResolution() const;
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