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https://github.com/introlab/rtabmap.git
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Merged master to devel
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@@ -1914,7 +1914,7 @@ cv::Mat RTABMapApp::mergeTextures(
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{
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float scale = 0.0f;
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std::vector<bool> materialsKept;
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rtabmap::util3d::concatenateTextureMaterials(mesh, imageSize, textureSize, scale, &materialsKept);
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rtabmap::util3d::concatenateTextureMaterials(mesh, imageSize, textureSize, 1, scale, &materialsKept);
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LOGD("scale=%f materials=%d", scale, (int)mesh.tex_materials.size());
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if(scale && mesh.tex_materials.size()==1)
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{
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@@ -2343,6 +2343,7 @@ bool RTABMapApp::exportMesh(
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{
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std::map<int, rtabmap::Transform> cameraPoses;
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std::map<int, rtabmap::CameraModel> cameraModels;
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std::map<int, cv::Mat> cameraDepths;
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UTimer timer;
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LOGI("Assemble clouds (%d)...", (int)poses.size());
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@@ -2358,6 +2359,7 @@ bool RTABMapApp::exportMesh(
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pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloud;
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pcl::IndicesPtr indices(new std::vector<int>);
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rtabmap::CameraModel model;
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cv::Mat depth;
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float gains[3] = {1.0f};
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if(jter != createdMeshes_.end())
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{
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@@ -2367,6 +2369,9 @@ bool RTABMapApp::exportMesh(
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gains[0] = jter->second.gains[0];
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gains[1] = jter->second.gains[1];
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gains[2] = jter->second.gains[2];
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rtabmap::SensorData data = rtabmap_->getMemory()->getNodeData(iter->first, false);
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data.uncompressData(0, &depth);
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}
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else
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{
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@@ -2375,6 +2380,7 @@ bool RTABMapApp::exportMesh(
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{
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cloud = rtabmap::util3d::cloudRGBFromSensorData(data, meshDecimation_, maxCloudDepth_, minCloudDepth_, indices.get());
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model = data.cameraModels()[0];
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depth = data.depthRaw();
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}
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}
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if(cloud->size() && indices->size() && model.isValidForProjection())
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@@ -2422,6 +2428,10 @@ bool RTABMapApp::exportMesh(
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cameraPoses.insert(std::make_pair(iter->first, iter->second));
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cameraModels.insert(std::make_pair(iter->first, model));
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if(!depth.empty())
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{
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cameraDepths.insert(std::make_pair(iter->first, depth));
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}
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LOGI("Assembled %d points (%d/%d total=%d)", (int)cloudWithNormals->size(), ++cloudCount, (int)poses.size(), (int)mergedClouds->size());
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}
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@@ -2733,7 +2743,10 @@ bool RTABMapApp::exportMesh(
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mesh,
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cameraPoses,
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cameraModels,
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cameraDepths,
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optimizedMaxTextureDistance,
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0.0f,
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0.0f,
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optimizedMinTextureClusterSize,
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std::vector<float>(),
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&progressionStatus_,
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