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Tango: update to 0.11.14
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@@ -25,6 +25,7 @@
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#include <android/log.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <tango_support_api.h>
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#include "glm/glm.hpp"
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#include "glm/gtc/matrix_transform.hpp"
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@@ -76,6 +77,33 @@ namespace util {
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const glm::vec3& start, const glm::vec3& end);
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glm::vec3 ApplyTransform(const glm::mat4& mat, const glm::vec3& vec);
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// Get the Android rotation integer value from color camera to display.
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// This function is used to compute the orientation difference to handle
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// the portrait and landscape mode for color camera display.
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//
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// @param display: integer value of display orientation, values available
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// are 0, 1, 2 ,3. Followed by Android display orientation standard:
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// https://developer.android.com/reference/android/view/Display.html#getRotation()
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// @param color_camera: integer value of color camera oreintation, values
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// available are 0, 90, 180, 270. Followed by Android camera orientation
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// standard:
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// https://developer.android.com/reference/android/hardware/Camera.CameraInfo.html#orientation
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TangoSupportDisplayRotation GetAndroidRotationFromColorCameraToDisplay(
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int display_rotation, int color_camera_rotation);
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// Get the Android rotation integer value from color camera to display.
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// This function is used to compute the orientation difference to handle
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// the portrait and landscape mode for color camera display.
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//
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// @param display: the device display orientation.
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// @param color_camera: integer value of color camera oreintation, values
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// available are 0, 90, 180, 270. Followed by Android camera orientation
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// standard:
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// https://developer.android.com/reference/android/hardware/Camera.CameraInfo.html#orientation
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TangoSupportDisplayRotation GetAndroidRotationFromColorCameraToDisplay(
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TangoSupportDisplayRotation display_rotation, int color_camera_rotation);
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} // namespace util
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} // namespace tango_gl
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#endif // TANGO_GL_RENDERER_GL_UTIL
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