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Export: Added blending option, gain compensation performance increased when exporting with textures
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@@ -139,7 +139,8 @@ pcl::TextureMesh::Ptr RTABMAP_EXP createTextureMesh(
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const std::map<int, CameraModel> & cameraModels,
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float maxDistance = 0.0f, // max camera distance to polygon to apply texture
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int minClusterSize = 50, // minimum size of polygons clusters textured
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const ProgressState * state = 0);
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const ProgressState * state = 0,
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels = 0);
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pcl::PointCloud<pcl::Normal>::Ptr RTABMAP_EXP computeNormals(
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const pcl::PointCloud<pcl::PointXYZ>::Ptr & cloud,
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