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Export: supporting texturing with multi-camera
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@@ -142,6 +142,15 @@ pcl::TextureMesh::Ptr RTABMAP_EXP createTextureMesh(
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const std::vector<float> & roiRatios = std::vector<float>(), // [left, right, top, bottom] region of interest (in ratios) of the image projected.
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const ProgressState * state = 0,
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels = 0);
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pcl::TextureMesh::Ptr RTABMAP_EXP createTextureMesh(
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const pcl::PolygonMesh::Ptr & mesh,
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const std::map<int, Transform> & poses,
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const std::map<int, std::vector<CameraModel> > & cameraModels,
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float maxDistance = 0.0f, // max camera distance to polygon to apply texture
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int minClusterSize = 50, // minimum size of polygons clusters textured
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const std::vector<float> & roiRatios = std::vector<float>(), // [left, right, top, bottom] region of interest (in ratios) of the image projected.
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const ProgressState * state = 0,
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std::vector<std::map<int, pcl::PointXY> > * vertexToPixels = 0);
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pcl::PointCloud<pcl::Normal>::Ptr RTABMAP_EXP computeNormals(
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const pcl::PointCloud<pcl::PointXYZ>::Ptr & cloud,
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