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Tango: updated UI
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@@ -1043,7 +1043,11 @@ void DBDriver::saveOptimizedMesh(
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const cv::Mat & cloud,
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const std::map<int, Transform> & poses,
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const std::vector<std::vector<std::vector<unsigned int> > > & polygons,
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#if PCL_VERSION_COMPARE(>=, 1, 8, 0)
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const std::vector<std::vector<Eigen::Vector2f, Eigen::aligned_allocator<Eigen::Vector2f> > > & texCoords,
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#else
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const std::vector<std::vector<Eigen::Vector2f> > & texCoords,
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#endif
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const cv::Mat & textures) const
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{
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_dbSafeAccessMutex.lock();
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@@ -1054,7 +1058,11 @@ void DBDriver::saveOptimizedMesh(
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cv::Mat DBDriver::loadOptimizedMesh(
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std::map<int, Transform> * poses,
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std::vector<std::vector<std::vector<unsigned int> > > * polygons,
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#if PCL_VERSION_COMPARE(>=, 1, 8, 0)
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std::vector<std::vector<Eigen::Vector2f, Eigen::aligned_allocator<Eigen::Vector2f>> > * texCoords,
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#else
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std::vector<std::vector<Eigen::Vector2f> > * texCoords,
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#endif
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cv::Mat * textures) const
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{
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_dbSafeAccessMutex.lock();
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