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Tango: updated UI
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@@ -70,6 +70,7 @@ private:
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bool isVisible() const {return visible_;}
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bool hasMesh() const {return polygons_.size()!=0;}
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bool hasTexture() const {return textures_ != 0;}
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float getMinHeight() const {return minHeight_;}
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const pcl::PointXYZ & aabbMinModel() const {return aabbMinModel_;}
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const pcl::PointXYZ & aabbMaxModel() const {return aabbMaxModel_;}
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const pcl::PointXYZ & aabbMinWorld() const {return aabbMinWorld_;}
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@@ -126,6 +127,7 @@ private:
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bool visible_;
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bool hasNormals_;
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std::vector<unsigned int> organizedToDenseIndices_;
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float minHeight_; // odom frame
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float gainR_;
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float gainG_;
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