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0.11.1: Added "ground_truth_pose" field to database in Node table. MainWindow: alignment of the map to ground truth (if ground truth is present).
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@@ -83,7 +83,7 @@ private:
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virtual void loadLinksQuery(int signatureId, std::map<int, Link> & links, Link::Type type = Link::kUndef) const;
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virtual void loadNodeDataQuery(std::list<Signature *> & signatures) const;
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virtual bool getNodeInfoQuery(int signatureId, Transform & pose, int & mapId, int & weight, std::string & label, double & stamp) const;
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virtual bool getNodeInfoQuery(int signatureId, Transform & pose, int & mapId, int & weight, std::string & label, double & stamp, Transform & groundTruthPose) const;
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virtual void getAllNodeIdsQuery(std::set<int> & ids, bool ignoreChildren, bool ignoreBadSignatures) const;
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virtual void getAllLinksQuery(std::multimap<int, Link> & links, bool ignoreNullLinks) const;
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virtual void getLastIdQuery(const std::string & tableName, int & id) const;
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