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Tango: Added ICP refining option, mesh vs texture vs point cloud options, show/hide grid option, drift correction option
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@@ -60,7 +60,7 @@ class PointCloudDrawable {
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// @param view_mat: view matrix from current render camera.
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// @param model_mat: model matrix for this point cloud frame.
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// @param vertices: all vertices in this point cloud frame.
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void Render(const glm::mat4 & projectionMatrix, const glm::mat4 & viewMatrix, bool meshRendering = true, float pointSize = 3.0f);
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void Render(const glm::mat4 & projectionMatrix, const glm::mat4 & viewMatrix, bool meshRendering = true, float pointSize = 3.0f, bool textureRendering = false);
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private:
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// Vertex buffer of the point cloud geometry.
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