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https://github.com/introlab/rtabmap.git
synced 2026-09-01 17:10:26 +08:00
cloudFromDepthRGB() iterating over depth image size instead of RGB image size. DbViewer: fixed scale of image view when depth is smaller than rgb.
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@@ -267,9 +267,6 @@ pcl::PointCloud<pcl::PointXYZ>::Ptr cloudFromDepth(
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UASSERT(model.isValidForProjection());
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UASSERT(!imageDepth.empty() && (imageDepth.type() == CV_16UC1 || imageDepth.type() == CV_32FC1));
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int imageRows = imageDepth.rows;
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int imageCols = imageDepth.cols;
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if(model.imageHeight()>0 && model.imageWidth()>0)
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{
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UASSERT(model.imageHeight() % imageDepth.rows == 0 && model.imageWidth() % imageDepth.cols == 0);
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@@ -277,8 +274,6 @@ pcl::PointCloud<pcl::PointXYZ>::Ptr cloudFromDepth(
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UASSERT_MSG(model.imageWidth() % decimation == 0, uFormat("model.imageWidth()=%d decimation=%d", model.imageWidth(), decimation).c_str());
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rgbToDepthFactorX = 1.0f/float((model.imageWidth() / imageDepth.cols));
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rgbToDepthFactorY = 1.0f/float((model.imageHeight() / imageDepth.rows));
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imageRows = model.imageHeight();
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imageCols = model.imageWidth();
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}
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else
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{
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@@ -293,8 +288,8 @@ pcl::PointCloud<pcl::PointXYZ>::Ptr cloudFromDepth(
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}
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//cloud.header = cameraInfo.header;
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cloud->height = imageRows/decimation;
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cloud->width = imageCols/decimation;
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cloud->height = imageDepth.rows/decimation;
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cloud->width = imageDepth.cols/decimation;
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cloud->is_dense = false;
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cloud->resize(cloud->height * cloud->width);
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if(validIndices)
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@@ -307,8 +302,7 @@ pcl::PointCloud<pcl::PointXYZ>::Ptr cloudFromDepth(
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float depthCx = model.cx() * rgbToDepthFactorX;
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float depthCy = model.cy() * rgbToDepthFactorY;
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UDEBUG("rgb=%dx%d depth=%dx%d fx=%f fy=%f cx=%f cy=%f (depth factors=%f %f) decimation=%d",
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imageCols, imageRows,
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UDEBUG("depth=%dx%d fx=%f fy=%f cx=%f cy=%f (depth factors=%f %f) decimation=%d",
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imageDepth.cols, imageDepth.rows,
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model.fx(), model.fy(), model.cx(), model.cy(),
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rgbToDepthFactorX,
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@@ -316,13 +310,13 @@ pcl::PointCloud<pcl::PointXYZ>::Ptr cloudFromDepth(
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decimation);
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int oi = 0;
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for(int h = 0; h < imageRows && h/decimation < (int)cloud->height; h+=decimation)
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for(int h = 0; h < imageDepth.rows && h/decimation < (int)cloud->height; h+=decimation)
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{
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for(int w = 0; w < imageCols && w/decimation < (int)cloud->width; w+=decimation)
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for(int w = 0; w < imageDepth.cols && w/decimation < (int)cloud->width; w+=decimation)
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{
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pcl::PointXYZ & pt = cloud->at((h/decimation)*cloud->width + (w/decimation));
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pcl::PointXYZ ptXYZ = projectDepthTo3D(imageDepth, w*rgbToDepthFactorX, h*rgbToDepthFactorY, depthCx, depthCy, depthFx, depthFy, false);
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pcl::PointXYZ ptXYZ = projectDepthTo3D(imageDepth, w, h, depthCx, depthCy, depthFx, depthFy, false);
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if(pcl::isFinite(ptXYZ) && ptXYZ.z>=minDepth && (maxDepth<=0.0f || ptXYZ.z <= maxDepth))
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{
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pt.x = ptXYZ.x;
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@@ -400,8 +394,8 @@ pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloudFromDepthRGB(
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}
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//cloud.header = cameraInfo.header;
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cloud->height = imageRgb.rows/decimation;
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cloud->width = imageRgb.cols/decimation;
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cloud->height = imageDepth.rows/decimation;
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cloud->width = imageDepth.cols/decimation;
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cloud->is_dense = false;
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cloud->resize(cloud->height * cloud->width);
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if(validIndices)
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@@ -409,12 +403,12 @@ pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloudFromDepthRGB(
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validIndices->resize(cloud->size());
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}
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float rgbToDepthFactorX = 1.0f/float((imageRgb.cols / imageDepth.cols));
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float rgbToDepthFactorY = 1.0f/float((imageRgb.rows / imageDepth.rows));
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float depthFx = model.fx() * rgbToDepthFactorX;
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float depthFy = model.fy() * rgbToDepthFactorY;
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float depthCx = model.cx() * rgbToDepthFactorX;
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float depthCy = model.cy() * rgbToDepthFactorY;
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float rgbToDepthFactorX = float(imageRgb.cols) / float(imageDepth.cols);
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float rgbToDepthFactorY = float(imageRgb.rows) / float(imageDepth.rows);
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float depthFx = model.fx() / rgbToDepthFactorX;
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float depthFy = model.fy() / rgbToDepthFactorY;
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float depthCx = model.cx() / rgbToDepthFactorX;
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float depthCy = model.cy() / rgbToDepthFactorY;
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UDEBUG("rgb=%dx%d depth=%dx%d fx=%f fy=%f cx=%f cy=%f (depth factors=%f %f) decimation=%d",
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imageRgb.cols, imageRgb.rows,
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@@ -425,26 +419,31 @@ pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloudFromDepthRGB(
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decimation);
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int oi = 0;
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for(int h = 0; h < imageRgb.rows && h/decimation < (int)cloud->height; h+=decimation)
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for(int h = 0; h < imageDepth.rows && h/decimation < (int)cloud->height; h+=decimation)
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{
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for(int w = 0; w < imageRgb.cols && w/decimation < (int)cloud->width; w+=decimation)
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for(int w = 0; w < imageDepth.cols && w/decimation < (int)cloud->width; w+=decimation)
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{
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pcl::PointXYZRGB & pt = cloud->at((h/decimation)*cloud->width + (w/decimation));
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int x = int(w*rgbToDepthFactorX);
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int y = int(h*rgbToDepthFactorY);
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UASSERT(x >=0 && x<imageRgb.cols && y >=0 && y<imageRgb.rows);
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if(!mono)
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{
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pt.b = imageRgb.at<cv::Vec3b>(h,w)[0];
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pt.g = imageRgb.at<cv::Vec3b>(h,w)[1];
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pt.r = imageRgb.at<cv::Vec3b>(h,w)[2];
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const unsigned char * bgr = imageRgb.ptr<unsigned char>(y,x);
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pt.b = bgr[0];
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pt.g = bgr[1];
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pt.r = bgr[2];
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}
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else
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{
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unsigned char v = imageRgb.at<unsigned char>(h,w);
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unsigned char v = imageRgb.at<unsigned char>(y,x);
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pt.b = v;
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pt.g = v;
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pt.r = v;
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}
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pcl::PointXYZ ptXYZ = projectDepthTo3D(imageDepth, w*rgbToDepthFactorX, h*rgbToDepthFactorY, depthCx, depthCy, depthFx, depthFy, false);
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pcl::PointXYZ ptXYZ = projectDepthTo3D(imageDepth, w, h, depthCx, depthCy, depthFx, depthFy, false);
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if(pcl::isFinite(ptXYZ) && ptXYZ.z>=minDepth && (maxDepth<=0.0f || ptXYZ.z <= maxDepth))
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{
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pt.x = ptXYZ.x;
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