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https://github.com/introlab/rtabmap.git
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Tango: added min texture cluster size option
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@@ -217,6 +217,14 @@
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android:entryValues="@array/pref_max_texture_distance_values"
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android:defaultValue="@string/pref_default_max_texture_distance"/>
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<ListPreference
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android:key="@string/pref_key_min_texture_cluster_size"
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android:title="@string/pref_title_min_texture_cluster_size"
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android:summary="@string/pref_summary_min_texture_cluster_size"
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android:entries="@array/pref_min_texture_cluster_size_keys"
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android:entryValues="@array/pref_min_texture_cluster_size_values"
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android:defaultValue="@string/pref_default_min_texture_cluster_size"/>
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<SwitchPreference
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android:key="@string/pref_key_block_render"
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android:title="@string/pref_title_block_render"
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@@ -102,6 +102,8 @@
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<string name="pref_default_normal_k">6</string>
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<string name="pref_key_max_texture_distance">pref_key_max_texture_distance</string>
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<string name="pref_default_max_texture_distance">3</string>
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<string name="pref_key_min_texture_cluster_size">pref_key_min_texture_cluster_size</string>
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<string name="pref_default_min_texture_cluster_size">50</string>
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<string name="pref_key_block_render">pref_key_block_render</string>
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<string name="pref_default_block_render">false</string>
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<string name="pref_key_opt_depth">pref_key_opt_depth</string>
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@@ -481,6 +483,8 @@
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<string name="pref_summary_normal_k">K-nearest neighbors used for normal computation when a mesh is created.</string>
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<string name="pref_title_max_texture_distance">Max Texture Distance</string>
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<string name="pref_summary_max_texture_distance">Maximum distance from a camera for polygons to be textured by this camera.</string>
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<string name="pref_title_min_texture_cluster_size">Min Texture Cluster Size</string>
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<string name="pref_summary_min_texture_cluster_size">Minimum polygon cluster size to be textured by a camera. This helps to filter sparse textured polygons.</string>
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<string name="pref_title_block_render">Block Rendering Thread While Exporting</string>
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<string name="pref_summary_block_render">This decreases exporting time, but freezes rendering while exporting. This also clears temporary the rendered clouds/meshes from memory during exporting, this can be useful to avoid out of memory errors.</string>
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@@ -543,7 +547,25 @@
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<item>"2.5"</item>
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<item>"2"</item>
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</string-array>
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<string-array name="pref_min_texture_cluster_size_keys">
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<item>"Disabled"</item>
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<item>"1000"</item>
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<item>"500"</item>
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<item>"200"</item>
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<item>"100"</item>
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<item>"50"</item>
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<item>"10"</item>
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</string-array>
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<string-array name="pref_min_texture_cluster_size_values">
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<item>"0"</item>
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<item>"1000"</item>
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<item>"500"</item>
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<item>"200"</item>
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<item>"100"</item>
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<item>"50"</item>
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<item>"10"</item>
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</string-array>
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<string name="pref_title_optimized">Optimized</string>
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<string name="pref_title_opt_voxel">Voxel Size</string>
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<string name="pref_summary_opt_voxel">Increasing this can reduce reconstruction time at the cost of less geometry precision.</string>
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