Tango: added min texture cluster size option

This commit is contained in:
matlabbe
2017-03-04 19:34:40 -05:00
parent e003fb8d35
commit d927b82020
11 changed files with 92 additions and 55 deletions

View File

@@ -1558,7 +1558,6 @@ bool RTABMapApp::exportMesh(
bool meshing,
int textureSize,
int normalK,
float maxTextureDistance,
bool optimized,
float optimizedVoxelSize,
int optimizedDepth,
@@ -1566,6 +1565,8 @@ bool RTABMapApp::exportMesh(
float optimizedColorRadius,
bool optimizedCleanWhitePolygons,
bool optimizedColorWhitePolygons, // not yet used
float optimizedMaxTextureDistance,
int optimizedMinTextureClusterSize,
bool blockRendering)
{
// make sure createdMeshes_ is not modified while exporting! We don't
@@ -1991,8 +1992,8 @@ bool RTABMapApp::exportMesh(
mesh,
cameraPoses,
cameraModels,
maxTextureDistance,
50,
optimizedMaxTextureDistance,
optimizedMinTextureClusterSize,
&progressionStatus_);
LOGI("Texturing... done! %fs", timer.ticks());