Remove recursively tmp textures folder

This commit is contained in:
matlabbe
2015-08-24 16:06:08 -04:00
parent 45877e7486
commit d57e12023b
3 changed files with 48 additions and 15 deletions

View File

@@ -4542,6 +4542,29 @@ void MainWindow::viewClouds()
}
}
bool removeDir(const QString & dirName)
{
bool result = true;
QDir dir(dirName);
if (dir.exists(dirName)) {
Q_FOREACH(QFileInfo info, dir.entryInfoList(QDir::NoDotAndDotDot | QDir::System | QDir::Hidden | QDir::AllDirs | QDir::Files, QDir::DirsFirst)) {
if (info.isDir()) {
result = removeDir(info.absoluteFilePath());
}
else {
result = QFile::remove(info.absoluteFilePath());
}
if (!result) {
return result;
}
}
result = dir.rmdir(dirName);
}
return result;
}
bool MainWindow::getExportedClouds(
std::map<int, pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr> & cloudsWithNormals,
std::map<int, pcl::PolygonMesh::Ptr> & meshes,
@@ -4639,7 +4662,7 @@ bool MainWindow::getExportedClouds(
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloudWithNormals(new pcl::PointCloud<pcl::PointXYZRGBNormal>);
if(_exportDialog->getMLS())
{
_initProgressDialog->appendText(tr("Smoothing (MLS) of the assembled cloud (%1 points)...").arg(iter->second->size()));
_initProgressDialog->appendText(tr("Smoothing (MLS) the cloud (%1 points)...").arg(iter->second->size()));
QApplication::processEvents();
cloudWithNormals = util3d::mls(
@@ -4654,7 +4677,7 @@ bool MainWindow::getExportedClouds(
_exportDialog->getMLSDilationIterations());
// Re-voxelize to make sure to have uniform density
_initProgressDialog->appendText(tr("Voxelize assembled cloud (%1 points, voxel size = %2 m)...")
_initProgressDialog->appendText(tr("Voxelize cloud (%1 points, voxel size = %2 m)...")
.arg(cloudWithNormals->size())
.arg(_exportDialog->getAssemble()?_exportDialog->getAssembleVoxel():_exportDialog->getGenerateVoxel()));
QApplication::processEvents();
@@ -4667,6 +4690,7 @@ bool MainWindow::getExportedClouds(
else
{
//compute normals
_initProgressDialog->appendText(tr("Computing normals (%1 points)...").arg(iter->second->size()));
cloudWithNormals = util3d::computeNormals(iter->second, _exportDialog->getNormalKSearch());
}
@@ -4719,6 +4743,9 @@ bool MainWindow::getExportedClouds(
if(toSave && _exportDialog->getMeshTexture())
{
QDir dir(_preferencesDialog->getWorkingDirectory());
removeDir(_preferencesDialog->getWorkingDirectory()+QDir::separator()+"tmp_textures");
dir.mkdir("tmp_textures");
int i=0;
for(std::map<int, pcl::PolygonMesh::Ptr>::iterator iter=meshes.begin();
iter!= meshes.end();
@@ -4766,8 +4793,6 @@ bool MainWindow::getExportedClouds(
}
if(cameraPoses.size())
{
QDir dir(_preferencesDialog->getWorkingDirectory());
dir.mkdir("tmp_textures");
pcl::TextureMesh::Ptr textureMesh = util3d::createTextureMesh(
iter->second,
cameraPoses,
@@ -5240,6 +5265,7 @@ void MainWindow::saveTextureMeshes(const std::map<int, pcl::TextureMesh::Ptr> &
pcl::TextureMesh mesh;
mesh.tex_coordinates = meshes.begin()->second->tex_coordinates;
mesh.tex_materials = meshes.begin()->second->tex_materials;
removeDir(QFileInfo(path).absoluteDir().absolutePath()+QDir::separator()+QFileInfo(path).baseName());
QDir(QFileInfo(path).absoluteDir().absolutePath()).mkdir(QFileInfo(path).baseName());
for(unsigned int i=0;i<meshes.begin()->second->tex_materials.size(); ++i)
{
@@ -5295,6 +5321,7 @@ void MainWindow::saveTextureMeshes(const std::map<int, pcl::TextureMesh::Ptr> &
pcl::TextureMesh mesh;
mesh.tex_coordinates = iter->second->tex_coordinates;
mesh.tex_materials = iter->second->tex_materials;
QDir(path).rmdir(currentPrefix);
QDir(path).mkdir(currentPrefix);
for(unsigned int i=0;i<iter->second->tex_materials.size(); ++i)
{