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Rtabmap::computePath() added tolerance parameter to overwrite default RGBD/LocalRadius
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@@ -171,7 +171,7 @@ public:
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int getPathStatus() const {return _pathStatus;} // -1=failed 0=idle/executing 1=success
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void clearPath(int status); // -1=failed 0=idle/executing 1=success
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bool computePath(int targetNode, bool global);
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bool computePath(const Transform & targetPose); // only in current optimized map
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bool computePath(const Transform & targetPose, float tolerance = -1.0f); // only in current optimized map, tolerance (m) < 0 means RGBD/LocalRadius, 0 means infinite
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const std::vector<std::pair<int, Transform> > & getPath() const {return _path;}
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std::vector<std::pair<int, Transform> > getPathNextPoses() const;
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std::vector<int> getPathNextNodes() const;
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