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Tango: Optimized memory for created meshes (keeping dense clouds instead of organized clouds)
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@@ -89,12 +89,12 @@ void RTABMAP_EXP appendMesh(
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const std::vector<pcl::Vertices> & polygonsB);
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// return map from new to old polygon indices
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std::map<int, int> RTABMAP_EXP filterNotUsedVerticesFromMesh(
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std::vector<int> RTABMAP_EXP filterNotUsedVerticesFromMesh(
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const pcl::PointCloud<pcl::PointXYZRGBNormal> & cloud,
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const std::vector<pcl::Vertices> & polygons,
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pcl::PointCloud<pcl::PointXYZRGBNormal> & outputCloud,
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std::vector<pcl::Vertices> & outputPolygons);
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std::map<int, int> RTABMAP_EXP filterNotUsedVerticesFromMesh(
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std::vector<int> RTABMAP_EXP filterNotUsedVerticesFromMesh(
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const pcl::PointCloud<pcl::PointXYZRGB> & cloud,
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const std::vector<pcl::Vertices> & polygons,
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pcl::PointCloud<pcl::PointXYZRGB> & outputCloud,
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