Tango: Optimized memory for created meshes (keeping dense clouds instead of organized clouds)

This commit is contained in:
matlabbe
2016-09-07 19:59:25 -04:00
parent 4a072b3dfc
commit d3173d8533
13 changed files with 255 additions and 153 deletions

View File

@@ -439,7 +439,7 @@ int RTABMapApp::Render()
// Voxelize and filter depending on the previous cloud?
pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloud;
pcl::IndicesPtr indices(new std::vector<int>);
LOGI("Creating node cloud %d (image size=%dx%d)", id, data.imageRaw().cols, data.imageRaw().rows);
LOGI("Creating node cloud %d (depth=%dx%d rgb=%dx%d)", id, data.depthRaw().cols, data.depthRaw().rows, data.imageRaw().cols, data.imageRaw().rows);
cloud = rtabmap::util3d::cloudRGBFromSensorData(data, 1, maxCloudDepth_, 0, indices.get());
if(cloud->size() && indices->size())
@@ -458,8 +458,7 @@ int RTABMapApp::Render()
pcl::PointCloud<pcl::PointXYZRGB>::Ptr outputCloud(new pcl::PointCloud<pcl::PointXYZRGB>);
std::vector<pcl::Vertices> outputPolygons;
outputCloud = output;
outputPolygons = polygons;
std::vector<int> denseToOrganizedIndices = rtabmap::util3d::filterNotUsedVerticesFromMesh(*output, polygons, *outputCloud, outputPolygons);
LOGI("Creating mesh, %d polygons (%fs)", (int)outputPolygons.size(), time.ticks());
@@ -467,16 +466,19 @@ int RTABMapApp::Render()
{
totalPolygons_ += outputPolygons.size();
main_scene_.addCloud(id, outputCloud, outputPolygons, iter->second, data.imageRaw());
// protect createdMeshes_ used also by exportMesh() method
std::pair<std::map<int, Mesh>::iterator, bool> inserted = createdMeshes_.insert(std::make_pair(id, Mesh()));
UASSERT(inserted.second);
inserted.first->second.cloud = outputCloud;
inserted.first->second.indices = indices;
inserted.first->second.denseToOrganizedIndices = denseToOrganizedIndices;
inserted.first->second.width = cloud->width;
inserted.first->second.height = cloud->height;
inserted.first->second.polygons = outputPolygons;
inserted.first->second.pose = iter->second;
inserted.first->second.texture = data.imageCompressed();
inserted.first->second.texture = data.imageRaw();
main_scene_.addMesh(id, inserted.first->second, iter->second);
inserted.first->second.texture = data.imageCompressed(); // keep comrpessed
}
else
{
@@ -550,7 +552,7 @@ int RTABMapApp::Render()
event.data().imageRaw().cols, event.data().imageRaw().rows,
event.data().depthRaw().cols, event.data().depthRaw().rows,
(int)cloud->width, (int)cloud->height);
main_scene_.addCloud(-1, cloud, std::vector<pcl::Vertices>(), opengl_world_T_rtabmap_world*event.pose());
main_scene_.addCloud(-1, cloud, opengl_world_T_rtabmap_world*event.pose());
main_scene_.setCloudVisible(-1, true);
}
else
@@ -566,41 +568,45 @@ int RTABMapApp::Render()
}
}
if(gainCompensationOnNextRender_)
if(notifyDataLoaded || gainCompensationOnNextRender_)
{
LOGI("Gain compensation...");
gainCompensationOnNextRender_ = false;
rtabmap::GainCompensator compensator;
std::map<int, pcl::PointCloud<pcl::PointXYZRGB>::Ptr > clouds;
std::map<int, pcl::IndicesPtr> indices;
for(std::map<int, Mesh>::iterator iter = createdMeshes_.begin(); iter!=createdMeshes_.end(); ++iter)
boost::mutex::scoped_lock lock(meshesMutex_);
if(createdMeshes_.size() > 1)
{
clouds.insert(std::make_pair(iter->first, iter->second.cloud));
indices.insert(std::make_pair(iter->first, iter->second.indices));
}
std::map<int, rtabmap::Transform> poses;
std::multimap<int, rtabmap::Link> links;
rtabmap_->getGraph(poses, links, false, true);
compensator.feed(clouds, indices, links);
for(std::map<int, Mesh>::iterator iter = createdMeshes_.begin(); iter!=createdMeshes_.end(); ++iter)
{
pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloudCpy(new pcl::PointCloud<pcl::PointXYZRGB>);
*cloudCpy = *iter->second.cloud;
cv::Mat imageCpy = rtabmap::uncompressImage(iter->second.texture);
if(!cloudCpy->empty())
rtabmap::GainCompensator compensator;
std::map<int, pcl::PointCloud<pcl::PointXYZRGB>::Ptr > clouds;
for(std::map<int, Mesh>::iterator iter = createdMeshes_.begin(); iter!=createdMeshes_.end(); ++iter)
{
compensator.apply(iter->first, cloudCpy, iter->second.indices);
if(!imageCpy.empty())
{
compensator.apply(iter->first, imageCpy);
}
clouds.insert(std::make_pair(iter->first, iter->second.cloud));
}
std::map<int, rtabmap::Transform> poses;
std::multimap<int, rtabmap::Link> links;
rtabmap_->getGraph(poses, links, false, true);
compensator.feed(clouds, links);
for(std::map<int, Mesh>::iterator iter = createdMeshes_.begin(); iter!=createdMeshes_.end(); ++iter)
{
cv::Mat compressedImage = iter->second.texture;
iter->second.texture = rtabmap::uncompressImage(compressedImage);
if(!iter->second.cloud->empty())
{
compensator.apply(iter->first, iter->second.cloud);
if(!iter->second.texture.empty())
{
compensator.apply(iter->first, iter->second.texture);
}
}
main_scene_.updateMesh(iter->first, iter->second);
iter->second.texture = rtabmap::compressImage2(iter->second.texture, ".jpg");
}
main_scene_.updateCloudColors(iter->first, cloudCpy, imageCpy);
}
notifyDataLoaded = true;
}
if(filterPolygonsOnNextRender_)
{
LOGI("Polygon filtering...");
filterPolygonsOnNextRender_ = false;
boost::mutex::scoped_lock lock(meshesMutex_);
for(std::map<int, Mesh>::iterator iter = createdMeshes_.begin(); iter!=createdMeshes_.end(); ++iter)
@@ -846,54 +852,44 @@ bool RTABMapApp::exportMesh(const std::string & filePath)
iter!= createdMeshes_.end();
++iter)
{
UASSERT(!iter->second.cloud->is_dense);
if(!iter->second.texture.empty() &&
iter->second.cloud->size() &&
iter->second.polygons.size())
iter->second.polygons.size() &&
(!iter->second.cloud->is_dense || (iter->second.cloud->is_dense && iter->second.denseToOrganizedIndices.size() == iter->second.cloud->size())))
{
// OBJ format requires normals
pcl::PointCloud<pcl::Normal>::Ptr normals = rtabmap::util3d::computeNormals(iter->second.cloud, 20);
pcl::PointCloud<pcl::Normal>::Ptr normals = rtabmap::util3d::computeNormals(iter->second.cloud, 6);
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloudWithNormals;
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloudWithNormals(new pcl::PointCloud<pcl::PointXYZRGBNormal>);
pcl::concatenateFields(*iter->second.cloud, *normals, *cloudWithNormals);
// create dense cloud
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr denseCloud(new pcl::PointCloud<pcl::PointXYZRGBNormal>);
std::vector<pcl::Vertices> densePolygons;
std::map<int, int> newToOldIndices;
newToOldIndices = rtabmap::util3d::filterNotUsedVerticesFromMesh(
*cloudWithNormals,
iter->second.polygons,
*denseCloud,
densePolygons);
// polygons
UASSERT(densePolygons.size());
unsigned int polygonSize = densePolygons.front().vertices.size();
textureMesh.tex_polygons[oi].resize(densePolygons.size());
textureMesh.tex_coordinates[oi].resize(densePolygons.size() * polygonSize);
for(unsigned int j=0; j<densePolygons.size(); ++j)
UASSERT(iter->second.polygons.size());
unsigned int polygonSize = iter->second.polygons.front().vertices.size();
textureMesh.tex_polygons[oi].resize(iter->second.polygons.size());
textureMesh.tex_coordinates[oi].resize(iter->second.polygons.size() * polygonSize);
for(unsigned int j=0; j<iter->second.polygons.size(); ++j)
{
pcl::Vertices vertices = densePolygons[j];
pcl::Vertices vertices = iter->second.polygons[j];
UASSERT(polygonSize == vertices.vertices.size());
for(unsigned int k=0; k<vertices.vertices.size(); ++k)
{
//uv
std::map<int, int>::iterator jter = newToOldIndices.find(vertices.vertices[k]);
UASSERT(vertices.vertices[k] < iter->second.denseToOrganizedIndices.size());
int originalVertex = iter->second.denseToOrganizedIndices[vertices.vertices[k]];
textureMesh.tex_coordinates[oi][j*vertices.vertices.size()+k] = Eigen::Vector2f(
float(jter->second % iter->second.cloud->width) / float(iter->second.cloud->width), // u
float(iter->second.cloud->height - jter->second / iter->second.cloud->width) / float(iter->second.cloud->height)); // v
float(originalVertex % iter->second.width) / float(iter->second.width), // u
float(iter->second.height - originalVertex / iter->second.width) / float(iter->second.height)); // v
vertices.vertices[k] += polygonsStep;
}
textureMesh.tex_polygons[oi][j] = vertices;
}
totalPolygons += densePolygons.size();
polygonsStep += denseCloud->size();
totalPolygons += iter->second.polygons.size();
polygonsStep += iter->second.cloud->size();
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr transformedCloud = rtabmap::util3d::transformPointCloud(denseCloud, iter->second.pose);
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr transformedCloud = rtabmap::util3d::transformPointCloud(cloudWithNormals, iter->second.pose);
if(mergedClouds->size() == 0)
{
*mergedClouds = *transformedCloud;
@@ -961,24 +957,15 @@ bool RTABMapApp::exportMesh(const std::string & filePath)
iter!= createdMeshes_.end();
++iter)
{
pcl::PointCloud<pcl::PointXYZRGB>::Ptr denseCloud(new pcl::PointCloud<pcl::PointXYZRGB>);
std::vector<pcl::Vertices> densePolygons;
rtabmap::util3d::filterNotUsedVerticesFromMesh(
*iter->second.cloud,
iter->second.polygons,
*denseCloud,
densePolygons);
pcl::PointCloud<pcl::PointXYZRGB>::Ptr transformedCloud = rtabmap::util3d::transformPointCloud(denseCloud, iter->second.pose);
pcl::PointCloud<pcl::PointXYZRGB>::Ptr transformedCloud = rtabmap::util3d::transformPointCloud(iter->second.cloud, iter->second.pose);
if(mergedClouds->size() == 0)
{
*mergedClouds = *transformedCloud;
mergedPolygons = densePolygons;
mergedPolygons = iter->second.polygons;
}
else
{
rtabmap::util3d::appendMesh(*mergedClouds, mergedPolygons, *transformedCloud, densePolygons);
rtabmap::util3d::appendMesh(*mergedClouds, mergedPolygons, *transformedCloud, iter->second.polygons);
}
}
}