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https://github.com/introlab/rtabmap.git
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0.12.3: Increased Tango rendering performance, modified all handleEvent() with new interface (now returning bool)
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@@ -59,10 +59,15 @@ class PointCloudDrawable {
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void setPose(const rtabmap::Transform & pose);
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void setVisible(bool visible) {visible_=visible;}
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void setGain(float gain) {gain_ = gain;}
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rtabmap::Transform getPose() const {return glmToTransform(pose_);}
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rtabmap::Transform getPose() const {return pose_;}
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const glm::mat4 & getPoseGl() const {return poseGl_;}
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bool isVisible() const {return visible_;}
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bool hasMesh() const {return polygons_.size()!=0;}
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bool hasTexture() const {return textures_ != 0;}
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const pcl::PointXYZ & aabbMinModel() const {return aabbMinModel_;}
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const pcl::PointXYZ & aabbMaxModel() const {return aabbMaxModel_;}
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const pcl::PointXYZ & aabbMinWorld() const {return aabbMinWorld_;}
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const pcl::PointXYZ & aabbMaxWorld() const {return aabbMaxWorld_;}
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// Update current point cloud data.
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//
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@@ -78,6 +83,19 @@ class PointCloudDrawable {
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bool lighting = true,
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float distanceToCamSqr = 0.0f);
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private:
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template<class PointT>
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void updateAABBMinMax(const PointT & pt, pcl::PointXYZ & min, pcl::PointXYZ & max)
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{
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if(pt.x<min.x) min.x = pt.x;
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if(pt.y<min.y) min.y = pt.y;
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if(pt.z<min.z) min.z = pt.z;
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if(pt.x>max.x) max.x = pt.x;
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if(pt.y>max.y) max.y = pt.y;
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if(pt.z>max.z) max.z = pt.z;
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}
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void updateAABBWorld(const rtabmap::Transform & pose);
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private:
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// Vertex buffer of the point cloud geometry.
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GLuint vertex_buffers_;
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@@ -87,7 +105,8 @@ class PointCloudDrawable {
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std::vector<GLuint> verticesLowRes_;
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std::vector<GLuint> verticesLowLowRes_;
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int nPoints_;
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glm::mat4 pose_;
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rtabmap::Transform pose_;
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glm::mat4 poseGl_;
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bool visible_;
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bool hasNormals_;
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std::vector<unsigned int> organizedToDenseIndices_;
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@@ -96,6 +115,11 @@ class PointCloudDrawable {
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GLuint texture_shader_program_;
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float gain_;
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pcl::PointXYZ aabbMinModel_;
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pcl::PointXYZ aabbMaxModel_;
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pcl::PointXYZ aabbMinWorld_;
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pcl::PointXYZ aabbMaxWorld_;
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};
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#endif // TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
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