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util3d::mergeTextures() added interface with single calibrations for convenience
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@@ -194,6 +194,24 @@ pcl::PolygonMesh::Ptr RTABMAP_EXP assemblePolygonMesh(
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* Merge all textures in the mesh into "textureCount" textures of size "textureSize".
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* @return merged textures corresponding to new materials set in TextureMesh (height=textureSize, width=textureSize*materials)
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*/
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cv::Mat RTABMAP_EXP mergeTextures(
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pcl::TextureMesh & mesh,
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const std::map<int, cv::Mat> & images, // raw or compressed, can be empty if memory or dbDriver should be used
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const std::map<int, CameraModel> & calibrations, // Should match images
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const Memory * memory = 0, // Should be set if images are not set
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const DBDriver * dbDriver = 0, // Should be set if images and memory are not set
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int textureSize = 4096,
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int textureCount = 1,
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const std::vector<std::map<int, pcl::PointXY> > & vertexToPixels = std::vector<std::map<int, pcl::PointXY> >(), // needed for parameters below
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bool gainCompensation = true,
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float gainBeta = 10.0f,
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bool gainRGB = true, //Do gain compensation on each channel
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bool blending = true,
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int blendingDecimation = 0, //0=auto depending on projected polygon size and texture size
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int brightnessContrastRatioLow = 0, //0=disabled, values between 0 and 100
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int brightnessContrastRatioHigh = 0, //0=disabled, values between 0 and 100
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bool exposureFusion = false, //Exposure fusion can be used only with OpenCV3
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const ProgressState * state = 0);
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cv::Mat RTABMAP_EXP mergeTextures(
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pcl::TextureMesh & mesh,
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const std::map<int, cv::Mat> & images, // raw or compressed, can be empty if memory or dbDriver should be used
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