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https://github.com/introlab/rtabmap.git
synced 2026-09-02 09:30:25 +08:00
Fixing OpenCV<3 build
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@@ -36,10 +36,10 @@ using namespace cv;
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namespace cv3
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{
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class EMEstimatorCallback CV_FINAL : public PointSetRegistrator::Callback
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class EMEstimatorCallback : public PointSetRegistrator::Callback
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{
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public:
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int runKernel( InputArray _m1, InputArray _m2, OutputArray _model ) const CV_OVERRIDE
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int runKernel( InputArray _m1, InputArray _m2, OutputArray _model ) const
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{
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Mat q1 = _m1.getMat(), q2 = _m2.getMat();
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Mat Q1 = q1.reshape(1, (int)q1.total());
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@@ -372,7 +372,7 @@ protected:
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}
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void computeError( InputArray _m1, InputArray _m2, InputArray _model, OutputArray _err ) const CV_OVERRIDE
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void computeError( InputArray _m1, InputArray _m2, InputArray _model, OutputArray _err ) const
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{
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Mat X1 = _m1.getMat(), X2 = _m2.getMat(), model = _model.getMat();
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const Point2d* x1ptr = X1.ptr<Point2d>();
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@@ -447,4 +447,196 @@ cv::Mat findEssentialMat( InputArray _points1, InputArray _points2, InputArray _
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return E;
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}
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void decomposeEssentialMat( InputArray _E, OutputArray _R1, OutputArray _R2, OutputArray _t )
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{
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Mat E = _E.getMat().reshape(1, 3);
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CV_Assert(E.cols == 3 && E.rows == 3);
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Mat D, U, Vt;
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SVD::compute(E, D, U, Vt);
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if (determinant(U) < 0) U *= -1.;
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if (determinant(Vt) < 0) Vt *= -1.;
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Mat W = (Mat_<double>(3, 3) << 0, 1, 0, -1, 0, 0, 0, 0, 1);
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W.convertTo(W, E.type());
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Mat R1, R2, t;
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R1 = U * W * Vt;
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R2 = U * W.t() * Vt;
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t = U.col(2) * 1.0;
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R1.copyTo(_R1);
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R2.copyTo(_R2);
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t.copyTo(_t);
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}
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int recoverPose( InputArray E, InputArray _points1, InputArray _points2,
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InputArray _cameraMatrix, OutputArray _R, OutputArray _t, double distanceThresh,
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InputOutputArray _mask, OutputArray triangulatedPoints)
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{
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Mat points1, points2, cameraMatrix;
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_points1.getMat().convertTo(points1, CV_64F);
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_points2.getMat().convertTo(points2, CV_64F);
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_cameraMatrix.getMat().convertTo(cameraMatrix, CV_64F);
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int npoints = points1.checkVector(2);
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CV_Assert( npoints >= 0 && points2.checkVector(2) == npoints &&
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points1.type() == points2.type());
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CV_Assert(cameraMatrix.rows == 3 && cameraMatrix.cols == 3 && cameraMatrix.channels() == 1);
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if (points1.channels() > 1)
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{
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points1 = points1.reshape(1, npoints);
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points2 = points2.reshape(1, npoints);
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}
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double fx = cameraMatrix.at<double>(0,0);
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double fy = cameraMatrix.at<double>(1,1);
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double cx = cameraMatrix.at<double>(0,2);
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double cy = cameraMatrix.at<double>(1,2);
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points1.col(0) = (points1.col(0) - cx) / fx;
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points2.col(0) = (points2.col(0) - cx) / fx;
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points1.col(1) = (points1.col(1) - cy) / fy;
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points2.col(1) = (points2.col(1) - cy) / fy;
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points1 = points1.t();
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points2 = points2.t();
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Mat R1, R2, t;
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cv3::decomposeEssentialMat(E, R1, R2, t);
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Mat P0 = Mat::eye(3, 4, R1.type());
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Mat P1(3, 4, R1.type()), P2(3, 4, R1.type()), P3(3, 4, R1.type()), P4(3, 4, R1.type());
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P1(Range::all(), Range(0, 3)) = R1 * 1.0; P1.col(3) = t * 1.0;
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P2(Range::all(), Range(0, 3)) = R2 * 1.0; P2.col(3) = t * 1.0;
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P3(Range::all(), Range(0, 3)) = R1 * 1.0; P3.col(3) = -t * 1.0;
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P4(Range::all(), Range(0, 3)) = R2 * 1.0; P4.col(3) = -t * 1.0;
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// Do the cheirality check.
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// Notice here a threshold dist is used to filter
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// out far away points (i.e. infinite points) since
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// their depth may vary between positive and negative.
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std::vector<Mat> allTriangulations(4);
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Mat Q;
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triangulatePoints(P0, P1, points1, points2, Q);
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if(triangulatedPoints.needed())
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Q.copyTo(allTriangulations[0]);
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Mat mask1 = Q.row(2).mul(Q.row(3)) > 0;
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Q.row(0) /= Q.row(3);
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Q.row(1) /= Q.row(3);
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Q.row(2) /= Q.row(3);
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Q.row(3) /= Q.row(3);
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mask1 = (Q.row(2) < distanceThresh) & mask1;
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Q = P1 * Q;
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mask1 = (Q.row(2) > 0) & mask1;
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mask1 = (Q.row(2) < distanceThresh) & mask1;
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triangulatePoints(P0, P2, points1, points2, Q);
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if(triangulatedPoints.needed())
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Q.copyTo(allTriangulations[1]);
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Mat mask2 = Q.row(2).mul(Q.row(3)) > 0;
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Q.row(0) /= Q.row(3);
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Q.row(1) /= Q.row(3);
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Q.row(2) /= Q.row(3);
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Q.row(3) /= Q.row(3);
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mask2 = (Q.row(2) < distanceThresh) & mask2;
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Q = P2 * Q;
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mask2 = (Q.row(2) > 0) & mask2;
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mask2 = (Q.row(2) < distanceThresh) & mask2;
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triangulatePoints(P0, P3, points1, points2, Q);
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if(triangulatedPoints.needed())
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Q.copyTo(allTriangulations[2]);
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Mat mask3 = Q.row(2).mul(Q.row(3)) > 0;
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Q.row(0) /= Q.row(3);
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Q.row(1) /= Q.row(3);
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Q.row(2) /= Q.row(3);
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Q.row(3) /= Q.row(3);
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mask3 = (Q.row(2) < distanceThresh) & mask3;
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Q = P3 * Q;
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mask3 = (Q.row(2) > 0) & mask3;
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mask3 = (Q.row(2) < distanceThresh) & mask3;
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triangulatePoints(P0, P4, points1, points2, Q);
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if(triangulatedPoints.needed())
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Q.copyTo(allTriangulations[3]);
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Mat mask4 = Q.row(2).mul(Q.row(3)) > 0;
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Q.row(0) /= Q.row(3);
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Q.row(1) /= Q.row(3);
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Q.row(2) /= Q.row(3);
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Q.row(3) /= Q.row(3);
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mask4 = (Q.row(2) < distanceThresh) & mask4;
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Q = P4 * Q;
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mask4 = (Q.row(2) > 0) & mask4;
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mask4 = (Q.row(2) < distanceThresh) & mask4;
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mask1 = mask1.t();
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mask2 = mask2.t();
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mask3 = mask3.t();
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mask4 = mask4.t();
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// If _mask is given, then use it to filter outliers.
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if (!_mask.empty())
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{
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Mat mask = _mask.getMat();
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CV_Assert(npoints == mask.checkVector(1));
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mask = mask.reshape(1, npoints);
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bitwise_and(mask, mask1, mask1);
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bitwise_and(mask, mask2, mask2);
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bitwise_and(mask, mask3, mask3);
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bitwise_and(mask, mask4, mask4);
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}
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if (_mask.empty() && _mask.needed())
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{
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_mask.create(mask1.size(), CV_8U);
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}
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CV_Assert(_R.needed() && _t.needed());
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_R.create(3, 3, R1.type());
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_t.create(3, 1, t.type());
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int good1 = countNonZero(mask1);
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int good2 = countNonZero(mask2);
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int good3 = countNonZero(mask3);
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int good4 = countNonZero(mask4);
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if (good1 >= good2 && good1 >= good3 && good1 >= good4)
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{
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if(triangulatedPoints.needed()) allTriangulations[0].copyTo(triangulatedPoints);
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R1.copyTo(_R);
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t.copyTo(_t);
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if (_mask.needed()) mask1.copyTo(_mask);
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return good1;
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}
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else if (good2 >= good1 && good2 >= good3 && good2 >= good4)
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{
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if(triangulatedPoints.needed()) allTriangulations[1].copyTo(triangulatedPoints);
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R2.copyTo(_R);
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t.copyTo(_t);
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if (_mask.needed()) mask2.copyTo(_mask);
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return good2;
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}
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else if (good3 >= good1 && good3 >= good2 && good3 >= good4)
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{
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if(triangulatedPoints.needed()) allTriangulations[2].copyTo(triangulatedPoints);
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t = -t;
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R1.copyTo(_R);
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t.copyTo(_t);
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if (_mask.needed()) mask3.copyTo(_mask);
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return good3;
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}
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else
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{
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if(triangulatedPoints.needed()) allTriangulations[3].copyTo(triangulatedPoints);
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t = -t;
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R2.copyTo(_R);
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t.copyTo(_t);
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if (_mask.needed()) mask4.copyTo(_mask);
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return good4;
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}
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}
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}
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@@ -12,7 +12,11 @@ namespace cv3
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{
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cv::Mat findEssentialMat( cv::InputArray _points1, cv::InputArray _points2, cv::InputArray _cameraMatrix,
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int method, double prob, double threshold, cv::OutputArray _mask = cv::noArray());
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int method, double prob, double threshold, cv::OutputArray _mask = cv::noArray());
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int recoverPose( cv::InputArray E, cv::InputArray _points1, cv::InputArray _points2,
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cv::InputArray _cameraMatrix, cv::OutputArray _R, cv::OutputArray _t, double distanceThresh,
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cv::InputOutputArray _mask, cv::OutputArray triangulatedPoints);
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}
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@@ -1,6 +1,7 @@
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These files are built only if RTAB-Map is built against OpenCV 2.
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Used with OpenCV 2:
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* Orb.cpp is a modified version of OpenCV2 Orb with FAST object from rtabmap (FAST with Grid adaptor).
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Used for all OpenCV versions:
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* solvepnp.cpp is a copy of the OpenCV3 version of solvePnPRansac.
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* five-point.cpp is a copy of the same file in OpenCV (d2872afce0fcc84a52b5753960730595550e1b62) just for findEssentialMat() with RANSAC estimator using 6 points instead of 5 points to avoid "DLT algorithm needs at least 6 points for pose estimation from 3D-2D point correspondences. (expected: 'count >= 6')" error on recent OpenCV versions using DLT by default.
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* five-point.cpp is a copy of the same file in OpenCV (d2872afce0fcc84a52b5753960730595550e1b62) but with RANSAC estimator using 6 points instead of 5 points to avoid "DLT algorithm needs at least 6 points for pose estimation from 3D-2D point correspondences. (expected: 'count >= 6')" error on recent OpenCV versions using DLT by default.
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@@ -262,7 +262,7 @@ std::map<int, cv::Point3f> generateWords3DMono(
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{
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UDEBUG("essential inliers=%d/%d", essentialInliers, (int)status.size());
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cv::Mat R,t;
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cv::recoverPose(E, refCorners, newCorners, cameraModel.K(), R, t, 50, status, pts4D);
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cv3::recoverPose(E, refCorners, newCorners, cameraModel.K(), R, t, 50, status, pts4D);
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if(!R.empty() && !t.empty())
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{
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cv::Mat P = cv::Mat::zeros(3, 4, CV_64FC1);
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