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Tango: added progression bar when exporting, averaging colors in color radius when exporting without texture
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@@ -1256,7 +1256,7 @@ pcl::TextureMapping<PointInT>::textureMeshwithMultipleCameras2 (
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}
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for(unsigned int idx_face=0; idx_face<faces.size(); ++idx_face)
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{
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if((idx_face+1)%1000 == 0)
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if((idx_face+1)%10000 == 0)
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{
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UDEBUG("face %d/%d", idx_face+1, (int)faces.size());
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if(state && !state->callback(""))
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