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Tango: added progression bar when exporting, averaging colors in color radius when exporting without texture
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@@ -50,13 +50,12 @@ class PointCloudDrawable {
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PointCloudDrawable(
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GLuint cloudShaderProgram,
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GLuint textureShaderProgram,
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const Mesh & mesh,
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const cv::Mat & texture);
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const Mesh & mesh);
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virtual ~PointCloudDrawable();
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void updatePolygons(const std::vector<pcl::Vertices> & polygons);
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void updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud, const pcl::IndicesPtr & indices, float gain);
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void updateMesh(const Mesh & mesh, const cv::Mat & texture);
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void updateMesh(const Mesh & mesh);
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void setPose(const rtabmap::Transform & pose);
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void setVisible(bool visible) {visible_=visible;}
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void setGain(float gain) {gain_ = gain;}
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