Tango: added progression bar when exporting, averaging colors in color radius when exporting without texture

This commit is contained in:
matlabbe
2017-02-28 21:50:50 -05:00
parent b76952f016
commit c9f6dabfc6
20 changed files with 776 additions and 268 deletions

View File

@@ -50,13 +50,12 @@ class PointCloudDrawable {
PointCloudDrawable(
GLuint cloudShaderProgram,
GLuint textureShaderProgram,
const Mesh & mesh,
const cv::Mat & texture);
const Mesh & mesh);
virtual ~PointCloudDrawable();
void updatePolygons(const std::vector<pcl::Vertices> & polygons);
void updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud, const pcl::IndicesPtr & indices, float gain);
void updateMesh(const Mesh & mesh, const cv::Mat & texture);
void updateMesh(const Mesh & mesh);
void setPose(const rtabmap::Transform & pose);
void setVisible(bool visible) {visible_=visible;}
void setGain(float gain) {gain_ = gain;}