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https://github.com/introlab/rtabmap.git
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Added Map color overlay on 3D cloud (press key '2' on keyboard)
Fixed loading all node ids from database, ignoring children git-svn-id: http://rtabmap.googlecode.com/svn/trunk/rtabmap@1813 f169173b-cf89-36c8-b27e-44dbe73f0c83
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@@ -80,28 +80,33 @@ public:
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bool addOrUpdateCloud(
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const std::string & id,
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const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
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const Transform & pose = Transform::getIdentity());
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const Transform & pose = Transform::getIdentity(),
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const QColor & color = Qt::gray);
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bool addOrUpdateCloud(
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const std::string & id,
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const pcl::PointCloud<pcl::PointXYZ>::Ptr & cloud,
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const Transform & pose = Transform::getIdentity());
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const Transform & pose = Transform::getIdentity(),
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const QColor & color = Qt::gray);
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bool addCloud(
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const std::string & id,
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const pcl::PCLPointCloud2Ptr & binaryCloud,
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const Transform & pose,
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bool rgb);
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bool rgb,
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const QColor & color = Qt::gray);
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bool addCloud(
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const std::string & id,
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const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
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const Transform & pose = Transform::getIdentity());
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const Transform & pose = Transform::getIdentity(),
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const QColor & color = Qt::gray);
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bool addCloud(
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const std::string & id,
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const pcl::PointCloud<pcl::PointXYZ>::Ptr & cloud,
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const Transform & pose = Transform::getIdentity());
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const Transform & pose = Transform::getIdentity(),
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const QColor & color = Qt::gray);
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bool addCloudMesh(
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const std::string & id,
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@@ -255,6 +255,7 @@ private:
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QMap<int, float> _depthFysMap;
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QMap<int, float> _depthCxsMap;
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QMap<int, float> _depthCysMap;
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QMap<int, int> _mapIds;
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QMap<int, Transform> _localTransformsMap;
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std::map<int, Transform> _currentPosesMap;
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QMap<int, pcl::PointCloud<pcl::PointXYZRGB>::Ptr > _createdClouds;
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