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MainWindow/3d Rendering: Updated default Map max depth to 0.0 m
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@@ -1039,7 +1039,7 @@ void PreferencesDialog::resetSettings(QGroupBox * groupBox)
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_3dRenderingShowClouds[i]->setChecked(true);
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_3dRenderingVoxelSize[i]->setValue(i==0?0.01:0.0); // voxel of 1 cm for cloud substracting
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_3dRenderingDecimation[i]->setValue(i==0?4:2);
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_3dRenderingMaxDepth[i]->setValue(i==1?0.0:4.0);
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_3dRenderingMaxDepth[i]->setValue(0.0);
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_3dRenderingShowScans[i]->setChecked(true);
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_3dRenderingOpacity[i]->setValue(i==0?1.0:0.5);
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