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https://github.com/introlab/rtabmap.git
synced 2026-09-03 01:50:24 +08:00
TextureMapping: added maximum camera distance
This commit is contained in:
@@ -23,9 +23,9 @@
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>-1534</y>
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<y>-1504</y>
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<width>773</width>
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<height>2832</height>
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<height>2810</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_13">
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@@ -1105,80 +1105,14 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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<layout class="QVBoxLayout" name="verticalLayout_15">
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<item>
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<layout class="QGridLayout" name="gridLayout_10" columnstretch="0,1">
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<item row="0" column="1">
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<widget class="QLabel" name="label_denseReconstruction">
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<property name="text">
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<string>Surface reconstruction approach. Can be used only when dense reconstruction flavor is selected. Poisson is available when clouds are assembled.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QLabel" name="label_meshDecimation_2">
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<property name="text">
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<string>Radius used to transfer color from original cloud to resampled reconstructed surface (e.g., Poisson or mesh decimation). Negative means disabled, 0 means take the nearest point.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="checkBox_textureMapping">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_meshDecimationFactor">
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<property name="decimals">
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<number>2</number>
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</property>
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<property name="minimum">
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<double>0.000000000000000</double>
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</property>
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<property name="maximum">
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<double>0.990000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.100000000000000</double>
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</property>
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<property name="value">
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<double>0.000000000000000</double>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QLabel" name="label_meshClean">
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<property name="text">
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<string>Clean mesh from polygons without color or texture.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QLabel" name="label_meshingTextureFormat">
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<property name="text">
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<string>Texture format.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<item row="8" column="0">
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<widget class="QSpinBox" name="spinBox_mesh_minClusterSize">
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<property name="maximum">
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<number>999</number>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<item row="5" column="1">
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<widget class="QLabel" name="label_meshDecimation">
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<property name="text">
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<string>Mesh quadric decimation factor (0=no decimation). Used to reduce the number of polygons. Higher the factor, lower the output resolution (less polygons). Can be used when dense reconstruction flavor is selected.</string>
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@@ -1198,13 +1132,6 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<widget class="QLabel" name="label_16">
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<property name="text">
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<string>Minimum polygon cluster size.</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QComboBox" name="comboBox_meshingApproach">
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<item>
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@@ -1219,7 +1146,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</item>
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</widget>
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</item>
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<item row="5" column="0">
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<item row="6" column="0">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_transferColorRadius">
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<property name="suffix">
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<string> m</string>
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@@ -1241,7 +1168,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<item row="7" column="0">
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<widget class="QCheckBox" name="checkBox_cleanMesh">
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<property name="text">
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<string/>
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@@ -1321,6 +1248,111 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</item>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QLabel" name="label_denseReconstruction">
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<property name="text">
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<string>Surface reconstruction approach. Can be used only when dense reconstruction flavor is selected. Poisson is available when clouds are assembled.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QLabel" name="label_meshDecimation_2">
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<property name="text">
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<string>Radius used to transfer color from original cloud to resampled reconstructed surface (e.g., Poisson or mesh decimation). Negative means disabled, 0 means take the nearest point.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="checkBox_textureMapping">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_meshDecimationFactor">
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<property name="decimals">
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<number>2</number>
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</property>
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<property name="minimum">
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<double>0.000000000000000</double>
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</property>
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<property name="maximum">
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<double>0.990000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.100000000000000</double>
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</property>
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<property name="value">
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<double>0.000000000000000</double>
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<widget class="QLabel" name="label_meshClean">
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<property name="text">
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<string>Clean mesh from polygons without color or texture.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QLabel" name="label_meshingTextureFormat">
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<property name="text">
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<string>Texture format.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="8" column="1">
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<widget class="QLabel" name="label_16">
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<property name="text">
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<string>Minimum polygon cluster size.</string>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_2">
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<property name="text">
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<string>Maximum distance from the camera for polygons to be textured by this camera (0 means infinite). Only used with dense reconstruction flavor.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_meshingTextureMaxDistance">
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<property name="suffix">
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<string> m</string>
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</property>
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<property name="decimals">
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<number>1</number>
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</property>
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<property name="minimum">
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<double>0.000000000000000</double>
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</property>
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<property name="maximum">
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<double>99.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>1.000000000000000</double>
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</property>
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<property name="value">
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<double>3.000000000000000</double>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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@@ -1408,7 +1440,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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<property name="checked">
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<bool>false</bool>
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</property>
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<layout class="QGridLayout" name="gridLayout_14" columnstretch="0,0">
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<layout class="QGridLayout" name="gridLayout_14" columnstretch="0,1">
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<item row="0" column="1">
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<widget class="QLabel" name="label_172">
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<property name="text">
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