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Added depth/rgb registration option
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@@ -55,7 +55,7 @@ public:
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// Sets up OpenGL state. Must be called on the OpenGL thread and before any
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// other methods below.
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void InitializeGlContent(GLuint textureId);
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void InitializeGlContent(GLuint textureId, bool oes);
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// Draws the background image. This methods must be called for every ArFrame
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// returned by ArSession_update() to catch display geometry change events.
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@@ -65,6 +65,7 @@ public:
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GLuint shader_program_;
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GLuint texture_id_;
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bool oes_ = false;
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GLuint attribute_vertices_;
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GLuint attribute_uvs_;
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