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Tango: updated export workflow, added sketchfab activity, added graph optimization parameters, fixed raw images kept in memory (disabled reexctract words on loop closure while updating memory to be able to create more features for transform estimation than needed in vocabulary), portrait/landscape orientation, updated to Eisa TangoSDK. DBReader: fixed high variance when node has no links (if not the first in the current map id). MainWindow: remove frustums not in the current graph.
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@@ -238,23 +238,23 @@ glm::vec3 util::ApplyTransform(const glm::mat4& mat, const glm::vec3& vec) {
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return glm::vec3(mat * glm::vec4(vec, 1.0f));
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}
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TangoSupportDisplayRotation util::GetAndroidRotationFromColorCameraToDisplay(
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TangoSupportRotation util::GetAndroidRotationFromColorCameraToDisplay(
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int display_rotation, int color_camera_rotation) {
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TangoSupportDisplayRotation r =
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static_cast<TangoSupportDisplayRotation>(display_rotation);
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TangoSupportRotation r =
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static_cast<TangoSupportRotation>(display_rotation);
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return util::GetAndroidRotationFromColorCameraToDisplay(
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r, color_camera_rotation);
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}
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TangoSupportDisplayRotation util::GetAndroidRotationFromColorCameraToDisplay(
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TangoSupportDisplayRotation display_rotation, int color_camera_rotation) {
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TangoSupportRotation util::GetAndroidRotationFromColorCameraToDisplay(
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TangoSupportRotation display_rotation, int color_camera_rotation) {
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int color_camera_n = NormalizedColorCameraRotation(color_camera_rotation);
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int ret = static_cast<int>(display_rotation) - color_camera_n;
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if (ret < 0) {
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ret += 4;
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}
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return static_cast<TangoSupportDisplayRotation>(ret % 4);
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return static_cast<TangoSupportRotation>(ret % 4);
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}
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} // namespace tango_gl
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