Mesh reconstruction update: fixed normals computation (with and without MLS)

This commit is contained in:
Mathieu Labbé
2015-08-11 17:19:12 -04:00
parent 9c653655bd
commit abdd3de773
16 changed files with 580 additions and 204 deletions

View File

@@ -63,9 +63,9 @@
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@@ -86,7 +86,7 @@
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@@ -1087,7 +1087,7 @@ Show a yellow background when the number of odometry inliers goes under this thr
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<property name="text">
<string>Sphere radius that is to be used for determining the k-nearest neighbors used for triangulating (GP3). Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
<string>(GP3) Sphere radius that is to be used for determining the k-nearest neighbors used for triangulating. Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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@@ -1250,6 +1250,41 @@ Show a yellow background when the number of odometry inliers goes under this thr
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<string>(GP3) Set the multiplier of the nearest neighbor distance to obtain the final search radius for each point (this will make the algorithm adapt to different point densities in the cloud).</string>
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