Mesh reconstruction update: fixed normals computation (with and without MLS)

This commit is contained in:
Mathieu Labbé
2015-08-11 17:19:12 -04:00
parent 9c653655bd
commit abdd3de773
16 changed files with 580 additions and 204 deletions

View File

@@ -242,7 +242,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
<item row="0" column="1">
<widget class="QLabel" name="label_71">
<property name="text">
<string>Set the number of k nearest neighbors to use for the normal estimation to create the mesh. Not used when mesh smoothing (MLS) above is used.</string>
<string>Set the number of k nearest neighbors to use for the normal estimation to create the mesh.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
@@ -279,6 +279,38 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLabel" name="label_169">
<property name="text">
<string>Set the multiplier of the nearest neighbor distance to obtain the final search radius for each point (this will make the algorithm adapt to different point densities in the cloud).</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QDoubleSpinBox" name="doubleSpinBox_gp3Mu">
<property name="suffix">
<string>0</string>
</property>
<property name="decimals">
<number>1</number>
</property>
<property name="minimum">
<double>0.100000000000000</double>
</property>
<property name="maximum">
<double>100.000000000000000</double>
</property>
<property name="singleStep">
<double>1.000000000000000</double>
</property>
<property name="value">
<double>2.500000000000000</double>
</property>
</widget>
</item>
</layout>
</widget>
</item>