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https://github.com/introlab/rtabmap.git
synced 2026-09-02 01:20:25 +08:00
Mesh reconstruction update: fixed normals computation (with and without MLS)
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@@ -46,6 +46,9 @@ pcl::PointCloud<pcl::PointXYZ>::Ptr RTABMAP_EXP voxelize(
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pcl::PointCloud<pcl::PointXYZRGB>::Ptr RTABMAP_EXP voxelize(
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const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
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float voxelSize);
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pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr RTABMAP_EXP voxelize(
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const pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & cloud,
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float voxelSize);
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pcl::PointCloud<pcl::PointXYZ>::Ptr RTABMAP_EXP sampling(
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@@ -141,6 +144,32 @@ pcl::IndicesPtr RTABMAP_EXP subtractFiltering(
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float radiusSearch,
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int minNeighborsInRadius = 0);
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/**
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* For convenience.
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*/
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pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr RTABMAP_EXP subtractFiltering(
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const pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & cloud,
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const pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & substractCloud,
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float radiusSearch,
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int minNeighborsInRadius = 0);
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/**
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* Subtract a cloud from another one using radius filtering.
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* @param cloud the input cloud.
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* @param indices the input indices of the cloud to check, if empty, all points in the cloud are checked.
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* @param cloud the input cloud to subtract.
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* @param indices the input indices of the subtracted cloud to check, if empty, all points in the cloud are checked.
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* @param radiusSearch the radius in meter.
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* @return the indices of the points satisfying the parameters.
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*/
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pcl::IndicesPtr RTABMAP_EXP subtractFiltering(
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const pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & cloud,
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const pcl::IndicesPtr & indices,
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const pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & substractCloud,
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const pcl::IndicesPtr & substractIndices,
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float radiusSearch,
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int minNeighborsInRadius = 0);
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/**
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* For convenience.
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@@ -30,7 +30,6 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <rtabmap/core/RtabmapExp.h>
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#include <pcl/PolygonMesh.h>
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#include <pcl/point_cloud.h>
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#include <pcl/point_types.h>
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@@ -49,7 +48,7 @@ pcl::PolygonMesh::Ptr RTABMAP_EXP createMesh(
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float gp3MaximumSurfaceAngle = M_PI/4,
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float gp3MinimumAngle = M_PI/18,
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float gp3MaximumAngle = 2*M_PI/3,
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bool gp3NormalConsistency = false);
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bool gp3NormalConsistency = true);
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pcl::PointCloud<pcl::PointNormal>::Ptr RTABMAP_EXP computeNormals(
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const pcl::PointCloud<pcl::PointXYZ>::Ptr & cloud,
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@@ -62,7 +61,42 @@ pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr RTABMAP_EXP computeNormals(
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pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr RTABMAP_EXP computeNormalsSmoothed(
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const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
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float smoothingSearchRadius = 0.025,
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bool smoothingPolynomialFit = true);
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bool smoothingPolynomialFit = true,
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float voxelSize = 0.0f);
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void RTABMAP_EXP adjustNormalsToViewPoints(
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const pcl::PointCloud<pcl::PointXYZ>::Ptr & viewpoints,
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pcl::PointCloud<pcl::PointXYZRGBNormal> & cloud);
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template<typename pointT>
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std::vector<pcl::Vertices> normalizePolygonsSide(
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const pcl::PointCloud<pointT> & cloud,
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const std::vector<pcl::Vertices> & polygons,
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const pcl::PointXYZ & viewPoint = pcl::PointXYZ(0,0,0))
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{
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std::vector<pcl::Vertices> output(polygons.size());
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for(unsigned int i=0; i<polygons.size(); ++i)
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{
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pcl::Vertices polygon = polygons[i];
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Eigen::Vector3f v1 = cloud.at(polygon.vertices[1]).getVector3fMap() - cloud.at(polygon.vertices[0]).getVector3fMap();
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Eigen::Vector3f v2 = cloud.at(polygon.vertices[2]).getVector3fMap() - cloud.at(polygon.vertices[0]).getVector3fMap();
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Eigen::Vector3f n = (v1.cross(v2)).normalized();
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Eigen::Vector3f p = Eigen::Vector3f(viewPoint.x, viewPoint.y, viewPoint.z) - cloud.at(polygon.vertices[1]).getVector3fMap();
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float result = n.dot(p);
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if(result < 0)
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{
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//reverse vertices order
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int tmp = polygon.vertices[0];
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polygon.vertices[0] = polygon.vertices[2];
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polygon.vertices[2] = tmp;
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}
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output[i] = polygon;
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}
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return output;
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}
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} // namespace util3d
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} // namespace rtabmap
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@@ -46,6 +46,9 @@ pcl::PointCloud<pcl::PointXYZ>::Ptr RTABMAP_EXP transformPointCloud(
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pcl::PointCloud<pcl::PointXYZRGB>::Ptr RTABMAP_EXP transformPointCloud(
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const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
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const Transform & transform);
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pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr RTABMAP_EXP transformPointCloud(
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const pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & cloud,
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const Transform & transform);
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pcl::PointXYZ RTABMAP_EXP transformPoint(
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const pcl::PointXYZ & pt,
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