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https://github.com/introlab/rtabmap.git
synced 2026-09-02 09:30:25 +08:00
Increased version to 0.12.4, Tango: gain compensation on each channel, added min depth parameter, fixed exporting failing when doing export just after opening a database
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@@ -46,7 +46,9 @@ class PointCloudDrawable {
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GLuint textureShaderProgram,
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const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
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const pcl::IndicesPtr & indices,
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float gain);
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float gainR = 1.0f,
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float gainG = 1.0f,
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float gainB = 1.0f);
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PointCloudDrawable(
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GLuint cloudShaderProgram,
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GLuint textureShaderProgram,
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@@ -54,11 +56,11 @@ class PointCloudDrawable {
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virtual ~PointCloudDrawable();
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void updatePolygons(const std::vector<pcl::Vertices> & polygons, const std::vector<pcl::Vertices> & polygonsLowRes = std::vector<pcl::Vertices>());
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void updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud, const pcl::IndicesPtr & indices, float gain);
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void updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud, const pcl::IndicesPtr & indices);
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void updateMesh(const Mesh & mesh);
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void setPose(const rtabmap::Transform & pose);
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void setVisible(bool visible) {visible_=visible;}
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void setGain(float gain) {gain_ = gain;}
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void setGains(float gainR, float gainG, float gainB) {gainR_ = gainR; gainG_ = gainG; gainB_ = gainB;}
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rtabmap::Transform getPose() const {return pose_;}
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const glm::mat4 & getPoseGl() const {return poseGl_;}
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bool isVisible() const {return visible_;}
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@@ -114,7 +116,9 @@ class PointCloudDrawable {
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GLuint cloud_shader_program_;
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GLuint texture_shader_program_;
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float gain_;
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float gainR_;
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float gainG_;
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float gainB_;
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pcl::PointXYZ aabbMinModel_;
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pcl::PointXYZ aabbMaxModel_;
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