mirror of
https://github.com/introlab/rtabmap.git
synced 2026-09-03 10:00:23 +08:00
Texturing: ignore polygons not facing the camera
This commit is contained in:
@@ -1131,11 +1131,23 @@ pcl::TextureMapping<PointInT>::checkPointInsideTriangle(const pcl::PointXY &p1,
|
||||
template<typename PointInT> inline bool
|
||||
pcl::TextureMapping<PointInT>::isFaceProjected (const Camera &camera, const PointInT &p1, const PointInT &p2, const PointInT &p3, pcl::PointXY &proj1, pcl::PointXY &proj2, pcl::PointXY &proj3)
|
||||
{
|
||||
return (getPointUVCoordinates(p1, camera, proj1)
|
||||
&&
|
||||
getPointUVCoordinates(p2, camera, proj2)
|
||||
&&
|
||||
getPointUVCoordinates(p3, camera, proj3)
|
||||
// check if the polygon is facing the camera, assuming counterclockwise normal
|
||||
Eigen::Vector3f v0(
|
||||
p2.x - p1.x,
|
||||
p2.y - p1.y,
|
||||
p2.z - p1.z);
|
||||
Eigen::Vector3f v1(
|
||||
p3.x - p1.x,
|
||||
p3.y - p1.y,
|
||||
p3.z - p1.z);
|
||||
Eigen::Vector3f normal = v0.cross(v1);
|
||||
|
||||
return normal.dot(Eigen::Vector3f(0.0f,0.0f,-1.0f)) > 0.0f && // toward the camera
|
||||
(getPointUVCoordinates(p1, camera, proj1)
|
||||
&&
|
||||
getPointUVCoordinates(p2, camera, proj2)
|
||||
&&
|
||||
getPointUVCoordinates(p3, camera, proj3)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -668,33 +668,39 @@ void ExportCloudsDialog::viewClouds(
|
||||
// be duplicated.
|
||||
for (unsigned int t = 0; t < mesh->tex_coordinates.size(); ++t)
|
||||
{
|
||||
UASSERT(mesh->tex_polygons[t].size());
|
||||
|
||||
pcl::PointCloud<pcl::PointXYZ>::Ptr originalCloud(new pcl::PointCloud<pcl::PointXYZ>);
|
||||
pcl::fromPCLPointCloud2(mesh->cloud, *originalCloud);
|
||||
|
||||
// make a cloud with as many points than polygon vertices
|
||||
unsigned int nPoints = mesh->tex_coordinates[t].size();
|
||||
UASSERT(nPoints == mesh->tex_polygons[t].size()*mesh->tex_polygons[t][0].vertices.size()); // assuming polygon size is constant!
|
||||
|
||||
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);
|
||||
cloud->resize(nPoints);
|
||||
|
||||
unsigned int oi = 0;
|
||||
for (unsigned int i = 0; i < mesh->tex_polygons[t].size(); ++i)
|
||||
if(mesh->tex_polygons[t].size())
|
||||
{
|
||||
pcl::Vertices & vertices = mesh->tex_polygons[t][i];
|
||||
|
||||
for(unsigned int j=0; j<vertices.vertices.size(); ++j)
|
||||
pcl::PointCloud<pcl::PointXYZ>::Ptr originalCloud(new pcl::PointCloud<pcl::PointXYZ>);
|
||||
pcl::fromPCLPointCloud2(mesh->cloud, *originalCloud);
|
||||
|
||||
// make a cloud with as many points than polygon vertices
|
||||
unsigned int nPoints = mesh->tex_coordinates[t].size();
|
||||
UASSERT(nPoints == mesh->tex_polygons[t].size()*mesh->tex_polygons[t][0].vertices.size()); // assuming polygon size is constant!
|
||||
|
||||
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);
|
||||
cloud->resize(nPoints);
|
||||
|
||||
unsigned int oi = 0;
|
||||
for (unsigned int i = 0; i < mesh->tex_polygons[t].size(); ++i)
|
||||
{
|
||||
UASSERT(oi < cloud->size());
|
||||
UASSERT(vertices.vertices[j] < originalCloud->size());
|
||||
cloud->at(oi) = originalCloud->at(vertices.vertices[j]);
|
||||
vertices.vertices[j] = oi; // new vertice index
|
||||
++oi;
|
||||
pcl::Vertices & vertices = mesh->tex_polygons[t][i];
|
||||
|
||||
for(unsigned int j=0; j<vertices.vertices.size(); ++j)
|
||||
{
|
||||
UASSERT(oi < cloud->size());
|
||||
UASSERT(vertices.vertices[j] < originalCloud->size());
|
||||
cloud->at(oi) = originalCloud->at(vertices.vertices[j]);
|
||||
vertices.vertices[j] = oi; // new vertice index
|
||||
++oi;
|
||||
}
|
||||
}
|
||||
pcl::toPCLPointCloud2(*cloud, mesh->cloud);
|
||||
}
|
||||
else
|
||||
{
|
||||
UWARN("No polygons for texture %d of mesh %d?!", t, iter->first);
|
||||
}
|
||||
pcl::toPCLPointCloud2(*cloud, mesh->cloud);
|
||||
}
|
||||
|
||||
if (globalTexture.empty())
|
||||
@@ -898,6 +904,7 @@ bool ExportCloudsDialog::getExportedClouds(
|
||||
_progressDialog->appendText(tr("Gain compensation of %1 clouds...").arg(clouds.size()));
|
||||
}
|
||||
QApplication::processEvents();
|
||||
uSleep(100);
|
||||
QApplication::processEvents();
|
||||
|
||||
if(!_ui->checkBox_gainLinkedLocationsOnly->isChecked())
|
||||
@@ -1011,6 +1018,7 @@ bool ExportCloudsDialog::getExportedClouds(
|
||||
_progressDialog->appendText(tr("Smoothing the surface using Moving Least Squares (MLS) algorithm... "
|
||||
"[search radius=%1m voxel=%2m]").arg(_ui->doubleSpinBox_mlsRadius->value()).arg(_ui->doubleSpinBox_voxelSize_assembled->value()));
|
||||
QApplication::processEvents();
|
||||
uSleep(100);
|
||||
QApplication::processEvents();
|
||||
|
||||
// Adjust view points with local transforms
|
||||
|
||||
Reference in New Issue
Block a user