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Texturing: ignore polygons not facing the camera
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@@ -1131,7 +1131,19 @@ pcl::TextureMapping<PointInT>::checkPointInsideTriangle(const pcl::PointXY &p1,
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template<typename PointInT> inline bool
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template<typename PointInT> inline bool
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pcl::TextureMapping<PointInT>::isFaceProjected (const Camera &camera, const PointInT &p1, const PointInT &p2, const PointInT &p3, pcl::PointXY &proj1, pcl::PointXY &proj2, pcl::PointXY &proj3)
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pcl::TextureMapping<PointInT>::isFaceProjected (const Camera &camera, const PointInT &p1, const PointInT &p2, const PointInT &p3, pcl::PointXY &proj1, pcl::PointXY &proj2, pcl::PointXY &proj3)
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{
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{
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return (getPointUVCoordinates(p1, camera, proj1)
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// check if the polygon is facing the camera, assuming counterclockwise normal
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Eigen::Vector3f v0(
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p2.x - p1.x,
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p2.y - p1.y,
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p2.z - p1.z);
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Eigen::Vector3f v1(
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p3.x - p1.x,
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p3.y - p1.y,
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p3.z - p1.z);
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Eigen::Vector3f normal = v0.cross(v1);
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return normal.dot(Eigen::Vector3f(0.0f,0.0f,-1.0f)) > 0.0f && // toward the camera
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(getPointUVCoordinates(p1, camera, proj1)
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&&
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&&
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getPointUVCoordinates(p2, camera, proj2)
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getPointUVCoordinates(p2, camera, proj2)
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&&
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&&
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@@ -668,7 +668,8 @@ void ExportCloudsDialog::viewClouds(
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// be duplicated.
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// be duplicated.
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for (unsigned int t = 0; t < mesh->tex_coordinates.size(); ++t)
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for (unsigned int t = 0; t < mesh->tex_coordinates.size(); ++t)
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{
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{
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UASSERT(mesh->tex_polygons[t].size());
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if(mesh->tex_polygons[t].size())
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{
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pcl::PointCloud<pcl::PointXYZ>::Ptr originalCloud(new pcl::PointCloud<pcl::PointXYZ>);
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pcl::PointCloud<pcl::PointXYZ>::Ptr originalCloud(new pcl::PointCloud<pcl::PointXYZ>);
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pcl::fromPCLPointCloud2(mesh->cloud, *originalCloud);
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pcl::fromPCLPointCloud2(mesh->cloud, *originalCloud);
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@@ -696,6 +697,11 @@ void ExportCloudsDialog::viewClouds(
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}
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}
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pcl::toPCLPointCloud2(*cloud, mesh->cloud);
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pcl::toPCLPointCloud2(*cloud, mesh->cloud);
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}
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}
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else
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{
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UWARN("No polygons for texture %d of mesh %d?!", t, iter->first);
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}
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}
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if (globalTexture.empty())
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if (globalTexture.empty())
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{
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{
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@@ -898,6 +904,7 @@ bool ExportCloudsDialog::getExportedClouds(
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_progressDialog->appendText(tr("Gain compensation of %1 clouds...").arg(clouds.size()));
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_progressDialog->appendText(tr("Gain compensation of %1 clouds...").arg(clouds.size()));
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}
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}
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QApplication::processEvents();
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QApplication::processEvents();
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uSleep(100);
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QApplication::processEvents();
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QApplication::processEvents();
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if(!_ui->checkBox_gainLinkedLocationsOnly->isChecked())
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if(!_ui->checkBox_gainLinkedLocationsOnly->isChecked())
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@@ -1011,6 +1018,7 @@ bool ExportCloudsDialog::getExportedClouds(
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_progressDialog->appendText(tr("Smoothing the surface using Moving Least Squares (MLS) algorithm... "
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_progressDialog->appendText(tr("Smoothing the surface using Moving Least Squares (MLS) algorithm... "
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"[search radius=%1m voxel=%2m]").arg(_ui->doubleSpinBox_mlsRadius->value()).arg(_ui->doubleSpinBox_voxelSize_assembled->value()));
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"[search radius=%1m voxel=%2m]").arg(_ui->doubleSpinBox_mlsRadius->value()).arg(_ui->doubleSpinBox_voxelSize_assembled->value()));
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QApplication::processEvents();
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QApplication::processEvents();
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uSleep(100);
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QApplication::processEvents();
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QApplication::processEvents();
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// Adjust view points with local transforms
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// Adjust view points with local transforms
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